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Toxsor

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  1. Like
    Toxsor reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    Just as a heads up, I can't think of much that makes me grumpier than having to hide 24 nonsense posts after working without sleep on 0.4. 
    Lack of sleep I can deal with; people being idiots not so much.
  2. Like
    Toxsor got a reaction from SBPilot33 in We all know cops do more than just clean up crime! (Service Calls)   
    Certain agencies do #5. I know the city of Monterey Park in California (A *FULL* service city) does these type of checks, but they refer to them as "Extra Patrol", they usually just drive or stop and physically observe the house. They rarely get these type of calls though and generally there has to be reason along with why they want their house checked. (increase of burglaries in the area or w/e it may be)
  3. Like
    Toxsor reacted to JamesDavis in "The Things We See" - VIDEO   
    I did not make this. I feel like everyone should see this. (MATURE CONTENT WARNING)
    Made and published by PARAMEDICPAUL on Vimeo.
    (PARAMEDICPAULS ACCOUNT LINK: https://vimeo.com/user6767282)
     
  4. Like
    Toxsor reacted to Sam in LSPDFR 0.2 - Stun Guns & More   
    This is the final part of our LSPDFR 0.2 preview series.  For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
    LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us.  A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
    Aside from these fixes and the features we've already covered, there's still more to talk about.  One of the big things that we saw people wanted was the return of the stun gun.  Thankfully, with the inclusion of a stun gun in the game, this was quite an easy task unlike in LCPDFR.  LSPDFR 0.2 introduces support for both the player and all AI officers to use stun guns.  The AI support has been somewhat improved since LCPDFR 1.1, with more fluid animations and better mechanics in general thanks to the stun gun already being present in the game.  Players are also now given a stun gun when going on duty, and we've been experimenting with AI configuration flags to make suspects tougher, so that they don't die after one hit - currently this works for all callout spawned criminals, and we hope to expand it universally.

    Stun guns make their return in LSPDFR 0.2, with player and enhanced AI support.  Shown is an AI officer drawing his.
    One of the other main things that we've been experimenting with in 0.2 is audio.  GTA V comes with a massive amount of police related audio which is fantastic, and we're looking to take advantage of this as much as we can.  For 0.2, we've introduced a basic version of the Police Scanner seen in LCPDFR 1.1, with a couple of key differences:
    The weird clicking noises between sounds have been drastically reduced. More variations of audio lines are present. You will now hear other officers talk on the radio too. Of course, this is still very much an experimental system and we'll be looking to make extensions and improvements in future versions.
    As this is the final installment in this update series, instead of promising another article the next day, we'll promise something else: LSPDFR 0.2 - coming very, very soon.
  5. Like
    Toxsor got a reaction from TaylorSwift in Do you remember the first time you've drove a car?   
    Unless of course you drive a Ford F-350 Dually like I do XD even with the Turbo, takes a bit 
  6. Like
    Toxsor reacted to FinKone in Callout "Traffic Backup"   
    Just a SIDE NOTE to anyone using ELS - Make sure the RANGE (in the ELS.ini file) is put up to at least 500.  (Talking about Els_Range_Pl, and Els_Range_Ai).  If the AI one is under 300, and I attempt to spawn a Police Vehicle, ELS will force a clean up and delete that vehicle... :(

     
    0.97 uploaded!  Aim'd at crashes and disregards (no spawns).
    Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.  
    Its currently all about assisting a primary officer, which has called dispatch for a additional unit (YOU), to assist him in a high risk traffic stop.
    Be careful.  These felons don't want to go back to jail.
     
    1.18[hotfix] addresses the issues of the callout ending without crashing LCPDFR if it fails to create on your computer.
     
    I'm going to start working on my first callout.  One thing I would love to do is back up a Officer.  Most callouts so far seem linear - in the point that if you get a possible drug call, you know what to expect...
    So I'm working on a assist call as the secondary for a traffic stop (for starters, its going to be in a serious degree IE stolen, felony stop, wanted, so forth).
     
    1,17 PREVIEW

     

     

     
    >DOWNLOAD
    IF YOU ARE EXPERIENCING CRASHING TO DESKTOP ON CALLOUT ACCEPTED,
    YOU NEED TO BE SURE THAT THE VEHICLES YOU ARE RUNNING, ARE NOT THE CAUSE!
    Spawn Locations for 1.18[hotfix] (Uploaded 2051 hours, 02MAR2015!)
     

     
    Completed Features:
    Normal Traffic stops added. Low chance of normal out comes going "sour" ;) Traffic requests happen map wide, city and highway. 4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation Assign State or County Police Officers to Highway Traffic stops and assist. Idea pool + planned features
     Suspect flees on foot Add to the INI file the ability to set callout ratio types (no normal traffic stops, all, or some) Dialog between primary and secondary officer before and after incident.  Suspect stays in vehicle - non-comply, locks doors (debating about adding)  Suspect throws drugs on ground (player must collect) Improve spawning of city related felon traffic stops (rarely grabs a bad spot)  Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.  Add spawn points for highway traffic stops (current method needs to grow to handle this)  Add non-felon stops, traffic assists for normal infractions, suspected drugs.     To add, have suspect with drugs chance to flee vehicle and drop drugs. Add ability to search vehicle in more detail. Dabble in seeing if I can make a scripted event to assist as a sobriety administering unit for a possible DUI/DWI call  
     
     
     
  7. Like
    Toxsor got a reaction from NYPDDetectiveODonnell in POLICE EXAM   
    He needs to get the charge expunged. I don't know the exact way of doing that but I know you have to go before a judge and there is a time frame set to when you can get it expunged.

    Source that I have is my father is LEO and we know a judge from the Superior Court of Los Angeles County. 

    I would start looking at your state legislation and see if you are able to get the charge removed via "expungements"
    Although, I'm not entirely sure if an expunged record will give you a better chance :/

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