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Stealth22

Friends of LSPDFR
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Everything posted by Stealth22

  1. I stand corrected then, lol. But you all still deserve kudos!
  2. They still got the project going, and managed it throughout.
  3. Huge kudos to the guys at Code Zero (specifically @Bayareabuggs and @Polecat324) for spearheading the development of this model, and to @Thehurk for putting it together! Great job, guys!
  4. I was playing offline last night, and it was working normally.
  5. I'm going to be changing my plugins to only call the API once every 24 hours, or something.
  6. VERSION 1.3.2.1 Updated RPH reference to v0.40 NOTE: LSPDFR Computer+ now requires RPH v0.40 Added support for vehicle registration checks via Traffic Policer This is an optional feature, but if you are running Traffic Policer, you must have at least v6.9.8.1 installed I looked at the code before releasing this newest update...I didn't see anything out of the ordinary. I only took a brief look, but nothing stood out that would cause a null reference exception.
  7. Just use the newest version of everything. If you install the newest Code 3 Callouts over top of Traffic Control, you'll be good. I've answered this question multiple times before. The answer is yes...99% of the time, newer versions of RPH are backwards compatible with plugins that were compiled against an older version. But even if you're not sure, you can just try running the plugin against whatever the newest version of RPH is. If is properly installed, still doesn't work, the problem resides with my plugin, and update will be released. Its certainly faster than posting this as a question, and waiting 2 days for me to answer. I don't know what to tell you...the error is being thrown by RAGENativeUI, not by my code.
  8. Code 4 and 10-4 are not the same thing.
  9. Yes. But the best way to answer that question is to just try it and see what happens. Change the context key in your GTA V settings.
  10. Quick update... I was testing ALPR+ last night...there were a couple of small bugs that I had to fix, and while it needs to be tested some more, the detection seemed to work pretty well. I'm also working on a developer API, so other developers can explicitly tell ALPR+ what to flag a vehicle for, rather than letting ALPR+ decide. The part I'm having trouble with is LSPDFR's computer was sometimes bringing up different names for the driver and registered owner, even after I made them the same. But that could be a bug in my code, so I'll have to test that some more.
  11. Maybe try loading the plugin after GTA V is fully loaded, instead of during startup. I just want to see if the error still comes up.
  12. Not that long. It's getting pretty close...like I said, its in a playable state already. Over lunch today, I made more changes to the code, accounting for all the angles, line of sight, etc.
  13. Make sure you guys are running v1.4.1.0 of RAGENativeUI. https://github.com/alexguirre/RAGENativeUI/releases
  14. ALPR+ ALPR+ is a plugin that I have been thinking about for a while now, but just never got around to writing it. After publishing major updates for both Code 3 Callouts and LSPDFR Computer+, I now have had some more time to devote to this. ALPR+ is intended to model a real life ALPR (automated license plate recognition) system used by many police departments across the United States, as well as in Canada and other countries around the world. There are many different types of systems out there, and I must admit, I am not really familiar with the intricacies of any of them. However, I've done my best to make this plugin as realistic as possible. The concept of ALPR+ was inspired by the Realistic ANPR plugin by Danielle. However, due to unknown reasons, Danielle has not been able to update Realistic ANPR in quite some time. It is quite unfortunate, as she did some great work on that plugin, and worked hard to make it as realistic as it was. I hope that I'm able to do the same with ALPR+. Like I said, I am not familiar with ALPR systems at all, and I've obviously had to develop ALPR+ from scratch. ALPR+ is a plugin that I am quite proud of, and I hope you enjoy it as much as I've enjoyed developing it!! Features Inspired by the Realistic ANPR plugin by Danielle Realistic detection logic which takes various factors into consideration, including vehicle distance, angle, line of sight, camera field of view, etc When alerts are triggered, the player only receives information that the ALPR system would know You don't get a blip on your map! The only information you receive is the vehicle model, color, which camera triggered the alert, and the license plate Configuration file with customizable camera settings (for advanced users only; default values are highly recommended) Eight different types of ALPR alerts, each with it's own potential probability weight Stolen Vehicle Outstanding Warrant Suspended Driver's License Expired Driver's License Vehicle Registration Expired Vehicle Not Registered Vehicle Insurance Expired No Vehicle Insurance ALPR system automatically disables itself during traffic stops or pursuits, and re-enables them when the situation is Code 4 Integration with LSPDFR API NOTE: ALPR+ does change some vehicle and ped records; LSPDFR natively generates a lot of peds with outstanding warrants, or expired/suspended licenses Sound notifications when alerts are triggered Integration with Traffic Policer API (optional feature) Developer API Set (or clear) either a pre-defined or custom flag on a specific vehicle Events that are triggered when an event is either generated, or displayed Get the ALPR flag for a specific vehicle Get a list of ALPR results for the current session Videos Check out this video by @FirstThirtyMinutes, featuring the beta version of ALPR+, in all it's glory!
  15. Why you gotta keep breaking my shit, man? Just kidding...what exactly happened at the end of the pursuit? I presume you were still near the suspect when the error happened? Or did he despawn suddenly?
  16. VERSION 1.3.2 Fixed a bug where Computer+ would freeze up LSPDFR on startup if the LCPDFR.com website was down Marked the API.CalloutUpdate class as internal (there is still an API function to add an update to a callout)
  17. VERSION 1.2.0 Updated Computer+ API reference for Computer+ v1.3.2 Computer+ v1.3.2 is now required for police computer integration Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot @sloosecannon is a real bug tracker!
  18. VERSION 1.2.0 Updated Computer+ API reference for Computer+ v1.3.2 Computer+ v1.3.2 is now required for police computer integration Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot
  19. VERSION 1.3.2 Fixed a bug where Computer+ would freeze up LSPDFR on startup if the LCPDFR.com website was down Marked the API.CalloutUpdate class as internal (there is still an API function to add an update to a callout)
  20. That error is not caused by my plugin. You need to contact the developer of the OfficerHelp callout. (I'm not sure who made that callout)
  21. Just a quick 'public service announcement', of sorts... If LSPDFR is freezing on startup, its because of the update check in Computer+. I've just discovered this bug, and I'll be releasing a hotfix for it tomorrow. Thanks!
  22. Sounds like the response is not registering, then. I'll take a look and let you know what I find out. As a temporary workaround, you can use the menu to respond.

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