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Callout "Traffic Backup"

Backup Callout Direction Vote 174 members have voted

  1. 1. What to work on next?

    • More felony out comes from the stop
      12%
    • Add normal traffic stops (ran red light, lights out, failure to yield)
      41%
    • Improve stability I'm still having issues!
      21%
    • Add more spawn areas for the callout
      23%

Please sign in or register to vote in this poll.

Featured Replies

Thats impossible in regards to releasing something on LCPDFR, and making sure its well tested.  My rig will handle a good bit of things, but someones that doesn't will tell me a entirely different story.  Not to mention the amount of mods they could be running, can change the situation on its head entirely.

 

GTA IV scripts are one thing, because I'm only messing with GTA IV, so it comes down to making sure it runs fast, and that it doesn't mess with GTA IV to much.  Respecting the rules, wants, and needs of LCPDFR, and GTA IV - can be a entirely different beast, not to mention I've also got to make sure I don't go crazy in regards to ELS.  Spawning a heavy ELS vehicle, to far away, to fast - on a lower end rig could mean a crash, or script failure where sometimes its not even grabbed the safe checks I told it to... mean while for guys running 290s or 980s won't bat a eye and will run flawless...

 

I do have a group of people that are pretty active that kind of have a range in PC specs that I try to test with - but this doesn't mean much when more and more people with different situations attempt to use the plugin.

 

I'll most likely be posting a heavy update this weekend, thats lightly tested (new spawns, better catches)

 

Later man!

 

 

That's what I mean... have people test it under various loads to see how it works. 

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  • GREAT!  Im excited to hear that and it saves me time.  I mean I suspected this - but the next release is going to be geared towards ONLY 1.1 - I'm going to keep the older versions posted for people th

  • Ok so I've completed 3 situations.   1 ) he does peacefully - sometimes the officer waits for even more backup before approaching (if he refuses to drop his fire arm if he has one) 2 ) he decides he

  • Backup 0.95 released!  Grab it before everyone burns me alive for making their games crash and I pull it back down!  ;)   '?do=embed' frameborder='0' data-embedContent>>

Honestly man I'm sorry to say it, but its most likely the computer its being ran on.  In the next release I've tiddy'd up a LOT of the null refs in case the computer running it can't handle it, if it can't it will abort the call but keep the game running decent (or at least attempt to).  LtFlash has explained things to me... and I'll lightly explain them to ya'.

 

Because we are script hooking, code injecting, GTA IV heisting and hiding objects... it can often cause a lot of problems.  The large problem is things not being created when we tell them to, it can happen for a number of things.  Performance related, game state related, so on.  So sometimes, things don't get made.  In your case, the Officer failed to be created (perhaps your ped count for the current area as at max and it didn't make a person.)

 

 A fine example of mine is when I'm running the game without fraps at 51 frames or so, the chances of my having a bad spawn are low - which sucks, because it almost always (90%) of the time works for me...

On the other hand, it a crank the graphics to a state I know my computer has a harder load with, (reducing it to 40 frames), then record with fraps (reducing it to high 20's) I encounter a lot more problems.  I'm trying lately to record and highend graphics as I test, but its painfully slow because if I loose the 3d device from the game (downsizing or leaving it to long) I have to restart the entire game.  Not everyone is going to be able to run my callout - but I'll try to add enough protection so that it MIGHT work sometimes for you.

 

The new version should be up by this weekend.

 

 

Yeah, I figured as much...That makes ssense bc the game did keep running fine with everything thing else. Thanks for explaining that bro.

 

Oh well, at least it's tax-refund season here in the U.S. so a new rig is coming soon. :D

I am patient...somewhat lol

 

  • Author

Yeah, I figured as much...That makes ssense bc the game did keep running fine with everything thing else. Thanks for explaining that bro.

 

Oh well, at least it's tax-refund season here in the U.S. so a new rig is coming soon. :D

I am patient...somewhat lol

 

 

Yea man once the new video cards drop this year, we are going to see a large decrease in prices of current tech that can run the game well.

