GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
BOOL IS_PED_USING_ACTION_MODE ( Ped ped ) //0x00E73468D085F745
- 0
- 66
- 323
-
void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL p1, int p2, const char* action ) //0xD75ACCF5E0FB5367
- 0
- 97
- 323
-
void SET_MOVEMENT_MODE_OVERRIDE ( Ped ped, const char* name ) //0x781DE8FA214E87D2
- 0
- 73
- 323
-
void SET_PED_CAPSULE ( Ped ped, float value ) //0x364DF566EC833DE2
- 0
- 94
- 323
-
int REGISTER_PEDHEADSHOT ( Ped ped ) //0x4462658788425076
- 0
- 94
- 323
-
int REGISTER_PEDHEADSHOT_HIRES ( Ped ped ) //0xBA8805A1108A2515
- 0
- 86
- 877
-
int REGISTER_PEDHEADSHOT_TRANSPARENT ( Ped ped ) //0x953563CE563143AF
- 0
- 117
- 323
-
void UNREGISTER_PEDHEADSHOT ( int id ) //0x96B1361D9B24C2FF
- 0
- 69
- 323
-
BOOL IS_PEDHEADSHOT_VALID ( int id ) //0xA0A9668F158129A2
- 0
- 70
- 323
-
BOOL IS_PEDHEADSHOT_READY ( int id ) //0x7085228842B13A67
- 0
- 57
- 323
-
const char* GET_PEDHEADSHOT_TXD_STRING ( int id ) //0xDB4EACD4AD0A5D6B
- 0
- 61
- 323
-
BOOL REQUEST_PEDHEADSHOT_IMG_UPLOAD ( int id ) //0xF0DAEF2F545BEE25
- 0
- 73
- 323
-
void RELEASE_PEDHEADSHOT_IMG_UPLOAD ( int id ) //0x5D517B27CF6ECD04
- 0
- 85
- 323
-
BOOL IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE () //0xEBB376779A760AA8
- 0
- 60
- 323
-
BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED () //0x876928DDDFCCC9CD
- 0
- 63
- 323
-
BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED () //0xE8A169E666CBC541
- 0
- 75
- 323
-
void SET_PED_HEATSCALE_OVERRIDE ( Ped ped, float heatScale ) //0xC1F6EBF9A3D55538
- 0
- 61
- 323
-
void DISABLE_PED_HEATSCALE_OVERRIDE ( Ped ped ) //0x600048C60D5C2C51
- 0
- 63
- 323
-
void SPAWNPOINTS_START_SEARCH ( float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration ) //0x2DF9038C90AD5264
- 0
- 82
- 323
-
void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, int interiorFlags, float scale, int duration ) //0xB2AFF10216DEFA2F
- 0
- 64
- 323
-
void SPAWNPOINTS_CANCEL_SEARCH () //0xFEE4A5459472A9F8
- 0
- 66
- 323
-
BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE () //0x3C67506996001F5E
- 0
- 73
- 323
-
BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE () //0xA586FBEB32A53DBB
- 0
- 109
- 323
-
BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 93
- 323
-
int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS () //0xA635C11B8C44AFC2
- 0
- 66
- 323
-
void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, float* y, float* z ) //0x280C7E3AC7F56E90
- 0
- 65
- 323
-
void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( int p0, int* p1 ) //0xB782F8238512BAD5
- 0
- 54
- 323
-
void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
- 0
- 136
- 323
-
void FORCE_INSTANT_LEG_IK_SETUP ( Ped ped ) //0xED3C76ADFA6D07C4
- 0
- 53
- 323
-
void REQUEST_ACTION_MODE_ASSET ( const char* asset ) //0x290E2780BB7AA598
- 0
- 66
- 323
-
BOOL HAS_ACTION_MODE_ASSET_LOADED ( const char* asset ) //0xE4B5F4BF2CB24E65
- 0
- 54
- 323
-
void REMOVE_ACTION_MODE_ASSET ( const char* asset ) //0x13E940F88470FA51
- 0
- 73
- 323
-
void REQUEST_STEALTH_MODE_ASSET ( const char* asset ) //0x2A0A62FCDEE16D4F
- 0
- 59
- 323
-
BOOL HAS_STEALTH_MODE_ASSET_LOADED ( const char* asset ) //0xE977FC5B08AF3441
- 0
- 75
- 323
-
void REMOVE_STEALTH_MODE_ASSET ( const char* asset ) //0x9219857D21F0E842
- 0
- 55
- 323
-
void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 75
- 323
-
void SET_PED_CAN_LOSE_PROPS_ON_DAMAGE ( Ped ped, BOOL toggle, int p2 ) //0xE861D0B05C7662B8
- 0
- 67
- 323
-
void SET_FORCE_FOOTSTEP_UPDATE ( Ped ped, BOOL toggle ) //0x129466ED55140F8D
- 0
- 71
- 323
-
void SET_FORCE_STEP_TYPE ( Ped ped, BOOL p1, int type, int p3 ) //0xCB968B53FC7F916D
- 0
- 67
- 323
-
BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius ) //0x68772DB2B2526F9F
- 0
- 61
- 323
-
void SET_PED_CAN_PLAY_IN_CAR_IDLES ( Ped ped, BOOL toggle ) //0x820E9892A77E97CD
- 0
- 54
- 877
-
BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float p3, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 65
- 323
-
void SET_POP_CONTROL_SPHERE_THIS_FRAME ( float x, float y, float z, float min, float max ) //0xD8C3BE3EE94CAF2D
- 0
- 64
- 323
-
void FORCE_ZERO_MASS_IN_COLLISIONS ( Ped ped ) //0xD33DAA36272177C4
- 0
- 73
- 323
-
void SET_DISABLE_HIGH_FALL_DEATH ( Ped ped, BOOL toggle ) //0x711794453CFD692B
- 0
- 95
- 463
-
void SET_PED_PHONE_PALETTE_IDX ( Any p0, Any p1 ) //0x83A169EABCDB10A2
- 0
- 72
- 323
-
void SET_PED_STEER_BIAS ( Ped ped, float value ) //0x288DF530C92DAD6F
- 0
- 59
- 323
-
BOOL IS_PED_SWITCHING_WEAPON ( Ped Ped ) //0x3795688A307E1EB6
- 0
- 89
- 505
-
void SET_PED_TREATED_AS_FRIENDLY ( Any p0, Any p1, Any p2 ) //0x0F62619393661D6E
- 0
- 67
- 877
-
void SET_DISABLE_PED_MAP_COLLISION ( Ped ped ) //0xDFE68C4B787E1BFB
- 0
- 73
- 1180