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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

gRocc0

Members

Hey PNW I Love This Mod From The Videos and Installed 1.1 version but when i go duty it says An Unknown Station Type Was Entered Than if i press the OemSemicolon it crashes the LSPDFR

PNWParksFan

Insiders Author

1 minute ago, TGIEN said:

Hey PNW I Love This Mod From The Videos and Installed 1.1 version but when i go duty it says An Unknown Station Type Was Entered Than if i press the OemSemicolon it crashes the LSPDFR

Did you modify the EMSUnits.xml file?

gRocc0

Members

(edited)

4 minutes ago, PNWParksFan said:

Did you modify the EMSUnits.xml file?

Nope

Just Installed a moment ago

15 minutes ago, PNWParksFan said:

Did you modify the EMSUnits.xml file?

I Just changed ur my_EMSUnits with mine Im gonna try like that

Edited by TGIEN

gRocc0

Members

Hey PNW I managed to look at my ragepluginhook log file and its says unknown station "fire" and there is like 5-10 more unknown station "fire"

Riley24

Members

I'm noticing a lot of LSPDFR crashes after I call Better EMS. The EMTs pull up and start treating the patient, and then LSPDFR crashes. Usually its after I take a new call or call a tow truck for the victims car. Is there any way you can make Better EMS work better with new callouts and Arrest Manager?

PNWParksFan

Insiders Author

(edited)

47 minutes ago, Riley24 said:

I'm noticing a lot of LSPDFR crashes after I call Better EMS. The EMTs pull up and start treating the patient, and then LSPDFR crashes. Usually its after I take a new call or call a tow truck for the victims car. Is there any way you can make Better EMS work better with new callouts and Arrest Manager?

Post your ragepluginhook log file. Can't do anything without more info. I use it with many callouts and arrest manager all the time. 

Edited by PNWParksFan

Deactivated Member

Deactivated

22 hours ago, PNWParksFan said:

Post your ragepluginhook log file. Can't do anything without more info. I use it with many callouts and arrest manager all the time. 

hey, wouldbe really cool if I could call your EMS with the main LSPDFR backup menu!

PNWParksFan

Insiders Author

21 minutes ago, MusicMixer99 said:

hey, wouldbe really cool if I could call your EMS with the main LSPDFR backup menu!

Unfortunately there's nothing I can do about that. If you use Custom Backup though you can call it from the custom backup menu. 

 

Findus

Members

(edited)

Hello,

I don't know if you remember me but I couldn't get the mod working with the semicolon key. I've finally set the key to F10 and it's now working so I wanted to thank you for this great mod which is, to my mind, the best LSPDFR plugin :wink:

EDIT: By the way, I've noticed that paramedics say "We gonna take the patient to Mount Josiah Medical Center" or something like that. The Mount Josiah Medical Center doesn't exist :unsure:
I guess you meant to put Mount Zonah Medical Center?

Edited by Findus

Delco24

Members

(edited)

Ran into an interesting bug tonight. I got into the fire truck to move it out of the way (the AI decided that parking on the side of a mountain was the best spot). The scene happened to clear while I was still in the fire truck. Better EMS took over my character. I was stuck as the driver of the fire truck, but wasn't able to do anything (including getting out of the vehicle). I tried a few things using Simple Native Trainer to see if I could get myself out of the truck, but Better EMS took over no matter what.

Should be easy enough to reproduce - just sit in the fire truck (or ambulance I would imagine) until the scene clears.

Edited by Delco24

PNWParksFan

Insiders Author

1 hour ago, Delco24 said:

Ran into an interesting bug tonight. I got into the fire truck to move it out of the way (the AI decided that parking on the side of a mountain was the best spot). The scene happened to clear while I was still in the fire truck. Better EMS took over my character. I was stuck as the driver of the fire truck, but wasn't able to do anything (including getting out of the vehicle). I tried a few things using Simple Native Trainer to see if I could get myself out of the truck, but Better EMS took over no matter what.

Should be easy enough to reproduce - just sit in the fire truck (or ambulance I would imagine) until the scene clears.

That's hilarious! I'll have to look into it, and if the player is in the driver's seat, kick them out. 

By the way, if that sort of thing happens to you, type ClearTasks into the RPH console (F4). 

Wippy

Members

11 hours ago, PNWParksFan said:

That's hilarious! I'll have to look into it, and if the player is in the driver's seat, kick them out. 

By the way, if that sort of thing happens to you, type ClearTasks into the RPH console (F4). 

Got the error message after RPH was updated called "dependency error".

Spoiler

[14.07.2016 15:09:33.051] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[14.07.2016 15:09:33.052] LSPD First Response: [Better EMS]: Better EMS Version 1.1.6032.42554
[14.07.2016 15:09:33.052] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[14.07.2016 15:09:33.084] LSPD First Response: [Better EMS]: Actual: 0.42.969.8470, expected: 0.41.965.8352
[14.07.2016 15:09:33.097] LSPD First Response: "ragepluginhook.exe" version matches: False
[14.07.2016 15:09:33.098] LSPD First Response: [Better EMS]: Actual: 0.3.38.5436, expected: 0.3.38.5436
[14.07.2016 15:09:33.098] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[14.07.2016 15:09:33.099] LSPD First Response: [Better EMS]: Actual: 1.4.1.0, expected: 1.4.1.0
[14.07.2016 15:09:33.100] LSPD First Response: "RageNativeUI.dll" version matches: True
[14.07.2016 15:09:33.100] LSPD First Response: [Better EMS]: Actual: 2.1.6024.42576, expected: 2.1.0.0
[14.07.2016 15:09:33.100] LSPD First Response: "ParksTools.dll" version matches: True
[14.07.2016 15:09:33.101] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!

I'm sure you're aware of it, just curious is plugin still working with dependency error? Seemingly not (pressing keys does nothing), but it's loaded according to logfile (if I understad logs properly):

Spoiler

[14.07.2016 15:09:33.364] LSPD First Response: [Better EMS]: Loading EMS settings
[14.07.2016 15:09:33.365] LSPD First Response: [Better EMS]: Settings loaded from E:\Games\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[14.07.2016 15:09:33.366] LSPD First Response: [Better EMS]: Loaded Better EMS

 

PNWParksFan

Insiders Author

5 minutes ago, Wippy said:

Got the error message after RPH was updated called "dependency error".

  Reveal hidden contents

[14.07.2016 15:09:33.051] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[14.07.2016 15:09:33.052] LSPD First Response: [Better EMS]: Better EMS Version 1.1.6032.42554
[14.07.2016 15:09:33.052] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[14.07.2016 15:09:33.084] LSPD First Response: [Better EMS]: Actual: 0.42.969.8470, expected: 0.41.965.8352
[14.07.2016 15:09:33.097] LSPD First Response: "ragepluginhook.exe" version matches: False
[14.07.2016 15:09:33.098] LSPD First Response: [Better EMS]: Actual: 0.3.38.5436, expected: 0.3.38.5436
[14.07.2016 15:09:33.098] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[14.07.2016 15:09:33.099] LSPD First Response: [Better EMS]: Actual: 1.4.1.0, expected: 1.4.1.0
[14.07.2016 15:09:33.100] LSPD First Response: "RageNativeUI.dll" version matches: True
[14.07.2016 15:09:33.100] LSPD First Response: [Better EMS]: Actual: 2.1.6024.42576, expected: 2.1.0.0
[14.07.2016 15:09:33.100] LSPD First Response: "ParksTools.dll" version matches: True
[14.07.2016 15:09:33.101] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!

I'm sure you're aware of it, just curious is plugin still working with dependency error? Seemingly not (pressing keys does nothing), but it's loaded according to logfile (if I understad logs properly):

  Reveal hidden contents

[14.07.2016 15:09:33.364] LSPD First Response: [Better EMS]: Loading EMS settings
[14.07.2016 15:09:33.365] LSPD First Response: [Better EMS]: Settings loaded from E:\Games\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[14.07.2016 15:09:33.366] LSPD First Response: [Better EMS]: Loaded Better EMS

 

As you may have noticed, the dependency error is because RPH is updated. The plugin still works just fine, it's just a warning message that the version has changed. A new version of Better EMS will be released soon. 

Wippy

Members

(edited)

3 minutes ago, PNWParksFan said:

As you may have noticed, the dependency error is because RPH is updated. The plugin still works just fine, it's just a warning message that the version has changed. A new version of Better EMS will be released soon. 

Yes, I see, but it's only one plugin in my plugins folder that throws errors, others just detect new version and say nothing about it :) So I wondered something is wrong..

Thank you for response.

Edited by Wippy

roygator14

Members

On 7/14/2016 at 11:38 AM, PNWParksFan said:

As you may have noticed, the dependency error is because RPH is updated. The plugin still works just fine, it's just a warning message that the version has changed. A new version of Better EMS will be released soon. 

So is the current BetterEMS version compatible with RPH 0.42 and GTA V 791.2? 

PNWParksFan

Insiders Author

15 minutes ago, OfficerRoy said:

So is the current BetterEMS version compatible with RPH 0.42 and GTA V 791.2? 

Yes, it works fine. You can ignore the version warning. 

I am working on a major update which will address many of the requests I've gotten from users. Not sure when it'll be out, but it will have an ambulance-only option, vastly improved driving AI, and many other features. It will be compiled for RPH 0.42. 

Frosty19

Members

10 hours ago, PNWParksFan said:

Yes, it works fine. You can ignore the version warning. 

I am working on a major update which will address many of the requests I've gotten from users. Not sure when it'll be out, but it will have an ambulance-only option, vastly improved driving AI, and many other features. It will be compiled for RPH 0.42. 

Hmm whenever mine says the error message it doesnt load

Vampyre

Members

(edited)

 

@PNWParksFan Had a crash while using BetterEMS' current release version. I had used stop there for the ambulance which was continually smashing into a car and after the call was finished one of the FD peds was stuck in place so I forced cleanup, few seconds later BE crashed.

