GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PED_HELMET ( Ped ped, BOOL canWearHelmet ) //0x560A43136EB58105
- 0
- 98
- 323
-
void SET_PED_HELMET_FLAG ( Ped ped, int helmetFlag ) //0xC0E78D5C2CE3EB25
- 0
- 115
- 323
-
void SET_PED_HELMET_PROP_INDEX ( Ped ped, int propIndex, BOOL p2 ) //0x26D83693ED99291C
- 0
- 84
- 323
-
void SET_PED_HELMET_VISOR_PROP_INDICES ( Ped ped, BOOL p1, int p2, int p3 ) //0x3F7325574E41B44D
- 0
- 61
- 791
-
BOOL IS_PED_HELMET_VISOR_UP ( Ped ped ) //0xB9496CE47546DB2C
- 0
- 56
- 791
-
void SET_PED_HELMET_TEXTURE_INDEX ( Ped ped, int textureIndex ) //0xF1550C4BD22582E2
- 0
- 94
- 323
-
BOOL IS_PED_WEARING_HELMET ( Ped ped ) //0xF33BDFE19B309B19
- 0
- 60
- 323
-
void CLEAR_PED_STORED_HAT_PROP ( Ped ped ) //0x687C0B594907D2E8
- 0
- 60
- 323
-
Any GET_PED_HELMET_STORED_HAT_PROP_INDEX ( Ped ped ) //0x451294E859ECC018
- 0
- 63
- 323
-
Any GET_PED_HELMET_STORED_HAT_TEX_INDEX ( Ped ped ) //0x9D728C1E12BF5518
- 0
- 88
- 323
-
BOOL IS_CURRENT_HEAD_PROP_A_HELMET ( Any p0 ) //0xF2385935BFFD4D92
- 0
- 56
- 323
-
void SET_PED_TO_LOAD_COVER ( Ped ped, BOOL toggle ) //0x332B562EEDA62399
- 0
- 63
- 323
-
void SET_PED_CAN_COWER_IN_COVER ( Ped ped, BOOL toggle ) //0xCB7553CDCEF4A735
- 0
- 62
- 323
-
void SET_PED_CAN_PEEK_IN_COVER ( Ped ped, BOOL toggle ) //0xC514825C507E3736
- 0
- 62
- 323
-
void SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE ( Ped ped, BOOL toggle ) //0x94D94BF1A75AED3D
- 0
- 77
- 323
-
void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 81
- 323
-
void SET_PED_MOTION_BLUR ( Ped ped, BOOL toggle ) //0x0A986918B102B448
- 0
- 78
- 323
-
void SET_PED_CAN_SWITCH_WEAPON ( Ped ped, BOOL toggle ) //0xED7F7EFE9FABF340
- 0
- 201
- 323
-
void SET_PED_DIES_INSTANTLY_IN_WATER ( Ped ped, BOOL toggle ) //0xEEB64139BA29A7CF
- 0
- 65
- 323
-
void SET_LADDER_CLIMB_INPUT_STATE ( Ped ped, int p1 ) //0x1A330D297AAC6BC1
- 0
- 67
- 323
-
void STOP_PED_WEAPON_FIRING_WHEN_DROPPED ( Ped ped ) //0xC158D28142A34608
- 0
- 73
- 323
-
void SET_SCRIPTED_ANIM_SEAT_OFFSET ( Ped ped, float p1 ) //0x5917BBA32D06C230
- 0
- 65
- 323
-
void SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
- 0
- 103
- 323
-
int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 74
- 323
-
void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 85
- 323
-
void SET_PED_COMBAT_RANGE ( Ped ped, int combatRange ) //0x3C606747B23E497B
- 0
- 89
- 323
-
int GET_PED_COMBAT_RANGE ( Ped ped ) //0xF9D9F7F2DB8E2FA0
- 0
- 60
- 323
-
void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeId, BOOL enabled ) //0x9F7794730795E019
- 0
- 154
- 323
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 66
- 323
-
BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped ) //0xDCCA191DF9980FD7
- 0
- 93
- 323
-
BOOL IS_PED_PERFORMING_STEALTH_KILL ( Ped ped ) //0xFD4CCDBCC59941B7
- 0
- 59
- 323
-
BOOL IS_PED_PERFORMING_A_COUNTER_ATTACK ( Ped ped ) //0xEBD0EDBA5BE957CF
- 0
- 52
- 323
-
BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
- 0
- 65
- 323
-
Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
- 0
- 65
- 323
-
BOOL WAS_PED_KILLED_BY_STEALTH ( Ped ped ) //0xF9800AA1A771B000
- 0
- 71
- 323
-
BOOL WAS_PED_KILLED_BY_TAKEDOWN ( Ped ped ) //0x7F08E26039C7347C
- 0
- 70
- 323
-
BOOL WAS_PED_KNOCKED_OUT ( Ped ped ) //0x61767F73EACEED21
- 0
- 67
- 323
-
void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable ) //0x70A2D1137C8ED7C9
- 0
- 301
- 323
-
void SET_PED_COWER_HASH ( Ped ped, const char* p1 ) //0xA549131166868ED3
- 0
- 68
- 323
-
void SET_PED_STEERS_AROUND_DEAD_BODIES ( Ped ped, BOOL toggle ) //0x2016C603D6B8987C
- 0
- 68
- 323
-
void SET_PED_STEERS_AROUND_PEDS ( Ped ped, BOOL toggle ) //0x46F2193B3AD1D891
- 0
- 69
- 323
-
void SET_PED_STEERS_AROUND_OBJECTS ( Ped ped, BOOL toggle ) //0x1509C089ADC208BF
- 0
- 54
- 323
-
void SET_PED_STEERS_AROUND_VEHICLES ( Ped ped, BOOL toggle ) //0xEB6FB9D48DDE23EC
- 0
- 63
- 323
-
void SET_PED_IS_AVOIDED_BY_OTHERS ( Any p0, BOOL p1 ) //0xA9B61A329BFDCBEA
- 0
- 62
- 323
-
void SET_PED_INCREASED_AVOIDANCE_RADIUS ( Ped ped ) //0x570389D1C3DE3C6B
- 0
- 56
- 323
-
void SET_PED_BLOCKS_PATHING_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x576594E8D64375E2
- 0
- 57
- 323
-
void SET_PED_NO_TIME_DELAY_BEFORE_SHOT ( Any p0 ) //0xA52D5247A4227E14
- 0
- 56
- 323
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 70
- 323
-
void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 98
- 323
-
BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 ) //0xFCF37A457CB96DC0
- 0
- 65
- 323