 

I run mine on ultra using Cry 3 ENB, and I get around 50 FPS - but that drops a bit when recording.  I'm only using a R9 290 card on a FX8350.

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  • Author

What to expect from the next update.

 

  • More spawn points - Most of the center island is covered by city spawn points, and state police.
  • More stable - more catches have been added, feedback from different computer types taken into account.  Range was slightly reduced for spawning in things - this seemed to be a large issue.
  • Less crashing on an out come from the traffic stop.
  • More informative (Will tell you when a callout was not in range, if it failed to grab a location, this is a temp problem until I blanket the map.).
  • Working on making sure partner returns to vehicle.
  • Proper cleanup of criminal, and criminal vehicle once scene is cleared (removed from memory)

 

What to expect to go wrong or still need work

 

  • Still need to work on the finish state for the callout.  
  • Looking to make the primary officer stay on scene until you feel its cleared.  Be it calling for a tow-truck, corner, EMS (... phh if you crazy.), or fire. He currently SOMETIMES, goes back to his vehicle from extreme ranges, even when told to do so, sometimes I can't get him to listen (conflict in what script has control.)
  • One of the callouts hangs.  The suspect just stays in the car - this isn't a bug, more so a not-so-complete script of a suspect thats noncomplying.  In future updates the primary will approach the car, try to open it, demand him to step out, most likely break the window out and drag him out.  Well see how it goes.

 

The main reason I'm doing this update is to push out more spawn locations, and get more people that are having issues playing the callout.  Whats the point if you can't play the beat that you want to?  I've been working with several people in trying to make it more stable - as always its hard, but I think things are still improving in that regard.

 

Once I see how this one goes, I'll most likely transition to making normal, none-felon related traffic assist calls that the player can respond to.  Nite guys!

 

Edited by FinKone

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Got your favourite error:

 

[ERROR - 17:03:06] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 17:03:06] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 17:03:06] [ExceptionHandler]  ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778
Started LCPDFR normally, 'jacked a Mr. Tasty, drove to the PD on Bismarck @ Obsidian, picked officer and car, parked car on kerb, got (and declined) a callout, switched car, forced callout. Callout terminated immediately with the error, giving the prompt to go 10-8.

Got screenshots of the area immediately north, east, south and west just in case, though it's doubtful the area had something to do with it.

Edited by EvilJackCarver

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A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

I to received an error but the game crashed so couldn't get screenshots of where but looked like the Star Junction area.
[ERROR - 4:29:27 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 4:29:27 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at LCPD_First_Response.LCPDFR.API.LVehicleBase.set_Heading(Single value) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILVehicleBase.cs:line 139
   at Callout.Callouts.Backup.OnCalloutAccepted()
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 261
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 142
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 4:29:27 PM] [ExceptionHandler]  LCPD_First_Response.LCPDFR.API.LVehicleBase.set_Heading(Single value) L_0000 
 Callout.Callouts.Backup.OnCalloutAccepted() L_04fa 
 ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‏‭​‮‌‌‬‭‪‬‎‏‪‪‪‬‫‬‍‭‏‫‪‏‮() L_01c0 
 ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_01d1 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 77B79A9D2D23425543966794037FC077E6497071

 

Yeah, sadly I have yet to actually successfully use your callout!  It's so sad because I've been so excited to use it!

 

These are my last two crashes (in case they help)!