Spoiler

[7/17/2016 3:33:01 PM.460] Started new log on 7/17/2016 3:33:01 PM.460
[7/17/2016 3:33:01 PM.462] ====================================================================================================
[7/17/2016 3:33:01 PM.453] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/17/2016 3:33:01 PM.464] Log verbosity: Verbose
[7/17/2016 3:33:01 PM.465] Initializing input system
[7/17/2016 3:33:01 PM.467] Initializing game console
[7/17/2016 3:33:01 PM.477] Console key has been set to F4 (key code: 115)
[7/17/2016 3:33:01 PM.532] Initializing console variable "ConsoleScrollAmount".
[7/17/2016 3:33:01 PM.533] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/17/2016 3:33:01 PM.535] Read value: <null>
[7/17/2016 3:33:01 PM.536] Initializing console variable "DisableRenderVersionText".
[7/17/2016 3:33:01 PM.537] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[7/17/2016 3:33:01 PM.540] Read value: True
[7/17/2016 3:33:01 PM.540] Setting value of console variable "DisableRenderVersionText" to stored value.
[7/17/2016 3:33:01 PM.540] Initializing console variable "ConsoleKey".
[7/17/2016 3:33:01 PM.540] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/17/2016 3:33:01 PM.541] Read value: F4
[7/17/2016 3:33:01 PM.541] Setting value of console variable "ConsoleKey" to stored value.
[7/17/2016 3:33:01 PM.542] Console key has been set to F4 (key code: 115)
[7/17/2016 3:33:01 PM.542] Initializing console variable "PluginTimeoutThreshold".
[7/17/2016 3:33:01 PM.542] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/17/2016 3:33:01 PM.542] Read value: 10000
[7/17/2016 3:33:01 PM.542] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/17/2016 3:33:01 PM.542] Initializing console variable "AlwaysShowConsoleOutput".
[7/17/2016 3:33:01 PM.542] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/17/2016 3:33:01 PM.543] Read value: <null>
[7/17/2016 3:33:01 PM.543] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/17/2016 3:33:01 PM.543] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/17/2016 3:33:01 PM.543] Read value: False
[7/17/2016 3:33:01 PM.543] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[7/17/2016 3:33:01 PM.544] Initializing console variable "ShowOnScreenWarnings".
[7/17/2016 3:33:01 PM.544] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/17/2016 3:33:01 PM.544] Read value: <null>
[7/17/2016 3:33:01 PM.544] Console initialized
[7/17/2016 3:33:01 PM.544] Initializing forms manager
[7/17/2016 3:33:01 PM.547] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V
[7/17/2016 3:33:01 PM.552] ================ RAGE Plugin Hook ================
[7/17/2016 3:33:01 PM.554] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[7/17/2016 3:33:01 PM.558] Detected Windows 10 Enterprise (64-bit) (10.0.10586.0)!
[7/17/2016 3:33:01 PM.559] Checking game support
[7/17/2016 3:33:01 PM.714] Product name: Grand Theft Auto V
[7/17/2016 3:33:01 PM.714] Product version: 1.0.791.2
[7/17/2016 3:33:01 PM.714] Is steam version: True
[7/17/2016 3:33:01 PM.715] Initializing DirectX
[7/17/2016 3:33:01 PM.717] Initializing Direct3D
[7/17/2016 3:33:01 PM.717] Loading C:\Windows\system32\d3d11.dll
[7/17/2016 3:33:01 PM.717] Loaded at 0x7FFB7FE30000
[7/17/2016 3:33:01 PM.717] D3D11CreateDeviceAndSwapChain at 0x7FFB7FE4A190
[7/17/2016 3:33:01 PM.718] Creating Direct3D 11 device and swap chain
[7/17/2016 3:33:01 PM.739] Attempting feature level 10_1
[7/17/2016 3:33:01 PM.762] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/17/2016 3:33:01 PM.773] Swap Chain created: 0x178516B1520
[7/17/2016 3:33:01 PM.773] Swap Chain VTable: 0x178516B1520
[7/17/2016 3:33:01 PM.773] Swap Chain VTable_2: 0x7FFB7FDE2D68
[7/17/2016 3:33:01 PM.774] 0x575655033CFDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[7/17/2016 3:33:01 PM.774] D3D11Present: 0x7FFB7FD811A0
[7/17/2016 3:33:01 PM.774] D3D11ResizeBuffers: 0x7FFB7FD99880
[7/17/2016 3:33:01 PM.774] D3D11ResizeTarget: 0x7FFB7FDD1CA0
[7/17/2016 3:33:01 PM.775] D3D11SetFullscreenState: 0x7FFB7FD994F0
[7/17/2016 3:33:01 PM.783] Direct3D initialized
[7/17/2016 3:33:01 PM.784] Initialized DirectX
[7/17/2016 3:33:01 PM.784] Direct3D watcher thread spawned
[7/17/2016 3:33:01 PM.861] Getting device
[7/17/2016 3:33:01 PM.861] Retrieved device
[7/17/2016 3:33:01 PM.862] Creating wrapper
[7/17/2016 3:33:01 PM.913] Wrapper created
[7/17/2016 3:33:01 PM.917] Effect created
[7/17/2016 3:33:01 PM.918] Creating buffer
[7/17/2016 3:33:01 PM.918] Created buffer
[7/17/2016 3:33:01 PM.918] Creating blend state
[7/17/2016 3:33:01 PM.918] Created blend state
[7/17/2016 3:33:01 PM.918] Done with creation
[7/17/2016 3:33:01 PM.967] Initializing texture system.
[7/17/2016 3:33:01 PM.968] Initializing texture system; phase 1
[7/17/2016 3:33:01 PM.968] Initializing texture system; phase 2
[7/17/2016 3:33:01 PM.973] Initializing texture system; phase 3
[7/17/2016 3:33:01 PM.973] Initializing texture system; phase 4
[7/17/2016 3:33:01 PM.981] Initializing texture system; phase 5
[7/17/2016 3:33:01 PM.983] Initializing texture system; phase 6
[7/17/2016 3:33:01 PM.984] Initializing texture system; phase 7
[7/17/2016 3:33:01 PM.986] Initializing texture system; phase 8
[7/17/2016 3:33:01 PM.988] Initializing texture system; phase 9
[7/17/2016 3:33:01 PM.990] Initializing texture system; phase 10
[7/17/2016 3:33:01 PM.996] Initializing texture system; phase 11
[7/17/2016 3:33:01 PM.996] Initializing texture system; phase 12
[7/17/2016 3:33:01 PM.998] Initializing texture system; phase 13
[7/17/2016 3:33:02 PM.001] Initializing texture system; phase 14
[7/17/2016 3:33:06 PM.785] Direct3D watcher thread ended
[7/17/2016 3:33:24 PM.994] LoadingScreenMsg: Initializing game support
[7/17/2016 3:33:25 PM.246] Initializing game support
[7/17/2016 3:33:25 PM.685] LoadingScreenMsg: Velocity limit removed
[7/17/2016 3:33:25 PM.936] Compatibility level: 0
[7/17/2016 3:33:25 PM.937] Supported version detected
[7/17/2016 3:33:25 PM.937] ==================================================
[7/17/2016 3:33:25 PM.937] LoadingScreenMsg: Patching code
[7/17/2016 3:33:26 PM.189] LoadingScreenMsg: Waiting for game initialization
[7/17/2016 3:33:26 PM.440] Waiting for game initialization
[7/17/2016 3:33:26 PM.542] LoadingScreenMsg: Initializing core
[7/17/2016 3:33:26 PM.793] Initializing hook
[7/17/2016 3:33:26 PM.794] LoadingScreenMsg: Completing interoperability
[7/17/2016 3:33:27 PM.045] Completing interoperability
[7/17/2016 3:33:27 PM.046] Initialization code 1.
[7/17/2016 3:33:27 PM.046] Initialization code 2.
[7/17/2016 3:33:27 PM.046] Initialization code 3.
[7/17/2016 3:33:27 PM.055] 1 Address: 0x00007FF6CE1A955C
[7/17/2016 3:33:27 PM.055] Calling func 1
[7/17/2016 3:33:27 PM.071] 2 Address: 0x00007FF6CEC6C832
[7/17/2016 3:33:27 PM.072] 3 Address: 0x00007FF6CD7D5C76
[7/17/2016 3:33:27 PM.099] Address: 0x00007FF6CEC6C7D0
[7/17/2016 3:33:27 PM.100] Unknown var: 0x00007FF6CFB5F590
[7/17/2016 3:33:27 PM.101] Initialization code 4.
[7/17/2016 3:33:27 PM.101] Completing interoperability, phase 1
[7/17/2016 3:33:27 PM.101] Completing interoperability, phase 2
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 3
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 4
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 5
[7/17/2016 3:33:27 PM.103] Completing interoperability, phase 6
[7/17/2016 3:33:27 PM.103] Completing interoperability, phase 7
[7/17/2016 3:33:27 PM.103] LoadingScreenMsg: 
[7/17/2016 3:33:27 PM.354] LoadingScreenMsg: Loading Story Mode
[7/17/2016 3:33:42 PM.695] LoadingScreenMsg: Loading and Populating Game World
[7/17/2016 3:33:42 PM.946] LoadingScreenMsg: 
[7/17/2016 3:33:47 PM.660] Initializing console variable "IsDeveloperModeEnabled".
[7/17/2016 3:33:47 PM.661] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/17/2016 3:33:47 PM.662] Read value: False
[7/17/2016 3:33:47 PM.662] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/17/2016 3:33:47 PM.663] Initializing console variable "TimeScale".
[7/17/2016 3:33:47 PM.663] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/17/2016 3:33:47 PM.664] Read value: <null>
[7/17/2016 3:33:48 PM.943] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:48 PM.945] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:48 PM.947] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:50 PM.141] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:50 PM.142] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:50 PM.144] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:51 PM.316] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:51 PM.316] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:51 PM.318] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:52 PM.543] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:52 PM.544] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:52 PM.545] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:53 PM.695] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:53 PM.696] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:53 PM.698] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:54 PM.892] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:54 PM.893] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:54 PM.895] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:56 PM.090] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:56 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:56 PM.092] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:57 PM.236] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:57 PM.238] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:57 PM.239] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:58 PM.436] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:58 PM.438] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:58 PM.440] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:59 PM.656] ---------------------------------------------------------------------
[7/17/2016 3:33:59 PM.656] LSPD FIRST RESPONSE
[7/17/2016 3:33:59 PM.656] Version 0.3.1
[7/17/2016 3:33:59 PM.656] A G17 Media Modification
[7/17/2016 3:33:59 PM.656] - Developed by LMS & Sam
[7/17/2016 3:33:59 PM.656] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/17/2016 3:33:59 PM.656] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[7/17/2016 3:33:59 PM.656] ---------------------------------------------------------------------
[7/17/2016 3:33:59 PM.656] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[7/17/2016 3:33:59 PM.656] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[7/17/2016 3:33:59 PM.709] 
[7/17/2016 3:33:59 PM.798] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/17/2016 3:33:59 PM.799] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/17/2016 3:33:59 PM.802] Callouts: 250
[7/17/2016 3:33:59 PM.969] ==================================================
[7/17/2016 3:33:59 PM.969] [MoreControlV] Loading Plugin: MoreControlV.dll
[7/17/2016 3:33:59 PM.970] [MoreControlV] Developed By: LukeD
[7/17/2016 3:33:59 PM.974] [MoreControlV] Configuration file has loaded with 0 errors.
[7/17/2016 3:33:59 PM.980] MoreControlV: [MoreControlV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:33:59 PM.980] [MoreControlV] MoreControlV is now running, version: 0.6.3.2
[7/17/2016 3:33:59 PM.980] ==================================================
[7/17/2016 3:34:00 PM.312] Traffic Control: [Traffic Control] v1.0.1.0 Loaded
[7/17/2016 3:34:00 PM.425] [TRACE] Thread CopManager #1 initialized
[7/17/2016 3:34:15 PM.853] Emergency Strobes: Emergency Strobes v3.0.0.9254 loaded!
[7/17/2016 3:34:16 PM.417] _____________________________________________________________________
[7/17/2016 3:34:16 PM.417]                                                  [PoliceToolbox! v3.0.4]
[7/17/2016 3:34:16 PM.417]                                             PoliceToolbox! 3.0.4 is loading.
[7/17/2016 3:34:16 PM.417] PoliceToolbox! is a script written by @DemNinjas.
[7/17/2016 3:34:16 PM.417] Version 3.0.4 - (07/01/2016) - installed.
[7/17/2016 3:34:16 PM.417] ---------------------------------------------------------------------------------------------------------
[7/17/2016 3:34:16 PM.694]                                    Have fun, officer Vampyre !
[7/17/2016 3:34:16 PM.694] ---------------------------------------------------------------------------------------------------------
[7/17/2016 3:35:27 PM.329] 
[7/17/2016 3:35:27 PM.330] INIT
[7/17/2016 3:35:27 PM.346] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/17/2016 3:35:27 PM.696] LSPD First Response: AgencyCallouts, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.701] LSPD First Response: ALPRPlus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.702] LSPD First Response: Arrest Manager, Version=7.2.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.712] LSPD First Response: AssortedCallouts, Version=0.4.4.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.714] LSPD First Response: BetterEMS, Version=1.1.6032.42554, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.726] LSPD First Response: CalloutsV, Version=0.3.2.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.728] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.19, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.729] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.736] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.737] LSPD First Response: ComputerPlus, Version=1.3.2.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.740] LSPD First Response: CustomBackupLocations, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.741] LSPD First Response: Keep Calm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.742] LSPD First Response: LSPDFR+, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.744] LSPD First Response: PassiveRadar, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.745] LSPD First Response: PolicePartner, Version=0.11.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.745] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.747] LSPD First Response: PolicingMDT, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.748] LSPD First Response: SearchWarrant, Version=2.1.1.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.748] LSPD First Response: SWAT Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.766] LSPD First Response: Traffic Policer, Version=6.9.9.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.768] LSPD First Response: UnlimitedCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.770] LSPD First Response: Creating plugin: AgencyCallouts.Main
[7/17/2016 3:35:27 PM.771] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:27 PM.820] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:27 PM.946] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:28 PM.015] LSPD First Response: Creating plugin: u
[7/17/2016 3:35:28 PM.015] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.039] LSPD First Response: Creating plugin: ClearTheWayPOLV.EntryPoint
[7/17/2016 3:35:28 PM.130] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[7/17/2016 3:35:28 PM.192] LSPD First Response: Creating plugin: APIExample.Main
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: i
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.252] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:28 PM.308] LSPD First Response: Creating plugin: PassiveRadar.Main
[7/17/2016 3:35:28 PM.309] LSPD First Response: Creating plugin: PolicePartner.Main
[7/17/2016 3:35:28 PM.326] LSPD First Response: Police Partner was unable to find Plugins/EUP/wardrobe.ini - only default uniforms are available
[7/17/2016 3:35:28 PM.334] LSPD First Response: Creating plugin: PoliceRadio.Main
[7/17/2016 3:35:28 PM.387] LSPD First Response: Creating plugin: Notsolethalpolicing.Main
[7/17/2016 3:35:28 PM.388] LSPD First Response: Creating plugin: SearchWarrant.Main
[7/17/2016 3:35:28 PM.388] LSPD First Response: Creating plugin: SWAT_Callouts.Main
[7/17/2016 3:35:28 PM.389] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.452] LSPD First Response: Creating Traffic Policer.Main.
[7/17/2016 3:35:28 PM.453] LSPD First Response: Done with Traffic Policer.Main.
[7/17/2016 3:35:28 PM.453] LSPD First Response: Creating plugin: Main
[7/17/2016 3:35:28 PM.483] LSPD First Response: [ALPR+] Reading settings from config file...
[7/17/2016 3:35:28 PM.486] LSPD First Response: [ALPR+] ToggleKey = F8
[7/17/2016 3:35:28 PM.500] LSPD First Response: Arrest Manager 7.2.0.0, developed by Albo1125, loaded successfully!
[7/17/2016 3:35:28 PM.501] LSPD First Response: Please go on duty to start Arrest Manager.
[7/17/2016 3:35:28 PM.503] LSPD First Response: Assorted Callouts 0.4.4.0, developed by Albo1125, has been initialised.
[7/17/2016 3:35:28 PM.503] LSPD First Response: Go on duty to start Assorted Callouts.
[7/17/2016 3:35:28 PM.936] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[7/17/2016 3:35:28 PM.936] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.938] LSPD First Response: [Better EMS]: Adding station point: in front
[7/17/2016 3:35:28 PM.965] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[7/17/2016 3:35:28 PM.965] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Adding station point: inside bay
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Adding station point: middle bay
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Adding station point: right bay
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Loading station Davis hospital
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[7/17/2016 3:35:28 PM.969] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[7/17/2016 3:35:28 PM.969] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.970] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[7/17/2016 3:35:28 PM.970] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.971] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[7/17/2016 3:35:28 PM.971] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Loading station Mount Josiah Medical Center
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Adding station point: bay 4
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Adding station point: bay 3
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 3
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 4
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Adding station point: alley
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Adding station point: delivery
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Adding station point: spawn
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Adding station point: inside
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north 1
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north 2
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: middle mini
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: south 1
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: south 2
[7/17/2016 3:35:28 PM.986] LSPD First Response: [Better EMS]: Adding station point: south 3
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Better EMS Version 1.1.6032.42554
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[7/17/2016 3:35:28 PM.990] LSPD First Response: [Better EMS]: Actual: 0.42.969.8470, expected: 0.41.965.8352
[7/17/2016 3:35:28 PM.990] LSPD First Response: "ragepluginhook.exe" version matches: False
[7/17/2016 3:35:28 PM.991] LSPD First Response: [Better EMS]: Actual: 0.3.38.5436, expected: 0.3.38.5436
[7/17/2016 3:35:28 PM.991] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[7/17/2016 3:35:28 PM.991] LSPD First Response: [Better EMS]: Actual: 1.4.1.0, expected: 1.4.1.0
[7/17/2016 3:35:28 PM.992] LSPD First Response: "RageNativeUI.dll" version matches: True
[7/17/2016 3:35:28 PM.992] LSPD First Response: [Better EMS]: Actual: 2.1.6024.42576, expected: 2.1.0.0
[7/17/2016 3:35:28 PM.992] LSPD First Response: "ParksTools.dll" version matches: True
[7/17/2016 3:35:28 PM.993] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[7/17/2016 3:35:28 PM.993] LSPD First Response: ==================================================================
[7/17/2016 3:35:28 PM.993] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.2.1
[7/17/2016 3:35:28 PM.994] LSPD First Response: [CalloutsV] Reading settings from configuration file
[7/17/2016 3:35:28 PM.994] LSPD First Response: [CalloutsV] Detecting player name from config file as: SGT. Vampyre
[7/17/2016 3:35:28 PM.995] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[7/17/2016 3:35:28 PM.996] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[7/17/2016 3:35:28 PM.998] LSPD First Response: ==================================================================
[7/17/2016 3:35:29 PM.001] LSPD First Response: Code Red Callouts Plugin Loaded!
[7/17/2016 3:35:29 PM.008] LSPD First Response: Checking dependencies for custom backup
[7/17/2016 3:35:29 PM.010] LSPD First Response: "ragepluginhook.exe" version matches: False
[7/17/2016 3:35:29 PM.010] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[7/17/2016 3:35:29 PM.011] LSPD First Response: "RageNativeUI.dll" version matches: True
[7/17/2016 3:35:29 PM.011] LSPD First Response: "ParksTools.dll" version matches: False
[7/17/2016 3:35:29 PM.011] LSPD First Response: Dependency versions do not match expected values!
[7/17/2016 3:35:29 PM.021] LSPD First Response: Loading Custom Backup Options
[7/17/2016 3:35:29 PM.023] LSPD First Response: Got settings: True
True
True
ARRIVAL
None
None
True
False
250
RANDOM
WEAPON_PISTOL
250
30
B
None
True
True
[7/17/2016 3:35:29 PM.024] LSPD First Response: Loaded Custom Backup Locations plugin
[7/17/2016 3:35:29 PM.030] LSPD First Response: [Keep Calm] Reading settings from config file...
[7/17/2016 3:35:29 PM.040] LSPD First Response: LSPDFR+ 1.1.0.0, developed by Albo1125, has been initialised.
[7/17/2016 3:35:29 PM.041] LSPD First Response: Go on duty to start LSPDFR+.
[7/17/2016 3:35:29 PM.052] LSPD First Response: Police Radio Loaded
[7/17/2016 3:35:29 PM.056] LSPD First Response: SWAT Callouts by khorio 1.4.0.3 has been initialised.
[7/17/2016 3:35:29 PM.056] LSPD First Response: [S.W.A.T. Callouts]: Checking dependencies..
[7/17/2016 3:35:29 PM.058] LSPD First Response: [S.W.A.T.Callouts]: RagePluginHook.exe is a newer version, this may cause problems.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T.Callouts]: LSPD First Response.dll is up to date.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T.Callouts]: RAGENativeUI.dll is up to date.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T. Callouts]: Initializing Khorio.Common...
[7/17/2016 3:35:29 PM.060] LSPD First Response: [S.W.A.T. Callouts]: Khorio.Common.dll is up to date.
[7/17/2016 3:35:29 PM.333] LSPD First Response: [S.W.A.T. Callouts]: Loading Settings...
[7/17/2016 3:35:29 PM.356] LSPD First Response: [S.W.A.T. Callouts]: Initializing menu..
[7/17/2016 3:35:29 PM.437] LSPD First Response: Traffic Policer 6.9.9.1, developed by Albo1125, has been initialised.
[7/17/2016 3:35:29 PM.438] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[7/17/2016 3:35:29 PM.438] LSPD First Response: Plugin Unlimited Callouts 1.4.0.0 has been initialised.
[7/17/2016 3:35:29 PM.439] LSPD First Response: Go on duty to fully load Unlimited Callouts.
[7/17/2016 3:35:29 PM.443] LSPD First Response: We have 1 callouts registered
[7/17/2016 3:35:29 PM.444] LSPD First Response: CalloutManager initialized
[7/17/2016 3:35:29 PM.445] [TRACE] WorldEventManager: Allowing up to 2 events
[7/17/2016 3:35:29 PM.448] LSPD First Response: In traffic policer duty event handler: True
[7/17/2016 3:35:29 PM.454] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Traffic Policer
[7/17/2016 3:35:29 PM.459] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.468] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.469] LSPD First Response: Dependency check for Traffic Policer successful.
[7/17/2016 3:35:29 PM.471] LSPD First Response: Traffic Policer is not in beta.
[7/17/2016 3:35:29 PM.477] LSPD First Response: Traffic Policer.Mainloop started
[7/17/2016 3:35:29 PM.477] LSPD First Response: Loading Traffic Policer settings...
[7/17/2016 3:35:29 PM.506] LSPD First Response: Traffic Policer Officer Name overridden.
[7/17/2016 3:35:29 PM.507] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.507] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.508] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.508] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.513] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[7/17/2016 3:35:29 PM.515] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD
[7/17/2016 3:35:29 PM.549] [TRACE] Thread Ambient #1 initialized
[7/17/2016 3:35:29 PM.570] [TRACE] Thread ArrestManager #1 initialized
[7/17/2016 3:35:29 PM.602] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Arrest Manager updates.
[7/17/2016 3:35:29 PM.610] LSPD First Response: Not checking for Arrest Manager updates, disabled.
[7/17/2016 3:35:29 PM.611] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Assorted Callouts updates.
[7/17/2016 3:35:29 PM.617] LSPD First Response: Not checking for Assorted Callouts updates, disabled.
[7/17/2016 3:35:29 PM.630] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Traffic Policer updates.
[7/17/2016 3:35:29 PM.634] LSPD First Response: Not checking for Traffic Policer updates, disabled.
[7/17/2016 3:35:29 PM.635] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for LSPDFR+ updates.
[7/17/2016 3:35:29 PM.642] LSPD First Response: Not checking for LSPDFR+ updates, disabled.
[7/17/2016 3:35:29 PM.670] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.671] ______________________________________________________________________________________________
[7/17/2016 3:35:29 PM.671] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]
[7/17/2016 3:35:29 PM.671] [Created by : FinKone]
[7/17/2016 3:35:29 PM.671] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[7/17/2016 3:35:29 PM.671] 
[7/17/2016 3:35:29 PM.671] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[7/17/2016 3:35:29 PM.672] Audio loaded...
[7/17/2016 3:35:29 PM.699] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 3840 2160
[7/17/2016 3:35:29 PM.716] [TRACE] Thread WorldEventManager #1 initialized
[7/17/2016 3:35:29 PM.717] [TRACE] Thread PlayerChaseManager #1 initialized
[7/17/2016 3:35:29 PM.722] [TRACE] Thread TrafficControl #1 initialized
[7/17/2016 3:35:29 PM.724] LSPD First Response: Checking Albo1125.Common for updates.
[7/17/2016 3:35:29 PM.725] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!
[7/17/2016 3:35:29 PM.760] LSPD First Response: Traffic Policer Speed Checker started.
[7/17/2016 3:35:29 PM.852] LSPD First Response: Registering callout AgencyCallouts.Callouts.HighSpeedChase
[7/17/2016 3:35:29 PM.852] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle
[7/17/2016 3:35:29 PM.855] LSPD First Response: Registering callout AgencyCallouts.Callouts.FertilizerPurchase
[7/17/2016 3:35:29 PM.855] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad
[7/17/2016 3:35:29 PM.856] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck
[7/17/2016 3:35:29 PM.856] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.Roadblock
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.StreetRace
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.Domestic
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.AnimalCruelty
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.Pimp
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.EMS
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.PatientTransport
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.HitAndRun
[7/17/2016 3:35:29 PM.860] LSPD First Response: Registering callout AgencyCallouts.Callouts.Trevor
[7/17/2016 3:35:29 PM.864] LSPD First Response: [ALPR+] ALPR+ v1.0.0.0 has been loaded!
[7/17/2016 3:35:29 PM.868] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Arrest Manager
[7/17/2016 3:35:29 PM.870] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.871] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.871] LSPD First Response: Dependency check for Arrest Manager successful.
[7/17/2016 3:35:29 PM.873] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Assorted Callouts
[7/17/2016 3:35:29 PM.874] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.875] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.876] LSPD First Response: Dependency check for Assorted Callouts successful.
[7/17/2016 3:35:29 PM.879] LSPD First Response: Assorted Callouts is not in beta.
[7/17/2016 3:35:29 PM.886] LSPD First Response: Adding unmarked police vehicle model:POLICE4
[7/17/2016 3:35:29 PM.886] LSPD First Response: Adding unmarked police vehicle model:POLICE3
[7/17/2016 3:35:29 PM.887] LSPD First Response: Adding unmarked police vehicle model:FBI2
[7/17/2016 3:35:29 PM.887] LSPD First Response: Adding unmarked police vehicle model:TACTAHOE
[7/17/2016 3:35:29 PM.890] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.892] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.892] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.921] LSPD First Response: Stores initialised
[7/17/2016 3:35:29 PM.927] LSPD First Response: [Better EMS]: Loading EMS settings
[7/17/2016 3:35:29 PM.927] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[7/17/2016 3:35:29 PM.928] LSPD First Response: [Better EMS]: Loaded Better EMS
[7/17/2016 3:35:29 PM.928] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
[7/17/2016 3:35:29 PM.930] LSPD First Response: Registering callout CalloutsV.Callouts.Disturbance
[7/17/2016 3:35:29 PM.930] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[7/17/2016 3:35:29 PM.954] LSPD First Response: Successfully loaded ClearTheWayV Version:1.0.0.19by KeyedInSoftware/timnboys
[7/17/2016 3:35:29 PM.968] LSPD First Response:

 Loading Code 3 Callouts...
[7/17/2016 3:35:29 PM.983] LSPD First Response: [Code 3 Callouts] Settings loaded
[7/17/2016 3:35:29 PM.983] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v1.2.1.0
[7/17/2016 3:35:29 PM.990] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[7/17/2016 3:35:29 PM.991] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[7/17/2016 3:35:29 PM.991] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic
[7/17/2016 3:35:29 PM.992] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic
[7/17/2016 3:35:29 PM.993] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Burglary
[7/17/2016 3:35:29 PM.993] LSPD First Response: [Code 3 Callouts] Registered Callout: Burglary In Progress
[7/17/2016 3:35:29 PM.993] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[7/17/2016 3:35:29 PM.994] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[7/17/2016 3:35:29 PM.994] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[7/17/2016 3:35:29 PM.994] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[7/17/2016 3:35:29 PM.994] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[7/17/2016 3:35:29 PM.995] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With a Firearm
[7/17/2016 3:35:29 PM.995] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[7/17/2016 3:35:29 PM.995] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[7/17/2016 3:35:29 PM.996] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[7/17/2016 3:35:29 PM.996] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[7/17/2016 3:35:29 PM.996] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage
[7/17/2016 3:35:29 PM.997] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress
[7/17/2016 3:35:29 PM.997] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[7/17/2016 3:35:29 PM.997] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[7/17/2016 3:35:29 PM.998] LSPD First Response: [Code 3 Callouts] All callouts registered
[7/17/2016 3:35:30 PM.004] LSPD First Response: Registering callout APIExample.Callouts.StolenTanker
[7/17/2016 3:35:30 PM.005] LSPD First Response: Registering callout APIExample.Callouts.StolenMoneyTruck
[7/17/2016 3:35:30 PM.005] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[7/17/2016 3:35:30 PM.005] LSPD First Response: Registering callout APIExample.Callouts.ViciousDog
[7/17/2016 3:35:30 PM.005] LSPD First Response: Registering callout APIExample.Callouts.RefusalToPay
[7/17/2016 3:35:30 PM.006] LSPD First Response: Registering callout APIExample.Callouts.PanicButton
[7/17/2016 3:35:30 PM.006] LSPD First Response: Successfully loaded LSPDFR Computer+.
[7/17/2016 3:35:30 PM.012] LSPD First Response: Going on duty with custom backup menu
[7/17/2016 3:35:30 PM.031] LSPD First Response: Loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.059] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.060] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.067] LSPD First Response: Parsed tasks to TASKS
[7/17/2016 3:35:30 PM.067] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.069] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.070] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.071] LSPD First Response: Finished loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.071] LSPD First Response: Loading backup region Noose HQ
[7/17/2016 3:35:30 PM.071] LSPD First Response: Found min peds: 2
[7/17/2016 3:35:30 PM.071] LSPD First Response: Found max peds: 4
[7/17/2016 3:35:30 PM.072] LSPD First Response: Parsed tasks to TASKS
[7/17/2016 3:35:30 PM.072] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.072] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.072] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.073] LSPD First Response: Finished loading backup region Noose HQ
[7/17/2016 3:35:30 PM.073] LSPD First Response: Loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.073] LSPD First Response: Found min peds: 2
[7/17/2016 3:35:30 PM.073] LSPD First Response: Found max peds: 4
[7/17/2016 3:35:30 PM.073] LSPD First Response: Parsed tasks to TASKS
[7/17/2016 3:35:30 PM.074] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.074] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.074] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.075] LSPD First Response: Finished loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.075] LSPD First Response: Loading backup region Parks
[7/17/2016 3:35:30 PM.075] LSPD First Response: Found min peds: 3
[7/17/2016 3:35:30 PM.075] LSPD First Response: Found max peds: 8
[7/17/2016 3:35:30 PM.075] LSPD First Response: Parsed tasks to TASKS
[7/17/2016 3:35:30 PM.076] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.076] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.076] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.077] LSPD First Response: Finished loading backup region Parks
[7/17/2016 3:35:30 PM.077] LSPD First Response: Loading backup region Parks
[7/17/2016 3:35:30 PM.077] LSPD First Response: Found vehicle set chance: 70
[7/17/2016 3:35:30 PM.077] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.078] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.078] LSPD First Response: Found chance: 80
[7/17/2016 3:35:30 PM.079] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.079] LSPD First Response: Found chance: 70
[7/17/2016 3:35:30 PM.079] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.079] LSPD First Response: Parsed hair to HAIR
[7/17/2016 3:35:30 PM.080] LSPD First Response: Parsed comp 2 to 2
[7/17/2016 3:35:30 PM.080] LSPD First Response: Found vehicle set chance: 30
[7/17/2016 3:35:30 PM.080] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.080] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.081] LSPD First Response: Found chance: 80
[7/17/2016 3:35:30 PM.081] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.081] LSPD First Response: Found chance: 70
[7/17/2016 3:35:30 PM.081] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.081] LSPD First Response: Finished loading backup region Parks
[7/17/2016 3:35:30 PM.081] LSPD First Response: Loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found min peds: 4
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found max peds: 8
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.082] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.083] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.083] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.083] LSPD First Response: Finished loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.083] LSPD First Response: Loading backup region Airport
[7/17/2016 3:35:30 PM.083] LSPD First Response: Found vehicle set chance: 50
[7/17/2016 3:35:30 PM.083] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.084] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.084] LSPD First Response: Found chance: 50
[7/17/2016 3:35:30 PM.084] LSPD First Response: Found chance: 50
[7/17/2016 3:35:30 PM.084] LSPD First Response: Found vehicle set chance: 50
[7/17/2016 3:35:30 PM.085] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.085] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.085] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.085] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.086] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.086] LSPD First Response: Found chance: 70
[7/17/2016 3:35:30 PM.086] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.086] LSPD First Response: Finished loading backup region Airport
[7/17/2016 3:35:30 PM.086] LSPD First Response: Loading backup region Ports
[7/17/2016 3:35:30 PM.087] LSPD First Response: Found vehicle set chance: 50
[7/17/2016 3:35:30 PM.087] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.087] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.087] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.087] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.088] LSPD First Response: Found vehicle set chance: 50
[7/17/2016 3:35:30 PM.088] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.088] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.088] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.088] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.089] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.089] LSPD First Response: Found chance: 70
[7/17/2016 3:35:30 PM.089] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.089] LSPD First Response: Finished loading backup region Ports
[7/17/2016 3:35:30 PM.089] LSPD First Response: Loading backup region NOOSE HQ
[7/17/2016 3:35:30 PM.090] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.090] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.090] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.090] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.090] LSPD First Response: Finished loading backup region NOOSE HQ
[7/17/2016 3:35:30 PM.091] LSPD First Response: Loading backup region High Crime Areas
[7/17/2016 3:35:30 PM.091] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.091] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.091] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.092] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.092] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.092] LSPD First Response: Parsed accessories to ACCESSORIES
[7/17/2016 3:35:30 PM.093] LSPD First Response: Parsed comp 3 to 3
[7/17/2016 3:35:30 PM.093] LSPD First Response: Finished loading backup region High Crime Areas
[7/17/2016 3:35:30 PM.093] LSPD First Response: Loading backup region Counties
[7/17/2016 3:35:30 PM.093] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.093] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.094] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.094] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.094] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.096] LSPD First Response: Found chance: 10
[7/17/2016 3:35:30 PM.096] LSPD First Response: Found chance: 70
[7/17/2016 3:35:30 PM.096] LSPD First Response: Found chance: 30
[7/17/2016 3:35:30 PM.096] LSPD First Response: Finished loading backup region Counties
[7/17/2016 3:35:30 PM.096] LSPD First Response: Loading backup region NOOSE HQ
[7/17/2016 3:35:30 PM.096] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.096] LSPD First Response: Found max peds: 2
[7/17/2016 3:35:30 PM.097] LSPD First Response: Found chance: 50
[7/17/2016 3:35:30 PM.097] LSPD First Response: Found chance: 50
[7/17/2016 3:35:30 PM.098] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.098] LSPD First Response: Parsed tex 1 to 1
[7/17/2016 3:35:30 PM.098] LSPD First Response: Finished loading backup region NOOSE HQ
[7/17/2016 3:35:30 PM.098] LSPD First Response: Loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.098] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.099] LSPD First Response: Found max peds: 1
[7/17/2016 3:35:30 PM.099] LSPD First Response: Finished loading backup region Fort Zancudo
[7/17/2016 3:35:30 PM.099] LSPD First Response: Loading backup region Ports
[7/17/2016 3:35:30 PM.099] LSPD First Response: Found min peds: 4
[7/17/2016 3:35:30 PM.099] LSPD First Response: Found max peds: 8
[7/17/2016 3:35:30 PM.100] LSPD First Response: Found chance: 40
[7/17/2016 3:35:30 PM.100] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.100] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.100] LSPD First Response: Parsed tex 1 to 1
[7/17/2016 3:35:30 PM.101] LSPD First Response: Finished loading backup region Ports
[7/17/2016 3:35:30 PM.101] LSPD First Response: Loading backup region Everywhere
[7/17/2016 3:35:30 PM.101] LSPD First Response: Found min peds: 6
[7/17/2016 3:35:30 PM.101] LSPD First Response: Found max peds: 8
[7/17/2016 3:35:30 PM.102] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.102] LSPD First Response: Found minr: 800
[7/17/2016 3:35:30 PM.102] LSPD First Response: Found maxr: 1500
[7/17/2016 3:35:30 PM.102] LSPD First Response: Found chance: 60
[7/17/2016 3:35:30 PM.102] LSPD First Response: Found minr: 300
[7/17/2016 3:35:30 PM.103] LSPD First Response: Found maxr: 500
[7/17/2016 3:35:30 PM.103] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.103] LSPD First Response: Found minr: 300
[7/17/2016 3:35:30 PM.103] LSPD First Response: Found maxr: 500
[7/17/2016 3:35:30 PM.103] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.104] LSPD First Response: Parsed tex 1 to 1
[7/17/2016 3:35:30 PM.104] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.104] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.104] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.104] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.105] LSPD First Response: Finished loading backup region Everywhere
[7/17/2016 3:35:30 PM.105] LSPD First Response: Loading backup region Everywhere
[7/17/2016 3:35:30 PM.111] LSPD First Response: Found new backup option, adding to list: Police Bike
[7/17/2016 3:35:30 PM.111] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.111] LSPD First Response: Found max peds: 1
[7/17/2016 3:35:30 PM.112] LSPD First Response: Parsed shirt to SHIRT
[7/17/2016 3:35:30 PM.112] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.112] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.112] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.113] LSPD First Response: Parsed pants to PANTS
[7/17/2016 3:35:30 PM.113] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.113] LSPD First Response: Finished loading backup region Everywhere
[7/17/2016 3:35:30 PM.113] LSPD First Response: Loading backup region Everywhere
[7/17/2016 3:35:30 PM.113] LSPD First Response: Found new backup option, adding to list: Riot Truck
[7/17/2016 3:35:30 PM.114] LSPD First Response: Found min peds: 6
[7/17/2016 3:35:30 PM.114] LSPD First Response: Found max peds: 10
[7/17/2016 3:35:30 PM.114] LSPD First Response: Found minr: 500
[7/17/2016 3:35:30 PM.114] LSPD First Response: Found maxr: 1000
[7/17/2016 3:35:30 PM.114] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.115] LSPD First Response: Parsed tex 1 to 1
[7/17/2016 3:35:30 PM.115] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.115] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.115] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.115] LSPD First Response: Found chance of weapon: 10
[7/17/2016 3:35:30 PM.116] LSPD First Response: Finished loading backup region Everywhere
[7/17/2016 3:35:30 PM.116] LSPD First Response: Loading backup region Everywhere
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found new backup option, adding to list: Fighter Jet
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found min peds: 1
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found max peds: 1
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found minr: 1000
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found maxr: 2000
[7/17/2016 3:35:30 PM.116] LSPD First Response: Found minr: 1000
[7/17/2016 3:35:30 PM.118] LSPD First Response: Found maxr: 2000
[7/17/2016 3:35:30 PM.118] LSPD First Response: Parsed tasks to TASKS
[7/17/2016 3:35:30 PM.118] LSPD First Response: Parsed comp 1 to 1
[7/17/2016 3:35:30 PM.118] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.118] LSPD First Response: Parsed comp 0 to 0
[7/17/2016 3:35:30 PM.119] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.119] LSPD First Response: Finished loading backup region Everywhere
[7/17/2016 3:35:30 PM.119] LSPD First Response: Loading backup region Everywhere
[7/17/2016 3:35:30 PM.119] LSPD First Response: Found new backup option, adding to list: Coast Guard
[7/17/2016 3:35:30 PM.119] LSPD First Response: Found min peds: 4
[7/17/2016 3:35:30 PM.120] LSPD First Response: Found max peds: 6
[7/17/2016 3:35:30 PM.120] LSPD First Response: Found minr: 50
[7/17/2016 3:35:30 PM.120] LSPD First Response: Found maxr: 100
[7/17/2016 3:35:30 PM.120] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.120] LSPD First Response: Found min peds: 4
[7/17/2016 3:35:30 PM.121] LSPD First Response: Found max peds: 6
[7/17/2016 3:35:30 PM.121] LSPD First Response: Found minr: 50
[7/17/2016 3:35:30 PM.121] LSPD First Response: Found maxr: 100
[7/17/2016 3:35:30 PM.121] LSPD First Response: Parsed decals to DECALS
[7/17/2016 3:35:30 PM.121] LSPD First Response: Parsed tex 1 to 1
[7/17/2016 3:35:30 PM.122] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.122] LSPD First Response: Found min peds: 4
