Video: https://youtu.be/6NDf-rnbUnY?si=Zo2cE0B0MUykbKmy
[Flair_Police_Lights_v2.3_DayNight_Blend (1).fx]
AFI_Bright_Pixel_Threshold=0.200000
AFI_Dark_Pixel_Threshold=0.020000
AFI_Day_Flare_Type=0
AFI_Day_Score_Threshold=0.050000
AFI_Night_Flare_Type=1
AFI_Transition_Width=0.120000
AFI_White_Importance=0.000000
AFI_Yellow_Importance=0.000000
Auto_Ray_Adaptation=1
Day_Intensity=1.500000
Flare_Type=0
Global_Intensity=2.000000
Night_Intensity=1.510000
Ray_Length=1.000000
Ray_Transparency=1.000000
Threshold=0.780000
Weight_Blue=1.500000
Weight_Orange=0.000000
Weight_Red=5.000000
Weight_White=0.160000
Weight_Yellow=1.000000
Installation:
1) Download ReShade from the official website.
2) Install all effects.
3) Download this file and place it in the reshade-shaders/shaders/ folder.
Edited by mark 044
What's New in Version 1.0.0
Released
Added new color settings for orange:
Previous: Red, Blue, White, Yellow
Current: Red, Blue, White, Yellow, Orange
New parameter: Flair Type Day / Night
Overview: During the day, the beam shape will render as (+), while at night it will display as (×).
Dynamic Adaptation: During dawn or dusk, both beam shapes will blend together, prioritizing either (+) or (×) depending on the time of day.
Environment Sensitivity: Entering a tunnel, garage, or dark location during the day will automatically trigger the beam shape change.
Customization: You can manually choose which beam shape to assign for daytime and nighttime.
Recommendation:
It is advised to use the Neutral weather preset to minimize visual bugs where terrain elements like sand or asphalt unintentionally emit light beams.
Short Description
QuantV 3.0: QuantV Team (available on Patreon)
Vehicle Models: C3 (available on Patreon)
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