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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

    • 0
    • 66
    • 323
  2. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL p1, int p2, const char* action )  //0xD75ACCF5E0FB5367

    • 0
    • 97
    • 323
  3. void SET_MOVEMENT_MODE_OVERRIDE ( Ped ped, const char* name )  //0x781DE8FA214E87D2

    • 0
    • 73
    • 323
  4. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

    • 0
    • 94
    • 323
  5. int REGISTER_PEDHEADSHOT ( Ped ped )  //0x4462658788425076

    • 0
    • 94
    • 323
  6. int REGISTER_PEDHEADSHOT_HIRES ( Ped ped )  //0xBA8805A1108A2515

    • 0
    • 86
    • 877
  7. int REGISTER_PEDHEADSHOT_TRANSPARENT ( Ped ped )  //0x953563CE563143AF

    • 0
    • 117
    • 323
  8. void UNREGISTER_PEDHEADSHOT ( int id )  //0x96B1361D9B24C2FF

    • 0
    • 69
    • 323
  9. BOOL IS_PEDHEADSHOT_VALID ( int id )  //0xA0A9668F158129A2

    • 0
    • 70
    • 323
  10. BOOL IS_PEDHEADSHOT_READY ( int id )  //0x7085228842B13A67

    • 0
    • 57
    • 323
  11. const char* GET_PEDHEADSHOT_TXD_STRING ( int id )  //0xDB4EACD4AD0A5D6B

    • 0
    • 61
    • 323
  12. BOOL REQUEST_PEDHEADSHOT_IMG_UPLOAD ( int id )  //0xF0DAEF2F545BEE25

    • 0
    • 73
    • 323
  13. void RELEASE_PEDHEADSHOT_IMG_UPLOAD ( int id )  //0x5D517B27CF6ECD04

    • 0
    • 85
    • 323
  14. BOOL IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE ()  //0xEBB376779A760AA8

    • 0
    • 60
    • 323
  15. BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED ()  //0x876928DDDFCCC9CD

    • 0
    • 63
    • 323
  16. BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED ()  //0xE8A169E666CBC541

    • 0
    • 75
    • 323
  17. void SET_PED_HEATSCALE_OVERRIDE ( Ped ped, float heatScale )  //0xC1F6EBF9A3D55538

    • 0
    • 61
    • 323
  18. void DISABLE_PED_HEATSCALE_OVERRIDE ( Ped ped )  //0x600048C60D5C2C51

    • 0
    • 63
    • 323
  19. void SPAWNPOINTS_START_SEARCH ( float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration )  //0x2DF9038C90AD5264

    • 0
    • 82
    • 323
  20. void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, int interiorFlags, float scale, int duration )  //0xB2AFF10216DEFA2F

    • 0
    • 64
    • 323
  21. void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

    • 0
    • 66
    • 323
  22. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

    • 0
    • 73
    • 323
  23. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

    • 0
    • 109
    • 323
  24. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

    • 0
    • 93
    • 323
  25. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

    • 0
    • 66
    • 323
  26. void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, float* y, float* z )  //0x280C7E3AC7F56E90

    • 0
    • 65
    • 323
  27. void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( int p0, int* p1 )  //0xB782F8238512BAD5

    • 0
    • 54
    • 323
  28. void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

    • 0
    • 136
    • 323
  29. void FORCE_INSTANT_LEG_IK_SETUP ( Ped ped )  //0xED3C76ADFA6D07C4

    • 0
    • 53
    • 323
  30. void REQUEST_ACTION_MODE_ASSET ( const char* asset )  //0x290E2780BB7AA598

    • 0
    • 66
    • 323
  31. BOOL HAS_ACTION_MODE_ASSET_LOADED ( const char* asset )  //0xE4B5F4BF2CB24E65

    • 0
    • 54
    • 323
  32. void REMOVE_ACTION_MODE_ASSET ( const char* asset )  //0x13E940F88470FA51

    • 0
    • 73
    • 323
  33. void REQUEST_STEALTH_MODE_ASSET ( const char* asset )  //0x2A0A62FCDEE16D4F

    • 0
    • 59
    • 323
  34. BOOL HAS_STEALTH_MODE_ASSET_LOADED ( const char* asset )  //0xE977FC5B08AF3441

    • 0
    • 75
    • 323
  35. void REMOVE_STEALTH_MODE_ASSET ( const char* asset )  //0x9219857D21F0E842

    • 0
    • 55
    • 323
  36. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

    • 0
    • 75
    • 323
  37. void SET_PED_CAN_LOSE_PROPS_ON_DAMAGE ( Ped ped, BOOL toggle, int p2 )  //0xE861D0B05C7662B8

    • 0
    • 67
    • 323
  38. void SET_FORCE_FOOTSTEP_UPDATE ( Ped ped, BOOL toggle )  //0x129466ED55140F8D

    • 0
    • 71
    • 323
  39. void SET_FORCE_STEP_TYPE ( Ped ped, BOOL p1, int type, int p3 )  //0xCB968B53FC7F916D

    • 0
    • 67
    • 323
  40. BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius )  //0x68772DB2B2526F9F

    • 0
    • 61
    • 323
  41. void SET_PED_CAN_PLAY_IN_CAR_IDLES ( Ped ped, BOOL toggle )  //0x820E9892A77E97CD

    • 0
    • 54
    • 877
  42. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float p3, float p4, float p5 )  //0x06087579E7AA85A9

    • 0
    • 65
    • 323
  43. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( float x, float y, float z, float min, float max )  //0xD8C3BE3EE94CAF2D

    • 0
    • 64
    • 323
  44. void FORCE_ZERO_MASS_IN_COLLISIONS ( Ped ped )  //0xD33DAA36272177C4

    • 0
    • 73
    • 323
  45. void SET_DISABLE_HIGH_FALL_DEATH ( Ped ped, BOOL toggle )  //0x711794453CFD692B

    • 0
    • 95
    • 463
  46. void SET_PED_PHONE_PALETTE_IDX ( Any p0, Any p1 )  //0x83A169EABCDB10A2

    • 0
    • 72
    • 323
  47. void SET_PED_STEER_BIAS ( Ped ped, float value )  //0x288DF530C92DAD6F

    • 0
    • 59
    • 323
  48. BOOL IS_PED_SWITCHING_WEAPON ( Ped Ped )  //0x3795688A307E1EB6

    • 0
    • 89
    • 505
  49. void SET_PED_TREATED_AS_FRIENDLY ( Any p0, Any p1, Any p2 )  //0x0F62619393661D6E

    • 0
    • 67
    • 877
  50. void SET_DISABLE_PED_MAP_COLLISION ( Ped ped )  //0xDFE68C4B787E1BFB

    • 0
    • 73
    • 1180

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