[7/17/2016 3:35:30 PM.122] LSPD First Response: Found max peds: 6
[7/17/2016 3:35:30 PM.123] LSPD First Response: Found minr: 50
[7/17/2016 3:35:30 PM.123] LSPD First Response: Found maxr: 100
[7/17/2016 3:35:30 PM.123] LSPD First Response: Found chance: 80
[7/17/2016 3:35:30 PM.123] LSPD First Response: Found chance: 20
[7/17/2016 3:35:30 PM.123] LSPD First Response: Found chance of weapon: 100
[7/17/2016 3:35:30 PM.123] LSPD First Response: Finished loading backup region Everywhere
[7/17/2016 3:35:30 PM.129] LSPD First Response: [Keep Calm] Keep Calm v1.0.0.0 has been loaded!
[7/17/2016 3:35:30 PM.131] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for LSPDFR+
[7/17/2016 3:35:30 PM.132] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:30 PM.133] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:30 PM.133] LSPD First Response: Dependency check for LSPDFR+ successful.
[7/17/2016 3:35:30 PM.139] LSPD First Response: LSPDFR+ is not in beta.
[7/17/2016 3:35:30 PM.141] LSPD First Response: Registering callout SWAT_Callouts.Callouts.BombSquad
[7/17/2016 3:35:30 PM.142] LSPD First Response: Registering callout SWAT_Callouts.Callouts.Terrorist__Activity
[7/17/2016 3:35:30 PM.142] LSPD First Response: Registering callout SWAT_Callouts.Callouts.BankRobbery
[7/17/2016 3:35:30 PM.142] LSPD First Response: Registering callout SWAT_Callouts.Callouts.Jewel_Store_Holdup
[7/17/2016 3:35:30 PM.142] LSPD First Response: Registering callout SWAT_Callouts.Callouts.Stolen_Goods
[7/17/2016 3:35:30 PM.143] LSPD First Response: Registering callout SWAT_Callouts.Callouts.Terrorist_Attack_2
[7/17/2016 3:35:30 PM.143] LSPD First Response: Registering callout ToastyCallouts.Callouts.MVA
[7/17/2016 3:35:30 PM.216] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[7/17/2016 3:35:30 PM.218] LSPD First Response: [Better EMS]: Launched the ems thing
[7/17/2016 3:35:31 PM.254] LSPD First Response: [Keep Calm] Keep Calm is up to date.
[7/17/2016 3:35:31 PM.257] LSPD First Response: LSPDFR+, developed by Albo1125, has been loaded successfully!
[7/17/2016 3:35:31 PM.263] LSPD First Response: LSPDFR+ has been initialised successfully and is now loading INI, XML and dependencies. Standby...
[7/17/2016 3:35:31 PM.293] LSPD First Response: Fiskey111Common Version: 1.1.0.0
[7/17/2016 3:35:31 PM.294] LSPD First Response: /-/-/-/-/-/-Non-lethal policing-/-/-/-/-/-/-/
[7/17/2016 3:35:31 PM.295] LSPD First Response: MDT & Police Notebook Loaded Successfully!
[7/17/2016 3:35:31 PM.295] LSPD First Response: Thank you for downloading Non-lethal policing V0.0.4.0 Beta, I hope you enjoy! -Fiskey111
[7/17/2016 3:35:31 PM.304] LSPD First Response: Albo1125.Common is up to date.
[7/17/2016 3:35:32 PM.845] LSPD First Response: TransportWorldDistricts info:
[7/17/2016 3:35:32 PM.875] LSPD First Response:
[7/17/2016 3:35:32 PM.875] World District: City
[7/17/2016 3:35:32 PM.875] Drivers:S_F_Y_COP_01 S_M_Y_COP_01
[7/17/2016 3:35:32 PM.876] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[7/17/2016 3:35:32 PM.876] Vehsettings: Model: POLICETLivs: 0 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras: 1 Model: POLICE3Livs: -1 Extras:
[7/17/2016 3:35:32 PM.910] LSPD First Response:
[7/17/2016 3:35:32 PM.910] World District: City
[7/17/2016 3:35:32 PM.911] Drivers:S_M_Y_COP_01
[7/17/2016 3:35:32 PM.911] Passengers:S_F_Y_COP_01
[7/17/2016 3:35:32 PM.911] Vehsettings: Model: POLICETLivs: -1 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras:  Model: POLICE3Livs: -1 Extras:
[7/17/2016 3:35:32 PM.939] LSPD First Response:
[7/17/2016 3:35:32 PM.940] World District: LosSantosCountryside
[7/17/2016 3:35:32 PM.941] Drivers:S_M_Y_SHERIFF_01
[7/17/2016 3:35:32 PM.941] Passengers:S_F_Y_SHERIFF_01
[7/17/2016 3:35:32 PM.941] Vehsettings: Model: SHERIFF2Livs: -1 Extras:
[7/17/2016 3:35:32 PM.974] LSPD First Response:
[7/17/2016 3:35:32 PM.974] World District: BlaineCounty
[7/17/2016 3:35:32 PM.974] Drivers:S_F_Y_SHERIFF_01
[7/17/2016 3:35:32 PM.974] Passengers:S_M_Y_SHERIFF_01
[7/17/2016 3:35:32 PM.975] Vehsettings: Model: SHERIFFLivs: -1 Extras: 2, 3, 4
[7/17/2016 3:35:32 PM.975] LSPD First Response: Transportregion info:
[7/17/2016 3:35:33 PM.007] LSPD First Response:
[7/17/2016 3:35:33 PM.007] Zonename: East Vinewood
[7/17/2016 3:35:33 PM.008] Drivers:S_M_Y_COP_01
[7/17/2016 3:35:33 PM.008] Passengers:S_F_Y_COP_01
[7/17/2016 3:35:33 PM.008] Vehsettings: Model: POLICE4Livs: 0 Extras: 2, 3, 4
[7/17/2016 3:35:33 PM.041] LSPD First Response:
[7/17/2016 3:35:33 PM.041] Zonename: West Vinewood
[7/17/2016 3:35:33 PM.041] Drivers:S_F_Y_COP_01
[7/17/2016 3:35:33 PM.042] Passengers:S_M_Y_COP_01
[7/17/2016 3:35:33 PM.042] Vehsettings: Model: POLICETLivs: 0 Extras:
[7/17/2016 3:35:33 PM.073] LSPD First Response:
[7/17/2016 3:35:33 PM.073] Zonename: Sandy Shores
[7/17/2016 3:35:33 PM.073] Drivers:S_F_Y_SHERIFF_01
[7/17/2016 3:35:33 PM.074] Passengers:S_M_Y_SHERIFF_01
[7/17/2016 3:35:33 PM.074] Vehsettings: Model: SHERIFFLivs: -1 Extras: 2, 3, 4
[7/17/2016 3:35:33 PM.107] LSPD First Response:
[7/17/2016 3:35:33 PM.107] Zonename: Sandy Shores
[7/17/2016 3:35:33 PM.107] Drivers:S_M_Y_SHERIFF_01
[7/17/2016 3:35:33 PM.108] Passengers:S_F_Y_SHERIFF_01
[7/17/2016 3:35:33 PM.108] Vehsettings: Model: SHERIFFLivs: -1 Extras:
[7/17/2016 3:35:33 PM.642] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: SWAT Callouts
[7/17/2016 3:35:33 PM.645] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[7/17/2016 3:35:36 PM.349] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working.
[7/17/2016 3:35:36 PM.381] LSPD First Response: Emtpy items, clearing menu at index 1.
[7/17/2016 3:35:36 PM.421] LSPD First Response: Emtpy items, clearing menu at index 1.
[7/17/2016 3:35:37 PM.117] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[7/17/2016 3:35:37 PM.119] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Arrest Manager
[7/17/2016 3:35:37 PM.119] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[7/17/2016 3:35:37 PM.122] Police Station Jail blips created.
[7/17/2016 3:35:47 PM.778] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Traffic Policer
[7/17/2016 3:35:47 PM.779] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[7/17/2016 3:36:09 PM.744] LSPD First Response: Creating No Lights at Dark event
[7/17/2016 3:36:12 PM.011] LSPD First Response: Creating drug driver event
[7/17/2016 3:36:16 PM.815] LSPD First Response: Creating No Brake Lights event
[7/17/2016 3:36:23 PM.223] LSPD First Response: Creating unroadworthy vehicle event
[7/17/2016 3:36:25 PM.757] LSPD First Response: Creating BurnoutWhenStationary event
[7/17/2016 3:36:31 PM.096] LSPD First Response: Creating No Lights at Dark event
[7/17/2016 3:36:33 PM.767] LSPD First Response: Creating No Lights at Dark event
[7/17/2016 3:36:35 PM.902] LSPD First Response: Creating Street Race Event
[7/17/2016 3:36:38 PM.104] [TRACE] It has been 68.6607384 seconds since the last callout
[7/17/2016 3:36:38 PM.106] LSPD First Response: Creating UnknownTrouble
[7/17/2016 3:36:38 PM.112] [TRACE] Callout created:  #1
[7/17/2016 3:36:38 PM.156] [TRACE] Thread ZoomThread #1 initialized
[7/17/2016 3:36:48 PM.143] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[7/17/2016 3:36:48 PM.145] [TRACE] Instance cleaned (ZoomThread #1)
[7/17/2016 3:36:48 PM.150] [TRACE] Thread ZoomThread #1 has been shut down
[7/17/2016 3:36:49 PM.253] [TRACE] User accepted callout
[7/17/2016 3:37:06 PM.875] Removing options for Menu
[7/17/2016 3:38:27 PM.590] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/17/2016 3:38:27 PM.590] [TRACE] Thread TrafficStop #1 initialized
[7/17/2016 3:38:27 PM.614] LSPD First Response: Adding traffic stop count - LSPDFR+
[7/17/2016 3:38:37 PM.464] LSPD First Response: Mimicking
[7/17/2016 3:38:37 PM.763] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Vehicles Mimicked
[7/17/2016 3:38:43 PM.598] LSPD First Response: Done mimicking
[7/17/2016 3:38:47 PM.414] LSPD First Response: In Plate check
[7/17/2016 3:39:15 PM.727] [TRACE] Key down #1
[7/17/2016 3:39:15 PM.727] [TRACE] Key down #1.5
[7/17/2016 3:39:15 PM.728] CA: False
[7/17/2016 3:39:15 PM.728] AC: False
[7/17/2016 3:39:15 PM.728] [TRACE] Key down #2
[7/17/2016 3:39:15 PM.728] [TRACE] Ped #2
[7/17/2016 3:39:15 PM.728] [TRACE] Ped #2
[7/17/2016 3:39:15 PM.728] [TRACE] Ped #3
[7/17/2016 3:39:17 PM.158] [TRACE] Key down #1
[7/17/2016 3:39:17 PM.158] [TRACE] Key down #1.5
[7/17/2016 3:39:17 PM.158] CA: False
[7/17/2016 3:39:17 PM.158] AC: False
[7/17/2016 3:39:17 PM.158] [TRACE] Key down #2
[7/17/2016 3:39:17 PM.158] [TRACE] Ped #2
[7/17/2016 3:39:17 PM.158] [TRACE] Ped #2
[7/17/2016 3:39:17 PM.158] [TRACE] Ped #3
[7/17/2016 3:39:26 PM.252] LSPD First Response: Playing hello
[7/17/2016 3:39:30 PM.900] LSPD First Response: Playing kifflom
[7/17/2016 3:39:48 PM.861] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Breathalyzer tests conducted
[7/17/2016 3:39:58 PM.037] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Drugalyzer tests conducted
[7/17/2016 3:40:05 PM.679] LSPD First Response: Playing threaten
[7/17/2016 3:40:08 PM.179] [TRACE] Asked thread TrafficStop #1 to abort: API requested termination
[7/17/2016 3:40:08 PM.180] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/17/2016 3:40:08 PM.183] [TRACE] TrafficStop #1 is aborting already
[7/17/2016 3:40:08 PM.183] [TRACE] Instance cleaned (TrafficStop #1)
[7/17/2016 3:40:08 PM.215] [TRACE] Thread TrafficStop #1 has been shut down
[7/17/2016 3:40:27 PM.225] Removing options for Menu
[7/17/2016 3:40:35 PM.972] LSPD First Response: [Better EMS]: Loading response manager
[7/17/2016 3:40:35 PM.974] LSPD First Response: [Better EMS]: Responding to X:483.5977 Y:2407.109 Z:47.46461
[7/17/2016 3:40:35 PM.976] LSPD First Response: [Better EMS]: LSPDFR+ is running: True
[7/17/2016 3:40:35 PM.980] LSPD First Response: [Better EMS]: LSPDFR+ is running: True
[7/17/2016 3:40:35 PM.980] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: BetterEMS
[7/17/2016 3:40:35 PM.980] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[7/17/2016 3:40:35 PM.981] LSPD First Response: LSPDFR+ API: Plugin: Better EMS is increasing statistic: EMS Calls
[7/17/2016 3:40:36 PM.010] LSPD First Response: [Better EMS]: Getting fire station and hospital
[7/17/2016 3:40:36 PM.068] LSPD First Response: [Better EMS]: Generating response teams for fire and ems
[7/17/2016 3:40:36 PM.084] LSPD First Response: Chose vehicle FIRETRUK
[7/17/2016 3:40:36 PM.085] LSPD First Response: Choose between 4 and 4 peds
[7/17/2016 3:40:36 PM.085] LSPD First Response: Choosing 4 peds
[7/17/2016 3:40:36 PM.086] LSPD First Response: Chosen ped 3: S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.086] LSPD First Response: Chosen ped 2: S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.086] LSPD First Response: Chosen ped 1: S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.086] LSPD First Response: Chosen ped 0: S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.086] LSPD First Response: Choosing spawn radius between 50 and 100
[7/17/2016 3:40:36 PM.087] LSPD First Response: Chose spawn radius of 55
[7/17/2016 3:40:36 PM.298] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:40:36 PM.298] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:40:36 PM.305] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.308] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.308] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.310] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:40:36 PM.314] LSPD First Response: Chose vehicle AMBULANCE
[7/17/2016 3:40:36 PM.314] LSPD First Response: Choose between 2 and 2 peds
[7/17/2016 3:40:36 PM.314] LSPD First Response: Choosing 2 peds
[7/17/2016 3:40:36 PM.314] LSPD First Response: Chosen ped 1: S_M_M_PARAMEDIC_01
[7/17/2016 3:40:36 PM.315] LSPD First Response: Chosen ped 0: S_M_M_PARAMEDIC_01
[7/17/2016 3:40:36 PM.315] LSPD First Response: Choosing spawn radius between 50 and 100
[7/17/2016 3:40:36 PM.315] LSPD First Response: Chose spawn radius of 63
[7/17/2016 3:40:36 PM.453] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:40:36 PM.453] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:40:36 PM.521] LSPD First Response: Setting up ped components for S_M_M_PARAMEDIC_01
[7/17/2016 3:40:36 PM.521] LSPD First Response: Setting up ped components for S_M_M_PARAMEDIC_01
[7/17/2016 3:40:36 PM.523] LSPD First Response: [Better EMS]: Responding fire team
[7/17/2016 3:40:36 PM.523] LSPD First Response: [Better EMS]: Responding EMS team
[7/17/2016 3:40:36 PM.559] LSPD First Response: [Better EMS]: Target position: X:471.75 Y:2417 Z:46.0625
[7/17/2016 3:40:36 PM.560] LSPD First Response: [Better EMS]: Initiating drive to scene
[7/17/2016 3:40:36 PM.561] LSPD First Response: [Better EMS]: Target position: X:490.75 Y:2402.5 Z:46.53125
[7/17/2016 3:40:36 PM.561] LSPD First Response: [Better EMS]: Initiating drive to scene
[7/17/2016 3:40:41 PM.780] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:41 PM.781] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:41 PM.781] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:40:42 PM.562] LSPD First Response: [Better EMS]: Warping to street - vehicle may be stuck
[7/17/2016 3:40:49 PM.307] LSPD First Response: [Better EMS]: Almost at scene, slowing down
[7/17/2016 3:40:49 PM.308] LSPD First Response: [Better EMS]: Almost at scene, slowing down
[7/17/2016 3:40:49 PM.542] LSPD First Response: [Better EMS]: Done with drive there tasks
[7/17/2016 3:40:52 PM.627] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:52 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:52 PM.628] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:40:53 PM.364] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:40:54 PM.127] LSPD First Response: [Better EMS]: Probability to survive: 0.72, rand num: 0.479206462148207
[7/17/2016 3:40:54 PM.127] LSPD First Response: [Better EMS]: Going to survive: True
[7/17/2016 3:40:54 PM.127] LSPD First Response: [Better EMS]: Running to patient
[7/17/2016 3:40:54 PM.127] LSPD First Response: [Better EMS]: Treating patient
[7/17/2016 3:40:54 PM.158] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:54 PM.159] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:40:54 PM.159] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:40:56 PM.843] LSPD First Response: [Better EMS]: Done with drive there tasks
[7/17/2016 3:41:01 PM.875] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:41:01 PM.875] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:41:01 PM.876] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:41:01 PM.877] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:41:45 PM.344] LSPD First Response: [Better EMS]: Ped gets in
[7/17/2016 3:41:49 PM.134] LSPD First Response: [Better EMS]: Closing doors
[7/17/2016 3:41:50 PM.164] LSPD First Response: [Better EMS]: Deleting ped
[7/17/2016 3:41:50 PM.165] LSPD First Response: [Better EMS]: Patient revived
[7/17/2016 3:41:51 PM.692] LSPD First Response: [Better EMS]: Scene is clear
[7/17/2016 3:41:51 PM.693] LSPD First Response: [Better EMS]: ~y~Reviving response fiber
[7/17/2016 3:41:51 PM.723] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:41:51 PM.725] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:41:51 PM.725] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:41:51 PM.726] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:41:51 PM.726] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:41:51 PM.728] LSPD First Response: [Better EMS]: All peds clear, vehicle can depart: Sandy Shores Fire Station
[7/17/2016 3:41:52 PM.485] LSPD First Response: [Better EMS]: Scene is clear
[7/17/2016 3:41:52 PM.523] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:41:52 PM.523] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:42:00 PM.575] LSPD First Response: [Better EMS]: All peds clear, vehicle can depart: Sandy Shores Hospital
[7/17/2016 3:42:00 PM.706] LSPD First Response: [Better EMS]: ~g~Incident complete, show report
[7/17/2016 3:42:00 PM.708] LSPD First Response: [Better EMS]: Creating report notification
[7/17/2016 3:42:00 PM.742] LSPD First Response: [Better EMS]: LSPDFR+ is running: True
[7/17/2016 3:42:00 PM.742] LSPD First Response: LSPDFR+ API: Plugin: Better EMS is increasing statistic: Patients Saved
[7/17/2016 3:42:00 PM.747] LSPD First Response: [Better EMS]: Report for Heather Hills: Cause: ~y~~h~Falling~n~~h~~s~Wound: ~p~~h~Unknown
