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JakeKindaSus

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  1. it can be, but usual its due to the vehicle model and not the texture. High Poly models at around 70K+ will have world texture streaming issues, especially for 1.0.7.0, not sure about the other versions. I recommend having this in your command line: -nomemrestrict -norestrictions -availablevidmem 10.0 you can also have -windowed to just incase game crashes when you tab out of fullscreen and then in PC/stream.ini change the values to these: virtual 204800 physical 204800 virtual_optimised 204800 physical_optimised 204800 The next thing i can also recommend is IV Tweaker. If texture loss still happens you can try to lower the resolution of the vehicle texture or replace it with another model that isn't highpolly
  2.    JakeKindaSus reacted to a comment on a file: Strobes Mod
  3. maybe, but if something isn't correct in the dat then it wont spawn. i also just realise, make sure you press enter after "cars" for example; should look like this Handling: emerg1, 1777.0 0.33 85 0.0 0.0 -0.25 0.0 5 0.185 1.0 225 0.70 0.70 0.7 35.0 1.45 0.95 14.0 0.11 0.47 2.5 1.7 1.7 0.1 -0.08 0.0 0.49 2.0 1.0 2.2 2.5 0.0 25000 400010 0 0 Note: Vehicle handling should always have the comma for the vehicle name. rest is fine, similar to default vehicles. Vehicles.dat: emerg1, emerg1, car, emerg1, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0 ,1, ext_requi+ext_strong+livery
  4. that's because your forgetting the comma for emerg1 and emerg2 in the handling file. You don't need to add it to the txdp, that's just for custom vehshare files. and for the vehicles meta make sure its like this as an example - emerg1, emerg1, car, emerg1, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0, 1, ext_requi+ext_strong+livery - if it replaces a default vehicle without any custom handling or vehicle dat, then you can simple copy both over and rename the default vehicle name to emerg1 as example
    • 40 downloads
    • Version 1.0.0
    This package allows users to add and organize custom vehicles without constantly replacing the game's default vehicle slots. Whether you're building an LCPDFR setup, installing a large vehicle pack, or simply want a cleaner way to manage your mods, this resource is designed to make the process easier. Note: You can also have several .img files for vehicles, as long as its referenced in gta.dat properly, for example: statevehicles.img etc Features: * Dedicated archive for addon vehicles. * Easier installation and management of vehicle packs. * Reduces the need to overwrite default vehicle slots. * Compatible with GTA IV 1.0.7.0. This package does not include vehicle models, or custom vehicle handling entries. Users must provide their own vehicle mods and ensure they have permission to use any third-party content. Installation instructions and example configurations are included.
  5.    JakeKindaSus reacted to a post in a topic: adding police3 help
  6. i mean i guess, but eup and eup config exist
  7. not sure if its because the server was also running advance ai and other ai scripts for traffic, but when a vehicle is stationary blocking 1 lane the ai is able to go around. However, when using a emergency vehicle with its lights turned on, vehicles just pile up instead of properly going around
  8. does this fix Ai not moving over as well? because when installed cars still pile up and refuse to go around the vehicle unless lights are completely off
  9.    JakeKindaSus reacted to a comment on a file: Dynamic Lighting System
  10. Matt Salvesen Responded to a Mental Disorder in Rancho, Davis Ave
  11. Matt Salvesen Finished responding to a Arson Attempt in Rancho, Davis Ave
  12. Matt Salvesen Responded to a Arson Attempt in Chamberlain Hills, Strawberry Ave
  13. Matt Salvesen Finished responding to a Arrest Warrant in Chamberlain Hills, Forum Dr
  14. Matt Salvesen Finished responding to a Star Chase Tracker in Chamberlain Hills, Forum Dr
  15. Matt Salvesen Finished responding to a Car Theft Attempt in Alta, Hawick Ave
  16. Matt Salvesen Responded to a Car Theft Attempt in Alta, Occupation Ave
  17. Matt Salvesen Finished responding to a Rape Attempt in Alta, Occupation Ave
  18. Matt Salvesen Finished responding to a Mental Disorder in Alta, Occupation Ave
  19. Matt Salvesen Finished responding to a Stolen Vehicle Tracker in Alta, Occupation Ave
  20. Matt Salvesen Finished responding to a Star Chase Tracker in Alta, Capital Blvd
  21. Matt Salvesen Finished responding to a Rape Attempt in Burton, Occupation Ave
  22. Matt Salvesen Arrested Craig Jenkings in Burton, Occupation Ave
  23. Matt Salvesen Responded to a Rape Attempt in West Vinewood, Eclipse Blvd
  24. Matt Salvesen Finished responding to a Star Chase Tracker in West Vinewood, Didion Dr
  25. Matt Salvesen Responded to a Star Chase Tracker in Rockford Hills, Rockford Dr
  26. is it possible to integrate this with police ai as well
    Definitely one of the best weapon animation mods out there. Especially as a successor to Hanako’s NPC-style cover animations, this one really takes the cake.
  27. Matt Salvesen Performed a traffic stop on a Black Oracle with registration 83TYF081 in Davis, Brouge Ave
  28. Matt Salvesen Responded to a Animal Invasion in Rancho, Carson Ave
  29. Matt Salvesen Finished responding to a Arson Attempt in Rancho, Carson Ave
  30. Matt Salvesen Responded to a Arson Attempt in La Mesa, Capital Blvd
  31. A feature suggestion for Grammar Policer would be custom radio emotes in the .ini file. Example: RadioEmoteStyle=default default would use the normal Grammar Policer/LSPDFR radio animation, while something like: RadioEmoteStyle=wtradio could use a different chest radio or handheld radio animation. This would give more customization and realism depending on the character or EUP setup. But im not sure how that would work on the modding side except for using the customanim dlc folder, but to actualy spawn the radio prop.. i know there's the Updated Radio Animations but that replaces the default one, but who knows
  32. The fix would basically be going into EUP. I recommend using this link - Male Freemode Components. Select the BCSO outfit using the EUP menu and figure out the location of each component. For example, if the upper body is 1, you would go into the Pastebin and find “Top 1,” which would be jbib_000. Then find the texture for it, which uses the same name but may end in a, b, _c, etc in eup dlcpack componetpeds.rpf
  33.    JakeKindaSus reacted to a comment on a file: ELS Flatbed
  34. so clearly if you had bother to even read, thats an error for ELS
  35. if you are going to upload something at least have the link for the custom animations because all of these are not the vanilla ones they are custom
  36.    JakeKindaSus reacted to a comment on a file: Ambient Emergency Traffic
  37. That's because this is eup PEDS it doesn't and shouldn't affect the MP Peds for MP peds you need to install this - EUP Configurations
  38. just making sure, this is still the same one for ultimate backup just under a different name right Nevermind i see the Ultimate backup stuff, just a different download Turns out this wasnt the Config file i was looking for

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