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Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

Stealth22

Friends of LSPDFR Author

To keep up with what's coming in the next version of Code 3 Callouts, check out my Discord server!

https://discord.gg/gfwsde7

Epicity

Members

Does this overwrite the old callouts (mostly being pursuits). Cos i haven't gotten one since this was installed. 

Stealth22

Friends of LSPDFR Author

8 hours ago, Epicity said:

Does this overwrite the old callouts (mostly being pursuits). Cos i haven't gotten one since this was installed. 

 

The standard LSPDFR callouts? No it doesn't, but if you install custom callouts, you'll be more likely to get them.

BainCat

Members

Bug Report: it was an assault callout i talked to the witness and the victim then the suspect showed up ,didn't want to talk, so i got his ID but when i tried to get his background lspdfr.dll crashed.

billiarboy

Members

How do I disable Dispatch Status Check!  in the ini files?

Kilyin

Members

16 minutes ago, billiarboy said:

How do I disable Dispatch Status Check!  in the ini files?

 

\plugins\LSPDFR\Code 3 Callouts.ini

 

// When set to True, Dispatch will call you over the radio periodically to ask your status
// Use the menu to answer "I'm OK" or "I need help"; If you don't answer, Dispatch assumes you are in trouble
// Shortcut keys can be used to answer dispatch; they are disabled by default; enable them in the KEYS section below
EnableDispatchStatusCheck=false

billiarboy

Members

10 minutes ago, Kilyin said:

 

\plugins\LSPDFR\Code 3 Callouts.ini

 

// When set to True, Dispatch will call you over the radio periodically to ask your status
// Use the menu to answer "I'm OK" or "I need help"; If you don't answer, Dispatch assumes you are in trouble
// Shortcut keys can be used to answer dispatch; they are disabled by default; enable them in the KEYS section below
EnableDispatchStatusCheck=false

Thanks Dude !!!!!!!!!

cobra0422

Members

Is this compatiable with RPH 51?.... has it been updated to run with the new update?

Beastieboy101

Members

I keep disabling ambient events, but they are still ''enabled'' en still come up on the map/in game. Is there something i'm doing wrong or..?

Stealth22

Friends of LSPDFR Author

On 03/04/2017 at 1:38 PM, cobra0422 said:

Is this compatiable with RPH 51?.... has it been updated to run with the new update?

RPH updates are almost always backwards compatible. To my knowledge, there are no issues with RPH 51, but next time I get a chance, I will double check.

 

On 05/04/2017 at 9:05 AM, Beastieboy101 said:

I keep disabling ambient events, but they are still ''enabled'' en still come up on the map/in game. Is there something i'm doing wrong or..?

Make sure the line in the INI is exactly like this, including the case:  AmbientEventsEnabled=False

If it still triggers them, let me know and I'll look into it.

Are you sure that these are my ambient events? Things like reckless/drunk driving are part of Traffic Policer...the events in Code 3 Callouts are fight in progress, mugging, and carjacking.

cobra0422

Members

(edited)

Love the callouts but everytime i add it to the updated version RPH5.2 my game crashes right after or during callouts. Maybe you could make an updated version of this mod to run more smoothly with the new plugins and RPH? Thanks ran great for earlier versions love it great job!

Edited by cobra0422

Stealth22

Friends of LSPDFR Author

17 hours ago, cobra0422 said:

Love the callouts but everytime i add it to the updated version RPH5.2 my game crashes right after or during callouts. Maybe you could make an updated version of this mod to run more smoothly with the new plugins and RPH? Thanks ran great for earlier versions love it great job!

 

I'm going to need a lot more information than that. I'm running the latest versions of everything, and I have no issues. Post your log on pastebin.com and paste the link here.

cobra0422

Members

12 hours ago, Stealth22 said:

 

I'm going to need a lot more information than that. I'm running the latest versions of everything, and I have no issues. Post your log on pastebin.com and paste the link here.

Sorry Stealth Running awsome now had a problem with a vehicle mod that was crashing it . RUNS GREAT!!! Thanks for the response.

Shredder

Members

ANyone else having trouble when you use the "question subject" command and the character is essentially stuck in a box and can't move and a blue box appears on the screen?
 

MrDeltoric

Members

I installed this with the automatic installer, and when I installed it, and start the game, none of my other callouts and plugins will load. I dont get an error the other callouts just wont load when I go on duty. Anyone know a fix?

Pandemic4444

Members

(edited)

Possible bug: lspdfr crashed when trying to do the road rage callout and the blip of the victim (dark yellow) will not go away. 

 

EDIT: it appears taking the callout for intoxicated person also crashes lspdfr.

Edited by Pandemic4444

Stealth22

Friends of LSPDFR Author

On 29/06/2017 at 11:35 AM, Pandemic4444 said:

Possible bug: lspdfr crashed when trying to do the road rage callout and the blip of the victim (dark yellow) will not go away. 

 

EDIT: it appears taking the callout for intoxicated person also crashes lspdfr.


Apologies for the late reply, but I need more information before I can help you.

Seeing that it's been a while since you posted, if you see this again, copy and paste the contents of your RagePluginHook.log file into pastebin.com, and post the pastebin link here.

Thanks

Pandemic4444

Members

(edited)

26 minutes ago, Stealth22 said:


Apologies for the late reply, but I need more information before I can help you.

Seeing that it's been a while since you posted, if you see this again, copy and paste the contents of your RagePluginHook.log file into pastebin.com, and post the pastebin link here.

Thanks

wouldnt posting it here be more effective? i dont use pastebin myself.

Edited by Pandemic4444

OfficerWayne

Members

Every time, dispatch wants the Status-Update, all Peds on Vehicles (not Police) become invisible... 

Atlas315

Members

So I seem to be getting callouts (I can hear dispatch sending them out) but don't get any dialogue box or anything allowing me to accept them. Hitting Y doesn't work either. The only other callout mod I have is LSPDFR+

tzioneretz

Members

(edited)

First of all, thanks, Stealth, for such a fantastic add-on.  It's really super high quality and adds a huge fun dimension to the game.

 

I have a problem though.  Selecting the "Question Witness" option causes the player to get stuck in place.  I can rotate and shoot but that's about it.  Nothing helps: Not jumping, not teleporting, not ending the callout.

 

Any ideas?

 

EDIT: I figured out what the problem was (is).  Selecting the Question Suspect option activates a pop-up overlay, which is not displaying on my rig for some reason.  I have the same issue with the Police SmartRadio and the Rage Plugin Hook console window not displaying.  I can only guess it's because my game can only run DirectX 10 :/

Edited by tzioneretz

techgamer15

Members

For some reason while dealing with ambulances and coroners at a scene, this plugin causes a crash saying the "stolen vehicle" ambient event caused a problem:

 

screenshot.png

Officer Lamine

Members

(edited)

Random crash of LSPDFR when I knocked someone down as a cop and I think it automatically dispatched an ambulance. It has something to do with Code 3 callouts and the stolen vehicle callout/ambient event. 

@Stealth22

RagePluginHook.log

Edited by Firewaterboy

have a crash to report with a Ambient Event. 

Now it may either be the call out before or your call out unsure what cause the crash so I'll report it both places. 

RagePluginHook.log

have a crash to report with a Ambient Event. 

Now it may either be the call out before or your call out unsure what cause the crash so I'll report it both places. 

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