[7/17/2016 3:42:00 PM.747] LSPD First Response: [Better EMS]: ~p~Clearing patients objects
[7/17/2016 3:42:08 PM.169] LSPD First Response: [Better EMS]: Now dismissing vehicle
[7/17/2016 3:42:21 PM.543] LSPD First Response: [Better EMS]: Now dismissing vehicle
[7/17/2016 3:43:10 PM.396] [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[7/17/2016 3:43:10 PM.397] [TRACE] Thread TrafficStop #2 initialized
[7/17/2016 3:43:10 PM.402] LSPD First Response: Adding traffic stop count - LSPDFR+
[7/17/2016 3:43:18 PM.007] LSPD First Response: Mimicking
[7/17/2016 3:43:18 PM.172] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Vehicles Mimicked
[7/17/2016 3:43:24 PM.797] LSPD First Response: Done mimicking
[7/17/2016 3:43:29 PM.506] LSPD First Response: In Plate check
[7/17/2016 3:43:51 PM.569] [TRACE] Key down #1
[7/17/2016 3:43:51 PM.569] [TRACE] Key down #1.5
[7/17/2016 3:43:51 PM.569] CA: False
[7/17/2016 3:43:51 PM.569] AC: False
[7/17/2016 3:43:51 PM.569] [TRACE] Key down #2
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #2
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #2
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #3
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #2
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #3
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #2
[7/17/2016 3:43:51 PM.569] [TRACE] Ped #3
[7/17/2016 3:43:51 PM.636] 7/17/2016 3:43:51 PM - released
[7/17/2016 3:43:54 PM.570] [TRACE] Created new chase
[7/17/2016 3:43:54 PM.575] [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ChaseHost #1
[7/17/2016 3:43:54 PM.575] [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[7/17/2016 3:43:54 PM.575] [TRACE] Asked thread TrafficStop #2 to abort: Ped left traffic stop
[7/17/2016 3:43:54 PM.575] [TRACE] Instance cleaned (TrafficStop #2)
[7/17/2016 3:43:54 PM.575] [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[7/17/2016 3:43:54 PM.575] [TRACE] ChaseHost #1 received control over ped
[7/17/2016 3:43:54 PM.576] [TRACE] Suspect added to chase
[7/17/2016 3:43:54 PM.578] [TRACE] TrafficStop #2 is aborting already
[7/17/2016 3:43:54 PM.624] [TRACE] Thread TrafficStop #2 has been shut down
[7/17/2016 3:43:54 PM.624] [TRACE] Thread ChaseHost #1 initialized
[7/17/2016 3:44:30 PM.232] setting up new cop: null
[7/17/2016 3:44:30 PM.236] [TRACE] New ped recognized as cop
[7/17/2016 3:44:32 PM.268] setting up new cop: null
[7/17/2016 3:44:32 PM.268] [TRACE] New ped recognized as cop
[7/17/2016 3:44:34 PM.869] setting up new cop: null
[7/17/2016 3:44:34 PM.869] [TRACE] New ped recognized as cop
[7/17/2016 3:44:59 PM.992] setting up new cop: null
[7/17/2016 3:44:59 PM.992] [TRACE] New ped recognized as cop
[7/17/2016 3:45:24 PM.456] LSPD First Response: Backup options: 
[7/17/2016 3:45:24 PM.458] LSPD First Response: Local Patrol
[7/17/2016 3:45:24 PM.460] LSPD First Response: State Patrol
[7/17/2016 3:45:24 PM.460] LSPD First Response: Local SWAT
[7/17/2016 3:45:24 PM.461] LSPD First Response: NOOSE SWAT
[7/17/2016 3:45:24 PM.461] LSPD First Response: Local Air Support
[7/17/2016 3:45:24 PM.461] LSPD First Response: NOOSE Air Support
[7/17/2016 3:45:24 PM.461] LSPD First Response: Ambulance
[7/17/2016 3:45:24 PM.462] LSPD First Response: Police Bike
[7/17/2016 3:45:24 PM.462] LSPD First Response: Riot Truck
[7/17/2016 3:45:24 PM.462] LSPD First Response: Fighter Jet
[7/17/2016 3:45:24 PM.462] LSPD First Response: Coast Guard
[7/17/2016 3:45:25 PM.191] LSPD First Response: Found unit type LocalUnit
[7/17/2016 3:45:25 PM.192] LSPD First Response: Response Type Item value: Pursuit
[7/17/2016 3:45:25 PM.196] LSPD First Response: Attempting to get backup entity
[7/17/2016 3:45:25 PM.199] LSPD First Response: Chose vehicle SHERIFF2
[7/17/2016 3:45:25 PM.199] LSPD First Response: Choose between 1 and 2 peds
[7/17/2016 3:45:25 PM.199] LSPD First Response: Choosing 1 peds
[7/17/2016 3:45:25 PM.200] LSPD First Response: Chosen ped 0: S_M_Y_SHERIFF_01
[7/17/2016 3:45:25 PM.200] LSPD First Response: Choosing spawn radius between 250 and 250
[7/17/2016 3:45:25 PM.201] LSPD First Response: Chose spawn radius of 250
[7/17/2016 3:45:25 PM.211] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:45:25 PM.211] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:45:25 PM.212] LSPD First Response: Setting up ped components for S_M_Y_SHERIFF_01
[7/17/2016 3:45:25 PM.213] [TRACE] New ped recognized as cop
[7/17/2016 3:45:25 PM.213] LSPD First Response: Found backup entry - initiating custom backup
[7/17/2016 3:45:25 PM.214] LSPD First Response: Adding custom cop to pursuit
[7/17/2016 3:45:25 PM.216] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[7/17/2016 3:45:25 PM.216] [TRACE] Cop added to chase
[7/17/2016 3:45:25 PM.216] [TRACE] Added blip for cop
[7/17/2016 3:45:25 PM.231] [TRACE] Creating cop chase task
[7/17/2016 3:45:25 PM.233] [TRACE] Cop chase task assigned
[7/17/2016 3:45:25 PM.550] setting up new cop: null
[7/17/2016 3:45:26 PM.081] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:45:26 PM.082] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:45:26 PM.083] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:45:26 PM.789] LSPD First Response: Found unit type LocalUnit
[7/17/2016 3:45:26 PM.790] LSPD First Response: Response Type Item value: Pursuit
[7/17/2016 3:45:26 PM.790] LSPD First Response: Attempting to get backup entity
[7/17/2016 3:45:26 PM.791] LSPD First Response: Chose vehicle FBI2
[7/17/2016 3:45:26 PM.791] LSPD First Response: Choose between 1 and 2 peds
[7/17/2016 3:45:26 PM.791] LSPD First Response: Choosing 1 peds
[7/17/2016 3:45:26 PM.791] LSPD First Response: Chosen ped 0: S_F_Y_SHERIFF_01
[7/17/2016 3:45:26 PM.792] LSPD First Response: Choosing spawn radius between 250 and 250
[7/17/2016 3:45:26 PM.792] LSPD First Response: Chose spawn radius of 250
[7/17/2016 3:45:26 PM.958] LSPD First Response: Found vehicle color: 0 (-13426920)
[7/17/2016 3:45:26 PM.959] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:45:26 PM.959] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:45:27 PM.358] LSPD First Response: Setting up ped components for S_F_Y_SHERIFF_01
[7/17/2016 3:45:27 PM.358] [TRACE] New ped recognized as cop
[7/17/2016 3:45:27 PM.358] LSPD First Response: Found backup entry - initiating custom backup
[7/17/2016 3:45:27 PM.359] LSPD First Response: Adding custom cop to pursuit
[7/17/2016 3:45:27 PM.359] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[7/17/2016 3:45:27 PM.359] [TRACE] Cop added to chase
[7/17/2016 3:45:27 PM.359] [TRACE] Added blip for cop
[7/17/2016 3:45:27 PM.419] [TRACE] Creating cop chase task
[7/17/2016 3:45:27 PM.420] [TRACE] Cop chase task assigned
[7/17/2016 3:45:27 PM.585] setting up new cop: null
[7/17/2016 3:45:56 PM.215]  676037
[7/17/2016 3:45:57 PM.955] [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[7/17/2016 3:45:57 PM.955] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[7/17/2016 3:45:57 PM.982] [TRACE] Arrested or dead
[7/17/2016 3:45:57 PM.988] [TRACE] Thread PlayerArrest #1 initialized
[7/17/2016 3:45:58 PM.917] 7/17/2016 3:45:58 PM - released
[7/17/2016 3:45:59 PM.859] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[7/17/2016 3:45:59 PM.859] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[7/17/2016 3:45:59 PM.860] [TRACE] Instance cleaned (PlayerArrest #1)
[7/17/2016 3:45:59 PM.860] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[7/17/2016 3:45:59 PM.862] [TRACE] PlayerArrest #1 is aborting already
[7/17/2016 3:45:59 PM.892] [TRACE] Thread PlayerArrest #1 has been shut down
[7/17/2016 3:45:59 PM.892] [TRACE] Thread PlayerArrest #2 initialized
[7/17/2016 3:46:09 PM.702] Prompting Arresting
[7/17/2016 3:46:13 PM.637] LSPD First Response: Contains key after add
[7/17/2016 3:46:13 PM.638] LSPD First Response: Weapon Dropped
[7/17/2016 3:46:13 PM.638] LSPD First Response: LSPDFR+ Ped arrested
[7/17/2016 3:46:13 PM.664] [TRACE] No more suspects useable, aborting chase
[7/17/2016 3:46:13 PM.665] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[7/17/2016 3:46:13 PM.665] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[7/17/2016 3:46:13 PM.665] [TRACE] Instance cleaned (ChaseController #1)
[7/17/2016 3:46:13 PM.665] [TRACE] Aborted chase
[7/17/2016 3:46:13 PM.666] [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[7/17/2016 3:46:13 PM.666] [TRACE] Instance cleaned (ChaseHost #1)
[7/17/2016 3:46:13 PM.675] [TRACE] Thread ChaseHost #1 has been shut down
[7/17/2016 3:46:13 PM.706] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:46:13 PM.706] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:46:13 PM.707] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:46:13 PM.707] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:46:18 PM.912] [TRACE] Transfering control from PlayerArrest #2 (Blocker) to PlayerSuspectTransport #1
[7/17/2016 3:46:18 PM.912] [TRACE] Removing ped from PlayerArrest #2 (Blocker)
[7/17/2016 3:46:18 PM.912] [TRACE] Asked thread PlayerArrest #2 to abort: Ped left Arrest (left)
[7/17/2016 3:46:18 PM.912] [TRACE] Instance cleaned (PlayerArrest #2)
[7/17/2016 3:46:18 PM.912] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[7/17/2016 3:46:18 PM.912] [TRACE] PlayerSuspectTransport #1 received control over ped
[7/17/2016 3:46:18 PM.912] [TRACE] PlayerArrest #2 is aborting already
[7/17/2016 3:46:18 PM.942] [TRACE] Thread PlayerArrest #2 has been shut down
[7/17/2016 3:46:18 PM.944] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[7/17/2016 3:46:18 PM.944] [TRACE] Thread PlayerSuspectTransport #1 initialized
[7/17/2016 3:46:44 PM.133] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: People grabbed
[7/17/2016 3:47:15 PM.989] 3
[7/17/2016 3:47:15 PM.989] Removing options for Menu
[7/17/2016 3:47:15 PM.989]  
[7/17/2016 3:47:15 PM.989] > Idle
[7/17/2016 3:47:15 PM.989] > Drink Coffee
[7/17/2016 3:47:15 PM.989] > Drink eCola
[7/17/2016 3:47:15 PM.989] > Eat Donut
[7/17/2016 3:47:15 PM.989] > Eat P's & Q's
[7/17/2016 3:47:15 PM.989]  
[7/17/2016 3:47:15 PM.989] > Hello
[7/17/2016 3:47:15 PM.989] > Thanks
[7/17/2016 3:47:15 PM.989] > Shocked
[7/17/2016 3:47:15 PM.989] > Provoke
[7/17/2016 3:47:15 PM.989] > Insult
[7/17/2016 3:47:15 PM.990] [TRACE] Preloading 0xdc586841
[7/17/2016 3:47:15 PM.990] [TRACE] Preloading PROP_ECOLA_CAN
[7/17/2016 3:47:15 PM.990] [TRACE] Preloading PROP_DONUT_02
[7/17/2016 3:47:15 PM.990] [TRACE] Preloading PROP_CANDY_PQS
[7/17/2016 3:47:17 PM.084] 4
[7/17/2016 3:47:17 PM.084] Removing options for Menu
[7/17/2016 3:47:17 PM.084] Not in vehicle so added all
[7/17/2016 3:47:18 PM.312] Removing options for Menu
[7/17/2016 3:47:18 PM.312] Not in vehicle so added all
[7/17/2016 3:48:52 PM.165] LSPD First Response: Transport region(s) not available
[7/17/2016 3:48:53 PM.203] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
[7/17/2016 3:48:53 PM.627] [TRACE] New ped recognized as cop
[7/17/2016 3:48:53 PM.630] LSPD First Response: Transport vehicle doors: 6
[7/17/2016 3:48:54 PM.020] setting up new cop: null
[7/17/2016 3:49:06 PM.307] [TRACE] Asked thread PlayerSuspectTransport #1 to abort: Suspect ceased to exist
[7/17/2016 3:49:06 PM.307] [TRACE] Removing ped from PlayerSuspectTransport #1 (Blocker)
[7/17/2016 3:49:06 PM.307] [TRACE] Instance cleaned (PlayerSuspectTransport #1)
[7/17/2016 3:49:06 PM.338] [TRACE] Thread PlayerSuspectTransport #1 has been shut down
[7/17/2016 3:49:06 PM.706] LSPD First Response: Adding suspect not arrested by player
[7/17/2016 3:49:11 PM.847] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:49:11 PM.847] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:49:20 PM.419] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:49:20 PM.420] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:49:53 PM.919] [TRACE] Assigned ped to TrafficStop #3 (GameplayMandatory)
[7/17/2016 3:49:53 PM.919] [TRACE] Thread TrafficStop #3 initialized
[7/17/2016 3:49:53 PM.926] LSPD First Response: Adding traffic stop count - LSPDFR+
[7/17/2016 3:50:03 PM.592] LSPD First Response: Mimicking
[7/17/2016 3:50:03 PM.728] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Vehicles Mimicked
[7/17/2016 3:50:20 PM.380] LSPD First Response: Done mimicking
[7/17/2016 3:50:29 PM.849] LSPD First Response: In Plate check
[7/17/2016 3:50:55 PM.406] [TRACE] Key down #1
[7/17/2016 3:50:55 PM.406] [TRACE] Key down #1.5
[7/17/2016 3:50:55 PM.406] CA: True
[7/17/2016 3:50:55 PM.406] AC: False
[7/17/2016 3:50:57 PM.247] [TRACE] Created new chase
[7/17/2016 3:50:57 PM.247] [TRACE] Transfering control from TrafficStop #3 (GameplayMandatory) to ChaseHost #2
[7/17/2016 3:50:57 PM.247] [TRACE] Removing ped from TrafficStop #3 (GameplayMandatory)
[7/17/2016 3:50:57 PM.247] [TRACE] Asked thread TrafficStop #3 to abort: Ped left traffic stop
[7/17/2016 3:50:57 PM.247] [TRACE] Instance cleaned (TrafficStop #3)
[7/17/2016 3:50:57 PM.247] [TRACE] Assigned ped to ChaseHost #2 (GameplayMandatory)
[7/17/2016 3:50:57 PM.247] [TRACE] ChaseHost #2 received control over ped
[7/17/2016 3:50:57 PM.247] [TRACE] Suspect added to chase
[7/17/2016 3:50:57 PM.248] [TRACE] TrafficStop #3 is aborting already
[7/17/2016 3:50:57 PM.283] [TRACE] Thread TrafficStop #3 has been shut down
[7/17/2016 3:50:57 PM.284] [TRACE] Thread ChaseHost #2 initialized
[7/17/2016 3:51:31 PM.814] LSPD First Response: Backup options: 
[7/17/2016 3:51:31 PM.815] LSPD First Response: Local Patrol
[7/17/2016 3:51:31 PM.815] LSPD First Response: State Patrol
[7/17/2016 3:51:31 PM.816] LSPD First Response: Local SWAT
[7/17/2016 3:51:31 PM.816] LSPD First Response: NOOSE SWAT
[7/17/2016 3:51:31 PM.816] LSPD First Response: Local Air Support
[7/17/2016 3:51:31 PM.817] LSPD First Response: NOOSE Air Support
[7/17/2016 3:51:31 PM.817] LSPD First Response: Ambulance
[7/17/2016 3:51:31 PM.817] LSPD First Response: Police Bike
[7/17/2016 3:51:31 PM.817] LSPD First Response: Riot Truck
[7/17/2016 3:51:31 PM.818] LSPD First Response: Fighter Jet
[7/17/2016 3:51:31 PM.818] LSPD First Response: Coast Guard
[7/17/2016 3:51:32 PM.447] LSPD First Response: Found unit type LocalUnit
[7/17/2016 3:51:32 PM.447] LSPD First Response: Response Type Item value: Pursuit
[7/17/2016 3:51:32 PM.449] LSPD First Response: Attempting to get backup entity
[7/17/2016 3:51:32 PM.449] LSPD First Response: Chose vehicle SHERIFF2
[7/17/2016 3:51:32 PM.450] LSPD First Response: Choose between 1 and 2 peds
[7/17/2016 3:51:32 PM.450] LSPD First Response: Choosing 1 peds
[7/17/2016 3:51:32 PM.451] LSPD First Response: Chosen ped 0: S_F_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.451] LSPD First Response: Choosing spawn radius between 250 and 250
[7/17/2016 3:51:32 PM.451] LSPD First Response: Chose spawn radius of 250
[7/17/2016 3:51:32 PM.452] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:51:32 PM.452] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:51:32 PM.453] LSPD First Response: Setting up ped components for S_F_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.454] [TRACE] New ped recognized as cop
[7/17/2016 3:51:32 PM.454] LSPD First Response: Found backup entry - initiating custom backup
[7/17/2016 3:51:32 PM.454] LSPD First Response: Adding custom cop to pursuit
[7/17/2016 3:51:32 PM.455] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[7/17/2016 3:51:32 PM.455] [TRACE] Cop added to chase
[7/17/2016 3:51:32 PM.455] [TRACE] Added blip for cop
[7/17/2016 3:51:32 PM.511] [TRACE] Creating cop chase task
[7/17/2016 3:51:32 PM.511] [TRACE] Cop chase task assigned
[7/17/2016 3:51:32 PM.775] setting up new cop: null
[7/17/2016 3:51:32 PM.782] LSPD First Response: Found unit type LocalUnit
[7/17/2016 3:51:32 PM.782] LSPD First Response: Response Type Item value: Pursuit
[7/17/2016 3:51:32 PM.782] LSPD First Response: Attempting to get backup entity
[7/17/2016 3:51:32 PM.782] LSPD First Response: Chose vehicle SHERIFF
[7/17/2016 3:51:32 PM.783] LSPD First Response: Choose between 1 and 2 peds
[7/17/2016 3:51:32 PM.783] LSPD First Response: Choosing 2 peds
[7/17/2016 3:51:32 PM.783] LSPD First Response: Chosen ped 1: S_M_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.783] LSPD First Response: Chosen ped 0: S_F_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.783] LSPD First Response: Choosing spawn radius between 250 and 250
[7/17/2016 3:51:32 PM.783] LSPD First Response: Chose spawn radius of 250