 

[iNFO - 7:42:53 PM] [Log] Started


[iNFO - 7:42:53 PM] [Main] Main: Initializing...
[iNFO - 7:42:53 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 7:42:53 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 7:42:54 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 7:42:54 PM] [settings] ReadSettings: Invalid entry
[iNFO - 7:42:54 PM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 7:42:54 PM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 7:42:54 PM] [Plugin.Main] Changing language to en-US
[iNFO - 7:42:54 PM] [Main] Main: Initializing done
[iNFO - 7:42:54 PM] [serverCommunication] InitializeConnection: Internet connection available
[ERROR - 7:42:54 PM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: An existing connection was forcibly closed by the remote host
[iNFO - 7:42:56 PM] [stats] CollectSystemInformation: Server stats updated
[iNFO - 7:43:04 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.0d 2011-2015 LMS (1.0.5486.32350) 1/8/2015 5:58:20 PM
[iNFO - 7:43:04 PM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
[WARNING - 7:43:04 PM] [MemoryValidator] One or more handles appear twice in pool cache
[WARNING - 7:43:04 PM] [MemoryValidator] Handle 1031 has 2 (valid: 2) occurences in pool cache (Model: M_Y_STROOPER/4205665177 Position: X:1071.06 Y:-380.57 Z:39.19 PedGroup: Player RequiredForMission True
[iNFO - 7:43:05 PM] [serverCommunication] InitializeConnection: Public IP Address is: 74.10.161.4
[iNFO - 7:43:06 PM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server
[iNFO - 7:43:07 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 7:43:07 PM] [Authentication] Authentication: Server available, using online authentication
[iNFO - 7:43:08 PM] [Authentication] PerformOnlineAuthentication: Lease renewed
[iNFO - 7:43:08 PM] [Authentication] Authentication: Authentication successful
[iNFO - 7:43:08 PM] [Authentication] Authentication: Logged in as "fiskey111"
[WARNING - 7:43:30 PM] [AudioDatabase] GetAudioFileForAction: No file found for: EARP_ST
[WARNING - 7:43:30 PM] [AudioDatabase] GetAudioFileForAction: No file found for: TUSCARORA_AVE
[iNFO - 7:43:37 PM] [script.Ambient] Saving game
[WARNING - 7:43:42 PM] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST
[ERROR - 7:43:46 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 7:43:46 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169
at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 7:43:46 PM] [ExceptionHandler] ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379
LCPD_First_Response.LCPDFR.Main.Process() L_0589
‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f
Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778

 

 

 

  • Author

Got your favourite error:

 

[ERROR - 17:03:06] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 17:03:06] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 17:03:06] [ExceptionHandler]  ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778
Started LCPDFR normally, 'jacked a Mr. Tasty, drove to the PD on Bismarck @ Obsidian, picked officer and car, parked car on kerb, got (and declined) a callout, switched car, forced callout. Callout terminated immediately with the error, giving the prompt to go 10-8.

Got screenshots of the area immediately north, east, south and west just in case, though it's doubtful the area had something to do with it.

 

Yea... thats the dreaded error I'm still checking into and hunting down how I can avoid it.  Its not performance related... and its a bit confusing.  I've been asking around and I'll keep digging and try to figure out how I can better combat or avoid this error brother.  Does it happen often - always on accept callout correct - that is when it does occur?

 

 

I to received an error but the game crashed so couldn't get screenshots of where but looked like the Star Junction area.

[ERROR - 4:29:27 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 4:29:27 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at LCPD_First_Response.LCPDFR.API.LVehicleBase.set_Heading(Single value) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILVehicleBase.cs:line 139
   at Callout.Callouts.Backup.OnCalloutAccepted()
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 261
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 142
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 4:29:27 PM] [ExceptionHandler]  LCPD_First_Response.LCPDFR.API.LVehicleBase.set_Heading(Single value) L_0000 
 Callout.Callouts.Backup.OnCalloutAccepted() L_04fa 
 ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‏‭​‮‌‌‬‭‪‬‎‏‪‪‪‬‫‬‍‭‏‫‪‏‮() L_01c0 
 ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_01d1 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 77B79A9D2D23425543966794037FC077E6497071

 

 

What yours is telling me is your game might be having trouble doing certain things I'm asking it to do.  You could try to increase the range of your ELS for AI (in the ELS INI), some have reported increase the Els_Range_Ai = 500, to something like 700 or 800 help,  Toy with the ELS ranges, and perhaps lower your settings a bit (lower vehicles, and perhaps draw distances, not by much) and see if this improves.

