GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL toggle ) //0x661B5C8654ADD825
- 0
- 89
- 323
-
void SET_CAM_IS_INSIDE_VEHICLE ( Cam cam, BOOL toggle ) //0xA2767257A320FC82
- 0
- 62
- 323
-
void ALLOW_MOTION_BLUR_DECAY ( Any p0, BOOL p1 ) //0x271017B9BA825366
- 0
- 79
- 323
-
void SET_CAM_DEBUG_NAME ( Cam camera, const char* name ) //0x1B93E0107865DD40
- 0
- 88
- 323
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder ) //0x8609C75EC438FB3B
- 0
- 83
- 323
-
void ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME ( Cam cam, Cam cam2, int length, int p3 ) //0x0A9F2A468B328E74
- 0
- 69
- 323
-
void ADD_CAM_SPLINE_NODE_USING_CAMERA ( Cam cam, Cam cam2, int length, int p3 ) //0x0FB82563989CF4FB
- 0
- 79
- 323
-
void ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME ( Cam cam, int length, int p2 ) //0x609278246A29CA34
- 0
- 78
- 323
-
void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0x242B5874F0A4E052
- 0
- 71
- 323
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0xB5349E36C546509A
- 0
- 68
- 323
-
float GET_CAM_SPLINE_NODE_PHASE ( Cam cam ) //0xD9D0E694C8282C96
- 0
- 64
- 323
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0x1381539FEE034CDA
- 0
- 74
- 323
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0xD1B0F412F109EA5D
- 0
- 92
- 323
-
int GET_CAM_SPLINE_NODE_INDEX ( Cam cam ) //0xB22B17DF858716A6
- 0
- 64
- 323
-
void SET_CAM_SPLINE_NODE_EASE ( Cam cam, int easingFunction, int p2, float p3 ) //0x83B8201ED82A9A2D
- 0
- 83
- 323
-
void SET_CAM_SPLINE_NODE_VELOCITY_SCALE ( Cam cam, int p1, float scale ) //0xA6385DEB180F319F
- 0
- 68
- 323
-
void OVERRIDE_CAM_SPLINE_VELOCITY ( Cam cam, int p1, float p2, float p3 ) //0x40B62FA033EB0346
- 0
- 66
- 323
-
void OVERRIDE_CAM_SPLINE_MOTION_BLUR ( Cam cam, int p1, float p2, float p3 ) //0x7DCF7C708D292D55
- 0
- 85
- 323
-
void SET_CAM_SPLINE_NODE_EXTRA_FLAGS ( Cam cam, int p1, int flags ) //0x7BF1A54AE67AC070
- 0
- 84
- 323
-
BOOL IS_CAM_SPLINE_PAUSED ( Cam cam ) //0x0290F35C0AD97864
- 0
- 67
- 323
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x9FBDA379383A52A4
- 0
- 118
- 323
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x036F97C908C2B52C
- 0
- 73
- 323
-
void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude ) //0xA2746EEAE3E577CD
- 0
- 75
- 323
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x6B24BFE83A2BE47B
- 0
- 80
- 323
-
void SET_CAM_SHAKE_AMPLITUDE ( Cam cam, float amplitude ) //0xD93DB43B82BC0D00
- 0
- 104
- 323
-
void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xBDECF64367884AC3
- 0
- 110
- 323
-
void SHAKE_SCRIPT_GLOBAL ( const char* p0, float p1 ) //0xF4C8CF9E353AFECA
- 0
- 75
- 323
-
void ANIMATED_SHAKE_SCRIPT_GLOBAL ( const char* p0, const char* p1, const char* p2, float p3 ) //0xC2EAE3FB8CDBED31
- 0
- 84
- 323
-
BOOL IS_SCRIPT_GLOBAL_SHAKING () //0xC912AF078AF19212
- 0
- 68
- 323
-
void STOP_SCRIPT_GLOBAL_SHAKING ( BOOL p0 ) //0x1C9D7949FA533490
- 0
- 72
- 323
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, Ped ped, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0x9A2D0FB2E7852392
- 0
- 117
- 323
-
BOOL IS_CAM_PLAYING_ANIM ( Cam cam, const char* animName, const char* animDictionary ) //0xC90621D8A0CEECF2
- 0
- 57
- 323
-
void SET_CAM_ANIM_CURRENT_PHASE ( Cam cam, float phase ) //0x4145A4C44FF3B5A6
- 0
- 70
- 323
-
float GET_CAM_ANIM_CURRENT_PHASE ( Cam cam ) //0xA10B2DB49E92A6B0
- 0
- 59
- 323
-
BOOL PLAY_SYNCHRONIZED_CAM_ANIM ( Any p0, Any p1, const char* animName, const char* animDictionary ) //0xE32EFE9AB4A9AA0C
- 0
- 87
- 323
-
void SET_FLY_CAM_HORIZONTAL_RESPONSE ( Cam cam, float p1, float p2, float p3 ) //0x503F5920162365B2
- 0
- 74
- 323
-
void SET_FLY_CAM_VERTICAL_RESPONSE ( Cam cam, float p1, float p2, float p3 ) //0xE827B9382CFB41BA
- 0
- 82
- 791
-
void SET_FLY_CAM_MAX_HEIGHT ( Cam cam, float height ) //0xF9D02130ECDD1D77
- 0
- 92
- 323
-
void SET_FLY_CAM_COORD_AND_CONSTRAIN ( Cam cam, float x, float y, float z ) //0xC91C6C55199308CA
- 0
- 87
- 323
-
void SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATE ( Cam cam ) //0xC8B5C4A79CC18B94
- 0
- 82
- 323
-
BOOL WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATE ( Cam cam ) //0x5C48A1D6E3B33179
- 0
- 82
- 323
-
BOOL IS_SCREEN_FADED_OUT () //0xB16FCE9DDC7BA182
- 0
- 78
- 323
-
BOOL IS_SCREEN_FADED_IN () //0x5A859503B0C08678
- 0
- 78
- 323
-
BOOL IS_SCREEN_FADING_OUT () //0x797AC7CB535BA28F
- 0
- 67
- 323
-
BOOL IS_SCREEN_FADING_IN () //0x5C544BC6C57AC575
- 0
- 72
- 323
-
void DO_SCREEN_FADE_IN ( int duration ) //0xD4E8E24955024033
- 0
- 105
- 323
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x891B5B39AC6302AF
- 0
- 106
- 323
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xDCD4EA924F42D01A
- 0
- 75
- 323
-
BOOL ARE_WIDESCREEN_BORDERS_ACTIVE () //0x4879E4FE39074CDF
- 0
- 67
- 372