[7/17/2016 3:51:32 PM.784] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:51:32 PM.785] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:51:32 PM.785] LSPD First Response: Setting up ped components for S_M_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.786] [TRACE] New ped recognized as cop
[7/17/2016 3:51:32 PM.786] LSPD First Response: Setting up ped components for S_F_Y_SHERIFF_01
[7/17/2016 3:51:32 PM.787] [TRACE] New ped recognized as cop
[7/17/2016 3:51:32 PM.787] LSPD First Response: Found backup entry - initiating custom backup
[7/17/2016 3:51:32 PM.788] LSPD First Response: Adding custom cop to pursuit
[7/17/2016 3:51:32 PM.788] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[7/17/2016 3:51:32 PM.788] [TRACE] Cop added to chase
[7/17/2016 3:51:32 PM.788] [TRACE] Added blip for cop
[7/17/2016 3:51:32 PM.788] LSPD First Response: Adding custom cop to pursuit
[7/17/2016 3:51:32 PM.789] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[7/17/2016 3:51:32 PM.789] [TRACE] Cop added to chase
[7/17/2016 3:51:32 PM.789] [TRACE] Added blip for cop
[7/17/2016 3:51:32 PM.908] [TRACE] Creating cop chase task
[7/17/2016 3:51:32 PM.909] [TRACE] Cop chase task assigned
[7/17/2016 3:51:32 PM.909] [TRACE] Creating cop chase task
[7/17/2016 3:51:32 PM.909] [TRACE] Cop chase task assigned
[7/17/2016 3:51:33 PM.190] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:51:33 PM.191] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:51:33 PM.192] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:51:33 PM.309] setting up new cop: null
[7/17/2016 3:51:33 PM.309] setting up new cop: null
[7/17/2016 3:52:17 PM.320]  1028720
[7/17/2016 3:52:18 PM.054] [TRACE] Removing ped from ChaseHost #2 (GameplayMandatory)
[7/17/2016 3:52:18 PM.054] [TRACE] Assigned ped to PlayerArrest #3 (Blocker)
[7/17/2016 3:52:18 PM.054] HAS WEAPON
[7/17/2016 3:52:18 PM.086] [TRACE] Arrested or dead
[7/17/2016 3:52:18 PM.090] [TRACE] Thread PlayerArrest #3 initialized
[7/17/2016 3:52:19 PM.155] 7/17/2016 3:52:19 PM - released
[7/17/2016 3:52:21 PM.759] [TRACE] Removing ped from PlayerArrest #3 (Blocker)
[7/17/2016 3:52:21 PM.760] [TRACE] Asked thread PlayerArrest #3 to abort: Ped left Arrest (left)
[7/17/2016 3:52:21 PM.760] [TRACE] Instance cleaned (PlayerArrest #3)
[7/17/2016 3:52:21 PM.760] [TRACE] Assigned ped to PlayerArrest #4 (Blocker)
[7/17/2016 3:52:21 PM.760] [TRACE] PlayerArrest #3 is aborting already
[7/17/2016 3:52:21 PM.793] [TRACE] Thread PlayerArrest #3 has been shut down
[7/17/2016 3:52:21 PM.793] [TRACE] Thread PlayerArrest #4 initialized
[7/17/2016 3:52:30 PM.041] Prompting Arresting
[7/17/2016 3:52:30 PM.301] setting up new cop: null
[7/17/2016 3:52:30 PM.301] [TRACE] New ped recognized as cop
[7/17/2016 3:52:30 PM.301] setting up new cop: null
[7/17/2016 3:52:30 PM.301] [TRACE] New ped recognized as cop
[7/17/2016 3:52:33 PM.804] LSPD First Response: Contains key after add
[7/17/2016 3:52:33 PM.805] LSPD First Response: Weapon Dropped
[7/17/2016 3:52:33 PM.805] LSPD First Response: LSPDFR+ Ped arrested
[7/17/2016 3:52:33 PM.902] [TRACE] No more suspects useable, aborting chase
[7/17/2016 3:52:33 PM.903] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[7/17/2016 3:52:33 PM.903] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[7/17/2016 3:52:33 PM.903] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[7/17/2016 3:52:33 PM.903] [TRACE] Instance cleaned (ChaseController #2)
[7/17/2016 3:52:33 PM.903] [TRACE] Aborted chase
[7/17/2016 3:52:33 PM.903] [TRACE] Asked thread ChaseHost #2 to abort: Chase has ended
[7/17/2016 3:52:33 PM.903] [TRACE] Instance cleaned (ChaseHost #2)
[7/17/2016 3:52:33 PM.906] [TRACE] Thread ChaseHost #2 has been shut down
[7/17/2016 3:52:33 PM.907] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:52:33 PM.907] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:52:33 PM.907] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:52:33 PM.908] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:52:33 PM.908] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:52:33 PM.908] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:52:33 PM.909] LSPD First Response: Pursuit ended; monitoring distance for dismissal
[7/17/2016 3:52:35 PM.571] 3
[7/17/2016 3:52:35 PM.571] Removing options for Menu
[7/17/2016 3:52:35 PM.571] Not in vehicle so added all
[7/17/2016 3:52:35 PM.571] [TRACE] Preloading 0xdc586841
[7/17/2016 3:52:35 PM.571] [TRACE] Preloading PROP_ECOLA_CAN
[7/17/2016 3:52:35 PM.571] [TRACE] Preloading PROP_DONUT_02
[7/17/2016 3:52:35 PM.571] [TRACE] Preloading PROP_CANDY_PQS
[7/17/2016 3:52:39 PM.078] [TRACE] Transfering control from PlayerArrest #4 (Blocker) to PlayerSuspectTransport #2
[7/17/2016 3:52:39 PM.078] [TRACE] Removing ped from PlayerArrest #4 (Blocker)
[7/17/2016 3:52:39 PM.079] [TRACE] Asked thread PlayerArrest #4 to abort: Ped left Arrest (left)
[7/17/2016 3:52:39 PM.079] [TRACE] Instance cleaned (PlayerArrest #4)
[7/17/2016 3:52:39 PM.079] [TRACE] Assigned ped to PlayerSuspectTransport #2 (Blocker)
[7/17/2016 3:52:39 PM.079] [TRACE] PlayerSuspectTransport #2 received control over ped
[7/17/2016 3:52:39 PM.079] [TRACE] PlayerArrest #4 is aborting already
[7/17/2016 3:52:39 PM.112] [TRACE] Thread PlayerArrest #4 has been shut down
[7/17/2016 3:52:39 PM.112] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #2)
[7/17/2016 3:52:39 PM.112] [TRACE] Thread PlayerSuspectTransport #2 initialized
[7/17/2016 3:53:25 PM.856] 3
[7/17/2016 3:53:25 PM.856] Removing options for Menu
[7/17/2016 3:53:25 PM.856] Not in vehicle so added all
[7/17/2016 3:53:25 PM.856] [TRACE] Preloading 0xdc586841
[7/17/2016 3:53:25 PM.856] [TRACE] Preloading PROP_ECOLA_CAN
[7/17/2016 3:53:25 PM.856] [TRACE] Preloading PROP_DONUT_02
[7/17/2016 3:53:25 PM.856] [TRACE] Preloading PROP_CANDY_PQS
[7/17/2016 3:53:26 PM.896] Removing options for Menu
[7/17/2016 3:53:26 PM.896] Not in vehicle so added all
[7/17/2016 3:53:50 PM.453]  1121430
[7/17/2016 3:53:59 PM.864] LSPD First Response: [Better EMS]: Loading response manager
[7/17/2016 3:53:59 PM.865] LSPD First Response: [Better EMS]: Responding to X:2308.454 Y:1118.865 Z:60.3003
[7/17/2016 3:53:59 PM.866] LSPD First Response: [Better EMS]: LSPDFR+ is running: True
[7/17/2016 3:53:59 PM.866] LSPD First Response: LSPDFR+ API: Plugin: Better EMS is increasing statistic: EMS Calls
[7/17/2016 3:53:59 PM.898] LSPD First Response: [Better EMS]: Getting fire station and hospital
[7/17/2016 3:53:59 PM.952] LSPD First Response: [Better EMS]: Generating response teams for fire and ems
[7/17/2016 3:53:59 PM.953] LSPD First Response: Chose vehicle FIRETRUK
[7/17/2016 3:53:59 PM.953] LSPD First Response: Choose between 4 and 4 peds
[7/17/2016 3:53:59 PM.954] LSPD First Response: Choosing 4 peds
[7/17/2016 3:53:59 PM.954] LSPD First Response: Chosen ped 3: S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.954] LSPD First Response: Chosen ped 2: S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.955] LSPD First Response: Chosen ped 1: S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.955] LSPD First Response: Chosen ped 0: S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.955] LSPD First Response: Choosing spawn radius between 50 and 100
[7/17/2016 3:53:59 PM.956] LSPD First Response: Chose spawn radius of 71
[7/17/2016 3:53:59 PM.956] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:53:59 PM.957] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:53:59 PM.958] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.958] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.959] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.960] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[7/17/2016 3:53:59 PM.962] LSPD First Response: Chose vehicle AMBULANCE
[7/17/2016 3:53:59 PM.963] LSPD First Response: Choose between 2 and 2 peds
[7/17/2016 3:53:59 PM.963] LSPD First Response: Choosing 2 peds
[7/17/2016 3:53:59 PM.963] LSPD First Response: Chosen ped 1: S_M_M_PARAMEDIC_01
[7/17/2016 3:53:59 PM.964] LSPD First Response: Chosen ped 0: S_M_M_PARAMEDIC_01
[7/17/2016 3:53:59 PM.964] LSPD First Response: Choosing spawn radius between 50 and 100
[7/17/2016 3:53:59 PM.964] LSPD First Response: Chose spawn radius of 89
[7/17/2016 3:53:59 PM.965] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:53:59 PM.965] LSPD First Response: Configuring extras on vehicle
[7/17/2016 3:53:59 PM.966] LSPD First Response: Setting up ped components for S_M_M_PARAMEDIC_01
[7/17/2016 3:53:59 PM.966] LSPD First Response: Setting up ped components for S_M_M_PARAMEDIC_01
[7/17/2016 3:53:59 PM.968] LSPD First Response: [Better EMS]: Responding fire team
[7/17/2016 3:53:59 PM.968] LSPD First Response: [Better EMS]: Responding EMS team
[7/17/2016 3:53:59 PM.991] LSPD First Response: [Better EMS]: Target position: X:2313.75 Y:1121.25 Z:59.03125
[7/17/2016 3:53:59 PM.991] LSPD First Response: [Better EMS]: Initiating drive to scene
[7/17/2016 3:53:59 PM.992] LSPD First Response: [Better EMS]: Target position: X:2313.75 Y:1121.25 Z:59.03125
[7/17/2016 3:53:59 PM.992] LSPD First Response: [Better EMS]: Initiating drive to scene
[7/17/2016 3:54:01 PM.612] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:01 PM.612] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:01 PM.613] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:54:06 PM.014] LSPD First Response: [Better EMS]: Warping to street - vehicle may be stuck
[7/17/2016 3:54:08 PM.531]  1139489
[7/17/2016 3:54:12 PM.218] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:12 PM.219] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:12 PM.220] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:54:15 PM.298] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:15 PM.299] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:15 PM.299] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:54:16 PM.828] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:16 PM.829] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:16 PM.829] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:54:34 PM.137] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:34 PM.138] LSPD First Response: GetAudioFileForAction: No file found for: 
[7/17/2016 3:54:34 PM.138] LSPD First Response: PlayAction: Failed to find 
[7/17/2016 3:54:35 PM.087] Removing options for Menu
[7/17/2016 3:54:35 PM.087] In vehicle so added just one
[7/17/2016 3:54:43 PM.167] LSPD First Response: Transport region(s) not available
[7/17/2016 3:54:44 PM.204] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
[7/17/2016 3:54:44 PM.235] [TRACE] New ped recognized as cop
[7/17/2016 3:54:44 PM.235] LSPD First Response: Transport vehicle doors: 6
[7/17/2016 3:54:44 PM.573] setting up new cop: null
[7/17/2016 3:54:52 PM.243] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:54:52 PM.243] LSPD First Response: Entity is far enough from player; dismissing
[7/17/2016 3:54:59 PM.617] [TRACE] Asked thread PlayerSuspectTransport #2 to abort: Suspect ceased to exist
[7/17/2016 3:54:59 PM.618] [TRACE] Removing ped from PlayerSuspectTransport #2 (Blocker)
[7/17/2016 3:54:59 PM.618] [TRACE] Instance cleaned (PlayerSuspectTransport #2)
[7/17/2016 3:54:59 PM.653] [TRACE] Thread PlayerSuspectTransport #2 has been shut down
[7/17/2016 3:55:00 PM.018] LSPD First Response: Adding suspect not arrested by player
[7/17/2016 3:56:00 PM.373] LSPD First Response: [Better EMS]: Almost at scene, slowing down
[7/17/2016 3:56:15 PM.591] LSPD First Response: [Better EMS]: Almost at scene, slowing down
[7/17/2016 3:56:21 PM.402] LSPD First Response: [Better EMS]: Done with drive there tasks
[7/17/2016 3:56:24 PM.206] LSPD First Response: [Better EMS]: Probability to survive: 0.135, rand num: 0.196563419511804
[7/17/2016 3:56:24 PM.206] LSPD First Response: [Better EMS]: Going to survive: False
[7/17/2016 3:56:24 PM.207] LSPD First Response: [Better EMS]: Running to patient
[7/17/2016 3:56:24 PM.207] LSPD First Response: [Better EMS]: Treating patient
[7/17/2016 3:56:24 PM.311] LSPD First Response: [Better EMS]: Probability to survive: 0.486, rand num: 0.423798677243199
[7/17/2016 3:56:24 PM.311] LSPD First Response: [Better EMS]: Going to survive: True
[7/17/2016 3:56:24 PM.311] LSPD First Response: [Better EMS]: Running to patient
[7/17/2016 3:56:24 PM.312] LSPD First Response: [Better EMS]: Treating patient
[7/17/2016 3:56:24 PM.313] LSPD First Response: [Better EMS]: Probability to survive: 0.126, rand num: 0.138305697654516
[7/17/2016 3:56:24 PM.313] LSPD First Response: [Better EMS]: Going to survive: False
[7/17/2016 3:56:24 PM.313] LSPD First Response: [Better EMS]: Running to patient
[7/17/2016 3:56:24 PM.313] LSPD First Response: [Better EMS]: Treating patient
[7/17/2016 3:56:24 PM.315] LSPD First Response: [Better EMS]: Probability to survive: 0.378, rand num: 0.502898114967578
[7/17/2016 3:56:24 PM.315] LSPD First Response: [Better EMS]: Going to survive: False
[7/17/2016 3:56:24 PM.315] LSPD First Response: [Better EMS]: Running to patient
[7/17/2016 3:56:24 PM.315] LSPD First Response: [Better EMS]: Treating patient
[7/17/2016 3:57:02 PM.640] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:03 PM.842] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:04 PM.674] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:15 PM.681] LSPD First Response: [Better EMS]: Waiting for ambulance to arrive
[7/17/2016 3:57:29 PM.151] LSPD First Response: [Better EMS]: Stopping ambulance at X:2326.031 Y:1147.165 Z:58.97879
[7/17/2016 3:57:29 PM.182] LSPD First Response: [Better EMS]: Done with drive there tasks
[7/17/2016 3:57:31 PM.309] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:31 PM.310] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:39 PM.643] LSPD First Response: [Better EMS]: Ped gets in
[7/17/2016 3:57:42 PM.678] LSPD First Response: [Better EMS]: Closing doors
[7/17/2016 3:57:43 PM.713] LSPD First Response: [Better EMS]: Deleting ped
[7/17/2016 3:57:43 PM.714] LSPD First Response: [Better EMS]: Patient revived
[7/17/2016 3:57:44 PM.790] LSPD First Response: [Better EMS]: No patients available, hibernating
[7/17/2016 3:57:45 PM.422] LSPD First Response: [Better EMS]: Scene is clear
[7/17/2016 3:57:45 PM.423] LSPD First Response: [Better EMS]: ~y~Reviving response fiber
[7/17/2016 3:57:45 PM.453] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:45 PM.454] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:45 PM.454] LSPD First Response: [Better EMS]: All peds clear, vehicle can depart: Sandy Shores Hospital
[7/17/2016 3:57:45 PM.584] LSPD First Response: [Better EMS]: Scene is clear
[7/17/2016 3:57:45 PM.617] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:45 PM.618] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:45 PM.618] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:45 PM.619] LSPD First Response: [Better EMS]: Ped is returning to vehicle
[7/17/2016 3:57:53 PM.144] LSPD First Response: [Better EMS]: All peds clear, vehicle can depart: Sandy Shores Fire Station
[7/17/2016 3:57:53 PM.144] LSPD First Response: [Better EMS]: Waiting for ambulance to get moving
[7/17/2016 3:57:56 PM.195] LSPD First Response: 
[7/17/2016 3:57:56 PM.196] LSPD First Response: ==============================
[7/17/2016 3:57:56 PM.196] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/17/2016 3:57:56 PM.196] LSPD First Response: ------------------------------
[7/17/2016 3:57:56 PM.196] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/17/2016 3:57:56 PM.197] LSPD First Response: ------------------------------
[7/17/2016 3:57:56 PM.197] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[7/17/2016 3:57:56 PM.197] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.TaskInvoker is invalid.
[7/17/2016 3:57:56 PM.197] LSPD First Response: ------------------------------
[7/17/2016 3:57:56 PM.198] LSPD First Response: Inner exceptions:
[7/17/2016 3:57:56 PM.198] LSPD First Response: ------------------------------
[7/17/2016 3:57:56 PM.198] LSPD First Response: Stack trace:
[7/17/2016 3:57:56 PM.198] LSPD First Response: at Rage.TaskInvoker.DriveToPosition(Vector3 position, Single speed, VehicleDrivingFlags flags, Single acceptedDistance)
[7/17/2016 3:57:56 PM.198] at ah.k()
[7/17/2016 3:57:56 PM.199] at Rage.GameFiber.Main()
[7/17/2016 3:57:56 PM.199] LSPD First Response: ==============================
[7/17/2016 3:57:56 PM.199] LSPD First Response: 
[7/17/2016 3:57:57 PM.749] LSPD First Response: All signs removed