 

Yeah, sadly I have yet to actually successfully use your callout!  It's so sad because I've been so excited to use it!

 

These are my last two crashes (in case they help)!

 

[iNFO - 7:42:53 PM] [Log] Started

[iNFO - 7:42:53 PM] [Main] Main: Initializing...

[iNFO - 7:42:53 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS

[iNFO - 7:42:53 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.

[iNFO - 7:42:54 PM] [PluginManager] Initialize: Loading custom plugins

[WARNING - 7:42:54 PM] [settings] ReadSettings: Invalid entry

[iNFO - 7:42:54 PM] [settings] ReadSettings: Suspect transporter POLICE

[iNFO - 7:42:54 PM] [settings] ReadSettings: Suspect transporter POLICE2

[iNFO - 7:42:54 PM] [Plugin.Main] Changing language to en-US

[iNFO - 7:42:54 PM] [Main] Main: Initializing done

[iNFO - 7:42:54 PM] [serverCommunication] InitializeConnection: Internet connection available

[ERROR - 7:42:54 PM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: An existing connection was forcibly closed by the remote host

[iNFO - 7:42:56 PM] [stats] CollectSystemInformation: Server stats updated

[iNFO - 7:43:04 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.0d 2011-2015 LMS (1.0.5486.32350) 1/8/2015 5:58:20 PM

[iNFO - 7:43:04 PM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com

[WARNING - 7:43:04 PM] [MemoryValidator] One or more handles appear twice in pool cache

[WARNING - 7:43:04 PM] [MemoryValidator] Handle 1031 has 2 (valid: 2) occurences in pool cache (Model: M_Y_STROOPER/4205665177 Position: X:1071.06 Y:-380.57 Z:39.19 PedGroup: Player RequiredForMission True

[iNFO - 7:43:05 PM] [serverCommunication] InitializeConnection: Public IP Address is: 74.10.161.4

[iNFO - 7:43:06 PM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server

[iNFO - 7:43:07 PM] [NetworkManager] NetworkManager: In network session: False Is host: False

[iNFO - 7:43:07 PM] [Authentication] Authentication: Server available, using online authentication

[iNFO - 7:43:08 PM] [Authentication] PerformOnlineAuthentication: Lease renewed

[iNFO - 7:43:08 PM] [Authentication] Authentication: Authentication successful

[iNFO - 7:43:08 PM] [Authentication] Authentication: Logged in as "fiskey111"

[WARNING - 7:43:30 PM] [AudioDatabase] GetAudioFileForAction: No file found for: EARP_ST

[WARNING - 7:43:30 PM] [AudioDatabase] GetAudioFileForAction: No file found for: TUSCARORA_AVE

[iNFO - 7:43:37 PM] [script.Ambient] Saving game

[WARNING - 7:43:42 PM] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST

[ERROR - 7:43:46 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.

[ERROR - 7:43:46 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.

at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169

at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255

at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158

[ERROR - 7:43:46 PM] [ExceptionHandler] ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379

LCPD_First_Response.LCPDFR.Main.Process() L_0589

‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f

Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778

 

Yea thats the one I'm still hunting down brother - its a confusing null ref for me.  I'll get it sorted.  Does this error happen every time?  Did you attempt to reload scripts?  Just bare with me. ;)

 

What are the updates of 1.14? Finkone, y u not posting updates?

 

Sorry LSPDhotstuff, right as I posted the update, something personal came up.  This update was geared towards adding more spawns, making the AI out comes more varied, and also closing out any more fatal crashes the script causes (instead its causing script crash errors now!).

 

I'll be doing a in depth update tomorrow with whats new - for now just reference the callout map picture in the download area to see spawn locations for the callout.  I'll have a fresh posting tomorrow talking about the update, and plans on hunting down some of these odd null refs. 

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Ok so I've added a few more catches that will most likely reduce the errors some of you are getting.  I've also started the ground work for making callouts none-felon assists.

