Jump to content

Dredd

Members
  • Content Count

    80
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Dredd reacted to Sam in LSPDFR 0.3 - November Update   
    You make it sound like we've had people waiting for years on end.  This couldn't be further from the truth.   GTA V was released in April 2015, with the first version of LSPDFR being released less than two months later.  Not only that, but we followed up with a second major update less than a month after 0.1, despite the challenges we faced from the aggressive updating of the game, including the one update which attempted to stop modding altogether.  We first announced 0.3 towards the end of September and that's not even three months ago.  Maybe we made a mistake in announcing it this early, maybe we should've held off and announced it towards the end of this month instead?  That probably would've been the smart thing to do, it'd be the sort of thing that a proper publisher like EA or Activision would do.  The key thing though is that we are not a proper games publisher.  We're not a company, and I like to make an effort to actually listen to what the people who enjoy our work say.  The one clear message that we heard over and over again was that regular updates would nice.  People wanted to know what was happening as it happened, not two months after.  By announcing 0.3, and by posting regular updates on it, we have given what we were asked to give.
    Can I now ask that in return, people can refrain from posting such poorly thought out comments on how we've failed them?  I'd much rather spend the very, very limited amount of free time that I have on developing this project that I love just as much as anybody else here.
    Let me just reiterate, we're not a games company.  We're a group of people who purely by chance came together to develop what you now know as LCPDFR and LSPDFR.  If there's anything in the world I could wish for, it'd be that we were indeed a games company and that we did have the ability to dedicate massive resources and time into making the best game this genre has ever seen.  There's absolutely nothing that I'd love more than to be able to develop LSPDFR every day and get paid a full-time salary for it, nothing.
    When we failed to meet that release date, despite the fact that the modification is free, despite the fact that none of us had any obligations to anybody, and despite the fact that we had given our best effort, I very publicly apologised.  Not only was this disappointing to everyone here, it was also something that really affected me - there's nothing worse than letting down thousands of people like that.  I want to make sure that we don't let anyone down like this again, and therefore we've not given a release date since.  There's also a whole number of practical reasons for this - for example the fact that mod-breaking updates can happen to the game at any point.
    Yup.
  2. Like
    Dredd reacted to Sam in You know when you play LSPDFR too much when......   
    Only a small snapshot of the dedication that putting together the first couple of versions of LSPDFR required.
  3. Like
    Dredd reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  4. Like
    Dredd got a reaction from Vintage123 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?   
    I did notice the speech files are quite bare. If it would help I and I'm sure other experienced officers as well would be willing to volunteer to record dialogue to work somewhat like the audio files in the most recent LCPDFR releases. If there's anything we can do to give something back to the community I'm all in.
  5. Like
    Dredd reacted to ZombLee in LSPDFR Feature Preview   
    ​No, no no, shhhh. Easy now. Take deep breaths. Do not doubt, young one. I remember long ago I was much like you. Doubting Lcpdfr. Then it was released, and we all saw the glory of it, and we all knew that it was good. Sam and the devs delivered, just as they promised. Peace and happiness spread across the land, and crops flourished and livestock grew and provided for us. It was then that I learned never to doubt or rush or ask for it would be provided to me in time.
     
    Lol, yep. I've lost it. 
  6. Like
    Dredd reacted to Sam in LSPDFR Feature Preview   
    Please don't break your keyboards.  We're still applying the finishing touches.
  7. Like
    Dredd reacted to Cyan in LSPDFR Feature Preview   
    ​As far as I understand it, FiveM's modding works entirely different than singleplayer modding. They present you an API, seperate from what the scripthooks offer.
    So for the short answer, no, it won't. The long answer is, based on adoption of FiveM, we may eventually fork it to make our own multiplayer system, or may release a plugin for it. However, that's possibly years down the line.
  8. Like
    Dredd got a reaction from Mr.JonnhyCZG in The Final Countdown - LSPDFR Trailer 2   
    I agree. Besides my Lt and Captain sit in the office all shift and Monday morning quarterback our work. That would make for a boring mod. 
     
    "Why isn't your report done yet!?"

  9. Like
    Dredd reacted to FinKone in The Final Countdown - LSPDFR Trailer 2   
    Not interested in any type of stat tracking or progression.  Once I started coding I went from 300 chases to 3000 in a week or so from testing, all because I forgot to turn it off.  I'd rather have them invest the energy into better AI logic, better suspect handling (arresting, questioning, detaining, and so forth), and more stock callouts, then have some type of rank tree I'll be able to climb.  I can see your point of view in terms of it adding more to the player that wants to feel in the role, but even if your a shift Sgt, or a Lt... all its going to be is a rank picture in a game, not like I'll really get to dictate what units go where and control them in terms of running a shift.
     
    Before everyone gets mad at the post - keep in mind, its a opinion - just like yours is.
     
  10. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  11. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  12. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  13. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  14. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  15. Like
    Dredd reacted to FinKone in The Final Countdown - LSPDFR Trailer 2   
    ​Even if it doesn't have a plugin manager, people can still write "standalone" scripts till then (braveheart for example, is a really legit callout manager thats independent).  I think I have seen some things in the API that deal with onwership for stuff also in regards to handing things off to LSPDFR - we'll see.
     
    I've got some pretty sick ideas I cannot wait to get started on.  Lately just been coding the EMS thing because its giving me the chance to learn how to do everything.  I really look forward to making some stuff (... if I have any free time - been really damn busy lately.)
  16. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  17. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  18. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  19. Like
    Dredd got a reaction from Chickenify in The Final Countdown - LSPDFR Trailer 2   
    Hopefully Finkone will work his magic and bring his backup call outs to LSPDFR. 
  20. Like
    Dredd reacted to LMS in Ill-Gotten Gains Update and Modding   
    It's not that bad, relax people. We're working on it.
  21. Like
    Dredd reacted to Sam in The Final Countdown - LSPDFR Trailer 2   
    ​We'll be fine.
  22. Like
    Dredd reacted to shadow3467 in The Final Countdown - LSPDFR Trailer 2   
    S.O.S.
    Tuesday June 9th, still no sight of LSPDFR. Must...arrest....innocent civilians...
  23. Like
    Dredd got a reaction from Bullboy in The Final Countdown - LSPDFR Trailer 2   
    I'm sure it makes it much easier for the team to develop this mod but does anybody else get the impression that Rockstar took a lot of the ideas from the modding community in GTA 4 to put in GTA 5? Between tasers  flashlights, first person mode, the police PR24 baton, ELS style LED emergency lights, and the better pursuit driving it seems like it. Will LSPDFR tone down the damage of the Taser so it doesn't kill most anybody with one hit?
  24. Like
    Dredd got a reaction from Bullboy in The Final Countdown - LSPDFR Trailer 2   
    I'm sure it makes it much easier for the team to develop this mod but does anybody else get the impression that Rockstar took a lot of the ideas from the modding community in GTA 4 to put in GTA 5? Between tasers  flashlights, first person mode, the police PR24 baton, ELS style LED emergency lights, and the better pursuit driving it seems like it. Will LSPDFR tone down the damage of the Taser so it doesn't kill most anybody with one hit?
  25. Like
    Dredd got a reaction from Bullboy in The Final Countdown - LSPDFR Trailer 2   
    I'm sure it makes it much easier for the team to develop this mod but does anybody else get the impression that Rockstar took a lot of the ideas from the modding community in GTA 4 to put in GTA 5? Between tasers  flashlights, first person mode, the police PR24 baton, ELS style LED emergency lights, and the better pursuit driving it seems like it. Will LSPDFR tone down the damage of the Taser so it doesn't kill most anybody with one hit?
×