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sebek91

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  1. Like
    sebek91 got a reaction from MJSillah67 in >Post your local PD/FD/EMS pics here<   
    I´m so ashamed lol :D
  2. Like
    The built in EMS is so-so, but I'm working on an updated EMS system which should be released sometime soonish!
  3. Like
    Built into the LSPDFR backup menu.
    Vehicle Search and SearchWarrant both do this.
  4. Like
    sebek91 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.
  5. Like
    sebek91 reacted to FinKone in LSPDFR 0.2 - The Police Computer   
    Nice.  Can't wait to make sure I plug plate-checker into it, at the least.
  6. Like
    sebek91 reacted to FinKone in LSPDFR 0.2 Announcement + First Preview   
    Cannot wait.
  7. Like
    sebek91 reacted to monte379 in LSPDFR 0.2 Announcement + First Preview   
    The ID checking is exactly what I wanted! I can't wait for the release! Keep up all the hard work!
  8. Like
    sebek91 reacted to ineseri in Ped interaction is desperately needed!   
    Keep in mind that this is only the framwork for LSPDFR. More is to come, even now Sam and LMS are working tirelessly on adding new features. Trust me, you're in for a treat. 
  9. Like
    sebek91 reacted to Sam in Citizen AI   
    We're working on it.
  10. Like
    sebek91 reacted to TAR4C in Citizen AI   
    We all know it and we all hate it. Citizen AI. When spooked, chaos and death happen. My fun on LSPDFR is ruined everytime when a callout has ended, the suspects are dead and then citizens decide to drive over you, in your car, in everything, killing your fellow officers and destroying the whole crime scene. It's so annoying.
    Is there a way to let citizens exit their car and run aways instead of running everybody over?
  11. Like
    sebek91 reacted to Jety2011 in Taser in the weapon wheel   
    You could use this mod: https://www.gta5-mods.com/weapons/better-stun-gun
    It has a non lethal version of the taser
  12. Like
    sebek91 reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  13. Like
    sebek91 reacted to Straysify in GTA V: FireFighter Mod [Released]   
    If you're playing on the latest game version with the latest scripthook, the mod won't work. This is because ScriptHookVDotNet changed it's text methods, so the script crashes. Unfortunately, I don't have the old source code for the script, so I can't upload a new version for you guys. Within the next week(hopefully), I'll have a stable version built on the RAGE Plugin Hook for you guys to play. Sorry!
  14. Like
    Crown vic obviously
  15. Like
    In GTA 5 it feels like it's very awkward/hard to drive at a constant speed limit, your car constantly changes gears and doesn't cruise very well
    Are there any mods to make driving and handling more like GTA 4?
  16. Like
    sebek91 reacted to Straysify in GTA V: FireFighter Mod [Released]   
    New version is up, 10 minutes early because why not.
  17. Like
    sebek91 reacted to Straysify in GTA V: FireFighter Mod [Released]   
    New version being released at 12PM EST.
    What's new:
    Battalion Chief mode - Medical runs, vehicle accidents, and structural fires Station Selection - Accept calls in Sandy Shores or Paleto Bay. More stations coming soon! Quick Action Menu - Call for a tow truck for the nearest empty vehicle, or evacuate the area. (Caps lock to open) CPR on chief medical runs. (Will not work on any peds besides those spawned by medical run callouts, press Z when near the callout ped) Callouts are now displayed in the upper left, similar to IV's firefighter mod. Equipment selection - Pressing E near your vehicle will open this. Bug fixes and performance improvements.
  18. Like
    sebek91 got a reaction from AlconH in GTA Video Editor : Ghetto Shootout - Cops vs Gang Members   
    This is my first video editor video. It´s nothing special, I was just trying how it works etc. Still I think some of you might like it :)
     
     
  19. Like
    sebek91 got a reaction from mj2020 in GTA Video Editor : Ghetto Shootout - Cops vs Gang Members   
    This is my first video editor video. It´s nothing special, I was just trying how it works etc. Still I think some of you might like it :)
     
     
  20. Like
    Yeah, great. All I need now is handling mod! 
    IV's deformation was fun, but unrealistic. In V there's almost no deformation at all, so this mod comes handy
  21. Like
    Wait is over, speaking for myself. I´ve been waiting for this since xbox360/ps3 versions were released. I was so sick of the arcade almost no damage in the original version ... What do you think, will you use it in your game ?
     
     
  22. Like
    sebek91 reacted to Hystery in Everything changes - the new LCPDFR.com   
    I'll probably sound like the "It was better before" guy, but yeah, I don't really like how the website is now, it looks very messy. Before I could find every single thing I needed by a single glance and a few clicks, now I've to look for it for hours.
  23. Like
    This has got to be one of the craziest dashcam videos I have ever seen. I am speechless.  
     
     
     
      Video from the dashboard camera of a Cottonwood Police Department cruiser showed a close-knit Idaho family that appeared nearly invulnerable to stun guns, police batons and fists during a melee in a Walmart parking lot March 21 in which one person was killed and one officer wounded by a gunshot. Cottonwood Police Chief Jody Fanning showed the video during a news conference Friday morning and said no matter what tactics officers used, nothing appeared to deter the family of eight. The dash-cam was the only one of three that was operational that night, Fanning said.  
      What are your reactions to this? 
  24. Like
    sebek91 reacted to Black Jesus in Better paramedic driving   
    I've had a better experience when I call them from other callout scripts, like policehelper or callouts+. They seem to drive a lot better from those, rather than the lcpdfr command
  25. Like
    This looks like the same chase: '?do=embed' frameborder='0' data-embedContent>>
     
    Please post there instead if you wish to discuss this chase! 


    Nothing to see here!




    This topic has been closed by LCPDFR.com staff.
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