 

I'm debating on the ratio of dangerous vs no dangerous calls.  I think I'll give the callout a 75% chance to be a normal traffic stop (where bad things can happen, but not as often), and a 25% of being a felony stop, at which the risk is just naturally higher.

 

Some of you are requesting more peaceful and normal callout outcomes - and I get it, sometimes ya' don't feel like its very realistic going to a scene of 10 gunmen.  I totally understand and I share a similar view.  I have to find that fine line of getting you just comfortable enough and feeling safe to bash ya - vs having it thrilling and a shootout every time, but also keeping it entertaining.

 

Once you pull up on scene currently - the officer that called for assistance will exit his vehicle and tell you why he pulled the person over - and it will unfold from there.  I'll keep ya guys updated.

 

If the callout is not loading for you AT ALL, make sure to reloadscripts if you are coming in from a saved game, or fatal crash - sometimes this can make the callout not load into the callout manager correctly.  A good example of needing to reload is if you try to force the callout, and a different one pops up.

 

If you are confused, refer to this in regards to reloadingscripts, forcing duty, and startcallout methods.

 

If you are still getting a odd crash in relation to the manager on line 162 - I'm working towards a solution. 

 

If you are getting other related crashes - chances are you are pushing your system to hard, you've got a unstable setup (bad cars, models, things of that nature).  Try to simply reduce your graphics (car density and draw distance) and see if that helps.

 

At this point, it has enough catches to stop itself when its made a fatal error - however, if its failed to correctly create one of your vehicles (seeing a lot of police vehicles getting failed to be created and making fatal crashes), you need to consider trying different or more stable car models.

 

You shouldn't be getting any texture loss in version 1.14 - let me know if you are.  I'll be updating the OP when I get time to reflect all I've said and found out (thanks to you guys!).

 

Later.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Ran it last night and only had 1 instance when the police car didn't load but the rest of the calls went like clockwork. Great job FinKone!

TheWaver.jpg

 

  • Author

Would it be possible to make the ratio of call types configurable in the ini file?

Sure is! I'll add it to the pool of suggestions it should be that hard - once I get around to it consider it done.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Management Team

I think I killed the guy and it broke the script...

 

[ERROR - 22:10:37] [script.CalloutManager] Error while processing callout: Backup: Invalid call to an object that doesn't exist anymore!   at GTA.Ped.get_isDead()

   at LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILPedBase.cs:line 273

   at Callout.Callouts.Backup.GetInAndFlee()

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCallout.cs:line 246

   at Callout.Callouts.Backup.Process()

   at ‬‌‎‎‍‬‫‌​‏‍‌‬‮‮‮‌‮‮.‬‫​‏​‮‍‬‫‎‪‭‫‫‬‮‍‍‍‭‭‪‌‭‫‪‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 165

[ERROR - 22:10:37] [script.Backup] GTA.NonExistingObjectException: Invalid call to an object that doesnt exist anymore

   at GTA.Ped.get_isDead()

   at LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILPedBase.cs:line 273

   at Callout.Callouts.Backup.GetInAndFlee()

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCallout.cs:line 246

   at Callout.Callouts.Backup.Process()

   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 165

[ERROR - 22:10:38] [ExceptionHandler]  GTA.Ped.get_isDead() L_000d 

 LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() L_0000 

 Callout.Callouts.Backup.GetInAndFlee() L_000e 

 LCPD_First_Response.LCPDFR.Callouts.Callout.Process() L_0070 

 Callout.Callouts.Backup.Process() L_0001 

 ‬‌‎‎‍‬‫‌​‏‍‌‬‮‮‮‌‮‮.‬‫​‏​‮‍‬‫‎‪‭‫‫‬‮‍‍‍‭‭‪‌‭‫‪‮() L_031e 

Error hash: 987123CCD957571BD1B6B48587C96BE495C77743

Edit: More info...I was chasing him and he got a good distance away when I sniped him with my pistol. I wonder if the game removed him from memory right away, causing this?

