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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void TOGGLE_SCENARIO_PED_COWER_IN_PLACE ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

    • 0
    • 58
    • 323
  2. Any TRIGGER_PED_SCENARIO_PANICEXITTOFLEE ( Any p0, Any p1, Any p2, Any p3 )  //0x25361A96E0F7E419

    • 0
    • 62
    • 323
  3. Any SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT ( Any p0, Any p1, Any p2, Any p3 )  //0xEC6935EBE0847B90

    • 0
    • 69
    • 323
  4. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 72
    • 323
  5. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 62
    • 323
  6. Any SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, Any p1, Any p2, Any p3 )  //0xEEED8FAFEC331A70

    • 0
    • 67
    • 323
  7. void SET_PED_SHOULD_IGNORE_SCENARIO_EXIT_COLLISION_CHECKS ( Ped ped, BOOL p1 )  //0x425AECF167663F48

    • 0
    • 65
    • 323
  8. void SET_PED_SHOULD_IGNORE_SCENARIO_NAV_CHECKS ( Any p0, BOOL p1 )  //0x5B6010B3CBC29095

    • 0
    • 68
    • 323
  9. void SET_PED_SHOULD_PROBE_FOR_SCENARIO_EXITS_IN_ONE_FRAME ( Any p0, BOOL p1 )  //0xCEDA60A74219D064

    • 0
    • 60
    • 323
  10. void PLAY_FACIAL_ANIM ( Ped ped, const char* animName, const char* animDict )  //0xE1E65CA8AC9C00ED

    • 0
    • 106
    • 323
  11. void SET_FACIAL_CLIPSET ( Ped ped, const char* animDict )  //0x5687C7F05B39E401

    • 0
    • 54
    • 1493
  12. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 90
    • 323
  13. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
    • 73
    • 323
  14. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Ped ped, BOOL toggle )  //0xBAF20C5432058024

    • 0
    • 85
    • 323
  15. void SET_PED_CAN_PLAY_VISEME_ANIMS ( Ped ped, BOOL toggle, BOOL p2 )  //0xF833DDBA3B104D43

    • 0
    • 70
    • 323
  16. void SET_PED_IS_IGNORED_BY_AUTO_OPEN_DOORS ( Ped ped, BOOL p1 )  //0x33A60D8BDD6E508C

    • 0
    • 80
    • 323
  17. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

    • 0
    • 88
    • 323
  18. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

    • 0
    • 76
    • 323
  19. void TRIGGER_IDLE_ANIMATION_ON_PED ( Ped ped )  //0xC2EE020F5FB4DB53

    • 0
    • 58
    • 323
  20. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

    • 0
    • 75
    • 323
  21. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

    • 0
    • 78
    • 323
  22. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

    • 0
    • 82
    • 323
  23. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

    • 0
    • 71
    • 323
  24. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL p1 )  //0xF5846EDB26A98A24

    • 0
    • 80
    • 323
  25. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL p1 )  //0x6647C5F6F5792496

    • 0
    • 57
    • 323
  26. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

    • 0
    • 78
    • 323
  27. BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

    • 0
    • 67
    • 323
  28. BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

    • 0
    • 61
    • 323
  29. void SET_PED_PRIMARY_LOOKAT ( Ped ped, Ped lookAt )  //0xCD17B554996A8D9E

    • 0
    • 78
    • 323
  30. void SET_PED_CLOTH_PIN_FRAMES ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

    • 0
    • 117
    • 323
  31. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x82A3D6D9CC2CB8E3

    • 0
    • 91
    • 323
  32. void SET_PED_CLOTH_PRONE ( Any p0, BOOL p1 )  //0xA660FAF550EB37E5

    • 0
    • 66
    • 323
  33. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

    • 0
    • 178
    • 323
  34. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
    • 79
    • 323
  35. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
    • 95
    • 323
  36. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 70
    • 323
  37. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

    • 0
    • 77
    • 323
  38. void SET_PED_CAN_EVASIVE_DIVE ( Ped ped, BOOL toggle )  //0x6B7A646C242A7059

    • 0
    • 57
    • 323
  39. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 74
    • 323
  40. void SET_PED_SHOOTS_AT_COORD ( Ped ped, float x, float y, float z, BOOL toggle )  //0x96A05E4FB321B1BA

    • 0
    • 143
    • 323
  41. void SET_PED_MODEL_IS_SUPPRESSED ( Hash modelHash, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 86
    • 323
  42. void STOP_ANY_PED_MODEL_BEING_SUPPRESSED ()  //0xB47BD05FA66B40CF

    • 0
    • 72
    • 323
  43. void SET_PED_CAN_BE_TARGETED_WHEN_INJURED ( Ped ped, BOOL toggle )  //0x638C03B0F9878F57

    • 0
    • 62
    • 323
  44. void SET_PED_GENERATES_DEAD_BODY_EVENTS ( Ped ped, BOOL toggle )  //0x7FB17BA2E7DECA5B

    • 0
    • 74
    • 323
  45. void BLOCK_PED_FROM_GENERATING_DEAD_BODY_EVENTS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0xE43A13C9E4CCCBCF

    • 0
    • 62
    • 323
  46. void SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYER ( Any p0, Any p1 )  //0x3E9679C1DFCF422C

    • 0
    • 70
    • 877
  47. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

    • 0
    • 83
    • 323
  48. void GIVE_PED_HELMET ( Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex )  //0x54C7C4A94367717E

    • 0
    • 82
    • 323
  49. void REMOVE_PED_HELMET ( Ped ped, BOOL instantly )  //0xA7B2458D0AD6DED8

    • 0
    • 67
    • 323
  50. BOOL IS_PED_TAKING_OFF_HELMET ( Ped ped )  //0x14590DDBEDB1EC85

    • 0
    • 67
    • 323

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