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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ( int zoomLevel )  //0x19464CB6E4078C8A

    • 0
    • 76
    • 323
  2. int GET_FOLLOW_VEHICLE_CAM_VIEW_MODE ()  //0xA4FF579AC0E3AAAE

    • 0
    • 148
    • 323
  3. void SET_FOLLOW_VEHICLE_CAM_VIEW_MODE ( int viewMode )  //0xAC253D7842768F48

    • 0
    • 76
    • 323
  4. int GET_CAM_VIEW_MODE_FOR_CONTEXT ( int context )  //0xEE778F8C7E1142E2

    • 0
    • 130
    • 323
  5. void SET_CAM_VIEW_MODE_FOR_CONTEXT ( int context, int viewMode )  //0x2A2173E46DAECD12

    • 0
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  6. int GET_CAM_ACTIVE_VIEW_MODE_CONTEXT ()  //0x19CAFA3C87F7C2FF

    • 0
    • 95
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  7. void USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE ()  //0x6493CF69859B116A

    • 0
    • 69
    • 791
  8. void USE_DEDICATED_STUNT_CAMERA_THIS_UPDATE ( const char* camName )  //0x425A920FDB9A0DDA

    • 0
    • 70
    • 1180
  9. void FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE ()  //0x0AA27680A0BD43FA

    • 0
    • 97
    • 1103
  10. void SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATE ( int seatIndex )  //0x5C90CAB09951A12F

    • 0
    • 69
    • 1365
  11. BOOL IS_AIM_CAM_ACTIVE ()  //0x68EDDA28A5976D07

    • 0
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  12. BOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE ()  //0x74BD83EA840F6BC9

    • 0
    • 83
    • 323
  13. BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0x5E346D934122613F

    • 0
    • 84
    • 323
  14. void DISABLE_AIM_CAM_THIS_UPDATE ()  //0x1A31FE0049E542F6

    • 0
    • 75
    • 323
  15. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0x7EC52CC40597D170

    • 0
    • 81
    • 323
  16. void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ( float zoomFactor )  //0x70894BD0915C5BCA

    • 0
    • 80
    • 323
  17. void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0xCED08CBE8EBB97C7

    • 0
    • 72
    • 323
  18. void SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0x2F7F2B26DD3F18EE

    • 0
    • 149
    • 323
  19. void SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0xBCFC632DB7673BF0

    • 0
    • 80
    • 323
  20. void SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE ( float p0 )  //0x0AF7B437918103B3

    • 0
    • 85
    • 323
  21. void SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE ( float p0 )  //0x42156508606DE65E

    • 0
    • 94
    • 323
  22. void SET_ALLOW_CUSTOM_VEHICLE_DRIVE_BY_CAM_THIS_UPDATE ( BOOL p0 )  //0x4008EDF7D6E48175

    • 0
    • 72
    • 323
  23. void FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE ()  //0x380B4968D1E09E55

    • 0
    • 71
    • 1290
  24. Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0xA200EB1EE790F448

    • 0
    • 161
    • 323
  25. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x5B4E4C817FCC2DFB

    • 0
    • 79
    • 323
  26. Vector3 GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT ( Player player, int rotationOrder )  //0x26903D9CD1175F2C

    • 0
    • 70
    • 323
  27. float GET_FINAL_RENDERED_CAM_FOV ()  //0x80EC114669DAEFF4

    • 0
    • 82
    • 323
  28. float GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV ( Player player )  //0x5F35F6732C3FBBA0

    • 0
    • 71
    • 323
  29. float GET_FINAL_RENDERED_CAM_NEAR_CLIP ()  //0xD0082607100D7193

    • 0
    • 71
    • 323
  30. float GET_FINAL_RENDERED_CAM_FAR_CLIP ()  //0xDFC8CBC606FDB0FC

    • 0
    • 94
    • 323
  31. float GET_FINAL_RENDERED_CAM_NEAR_DOF ()  //0xA03502FC581F7D9B

    • 0
    • 67
    • 323
  32. float GET_FINAL_RENDERED_CAM_FAR_DOF ()  //0x9780F32BCAF72431

    • 0
    • 69
    • 323
  33. float GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH ()  //0x162F9D995753DC19

    • 0
    • 79
    • 323
  34. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xD51ADCD2D8BC0FB3

    • 0
    • 90
    • 323
  35. void SET_GAMEPLAY_PED_HINT ( Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration )  //0x2B486269ACD548D3

    • 0
    • 86
    • 323
  36. void SET_GAMEPLAY_VEHICLE_HINT ( Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime )  //0xA2297E18F3E71C2E

    • 0
    • 71
    • 323
  37. void SET_GAMEPLAY_OBJECT_HINT ( Object object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime )  //0x83E87508A2CA2AC6

    • 0
    • 88
    • 323
  38. void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8 )  //0x189E955A8313E298

    • 0
    • 86
    • 323
  39. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0xE520FF1AD2785B40

    • 0
    • 83
    • 323
  40. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0xF46C581C61718916

    • 0
    • 88
    • 323
  41. void STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE ( BOOL p0 )  //0xCCD078C2665D2973

    • 0
    • 70
    • 323
  42. void STOP_CODE_GAMEPLAY_HINT ( BOOL p0 )  //0x247ACBC4ABBC9D1C

    • 0
    • 72
    • 323
  43. Any IS_CODE_GAMEPLAY_HINT_ACTIVE ()  //0xBF72910D0F26F025

    • 0
    • 74
    • 323
  44. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x513403FB9C56211F

    • 0
    • 163
    • 323
  45. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value )  //0xF8BDBF3D573049A1

    • 0
    • 91
    • 323
  46. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value )  //0xD1F8363DFAD03848

    • 0
    • 64
    • 323
  47. void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET ( float xOffset )  //0x5D7B620DAE436138

    • 0
    • 80
    • 323
  48. void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset )  //0xC92717EF615B6704

    • 0
    • 76
    • 323
  49. void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle )  //0xE3433EADAAF7EE40

    • 0
    • 103
    • 323
  50. void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0x51669F7D1FB53D9F

    • 0
    • 74
    • 323

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