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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x14D6F5678D8F1B37

    • 0
    • 120
    • 323
  2. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x837765A25378F0BB

    • 0
    • 117
    • 323
  3. float GET_GAMEPLAY_CAM_FOV ()  //0x65019750A0324133

    • 0
    • 83
    • 323
  4. void SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE ( float p0 )  //0x487A82C650EB7799

    • 0
    • 97
    • 323
  5. void SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE ( float p0 )  //0x0225778816FDC28C

    • 0
    • 87
    • 323
  6. float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0x743607648ADD4587

    • 0
    • 96
    • 323
  7. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading )  //0xB4EC2312F4E5B1F1

    • 0
    • 103
    • 323
  8. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x3A6867B4845BEDA2

    • 0
    • 75
    • 323
  9. void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float angle, float scalingFactor )  //0x6D0858B8EDFD2B7D

    • 0
    • 99
    • 323
  10. void FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH ( float roll, float pitch, float yaw )  //0x48608C3464F58AB4

    • 0
    • 99
    • 505
  11. void FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH ( float p0, float p1 )  //0x28B022A17B068A3A

    • 0
    • 61
    • 1734
  12. void SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING ( float yaw, Any p1 )  //0x103991D4A307D472

    • 0
    • 88
    • 323
  13. void SET_FIRST_PERSON_SHOOTER_CAMERA_PITCH ( float pitch )  //0x759E13EBC1C15C5A

    • 0
    • 87
    • 323
  14. void SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME ( BOOL p0 )  //0x469F2ECDEC046337

    • 0
    • 85
    • 323
  15. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xFD55E49555E017CF

    • 0
    • 170
    • 323
  16. BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0x016C090630DF1F89

    • 0
    • 78
    • 323
  17. void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0xA87E00932DB4D85D

    • 0
    • 135
    • 323
  18. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0x0EF93E9F3D08C178

    • 0
    • 104
    • 323
  19. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x8BBACBF51DA047A8

    • 0
    • 87
    • 323
  20. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x39B5D1B10383F0C8

    • 0
    • 76
    • 323
  21. BOOL IS_INTERPOLATING_FROM_SCRIPT_CAMS ()  //0x3044240D2E0FA842

    • 0
    • 80
    • 323
  22. BOOL IS_INTERPOLATING_TO_SCRIPT_CAMS ()  //0x705A276EBFF3133D

    • 0
    • 71
    • 323
  23. void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 )  //0xDB90C6CCA48940F1

    • 0
    • 67
    • 323
    • 0
    • 102
    • 323
  24. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x70FDA869F3317EA9

    • 0
    • 76
    • 323
  25. void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE ( Entity entity )  //0x2AED6301F67007D5

    • 0
    • 91
    • 323
  26. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x49482F9FCD825AAA

    • 0
    • 123
    • 323
  27. void SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE ( Entity entity )  //0xFD3151CD37EA2245

    • 0
    • 83
    • 323
    • 0
    • 70
    • 1180
    • 0
    • 76
    • 323
  28. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0xE33D59DA70B58FDF

    • 0
    • 97
    • 323
  29. BOOL IS_FOLLOW_PED_CAM_ACTIVE ()  //0xC6D3D26810C8E0F9

    • 0
    • 84
    • 323
  30. BOOL SET_FOLLOW_PED_CAM_THIS_UPDATE ( const char* camName, int p1 )  //0x44A113DD6FFC48D1

    • 0
    • 69
    • 323
  31. void USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAME ( BOOL p0, BOOL p1 )  //0x271401846BD26E92

    • 0
    • 75
    • 323
  32. void SET_FOLLOW_PED_CAM_LADDER_ALIGN_THIS_UPDATE ()  //0xC8391C309684595A

    • 0
    • 77
    • 323
  33. void SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float minimum, float maximum )  //0x8F993D26E0CA5E8E

    • 0
    • 63
    • 323
  34. void SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE ( float minimum, float maximum )  //0xA516C198B7DCA1E1

    • 0
    • 92
    • 323
  35. void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE ( float p0, float distance )  //0xDF2E1F7742402E81

    • 0
    • 116
    • 323
  36. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle p0, int p1 )  //0xE9EA16D6E54CDCA4

    • 0
    • 76
    • 323
  37. void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE ()  //0xDE2EF5DA284CC8DF

    • 0
    • 83
    • 323
  38. void DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE ()  //0x59424BD75174C9B1

    • 0
    • 77
    • 323
  39. void BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE ()  //0x9F97DA93681F87EA

    • 0
    • 148
    • 1734
  40. int GET_FOLLOW_PED_CAM_ZOOM_LEVEL ()  //0x33E6C8EFD0CD93E9

    • 0
    • 78
    • 323
  41. int GET_FOLLOW_PED_CAM_VIEW_MODE ()  //0x8D4D46230B2C353A

    • 0
    • 119
    • 323
  42. void SET_FOLLOW_PED_CAM_VIEW_MODE ( int viewMode )  //0x5A4F9EDF1673F704

    • 0
    • 142
    • 323
  43. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xCBBDE6D335D6D496

    • 0
    • 63
    • 323
  44. void SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_THIS_UPDATE ( BOOL p0 )  //0x91EF6EE6419E5B97

    • 0
    • 77
    • 323
  45. void SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATE ( BOOL p0, BOOL p1 )  //0x9DFE13ECDC1EC196

    • 0
    • 72
    • 323
  46. BOOL SET_TABLE_GAMES_CAMERA_THIS_UPDATE ( Hash hash )  //0x79C0E43EB9B944E2

    • 0
    • 110
    • 1734
  47. int GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ()  //0xEE82280AB767B690

    • 0
    • 73
    • 323

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