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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle )  //0xAF12610C644A35C9

    • 0
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  2. void SET_ALL_MAPDATA_CULLED ( Any p0 )  //0x4E52E752C76E7E7A

    • 0
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  3. Any STREAMVOL_CREATE_SPHERE ( float x, float y, float z, float rad, Any p4, Any p5 )  //0x219C7B8D53E429FD

    • 0
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  4. Any STREAMVOL_CREATE_FRUSTUM ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, Any p8 )  //0x1F3F018BC3AFA77C

    • 0
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  5. Any STREAMVOL_CREATE_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0x0AD9710CEE2F590F

    • 0
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  6. void STREAMVOL_DELETE ( Any unused )  //0x1EE7D8DF4425F053

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  7. BOOL STREAMVOL_HAS_LOADED ( Any unused )  //0x7D41E9D2D17C5B2D

    • 0
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  8. BOOL STREAMVOL_IS_VALID ( Any unused )  //0x07C313F94746702C

    • 0
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  9. BOOL IS_STREAMVOL_ACTIVE ()  //0xBC9823AB80A3DCAC

    • 0
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  10. BOOL NEW_LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x212A8D0D2BABFAC2

    • 0
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  11. BOOL NEW_LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0xACCFB4ACF53551B0

    • 0
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  12. void NEW_LOAD_SCENE_STOP ()  //0xC197616D221FF4A4

    • 0
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  13. BOOL IS_NEW_LOAD_SCENE_ACTIVE ()  //0xA41A05B6CB741B85

    • 0
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  14. BOOL IS_NEW_LOAD_SCENE_LOADED ()  //0x01B8247A7A8B9AD1

    • 0
    • 76
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  15. Any IS_SAFE_TO_START_PLAYER_SWITCH ()  //0x71E7B2E657449AAD

    • 0
    • 79
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  16. void START_PLAYER_SWITCH ( Ped from, Ped to, int flags, int switchType )  //0xFAA23F2CBA159D67

    • 0
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  17. void STOP_PLAYER_SWITCH ()  //0x95C0A5BBDC189AA1

    • 0
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  18. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xD9D2CFFF49FAB35F

    • 0
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  19. int GET_PLAYER_SWITCH_TYPE ()  //0xB3C94A90D9FC9E62

    • 0
    • 72
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  20. int GET_IDEAL_PLAYER_SWITCH_TYPE ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xB5D7B26B45720E05

    • 0
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  21. int GET_PLAYER_SWITCH_STATE ()  //0x470555300D10B2A5

    • 0
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  22. int GET_PLAYER_SHORT_SWITCH_STATE ()  //0x20F898A5D9782800

    • 0
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  23. void SET_PLAYER_SHORT_SWITCH_STYLE ( int p0 )  //0x5F2013F8BC24EE69

    • 0
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  24. int GET_PLAYER_SWITCH_JUMP_CUT_INDEX ()  //0x78C0D93253149435

    • 0
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  25. void SET_PLAYER_SWITCH_OUTRO ( float cameraCoordX, float cameraCoordY, float cameraCoordZ, float camRotationX, float camRotationY, float camRotationZ, float camFov, float camFarClip, int rotationOrder )  //0xC208B673CE446B61

    • 0
    • 99
    • 323
  26. void SET_PLAYER_SWITCH_ESTABLISHING_SHOT ( const char* name )  //0x0FDE9DBFC0A6BC65

    • 0
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  27. void ALLOW_PLAYER_SWITCH_PAN ()  //0x43D1680C6D19A8E9

    • 0
    • 61
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  28. void ALLOW_PLAYER_SWITCH_OUTRO ()  //0x74DE2E8739086740

    • 0
    • 77
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  29. void ALLOW_PLAYER_SWITCH_ASCENT ()  //0x8E2A065ABDAE6994

    • 0
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  30. void ALLOW_PLAYER_SWITCH_DESCENT ()  //0xAD5FDF34B81BFE79

    • 0
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  31. BOOL IS_SWITCH_READY_FOR_DESCENT ()  //0xDFA80CB25D0A19B3

    • 0
    • 72
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  32. void ENABLE_SWITCH_PAUSE_BEFORE_DESCENT ()  //0xD4793DFF3AF2ABCD

    • 0
    • 83
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  33. void DISABLE_SWITCH_OUTRO_FX ()  //0xBD605B8E0E18B3BB

    • 0
    • 78
    • 323
  34. void SWITCH_TO_MULTI_FIRSTPART ( Ped ped, int flags, int switchType )  //0xAAB3200ED59016BC

    • 0
    • 108
    • 323
  35. void SWITCH_TO_MULTI_SECONDPART ( Ped ped )  //0xD8295AF639FD9CB8

    • 0
    • 108
    • 323
  36. BOOL IS_SWITCH_TO_MULTI_FIRSTPART_FINISHED ()  //0x933BBEEB8C61B5F4

    • 0
    • 68
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  37. int GET_PLAYER_SWITCH_INTERP_OUT_DURATION ()  //0x08C2D6C52A3104BB

    • 0
    • 57
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  38. int GET_PLAYER_SWITCH_INTERP_OUT_CURRENT_TIME ()  //0x5B48A06DD0E792A5

    • 0
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  39. BOOL IS_SWITCH_SKIPPING_DESCENT ()  //0x5B74EA8CFD5E3E7E

    • 0
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  40. void SET_SCENE_STREAMING_TRACKS_CAM_POS_THIS_FRAME ()  //0x1E9057A74FD73E23

    • 0
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  41. float GET_LODSCALE ()  //0x0C15B0E443B2349D

    • 0
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  42. void OVERRIDE_LODSCALE_THIS_FRAME ( float scaling )  //0xA76359FC80B2438E

    • 0
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  43. void REMAP_LODSCALE_RANGE_THIS_FRAME ( float p0, float p1, float p2, float p3 )  //0xBED8CA5FF5E04113

    • 0
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  44. void SUPPRESS_HD_MAP_STREAMING_THIS_FRAME ()  //0x472397322E92A856

    • 0
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  45. void SET_RENDER_HD_ONLY ( BOOL toggle )  //0x40AEFD1A244741F2

    • 0
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  46. void FORCE_ALLOW_TIME_BASED_FADING_THIS_FRAME ()  //0x03F1A106BDA7DD3E

    • 0
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  47. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x95A7DABDDBB78AE7

    • 0
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  48. void IPL_GROUP_SWAP_CANCEL ()  //0x63EB2B972A218CAC

    • 0
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  49. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xFB199266061F820A

    • 0
    • 64
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  50. void IPL_GROUP_SWAP_FINISH ()  //0xF4A0DADB70F57FA6

    • 0
    • 68
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