Everything posted by Stealth22
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Placing a vehicle at the side of the road
This is pretty much what I do. But then I move the vehicle 20 or 30 meters to the right...its not reliable lol, but it works most of the time!
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Traffic Control
Uninstall it, delete any versions you have in your downloads folder, download the latest version again, and reinstall. You're using the older version that has that bug. There is nothing that stops it from removing roadblocks. See if there are any errors logged in your RagePluginHook.log file. Ensure you're using the correct keyboard shortcut, or try the menu. Removing roadblocks has always worked perfectly fine in testing.
- 338 comments
- 46 reviews
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Measuring time lapsed during callouts
TimeSpan ts = date2 - date1; int responseInSeconds = ts.TotalSeconds;
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How to find and extract scanner audio?
I just extracted the entire pack onto my hard drive. When I need a clip, I just find it, and add it to my project.
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Traffic Control
VERSION 1.0.1 No changes from v1.0.0, aside from allowing newer versions of RAGENativeUI to be run. Note that the RAGENativeUI DLL packaged with this version is still the older version, v1.3.0. If you have the newer version installed, do not overwrite it! I included an automatic installer as a courtesy, but all you really need to do is open the Manual Installation folder, and replace the TrafficControl.dll file in your Plugins folder. There are no other changes in this version. Special thanks to @Kilyin and @Kal74 for helping me test this version yesterday!
- 338 comments
- 46 reviews
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Traffic Control
I can try. It may have undesired effects, though. The cops behave a little differently than normal peds...they don't really like it when they are blocked by something. I think it should be fine, but the game might make them drive off like madmen when you open the road up, or they might get out of their cars and walk away, lol. Actually, if a civilian ped decides to be an idiot, the cops might step out of their cars and shoot at them. Traffic Control isn't an LSPDFR plugin, so I can't mark the cop peds as 'busy' (to prevent LSPDFR from taking control of them) like you can with a callout. (edit: And actually, for that matter, the whole shooting civilians thing is native GTA V logic, not LSPDFR. LSPDFR actually tries to prevent that from happening, or at least minimizes it)
- 338 comments
- 46 reviews
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Traffic Control
- 338 comments
- 46 reviews
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Traffic Control
- 338 comments
- 46 reviews
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Traffic Control
- 338 comments
- 46 reviews
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Code 3 Callouts
Check out this video for a sneak preview into the new Burglary In Progress callout!! Many thanks to @Bayareabuggs for testing that callout for me! You may see it appear in other videos by @JFavignano, @Zachary Houseknecht, and @Polecat324 as well. FYI, most of the bugs seen in @Bayareabuggs' video have been fixed. There isn't much I could do to avoid the backup unit spawning inside the golf course, but I've added a key to speed their response up if they get stuck somewhere, and I've also made them a little smarter. They now will follow the player around with their guns up, aggressively, not like they're taking a walk in the park, lol
- 422 comments
- 73 reviews
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[REL] Code 3 Callouts
Check out this video for a sneak preview into the new Burglary In Progress callout!! Many thanks to @Bayareabuggs for testing that callout for me! You may see it appear in other videos by @JFavignano, @Zachary Houseknecht, and @Polecat324 as well. FYI, most of the bugs seen in @Bayareabuggs' video have been fixed. There isn't much I could do to avoid the backup unit spawning inside the golf course, but I've added a key to speed their response up if they get stuck somewhere, and I've also made them a little smarter. They now will follow the player around with their guns up, aggressively, not like they're taking a walk in the park, lol.
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Code 3 Callouts
- 422 comments
- 73 reviews
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Code 3 Callouts
Yes. RPH updates, for the most part, are backwards compatible. You don't even have to ask, really, lol. Just try it, and if it doesn't work, post here!
- 422 comments
- 73 reviews
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Creating a Route/Blip to a coordinate
What he said. I believe it has to be a Vector3 as well, but I could be wrong.
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Notification Pictures ?
http://forums.ragepluginhook.net/default.aspx?g=posts&t=1753
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[REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)
@Albo1125 is sometimes known to be a droid that can code at breakneck speeds. He's like BB-8 on steroids.
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Peds stealing my car!!
myVehicle.MakePersistent(); (or myVehicle.IsPersistent = true) FYI...if you call myVeh.Dismiss(), I believe that function sets IsPersistent to false.
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[REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)
He'll probably go off and do this, now that you've asked for it. But just to provide an answer from someone familiar with development... It's definitely not a 5 minute thing, let's put it that way. It's definitely possible, and part of the framework, he's already got built in Arrest Manager. But its still quite a bit of logic to build. Like I said, he'll probably go off and code it, lol, but its going to be almost a project of it's own.
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Error With Ped Getting In Vehicle
That code will be triggered infinitely, where the ped is told over and over to get in the vehicle. Process is called repeatedly.
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Checking if vehicle is stopped
Maybe detect when the officer first steps out of his vehicle?
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Accepting a Callout via a Plugin
That let's you trigger a callout without needing to spam X, lol. Very useful when testing. You still have to accept it, though.
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Getting location and setting correct vehicle
- Keep Calm - Reduce AI panic attacks when shots are fired
@JFavignano had the same error. Its an RPH function that's causing it, not much I can do. I'm going to add some more error checking to that part of the code though, so maybe it can be handled gracefully, rather than just crash.- 268 comments
- 44 reviews
- Callout Glitches The Game
Check your code for an infinite loop. I had a very similar issue a long time ago...- [WIP] More Control V - Extending Your Control Over GTA V
@LukeD, here is a log from the crash I get after entering a second vehicle. http://pastebin.com/WdEcNunW 1) Spawn two vehicles. Get in Vehicle A. 2) Drive around the immediate area, enough for MCV to put your seatbelt on. 3) Get out, and get in Vehicle B. Drive away from the area, as far as you can. BOOM, crash. @goincd3, I disabled the Auto Locking, Keyless Entry, Fast Exit, and GTA IV style exit in the INI file. Literally the only features I kept enabled (and I need) are BrakeLightAtZero and EnableWheelLock. Once I did that, the issue with being warped out of the car went away. I suspect that its the fast exit, but I can't be sure. I did have the door locking and keyless entry enabled for a bit, and still never had the issue. But then sometimes when I went to open the back door, my guy would break the window instead of unlocking the car, so I disabled it. - Keep Calm - Reduce AI panic attacks when shots are fired