Side note: I'm upgrading to the beta now since I just now realized it was released. There really should be a better system to notify us about beta releases.

Edited by Vampyre

PNWParksFan

Insiders Author

4 minutes ago, Vampyre said:

 

@PNWParksFan Had a crash while using BetterEMS' current release version. I had used stop there for the ambulance which was continually smashing into a car and after the call was finished one of the FD peds was stuck in place so I forced cleanup, few seconds later BE crashed.

  Reveal hidden contents

[7/17/2016 3:33:01 PM.460] Started new log on 7/17/2016 3:33:01 PM.460
[7/17/2016 3:33:01 PM.462] ====================================================================================================
[7/17/2016 3:33:01 PM.453] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/17/2016 3:33:01 PM.464] Log verbosity: Verbose
[7/17/2016 3:33:01 PM.465] Initializing input system
[7/17/2016 3:33:01 PM.467] Initializing game console
[7/17/2016 3:33:01 PM.477] Console key has been set to F4 (key code: 115)
[7/17/2016 3:33:01 PM.532] Initializing console variable "ConsoleScrollAmount".
[7/17/2016 3:33:01 PM.533] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/17/2016 3:33:01 PM.535] Read value: <null>
[7/17/2016 3:33:01 PM.536] Initializing console variable "DisableRenderVersionText".
[7/17/2016 3:33:01 PM.537] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[7/17/2016 3:33:01 PM.540] Read value: True
[7/17/2016 3:33:01 PM.540] Setting value of console variable "DisableRenderVersionText" to stored value.
[7/17/2016 3:33:01 PM.540] Initializing console variable "ConsoleKey".
[7/17/2016 3:33:01 PM.540] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/17/2016 3:33:01 PM.541] Read value: F4
[7/17/2016 3:33:01 PM.541] Setting value of console variable "ConsoleKey" to stored value.
[7/17/2016 3:33:01 PM.542] Console key has been set to F4 (key code: 115)
[7/17/2016 3:33:01 PM.542] Initializing console variable "PluginTimeoutThreshold".
[7/17/2016 3:33:01 PM.542] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/17/2016 3:33:01 PM.542] Read value: 10000
[7/17/2016 3:33:01 PM.542] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/17/2016 3:33:01 PM.542] Initializing console variable "AlwaysShowConsoleOutput".
[7/17/2016 3:33:01 PM.542] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/17/2016 3:33:01 PM.543] Read value: <null>
[7/17/2016 3:33:01 PM.543] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/17/2016 3:33:01 PM.543] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/17/2016 3:33:01 PM.543] Read value: False
[7/17/2016 3:33:01 PM.543] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[7/17/2016 3:33:01 PM.544] Initializing console variable "ShowOnScreenWarnings".
[7/17/2016 3:33:01 PM.544] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/17/2016 3:33:01 PM.544] Read value: <null>
[7/17/2016 3:33:01 PM.544] Console initialized
[7/17/2016 3:33:01 PM.544] Initializing forms manager
[7/17/2016 3:33:01 PM.547] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V
[7/17/2016 3:33:01 PM.552] ================ RAGE Plugin Hook ================
[7/17/2016 3:33:01 PM.554] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[7/17/2016 3:33:01 PM.558] Detected Windows 10 Enterprise (64-bit) (10.0.10586.0)!
[7/17/2016 3:33:01 PM.559] Checking game support
[7/17/2016 3:33:01 PM.714] Product name: Grand Theft Auto V
[7/17/2016 3:33:01 PM.714] Product version: 1.0.791.2
[7/17/2016 3:33:01 PM.714] Is steam version: True
[7/17/2016 3:33:01 PM.715] Initializing DirectX
[7/17/2016 3:33:01 PM.717] Initializing Direct3D
[7/17/2016 3:33:01 PM.717] Loading C:\Windows\system32\d3d11.dll
[7/17/2016 3:33:01 PM.717] Loaded at 0x7FFB7FE30000
[7/17/2016 3:33:01 PM.717] D3D11CreateDeviceAndSwapChain at 0x7FFB7FE4A190
[7/17/2016 3:33:01 PM.718] Creating Direct3D 11 device and swap chain
[7/17/2016 3:33:01 PM.739] Attempting feature level 10_1
[7/17/2016 3:33:01 PM.762] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/17/2016 3:33:01 PM.773] Swap Chain created: 0x178516B1520
[7/17/2016 3:33:01 PM.773] Swap Chain VTable: 0x178516B1520
[7/17/2016 3:33:01 PM.773] Swap Chain VTable_2: 0x7FFB7FDE2D68
[7/17/2016 3:33:01 PM.774] 0x575655033CFDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[7/17/2016 3:33:01 PM.774] D3D11Present: 0x7FFB7FD811A0
[7/17/2016 3:33:01 PM.774] D3D11ResizeBuffers: 0x7FFB7FD99880
[7/17/2016 3:33:01 PM.774] D3D11ResizeTarget: 0x7FFB7FDD1CA0
[7/17/2016 3:33:01 PM.775] D3D11SetFullscreenState: 0x7FFB7FD994F0
[7/17/2016 3:33:01 PM.783] Direct3D initialized
[7/17/2016 3:33:01 PM.784] Initialized DirectX
[7/17/2016 3:33:01 PM.784] Direct3D watcher thread spawned
[7/17/2016 3:33:01 PM.861] Getting device
[7/17/2016 3:33:01 PM.861] Retrieved device
[7/17/2016 3:33:01 PM.862] Creating wrapper
[7/17/2016 3:33:01 PM.913] Wrapper created
[7/17/2016 3:33:01 PM.917] Effect created
[7/17/2016 3:33:01 PM.918] Creating buffer
[7/17/2016 3:33:01 PM.918] Created buffer
[7/17/2016 3:33:01 PM.918] Creating blend state
[7/17/2016 3:33:01 PM.918] Created blend state
[7/17/2016 3:33:01 PM.918] Done with creation
[7/17/2016 3:33:01 PM.967] Initializing texture system.
[7/17/2016 3:33:01 PM.968] Initializing texture system; phase 1
[7/17/2016 3:33:01 PM.968] Initializing texture system; phase 2
[7/17/2016 3:33:01 PM.973] Initializing texture system; phase 3
[7/17/2016 3:33:01 PM.973] Initializing texture system; phase 4
[7/17/2016 3:33:01 PM.981] Initializing texture system; phase 5
[7/17/2016 3:33:01 PM.983] Initializing texture system; phase 6
[7/17/2016 3:33:01 PM.984] Initializing texture system; phase 7
[7/17/2016 3:33:01 PM.986] Initializing texture system; phase 8
[7/17/2016 3:33:01 PM.988] Initializing texture system; phase 9
[7/17/2016 3:33:01 PM.990] Initializing texture system; phase 10
[7/17/2016 3:33:01 PM.996] Initializing texture system; phase 11
[7/17/2016 3:33:01 PM.996] Initializing texture system; phase 12
[7/17/2016 3:33:01 PM.998] Initializing texture system; phase 13
[7/17/2016 3:33:02 PM.001] Initializing texture system; phase 14
[7/17/2016 3:33:06 PM.785] Direct3D watcher thread ended
[7/17/2016 3:33:24 PM.994] LoadingScreenMsg: Initializing game support
[7/17/2016 3:33:25 PM.246] Initializing game support
[7/17/2016 3:33:25 PM.685] LoadingScreenMsg: Velocity limit removed
[7/17/2016 3:33:25 PM.936] Compatibility level: 0
[7/17/2016 3:33:25 PM.937] Supported version detected
[7/17/2016 3:33:25 PM.937] ==================================================
[7/17/2016 3:33:25 PM.937] LoadingScreenMsg: Patching code
[7/17/2016 3:33:26 PM.189] LoadingScreenMsg: Waiting for game initialization
[7/17/2016 3:33:26 PM.440] Waiting for game initialization
[7/17/2016 3:33:26 PM.542] LoadingScreenMsg: Initializing core
[7/17/2016 3:33:26 PM.793] Initializing hook
[7/17/2016 3:33:26 PM.794] LoadingScreenMsg: Completing interoperability
[7/17/2016 3:33:27 PM.045] Completing interoperability
[7/17/2016 3:33:27 PM.046] Initialization code 1.
[7/17/2016 3:33:27 PM.046] Initialization code 2.
[7/17/2016 3:33:27 PM.046] Initialization code 3.
[7/17/2016 3:33:27 PM.055] 1 Address: 0x00007FF6CE1A955C
[7/17/2016 3:33:27 PM.055] Calling func 1
[7/17/2016 3:33:27 PM.071] 2 Address: 0x00007FF6CEC6C832
[7/17/2016 3:33:27 PM.072] 3 Address: 0x00007FF6CD7D5C76
[7/17/2016 3:33:27 PM.099] Address: 0x00007FF6CEC6C7D0
[7/17/2016 3:33:27 PM.100] Unknown var: 0x00007FF6CFB5F590
[7/17/2016 3:33:27 PM.101] Initialization code 4.
[7/17/2016 3:33:27 PM.101] Completing interoperability, phase 1
[7/17/2016 3:33:27 PM.101] Completing interoperability, phase 2
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 3
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 4
[7/17/2016 3:33:27 PM.102] Completing interoperability, phase 5
[7/17/2016 3:33:27 PM.103] Completing interoperability, phase 6
[7/17/2016 3:33:27 PM.103] Completing interoperability, phase 7
[7/17/2016 3:33:27 PM.103] LoadingScreenMsg: 
[7/17/2016 3:33:27 PM.354] LoadingScreenMsg: Loading Story Mode
[7/17/2016 3:33:42 PM.695] LoadingScreenMsg: Loading and Populating Game World
[7/17/2016 3:33:42 PM.946] LoadingScreenMsg: 
[7/17/2016 3:33:47 PM.660] Initializing console variable "IsDeveloperModeEnabled".
[7/17/2016 3:33:47 PM.661] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/17/2016 3:33:47 PM.662] Read value: False
[7/17/2016 3:33:47 PM.662] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/17/2016 3:33:47 PM.663] Initializing console variable "TimeScale".
[7/17/2016 3:33:47 PM.663] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/17/2016 3:33:47 PM.664] Read value: <null>
[7/17/2016 3:33:48 PM.943] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:48 PM.945] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:48 PM.947] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:50 PM.141] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:50 PM.142] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:50 PM.144] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:51 PM.316] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:51 PM.316] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:51 PM.318] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:52 PM.543] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:52 PM.544] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:52 PM.545] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:53 PM.695] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:53 PM.696] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:53 PM.698] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:54 PM.892] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:54 PM.893] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:54 PM.895] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:56 PM.090] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:56 PM.091] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:56 PM.092] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:57 PM.236] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:57 PM.238] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:57 PM.239] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:58 PM.436] <UNLOADED PLUGIN>: Initializing input system
[7/17/2016 3:33:58 PM.438] <UNLOADED PLUGIN>: Initializing game console
[7/17/2016 3:33:58 PM.440] <UNLOADED PLUGIN>: Initializing forms manager
[7/17/2016 3:33:59 PM.656] ---------------------------------------------------------------------
[7/17/2016 3:33:59 PM.656] LSPD FIRST RESPONSE
[7/17/2016 3:33:59 PM.656] Version 0.3.1
[7/17/2016 3:33:59 PM.656] A G17 Media Modification
[7/17/2016 3:33:59 PM.656] - Developed by LMS & Sam
[7/17/2016 3:33:59 PM.656] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/17/2016 3:33:59 PM.656] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[7/17/2016 3:33:59 PM.656] ---------------------------------------------------------------------
[7/17/2016 3:33:59 PM.656] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[7/17/2016 3:33:59 PM.656] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[7/17/2016 3:33:59 PM.709] 
[7/17/2016 3:33:59 PM.798] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/17/2016 3:33:59 PM.799] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[7/17/2016 3:33:59 PM.802] Callouts: 250
[7/17/2016 3:33:59 PM.969] ==================================================
[7/17/2016 3:33:59 PM.969] [MoreControlV] Loading Plugin: MoreControlV.dll
[7/17/2016 3:33:59 PM.970] [MoreControlV] Developed By: LukeD
[7/17/2016 3:33:59 PM.974] [MoreControlV] Configuration file has loaded with 0 errors.
[7/17/2016 3:33:59 PM.980] MoreControlV: [MoreControlV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:33:59 PM.980] [MoreControlV] MoreControlV is now running, version: 0.6.3.2
[7/17/2016 3:33:59 PM.980] ==================================================
[7/17/2016 3:34:00 PM.312] Traffic Control: [Traffic Control] v1.0.1.0 Loaded
[7/17/2016 3:34:00 PM.425] [TRACE] Thread CopManager #1 initialized
[7/17/2016 3:34:15 PM.853] Emergency Strobes: Emergency Strobes v3.0.0.9254 loaded!
[7/17/2016 3:34:16 PM.417] _____________________________________________________________________
[7/17/2016 3:34:16 PM.417]                                                  [PoliceToolbox! v3.0.4]
[7/17/2016 3:34:16 PM.417]                                             PoliceToolbox! 3.0.4 is loading.
[7/17/2016 3:34:16 PM.417] PoliceToolbox! is a script written by @DemNinjas.
[7/17/2016 3:34:16 PM.417] Version 3.0.4 - (07/01/2016) - installed.
[7/17/2016 3:34:16 PM.417] ---------------------------------------------------------------------------------------------------------
[7/17/2016 3:34:16 PM.694]                                    Have fun, officer Vampyre !
[7/17/2016 3:34:16 PM.694] ---------------------------------------------------------------------------------------------------------
[7/17/2016 3:35:27 PM.329] 
[7/17/2016 3:35:27 PM.330] INIT
[7/17/2016 3:35:27 PM.346] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/17/2016 3:35:27 PM.696] LSPD First Response: AgencyCallouts, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.701] LSPD First Response: ALPRPlus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.702] LSPD First Response: Arrest Manager, Version=7.2.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.712] LSPD First Response: AssortedCallouts, Version=0.4.4.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.714] LSPD First Response: BetterEMS, Version=1.1.6032.42554, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.726] LSPD First Response: CalloutsV, Version=0.3.2.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.728] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.19, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.729] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.736] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.737] LSPD First Response: ComputerPlus, Version=1.3.2.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.740] LSPD First Response: CustomBackupLocations, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.741] LSPD First Response: Keep Calm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.742] LSPD First Response: LSPDFR+, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.744] LSPD First Response: PassiveRadar, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.745] LSPD First Response: PolicePartner, Version=0.11.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.745] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.747] LSPD First Response: PolicingMDT, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.748] LSPD First Response: SearchWarrant, Version=2.1.1.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.748] LSPD First Response: SWAT Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.766] LSPD First Response: Traffic Policer, Version=6.9.9.1, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.768] LSPD First Response: UnlimitedCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
[7/17/2016 3:35:27 PM.770] LSPD First Response: Creating plugin: AgencyCallouts.Main
[7/17/2016 3:35:27 PM.771] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:27 PM.820] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:27 PM.946] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:28 PM.015] LSPD First Response: Creating plugin: u
[7/17/2016 3:35:28 PM.015] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.039] LSPD First Response: Creating plugin: ClearTheWayPOLV.EntryPoint
[7/17/2016 3:35:28 PM.130] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[7/17/2016 3:35:28 PM.192] LSPD First Response: Creating plugin: APIExample.Main
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: i
[7/17/2016 3:35:28 PM.193] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.252] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[7/17/2016 3:35:28 PM.308] LSPD First Response: Creating plugin: PassiveRadar.Main
[7/17/2016 3:35:28 PM.309] LSPD First Response: Creating plugin: PolicePartner.Main
[7/17/2016 3:35:28 PM.326] LSPD First Response: Police Partner was unable to find Plugins/EUP/wardrobe.ini - only default uniforms are available
[7/17/2016 3:35:28 PM.334] LSPD First Response: Creating plugin: PoliceRadio.Main
[7/17/2016 3:35:28 PM.387] LSPD First Response: Creating plugin: Notsolethalpolicing.Main
[7/17/2016 3:35:28 PM.388] LSPD First Response: Creating plugin: SearchWarrant.Main
[7/17/2016 3:35:28 PM.388] LSPD First Response: Creating plugin: SWAT_Callouts.Main
[7/17/2016 3:35:28 PM.389] LSPD First Response: Creating plugin: ????????????????????????????????????????
[7/17/2016 3:35:28 PM.452] LSPD First Response: Creating Traffic Policer.Main.
[7/17/2016 3:35:28 PM.453] LSPD First Response: Done with Traffic Policer.Main.
[7/17/2016 3:35:28 PM.453] LSPD First Response: Creating plugin: Main
[7/17/2016 3:35:28 PM.483] LSPD First Response: [ALPR+] Reading settings from config file...
[7/17/2016 3:35:28 PM.486] LSPD First Response: [ALPR+] ToggleKey = F8
[7/17/2016 3:35:28 PM.500] LSPD First Response: Arrest Manager 7.2.0.0, developed by Albo1125, loaded successfully!
[7/17/2016 3:35:28 PM.501] LSPD First Response: Please go on duty to start Arrest Manager.
[7/17/2016 3:35:28 PM.503] LSPD First Response: Assorted Callouts 0.4.4.0, developed by Albo1125, has been initialised.
[7/17/2016 3:35:28 PM.503] LSPD First Response: Go on duty to start Assorted Callouts.
[7/17/2016 3:35:28 PM.936] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[7/17/2016 3:35:28 PM.936] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.938] LSPD First Response: [Better EMS]: Adding station point: in front
[7/17/2016 3:35:28 PM.965] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[7/17/2016 3:35:28 PM.965] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Adding station point: inside bay
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[7/17/2016 3:35:28 PM.966] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Adding station point: middle bay
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Adding station point: right bay
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Loading station Davis hospital
[7/17/2016 3:35:28 PM.967] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[7/17/2016 3:35:28 PM.968] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[7/17/2016 3:35:28 PM.969] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[7/17/2016 3:35:28 PM.969] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.970] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[7/17/2016 3:35:28 PM.970] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.971] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[7/17/2016 3:35:28 PM.971] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.972] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[7/17/2016 3:35:28 PM.973] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Loading station Mount Josiah Medical Center
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.974] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.975] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.976] LSPD First Response: [Better EMS]: Adding station point: bay 4
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Adding station point: bay 3
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.977] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.978] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 3
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Adding station point: bay 4
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[7/17/2016 3:35:28 PM.979] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: bay 1
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: bay 2
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[7/17/2016 3:35:28 PM.980] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Adding station point: alley
[7/17/2016 3:35:28 PM.981] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Adding station point: delivery
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Station has delivery zone
[7/17/2016 3:35:28 PM.982] LSPD First Response: [Better EMS]: Adding station point: spawn
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Adding station point: inside
[7/17/2016 3:35:28 PM.983] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Found station type: FIRE
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north 1
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north 2
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[7/17/2016 3:35:28 PM.984] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: middle mini
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: south 1
[7/17/2016 3:35:28 PM.985] LSPD First Response: [Better EMS]: Adding station point: south 2
[7/17/2016 3:35:28 PM.986] LSPD First Response: [Better EMS]: Adding station point: south 3
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Better EMS Version 1.1.6032.42554
[7/17/2016 3:35:28 PM.988] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[7/17/2016 3:35:28 PM.990] LSPD First Response: [Better EMS]: Actual: 0.42.969.8470, expected: 0.41.965.8352
[7/17/2016 3:35:28 PM.990] LSPD First Response: "ragepluginhook.exe" version matches: False
[7/17/2016 3:35:28 PM.991] LSPD First Response: [Better EMS]: Actual: 0.3.38.5436, expected: 0.3.38.5436
[7/17/2016 3:35:28 PM.991] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[7/17/2016 3:35:28 PM.991] LSPD First Response: [Better EMS]: Actual: 1.4.1.0, expected: 1.4.1.0
[7/17/2016 3:35:28 PM.992] LSPD First Response: "RageNativeUI.dll" version matches: True
[7/17/2016 3:35:28 PM.992] LSPD First Response: [Better EMS]: Actual: 2.1.6024.42576, expected: 2.1.0.0
[7/17/2016 3:35:28 PM.992] LSPD First Response: "ParksTools.dll" version matches: True
[7/17/2016 3:35:28 PM.993] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[7/17/2016 3:35:28 PM.993] LSPD First Response: ==================================================================
[7/17/2016 3:35:28 PM.993] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.2.1
[7/17/2016 3:35:28 PM.994] LSPD First Response: [CalloutsV] Reading settings from configuration file
[7/17/2016 3:35:28 PM.994] LSPD First Response: [CalloutsV] Detecting player name from config file as: SGT. Vampyre
[7/17/2016 3:35:28 PM.995] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[7/17/2016 3:35:28 PM.996] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[7/17/2016 3:35:28 PM.997] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[7/17/2016 3:35:28 PM.998] LSPD First Response: ==================================================================
[7/17/2016 3:35:29 PM.001] LSPD First Response: Code Red Callouts Plugin Loaded!
[7/17/2016 3:35:29 PM.008] LSPD First Response: Checking dependencies for custom backup
[7/17/2016 3:35:29 PM.010] LSPD First Response: "ragepluginhook.exe" version matches: False
[7/17/2016 3:35:29 PM.010] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[7/17/2016 3:35:29 PM.011] LSPD First Response: "RageNativeUI.dll" version matches: True
[7/17/2016 3:35:29 PM.011] LSPD First Response: "ParksTools.dll" version matches: False
[7/17/2016 3:35:29 PM.011] LSPD First Response: Dependency versions do not match expected values!
[7/17/2016 3:35:29 PM.021] LSPD First Response: Loading Custom Backup Options
[7/17/2016 3:35:29 PM.023] LSPD First Response: Got settings: True
True
True
ARRIVAL
None
None
True
False
250
RANDOM
WEAPON_PISTOL
250
30
B
None
True
True
[7/17/2016 3:35:29 PM.024] LSPD First Response: Loaded Custom Backup Locations plugin
[7/17/2016 3:35:29 PM.030] LSPD First Response: [Keep Calm] Reading settings from config file...
[7/17/2016 3:35:29 PM.040] LSPD First Response: LSPDFR+ 1.1.0.0, developed by Albo1125, has been initialised.
[7/17/2016 3:35:29 PM.041] LSPD First Response: Go on duty to start LSPDFR+.
[7/17/2016 3:35:29 PM.052] LSPD First Response: Police Radio Loaded
[7/17/2016 3:35:29 PM.056] LSPD First Response: SWAT Callouts by khorio 1.4.0.3 has been initialised.
[7/17/2016 3:35:29 PM.056] LSPD First Response: [S.W.A.T. Callouts]: Checking dependencies..
[7/17/2016 3:35:29 PM.058] LSPD First Response: [S.W.A.T.Callouts]: RagePluginHook.exe is a newer version, this may cause problems.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T.Callouts]: LSPD First Response.dll is up to date.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T.Callouts]: RAGENativeUI.dll is up to date.
[7/17/2016 3:35:29 PM.059] LSPD First Response: [S.W.A.T. Callouts]: Initializing Khorio.Common...
[7/17/2016 3:35:29 PM.060] LSPD First Response: [S.W.A.T. Callouts]: Khorio.Common.dll is up to date.
[7/17/2016 3:35:29 PM.333] LSPD First Response: [S.W.A.T. Callouts]: Loading Settings...
[7/17/2016 3:35:29 PM.356] LSPD First Response: [S.W.A.T. Callouts]: Initializing menu..
[7/17/2016 3:35:29 PM.437] LSPD First Response: Traffic Policer 6.9.9.1, developed by Albo1125, has been initialised.
[7/17/2016 3:35:29 PM.438] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[7/17/2016 3:35:29 PM.438] LSPD First Response: Plugin Unlimited Callouts 1.4.0.0 has been initialised.
[7/17/2016 3:35:29 PM.439] LSPD First Response: Go on duty to fully load Unlimited Callouts.
[7/17/2016 3:35:29 PM.443] LSPD First Response: We have 1 callouts registered
[7/17/2016 3:35:29 PM.444] LSPD First Response: CalloutManager initialized
[7/17/2016 3:35:29 PM.445] [TRACE] WorldEventManager: Allowing up to 2 events
[7/17/2016 3:35:29 PM.448] LSPD First Response: In traffic policer duty event handler: True
[7/17/2016 3:35:29 PM.454] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Traffic Policer
[7/17/2016 3:35:29 PM.459] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.468] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.469] LSPD First Response: Dependency check for Traffic Policer successful.
[7/17/2016 3:35:29 PM.471] LSPD First Response: Traffic Policer is not in beta.
[7/17/2016 3:35:29 PM.477] LSPD First Response: Traffic Policer.Mainloop started
[7/17/2016 3:35:29 PM.477] LSPD First Response: Loading Traffic Policer settings...
[7/17/2016 3:35:29 PM.506] LSPD First Response: Traffic Policer Officer Name overridden.
[7/17/2016 3:35:29 PM.507] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.507] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.508] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.508] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.509] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.513] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[7/17/2016 3:35:29 PM.515] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD
[7/17/2016 3:35:29 PM.549] [TRACE] Thread Ambient #1 initialized
[7/17/2016 3:35:29 PM.570] [TRACE] Thread ArrestManager #1 initialized
[7/17/2016 3:35:29 PM.602] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Arrest Manager updates.
[7/17/2016 3:35:29 PM.610] LSPD First Response: Not checking for Arrest Manager updates, disabled.
[7/17/2016 3:35:29 PM.611] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Assorted Callouts updates.
[7/17/2016 3:35:29 PM.617] LSPD First Response: Not checking for Assorted Callouts updates, disabled.
[7/17/2016 3:35:29 PM.630] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for Traffic Policer updates.
[7/17/2016 3:35:29 PM.634] LSPD First Response: Not checking for Traffic Policer updates, disabled.
[7/17/2016 3:35:29 PM.635] LSPD First Response: Albo1125.Common 5.7.0.0, developed by Albo1125. Checking for LSPDFR+ updates.
[7/17/2016 3:35:29 PM.642] LSPD First Response: Not checking for LSPDFR+ updates, disabled.
[7/17/2016 3:35:29 PM.670] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.671] ______________________________________________________________________________________________
[7/17/2016 3:35:29 PM.671] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]
[7/17/2016 3:35:29 PM.671] [Created by : FinKone]
[7/17/2016 3:35:29 PM.671] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[7/17/2016 3:35:29 PM.671] 
[7/17/2016 3:35:29 PM.671] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[7/17/2016 3:35:29 PM.672] Audio loaded...
[7/17/2016 3:35:29 PM.699] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 3840 2160
[7/17/2016 3:35:29 PM.716] [TRACE] Thread WorldEventManager #1 initialized
[7/17/2016 3:35:29 PM.717] [TRACE] Thread PlayerChaseManager #1 initialized
[7/17/2016 3:35:29 PM.722] [TRACE] Thread TrafficControl #1 initialized
[7/17/2016 3:35:29 PM.724] LSPD First Response: Checking Albo1125.Common for updates.
[7/17/2016 3:35:29 PM.725] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!
[7/17/2016 3:35:29 PM.760] LSPD First Response: Traffic Policer Speed Checker started.
[7/17/2016 3:35:29 PM.852] LSPD First Response: Registering callout AgencyCallouts.Callouts.HighSpeedChase
[7/17/2016 3:35:29 PM.852] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle
[7/17/2016 3:35:29 PM.855] LSPD First Response: Registering callout AgencyCallouts.Callouts.FertilizerPurchase
[7/17/2016 3:35:29 PM.855] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad
[7/17/2016 3:35:29 PM.856] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck
[7/17/2016 3:35:29 PM.856] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect
[7/17/2016 3:35:29 PM.857] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.Roadblock
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.StreetRace
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.Domestic
[7/17/2016 3:35:29 PM.858] LSPD First Response: Registering callout AgencyCallouts.Callouts.AnimalCruelty
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.Pimp
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.EMS
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.PatientTransport
[7/17/2016 3:35:29 PM.859] LSPD First Response: Registering callout AgencyCallouts.Callouts.HitAndRun
[7/17/2016 3:35:29 PM.860] LSPD First Response: Registering callout AgencyCallouts.Callouts.Trevor
[7/17/2016 3:35:29 PM.864] LSPD First Response: [ALPR+] ALPR+ v1.0.0.0 has been loaded!
[7/17/2016 3:35:29 PM.868] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Arrest Manager
[7/17/2016 3:35:29 PM.870] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.871] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.871] LSPD First Response: Dependency check for Arrest Manager successful.
[7/17/2016 3:35:29 PM.873] LSPD First Response: Albo1125.Common.dll 5.7.0.0 starting standard dependency check for Assorted Callouts
[7/17/2016 3:35:29 PM.874] LSPD First Response: GAME VERSION: 1.0.791.2
[7/17/2016 3:35:29 PM.875] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.42
[7/17/2016 3:35:29 PM.876] LSPD First Response: Dependency check for Assorted Callouts successful.
[7/17/2016 3:35:29 PM.879] LSPD First Response: Assorted Callouts is not in beta.
[7/17/2016 3:35:29 PM.886] LSPD First Response: Adding unmarked police vehicle model:POLICE4
[7/17/2016 3:35:29 PM.886] LSPD First Response: Adding unmarked police vehicle model:POLICE3
[7/17/2016 3:35:29 PM.887] LSPD First Response: Adding unmarked police vehicle model:FBI2
[7/17/2016 3:35:29 PM.887] LSPD First Response: Adding unmarked police vehicle model:TACTAHOE
[7/17/2016 3:35:29 PM.890] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.891] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.892] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.892] LSPD First Response: Registering callout ????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.909] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.910] LSPD First Response: Registering callout ?????????????????????????????????????????
[7/17/2016 3:35:29 PM.921] LSPD First Response: Stores initialised
[7/17/2016 3:35:29 PM.927] LSPD First Response: [Better EMS]: Loading EMS settings
[7/17/2016 3:35:29 PM.927] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[7/17/2016 3:35:29 PM.928] LSPD First Response: [Better EMS]: Loaded Better EMS
[7/17/2016 3:35:29 PM.928] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[7/17/2016 3:35:29 PM.929] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
[7/17/2016 3:35:29 PM.930] LSPD First Response: Registering callout CalloutsV.Callouts.Disturbance
[7/17/2016 3:35:29 PM.930] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[7/17/2016 3:35:29 PM.954] LSPD First Response: Successfully loaded ClearTheWayV Version:1.0.0.19by KeyedInSoftware/timnboys
[7/17/2016 3:35:29 PM.968] LSPD First Response:

