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Edited by Mten Nekten
updated features list
What's New in Version 0.21
Released
Changelog
Fixed issue with Dalmation Vest not showing
Remove Handler scene Trail
Fix Issue with Dog opening one door and going into the other.
any issues or suggestions leave comments
Short Description
Most Advance K9 script for LSPDFR
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
- Mod and Mod Content (Substantial)
Ai was used to bring my ideas to life. Not a coder.
Features
Deploy/dismiss and follow/heel
Sit, lie down, pet, feed, physical rope leash with handler-follow movement, and dog-mounted camera
Persistent food and water care HUD, low-need warnings, separate feed/drink interactions and working-dog consumption
Kneeling handler petting interaction with a synchronized K9 response
Automatic operational leash release when search, tracking, fetch or apprehension is deployed
Pedestrian and full-perimeter vehicle odor searches; silent sit means clear, sit plus repeated bark means positive
Track a nearby suspect or missing person for up to two minutes
Non-lethal apprehension with automatic recall, a configurable health floor and hands-up surrender
Fetch minigame
Dedicated off-street K9 training ground with five persistent gated levels; every level must reach 100% before the next unlocks
Certification-specific OB, AGI, DET, TRK and APP courses with five scored exercises per level
Independent optional narcotics (NAR), explosives/bomb (BOMB), and weapons/firearm (WPN) detection specialties, each with its own 0–100 progress and five-station academy setup
Separate field and voice commands for narcotics, explosives and weapons searches; a dog may hold any combination or all specialty certifications
Weapon-aim target identification before apprehension, with officer rejection and automatic non-lethal recall
Push-to-talk voice recognition using OpenAI or Groq transcription; the microphone opens only while V is held
Persistent command and profile menus that remain open until explicitly closed
Runtime command registry shared by menu and voice recognition, with multiple natural verbal alternatives for every action
Movable, scalable compact/expanded K9 status HUD
Per-dog XP, certifications, health, injuries, stamina, trust and statistics
Optional runtime bridge to Policing Redefined/Common Data Framework search records
Persistent 0–100 handler trust with obedience, response-time, detection and deployment effects
Handler-safety interlock: friendly relationship group, attack prevention and automatic emergency recall
Persistent kennel profile for breed, coat variation, vest style/color and custom K9 name
Rear-door kennel staging and remote door-pop deployment from a stopped patrol vehicle
Heat, rain, fatigue, injury/limp, rest and veterinary-care simulation
Bagged scent articles with age, rain, distance and vehicle-travel degradation
Surrender, freeze, flee or fight suspect reactions plus whistle and silent hand-signal recall
Persistent duty equipment, patrol-vehicle restocking and CSV incident records in Plugins/LSPDFR/AdvancedK9/K9IncidentLog.csv
GPS K9-camera overlay with heading, handler distance, state and live condition telemetry
Deploy/dismiss and follow/heel
Sit, lie down, pet, feed, physical rope leash with handler-follow movement, and dog-mounted camera
Persistent food and water care HUD, low-need warnings, separate feed/drink interactions and working-dog consumption
Kneeling handler petting interaction with a synchronized K9 response
Automatic operational leash release when search, tracking, fetch or apprehension is deployed
Pedestrian and full-perimeter vehicle odor searches; silent sit means clear, sit plus repeated bark means positive
Track a nearby suspect or missing person for up to two minutes
Non-lethal apprehension with automatic recall, a configurable health floor and hands-up surrender
Fetch minigame
Dedicated off-street K9 training ground with five persistent gated levels; every level must reach 100% before the next unlocks
Certification-specific OB, AGI, DET, TRK and APP courses with five scored exercises per level
Independent optional narcotics (NAR), explosives/bomb (BOMB), and weapons/firearm (WPN) detection specialties, each with its own 0–100 progress and five-station academy setup
Separate field and voice commands for narcotics, explosives and weapons searches; a dog may hold any combination or all specialty certifications
Weapon-aim target identification before apprehension, with officer rejection and automatic non-lethal recall
Push-to-talk voice recognition using OpenAI or Groq transcription; the microphone opens only while V is held
Persistent command and profile menus that remain open until explicitly closed
Runtime command registry shared by menu and voice recognition, with multiple natural verbal alternatives for every action
Movable, scalable compact/expanded K9 status HUD
Per-dog XP, certifications, health, injuries, stamina, trust and statistics
Optional runtime bridge to Policing Redefined/Common Data Framework search records
Persistent 0–100 handler trust with obedience, response-time, detection and deployment effects
Handler-safety interlock: friendly relationship group, attack prevention and automatic emergency recall
Persistent kennel profile for breed, coat variation, vest style/color and custom K9 name
Rear-door kennel staging and remote door-pop deployment from a stopped patrol vehicle
Heat, rain, fatigue, injury/limp, rest and veterinary-care simulation
Bagged scent articles with age, rain, distance and vehicle-travel degradation
Surrender, freeze, flee or fight suspect reactions plus whistle and silent hand-signal recall
Persistent duty equipment, patrol-vehicle restocking and CSV incident records in Plugins/LSPDFR/AdvancedK9/K9IncidentLog.csv
GPS K9-camera overlay with heading, handler distance, state and live condition telemetry
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