Edit 2: apparently the plugin wasn't actually shut down like LCPDFR said since I immediately got another callout from it.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Author

I think I killed the guy and it broke the script...

 

[ERROR - 22:10:37] [script.CalloutManager] Error while processing callout: Backup: Invalid call to an object that doesn't exist anymore!   at GTA.Ped.get_isDead()

   at LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILPedBase.cs:line 273

   at Callout.Callouts.Backup.GetInAndFlee()

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCallout.cs:line 246

   at Callout.Callouts.Backup.Process()

   at ‬‌‎‎‍‬‫‌​‏‍‌‬‮‮‮‌‮‮.‬‫​‏​‮‍‬‫‎‪‭‫‫‬‮‍‍‍‭‭‪‌‭‫‪‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 165

[ERROR - 22:10:37] [script.Backup] GTA.NonExistingObjectException: Invalid call to an object that doesnt exist anymore

   at GTA.Ped.get_isDead()

   at LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRAPILPedBase.cs:line 273

   at Callout.Callouts.Backup.GetInAndFlee()

   at LCPD_First_Response.LCPDFR.Callouts.Callout.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCallout.cs:line 246

   at Callout.Callouts.Backup.Process()

   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 165

[ERROR - 22:10:38] [ExceptionHandler]  GTA.Ped.get_isDead() L_000d 

 LCPD_First_Response.LCPDFR.API.LPedBase.get_IsDead() L_0000 

 Callout.Callouts.Backup.GetInAndFlee() L_000e 

 LCPD_First_Response.LCPDFR.Callouts.Callout.Process() L_0070 

 Callout.Callouts.Backup.Process() L_0001 

 ‬‌‎‎‍‬‫‌​‏‍‌‬‮‮‮‌‮‮.‬‫​‏​‮‍‬‫‎‪‭‫‫‬‮‍‍‍‭‭‪‌‭‫‪‮() L_031e 

Error hash: 987123CCD957571BD1B6B48587C96BE495C77743

Edit: More info...I was chasing him and he got a good distance away when I sniped him with my pistol. I wonder if the game removed him from memory right away, causing this?

You gotta not shoot them so hard.  Seems to me like you shot the guy so hard - he was deleted from the game world!

 

All jokes a side, he some how was removed.  You've been the only one thats shown my this type of issue - is this a one time thing - or has it happened a few times?

 

Could you still see the criminal dead in place - or did he just up and vanish?

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Management Team

You gotta not shoot them so hard.  Seems to me like you shot the guy so hard - he was deleted from the game world!

 

All jokes a side, he some how was removed.  You've been the only one thats shown my this type of issue - is this a one time thing - or has it happened a few times?

 

Could you still see the criminal dead in place - or did he just up and vanish?

This is the only time it happened. The car rolled over a hill and when I went to it, it was gone along with the body.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Author

This is the only time it happened. The car rolled over a hill and when I went to it, it was gone along with the body.

 

Ahh so what most likely happened is that it didn't close out all the way, but the ped was set to deletion if out of view from you, and once it was out of view - it was poooooof, once that happened and LCPDFR was trying to tidy up a bit - it cause that to throw I bet.

 

Shouldn't happen every often... I think it was more of a rare situation thing - but I will most likely attempt to include a check to see if the callout was completed and put a few more protects in there from it happening again.  All in all - any other issues?

Edited by FinKone

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Management Team

Ahh so what most likely happened is that it didn't close out all the way, but the ped was set to deletion if out of view from you, and once it was out of view - it was poooooof, once that happened and LCPDFR was trying to tidy up a bit - it cause that to throw I bet.

 

Shouldn't happen every often... I think it was more of a rare situation thing - but I will most likely attempt to include a check to see if the callout was completed and put a few more protects in there from it happening again.  All in all - any other issues?

That's what I figured it was. Nothing else to complain about right now - really nice work on this.

"Work and ideas get stolen, then you keep moving on doing your thing."

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