 

Side note: I'm upgrading to the beta now since I just now realized it was released. There really should be a better system to notify us about beta releases.

If you follow the forum thread, I always post a notice in the forum thread whenever there's a beta release. Unfortunately there's too many beta testers for me to notify each of you individually via PM. 

I don't see any indication of a crash in the log you posted. 

Vampyre

Members

2 minutes ago, PNWParksFan said:

If you follow the forum thread, I always post a notice in the forum thread whenever there's a beta release. Unfortunately there's too many beta testers for me to notify each of you individually via PM. 

I don't see any indication of a crash in the log you posted. 

I thought I was following it but I'll check again.

The log must have gotten cut when I edited the post, I just updated the orignal post with it again.

PNWParksFan

Insiders Author

26 minutes ago, Vampyre said:

I thought I was following it but I'll check again.

The log must have gotten cut when I edited the post, I just updated the orignal post with it again.

I'll look into it. 

Did you do a CleanWorld which deleted the EMS peds? 

Vampyre

Members

2 minutes ago, PNWParksFan said:

I'll look into it. 

Did you do a CleanWorld which deleted the EMS peds? 

Just used the BetterEMS CancelKey, I find that if something does get stuck or if they're acting retarded when trying to leave, i.e. driving constantly into a tree, if you cancel the call they get out and drive less retarded.

PilotPolice464S

Members

Game crash!! Game crashes whenever I hit the semi colon!

Narobic

Members

A few suggestions:

1) You should have helicopters spawn from the Davis Hospital when you call for EMS on the beach. It's faster and makes more sense.

2) You should also have a feature where if land vehicle are unable to reach patients, a helicopter should come and rappel medics to tend patients. (Also if you're in the forest aka anywhere that the park ranger AI can spawn)

3) Park rangers spawn from the park ranger stations. This should take place of the firefighters much like the lifeguards

 

I absolutely LOVE the mod and hope to see these in future updates! HAPPY MODDING!

Narobic

Members

(edited)

1 hour ago, Narobic said:

A few suggestions:

1) You should have helicopters spawn from the Davis Hospital when you call for EMS on the beach. It's faster and makes more sense.

2) You should also have a feature where if land vehicle are unable to reach patients, a helicopter should come and rappel medics to tend patients. (Also if you're in the forest aka anywhere that the park ranger AI can spawn)

3) Park rangers spawn from the park ranger stations. This should take place of the firefighters much like the lifeguards

 

I absolutely LOVE the mod and hope to see these in future updates! HAPPY MODDING!

 

I actually went ahead and made my own ranger dispatch (still being tested)

Spoiler

  <Station name="Chiliad Ranger Station" type="fire">
    <SpawnPoints>
      <Point name="BCRanger" x="-1509.66" y="4964.97" z="62.57" h="265.19" />
    </SpawnPoints>
    <RestrictAreas>
      <Area>chiliad mountain state wilderness</Area>
      <Area>paleto forest</Area>
      <Area>mount chiliad</Area>
      <Area>paleto cove</Area>
      <Area>raton canyon</Area>
    </RestrictAreas>
    <VehicleSet>
      <Vehicles>
        <Vehicle name="park ranger" prep="a" audio="VEHICLE_PICKUP">pranger</Vehicle>
      </Vehicles>
      <Peds>
        <Ped chance="50">s_m_y_ranger_01</Ped>
        <Ped chance="50">s_f_y_ranger_01</Ped>
      </Peds>
      <NumPeds min="2" max="2" />
    </VehicleSet>
  </Station>
 

 

 

Edit:

This code ONLY works if I replace another station. If I keep it as its own separate station, Paleto Bay (without failure) takes priority. Why is this and how can I fix it?

Edited by Narobic

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