GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x14D6F5678D8F1B37
- 0
- 120
- 323
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x837765A25378F0BB
- 0
- 117
- 323
-
float GET_GAMEPLAY_CAM_FOV () //0x65019750A0324133
- 0
- 83
- 323
-
void SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE ( float p0 ) //0x487A82C650EB7799
- 0
- 97
- 323
-
void SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE ( float p0 ) //0x0225778816FDC28C
- 0
- 87
- 323
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0x743607648ADD4587
- 0
- 96
- 323
-
void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading ) //0xB4EC2312F4E5B1F1
- 0
- 103
- 323
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x3A6867B4845BEDA2
- 0
- 75
- 323
-
void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float angle, float scalingFactor ) //0x6D0858B8EDFD2B7D
- 0
- 99
- 323
-
void FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH ( float roll, float pitch, float yaw ) //0x48608C3464F58AB4
- 0
- 99
- 505
-
void FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH ( float p0, float p1 ) //0x28B022A17B068A3A
- 0
- 61
- 1734
-
void SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING ( float yaw, Any p1 ) //0x103991D4A307D472
- 0
- 88
- 323
-
void SET_FIRST_PERSON_SHOOTER_CAMERA_PITCH ( float pitch ) //0x759E13EBC1C15C5A
- 0
- 87
- 323
-
void SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME ( BOOL p0 ) //0x469F2ECDEC046337
- 0
- 85
- 323
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xFD55E49555E017CF
- 0
- 170
- 323
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0x016C090630DF1F89
- 0
- 78
- 323
-
void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0xA87E00932DB4D85D
- 0
- 135
- 323
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0x0EF93E9F3D08C178
- 0
- 104
- 323
-
void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x8BBACBF51DA047A8
- 0
- 87
- 323
-
BOOL IS_GAMEPLAY_CAM_RENDERING () //0x39B5D1B10383F0C8
- 0
- 76
- 323
-
BOOL IS_INTERPOLATING_FROM_SCRIPT_CAMS () //0x3044240D2E0FA842
- 0
- 80
- 323
-
BOOL IS_INTERPOLATING_TO_SCRIPT_CAMS () //0x705A276EBFF3133D
- 0
- 71
- 323
-
void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 ) //0xDB90C6CCA48940F1
- 0
- 67
- 323
-
void DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE () //0xEA7F0AD7E9BA676F
- 0
- 102
- 323
-
BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x70FDA869F3317EA9
- 0
- 76
- 323
-
void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE ( Entity entity ) //0x2AED6301F67007D5
- 0
- 91
- 323
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x49482F9FCD825AAA
- 0
- 123
- 323
-
void SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE ( Entity entity ) //0xFD3151CD37EA2245
- 0
- 83
- 323
-
void DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATE () //0xB1381B97F70C7B30
- 0
- 70
- 1180
-
void SET_FOLLOW_CAM_IGNORE_ATTACH_PARENT_MOVEMENT_THIS_UPDATE () //0xDD79DF9F4D26E1C9
- 0
- 76
- 323
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0xE33D59DA70B58FDF
- 0
- 97
- 323
-
BOOL IS_FOLLOW_PED_CAM_ACTIVE () //0xC6D3D26810C8E0F9
- 0
- 84
- 323
-
BOOL SET_FOLLOW_PED_CAM_THIS_UPDATE ( const char* camName, int p1 ) //0x44A113DD6FFC48D1
- 0
- 69
- 323
-
void USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAME ( BOOL p0, BOOL p1 ) //0x271401846BD26E92
- 0
- 75
- 323
-
void SET_FOLLOW_PED_CAM_LADDER_ALIGN_THIS_UPDATE () //0xC8391C309684595A
- 0
- 77
- 323
-
void SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float minimum, float maximum ) //0x8F993D26E0CA5E8E
- 0
- 63
- 323
-
void SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE ( float minimum, float maximum ) //0xA516C198B7DCA1E1
- 0
- 92
- 323
-
void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE ( float p0, float distance ) //0xDF2E1F7742402E81
- 0
- 116
- 323
-
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle p0, int p1 ) //0xE9EA16D6E54CDCA4
- 0
- 76
- 323
-
void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE () //0xDE2EF5DA284CC8DF
- 0
- 83
- 323
-
void DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE () //0x59424BD75174C9B1
- 0
- 77
- 323
-
void BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE () //0x9F97DA93681F87EA
- 0
- 148
- 1734
-
int GET_FOLLOW_PED_CAM_ZOOM_LEVEL () //0x33E6C8EFD0CD93E9
- 0
- 78
- 323
-
int GET_FOLLOW_PED_CAM_VIEW_MODE () //0x8D4D46230B2C353A
- 0
- 119
- 323
-
void SET_FOLLOW_PED_CAM_VIEW_MODE ( int viewMode ) //0x5A4F9EDF1673F704
- 0
- 142
- 323
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xCBBDE6D335D6D496
- 0
- 63
- 323
-
void SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_THIS_UPDATE ( BOOL p0 ) //0x91EF6EE6419E5B97
- 0
- 77
- 323
-
void SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATE ( BOOL p0, BOOL p1 ) //0x9DFE13ECDC1EC196
- 0
- 72
- 323
-
BOOL SET_TABLE_GAMES_CAMERA_THIS_UPDATE ( Hash hash ) //0x79C0E43EB9B944E2
- 0
- 110
- 1734
-
int GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL () //0xEE82280AB767B690
- 0
- 73
- 323