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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL toggle )  //0x661B5C8654ADD825

    • 0
    • 89
    • 323
  2. void SET_CAM_IS_INSIDE_VEHICLE ( Cam cam, BOOL toggle )  //0xA2767257A320FC82

    • 0
    • 62
    • 323
  3. void ALLOW_MOTION_BLUR_DECAY ( Any p0, BOOL p1 )  //0x271017B9BA825366

    • 0
    • 79
    • 323
  4. void SET_CAM_DEBUG_NAME ( Cam camera, const char* name )  //0x1B93E0107865DD40

    • 0
    • 88
    • 323
  5. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder )  //0x8609C75EC438FB3B

    • 0
    • 83
    • 323
  6. void ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME ( Cam cam, Cam cam2, int length, int p3 )  //0x0A9F2A468B328E74

    • 0
    • 69
    • 323
  7. void ADD_CAM_SPLINE_NODE_USING_CAMERA ( Cam cam, Cam cam2, int length, int p3 )  //0x0FB82563989CF4FB

    • 0
    • 79
    • 323
  8. void ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME ( Cam cam, int length, int p2 )  //0x609278246A29CA34

    • 0
    • 78
    • 323
  9. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0x242B5874F0A4E052

    • 0
    • 71
    • 323
  10. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0xB5349E36C546509A

    • 0
    • 68
    • 323
  11. float GET_CAM_SPLINE_NODE_PHASE ( Cam cam )  //0xD9D0E694C8282C96

    • 0
    • 64
    • 323
  12. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0x1381539FEE034CDA

    • 0
    • 74
    • 323
  13. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0xD1B0F412F109EA5D

    • 0
    • 92
    • 323
  14. int GET_CAM_SPLINE_NODE_INDEX ( Cam cam )  //0xB22B17DF858716A6

    • 0
    • 64
    • 323
  15. void SET_CAM_SPLINE_NODE_EASE ( Cam cam, int easingFunction, int p2, float p3 )  //0x83B8201ED82A9A2D

    • 0
    • 83
    • 323
  16. void SET_CAM_SPLINE_NODE_VELOCITY_SCALE ( Cam cam, int p1, float scale )  //0xA6385DEB180F319F

    • 0
    • 68
    • 323
  17. void OVERRIDE_CAM_SPLINE_VELOCITY ( Cam cam, int p1, float p2, float p3 )  //0x40B62FA033EB0346

    • 0
    • 66
    • 323
  18. void OVERRIDE_CAM_SPLINE_MOTION_BLUR ( Cam cam, int p1, float p2, float p3 )  //0x7DCF7C708D292D55

    • 0
    • 85
    • 323
  19. void SET_CAM_SPLINE_NODE_EXTRA_FLAGS ( Cam cam, int p1, int flags )  //0x7BF1A54AE67AC070

    • 0
    • 84
    • 323
  20. BOOL IS_CAM_SPLINE_PAUSED ( Cam cam )  //0x0290F35C0AD97864

    • 0
    • 67
    • 323
  21. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x9FBDA379383A52A4

    • 0
    • 118
    • 323
  22. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x036F97C908C2B52C

    • 0
    • 73
    • 323
  23. void SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0x6A25241C340D3822

    • 0
    • 86
    • 323
  24. void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude )  //0xA2746EEAE3E577CD

    • 0
    • 75
    • 323
  25. BOOL IS_CAM_SHAKING ( Cam cam )  //0x6B24BFE83A2BE47B

    • 0
    • 80
    • 323
  26. void SET_CAM_SHAKE_AMPLITUDE ( Cam cam, float amplitude )  //0xD93DB43B82BC0D00

    • 0
    • 104
    • 323
  27. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xBDECF64367884AC3

    • 0
    • 110
    • 323
  28. void SHAKE_SCRIPT_GLOBAL ( const char* p0, float p1 )  //0xF4C8CF9E353AFECA

    • 0
    • 75
    • 323
  29. void ANIMATED_SHAKE_SCRIPT_GLOBAL ( const char* p0, const char* p1, const char* p2, float p3 )  //0xC2EAE3FB8CDBED31

    • 0
    • 84
    • 323
  30. BOOL IS_SCRIPT_GLOBAL_SHAKING ()  //0xC912AF078AF19212

    • 0
    • 68
    • 323
  31. void STOP_SCRIPT_GLOBAL_SHAKING ( BOOL p0 )  //0x1C9D7949FA533490

    • 0
    • 72
    • 323
  32. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, Ped ped, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0x9A2D0FB2E7852392

    • 0
    • 117
    • 323
  33. BOOL IS_CAM_PLAYING_ANIM ( Cam cam, const char* animName, const char* animDictionary )  //0xC90621D8A0CEECF2

    • 0
    • 57
    • 323
  34. void SET_CAM_ANIM_CURRENT_PHASE ( Cam cam, float phase )  //0x4145A4C44FF3B5A6

    • 0
    • 70
    • 323
  35. float GET_CAM_ANIM_CURRENT_PHASE ( Cam cam )  //0xA10B2DB49E92A6B0

    • 0
    • 59
    • 323
  36. BOOL PLAY_SYNCHRONIZED_CAM_ANIM ( Any p0, Any p1, const char* animName, const char* animDictionary )  //0xE32EFE9AB4A9AA0C

    • 0
    • 87
    • 323
  37. void SET_FLY_CAM_HORIZONTAL_RESPONSE ( Cam cam, float p1, float p2, float p3 )  //0x503F5920162365B2

    • 0
    • 74
    • 323
  38. void SET_FLY_CAM_VERTICAL_RESPONSE ( Cam cam, float p1, float p2, float p3 )  //0xE827B9382CFB41BA

    • 0
    • 82
    • 791
  39. void SET_FLY_CAM_MAX_HEIGHT ( Cam cam, float height )  //0xF9D02130ECDD1D77

    • 0
    • 92
    • 323
  40. void SET_FLY_CAM_COORD_AND_CONSTRAIN ( Cam cam, float x, float y, float z )  //0xC91C6C55199308CA

    • 0
    • 87
    • 323
  41. void SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATE ( Cam cam )  //0xC8B5C4A79CC18B94

    • 0
    • 82
    • 323
  42. BOOL WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATE ( Cam cam )  //0x5C48A1D6E3B33179

    • 0
    • 82
    • 323
  43. BOOL IS_SCREEN_FADED_OUT ()  //0xB16FCE9DDC7BA182

    • 0
    • 78
    • 323
  44. BOOL IS_SCREEN_FADED_IN ()  //0x5A859503B0C08678

    • 0
    • 78
    • 323
  45. BOOL IS_SCREEN_FADING_OUT ()  //0x797AC7CB535BA28F

    • 0
    • 67
    • 323
  46. BOOL IS_SCREEN_FADING_IN ()  //0x5C544BC6C57AC575

    • 0
    • 72
    • 323
  47. void DO_SCREEN_FADE_IN ( int duration )  //0xD4E8E24955024033

    • 0
    • 105
    • 323
  48. void DO_SCREEN_FADE_OUT ( int duration )  //0x891B5B39AC6302AF

    • 0
    • 106
    • 323
  49. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xDCD4EA924F42D01A

    • 0
    • 75
    • 323
  50. BOOL ARE_WIDESCREEN_BORDERS_ACTIVE ()  //0x4879E4FE39074CDF

    • 0
    • 67
    • 372

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