GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ( int zoomLevel ) //0x19464CB6E4078C8A
- 0
- 76
- 323
-
int GET_FOLLOW_VEHICLE_CAM_VIEW_MODE () //0xA4FF579AC0E3AAAE
- 0
- 148
- 323
-
void SET_FOLLOW_VEHICLE_CAM_VIEW_MODE ( int viewMode ) //0xAC253D7842768F48
- 0
- 76
- 323
-
int GET_CAM_VIEW_MODE_FOR_CONTEXT ( int context ) //0xEE778F8C7E1142E2
- 0
- 130
- 323
-
void SET_CAM_VIEW_MODE_FOR_CONTEXT ( int context, int viewMode ) //0x2A2173E46DAECD12
- 0
- 123
- 323
-
int GET_CAM_ACTIVE_VIEW_MODE_CONTEXT () //0x19CAFA3C87F7C2FF
- 0
- 95
- 323
-
void USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE () //0x6493CF69859B116A
- 0
- 69
- 791
-
void USE_DEDICATED_STUNT_CAMERA_THIS_UPDATE ( const char* camName ) //0x425A920FDB9A0DDA
- 0
- 70
- 1180
-
void FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE () //0x0AA27680A0BD43FA
- 0
- 97
- 1103
-
void SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATE ( int seatIndex ) //0x5C90CAB09951A12F
- 0
- 69
- 1365
-
BOOL IS_AIM_CAM_ACTIVE () //0x68EDDA28A5976D07
- 0
- 89
- 323
-
BOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE () //0x74BD83EA840F6BC9
- 0
- 83
- 323
-
BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0x5E346D934122613F
- 0
- 84
- 323
-
void DISABLE_AIM_CAM_THIS_UPDATE () //0x1A31FE0049E542F6
- 0
- 75
- 323
-
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0x7EC52CC40597D170
- 0
- 81
- 323
-
void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ( float zoomFactor ) //0x70894BD0915C5BCA
- 0
- 80
- 323
-
void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE ( float p0, float p1 ) //0xCED08CBE8EBB97C7
- 0
- 72
- 323
-
void SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float p0, float p1 ) //0x2F7F2B26DD3F18EE
- 0
- 149
- 323
-
void SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE ( float p0, float p1 ) //0xBCFC632DB7673BF0
- 0
- 80
- 323
-
void SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE ( float p0 ) //0x0AF7B437918103B3
- 0
- 85
- 323
-
void SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE ( float p0 ) //0x42156508606DE65E
- 0
- 94
- 323
-
void SET_ALLOW_CUSTOM_VEHICLE_DRIVE_BY_CAM_THIS_UPDATE ( BOOL p0 ) //0x4008EDF7D6E48175
- 0
- 72
- 323
-
void FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE () //0x380B4968D1E09E55
- 0
- 71
- 1290
-
Vector3 GET_FINAL_RENDERED_CAM_COORD () //0xA200EB1EE790F448
- 0
- 161
- 323
-
Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder ) //0x5B4E4C817FCC2DFB
- 0
- 79
- 323
-
Vector3 GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT ( Player player, int rotationOrder ) //0x26903D9CD1175F2C
- 0
- 70
- 323
-
float GET_FINAL_RENDERED_CAM_FOV () //0x80EC114669DAEFF4
- 0
- 82
- 323
-
float GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV ( Player player ) //0x5F35F6732C3FBBA0
- 0
- 71
- 323
-
float GET_FINAL_RENDERED_CAM_NEAR_CLIP () //0xD0082607100D7193
- 0
- 71
- 323
-
float GET_FINAL_RENDERED_CAM_FAR_CLIP () //0xDFC8CBC606FDB0FC
- 0
- 94
- 323
-
float GET_FINAL_RENDERED_CAM_NEAR_DOF () //0xA03502FC581F7D9B
- 0
- 67
- 323
-
float GET_FINAL_RENDERED_CAM_FAR_DOF () //0x9780F32BCAF72431
- 0
- 69
- 323
-
float GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH () //0x162F9D995753DC19
- 0
- 79
- 323
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xD51ADCD2D8BC0FB3
- 0
- 90
- 323
-
void SET_GAMEPLAY_PED_HINT ( Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration ) //0x2B486269ACD548D3
- 0
- 86
- 323
-
void SET_GAMEPLAY_VEHICLE_HINT ( Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime ) //0xA2297E18F3E71C2E
- 0
- 71
- 323
-
void SET_GAMEPLAY_OBJECT_HINT ( Object object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime ) //0x83E87508A2CA2AC6
- 0
- 88
- 323
-
void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8 ) //0x189E955A8313E298
- 0
- 86
- 323
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0xE520FF1AD2785B40
- 0
- 83
- 323
-
void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0xF46C581C61718916
- 0
- 88
- 323
-
void STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE ( BOOL p0 ) //0xCCD078C2665D2973
- 0
- 70
- 323
-
void STOP_CODE_GAMEPLAY_HINT ( BOOL p0 ) //0x247ACBC4ABBC9D1C
- 0
- 72
- 323
-
Any IS_CODE_GAMEPLAY_HINT_ACTIVE () //0xBF72910D0F26F025
- 0
- 74
- 323
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x513403FB9C56211F
- 0
- 163
- 323
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value ) //0xF8BDBF3D573049A1
- 0
- 91
- 323
-
void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value ) //0xD1F8363DFAD03848
- 0
- 64
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET ( float xOffset ) //0x5D7B620DAE436138
- 0
- 80
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset ) //0xC92717EF615B6704
- 0
- 76
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle ) //0xE3433EADAAF7EE40
- 0
- 103
- 323
-
void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0x51669F7D1FB53D9F
- 0
- 74
- 323