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Jerhodmyles122

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  1.    Bear82 reacted to a comment on a file: LSPDFR Partners
  2. @Bear82 all that lol is improved in 0.0.3 which is almost finish and will be release soon
  3.    Anthony96 reacted to a file: LSPDFR Partners
  4. @HondaKid07 Thank you for providing the logs! I've reviewed them, and they contain some very helpful information. One of the most important findings is a speech recognition state error: "Cannot perform this operation while the recognizer is doing recognition." The logs show that voice commands are being recognized successfully at certain points, but this error suggests there's an issue with how the recognizer's active state is being managed. I'll be investigating this for Beta 0.0.3. I also noticed repeated partner callout response announcements and that Microsoft Susan isn't installed on your system, causing the dispatcher to use the default Windows voice. The logs show that you tested both Hold and Push radio modes, which is especially useful for narrowing down the recognition issue. I really appreciate you taking the time to test the mod and share this. Reports like yours are helping identify exactly what needs improvement for the next Beta!
  5.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners
  6.    originalgamester reacted to a comment on a file: LSPDFR Partners
  7. @originalgamester 0.0.2 has that give it a try in the custom LP Menu u can have custom vehicles and outfits and etc for ur partners now
  8. @Cassava LSPDFR Partners hasn't been officially tested with NPCai or Enhanced Reborn yet, so I can't confirm compatibility with either one at this time. You're welcome to test them together, but I'd recommend backing up your configuration first. If you encounter any issues, feel free to share your logs and the versions you're using. That would help me investigate potential compatibility conflicts. Thanks for checking! @HondaKid07 Thank you! I really appreciate the feedback and I'm glad you're enjoying LSPDFR Partners! Regarding the speech recognition issue, you're not the only person who's reported problems with the radio system. I've also encountered recognition issues during my own testing, and improving its reliability is one of my priorities for Beta 0.0.3. The fact that it works initially and then stops responding is especially helpful information. I'll be investigating how the microphone, PTT, and speech recognizer behave after multiple commands. As for partners announcing they're responding with you before you've accepted a callout, that's also something I'll investigate. Partners should accurately reflect whether you've accepted a callout or whether they're responding independently. If you're able to send your LSPDFR Partners log, along with your PTT settings and any other speech-related plugins you're using, that would be greatly appreciated. Thanks again for testing and reporting these issues! More improvements are planned for 0.0.3.
  9. @Td84mn it should work it’s been tested and fixed in 0.0.2 the current version I will double check tho
  10.    OfficerAlexis reacted to a file: LSPDFR Partners
  11.    WarlordSloth reacted to a comment on a file: LSPDFR Partners
  12. @WarlordSloth don't worry I already going to fix all the issues you wasn't the only one that had trouble and don't worry I'm already working on the discord server also
  13. @xRAZGRIZx I have no idea what that is!!!😕
  14.    Bryan1872 reacted to a file: LSPDFR Partners
  15. @WarlordSloth Thanks for the feedback! I’m actually currently investigating the voice/radio recognition system, so this is very helpful. The Microsoft Speech Platform is responsible for recognizing player radio commands, while the TTS system handles the voices you hear from Partners. I’ve noticed some recognition issues during my own testing as well, so improving reliability and adding better recognition diagnostics is now something I’m looking into for the next Beta update. If you still have your LSPDFR Partners logs from a session where this happened, feel free to send them to me. They would help me determine whether the microphone is being detected but the command is being rejected, or whether recognition isn’t starting at all. And yeah, I’ve been thinking about a support Discord too 😂. Thanks for trying the Beta!
  16.    LAPDFR GET reacted to a file: LSPDFR Partners
  17.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners
  18. @twan123 TBH I don't know anything about GTA 5 Enhanced version but I will see what I can find out and allow LSPDFR partners apart of GTA 5 Enhanced @taw981 I currently develop and test LSPDFR Partners on GTA V Legacy, so I can’t officially confirm Enhanced support yet. You’re welcome to try it on Enhanced and let me know if it works or if you run into any issues. If it does work properly, I can start listing Enhanced as supported in the future.
  19. @Jackal1T1 Thanks for reporting this! 👮 The issue here isn't that LSPDFR Partners is intentionally limited to only the default GTA/LSPDFR police models. The value you've entered contains a full custom freemode uniform definition — including clothing components, textures, hats, glasses, accessories, etc. — ending with MP_M_FREEMODE_01. At the moment, the Partners configuration expects that particular field to contain the actual ped model name rather than a complete PR/LSPDFR-style outfit definition. Because of that, it's attempting to interpret the entire uniform string as a GTA ped model, which results in the Cannot load invalid model error you're seeing. MP_M_FREEMODE_01 itself is a valid model. 🛠️ I'm adding proper custom uniform/freemode outfit support to the Beta roadmap. I want users with EUP/custom uniform setups to eventually be able to configure their Partners properly rather than being restricted to simple ped model entries. I'm also going to look at making the configuration validation clearer so that if an unsupported/invalid model or outfit definition is entered, Partners can explain the problem instead of simply failing the Partner spawn. For the current version, use a valid ped model name in the Partner ped/model field rather than pasting the entire PR outfit definition into that field. Thank you for including the exact configuration entry and log error — that made the cause much easier to identify. 🚔👍 @TonyFCB Merci encore pour toutes ces idées ! 🚔 Pour cette suggestion en particulier, c'est assez drôle, car une grande partie de ce que vous décrivez correspond beaucoup plus à un autre de mes projets qu'à LSPDFR Partners. 😅 Je souhaite garder LSPDFR Partners concentré sur les partenaires, les unités de police autonomes, les communications radio, les interventions, les patrouilles et le fonctionnement des officiers sur le terrain. Je ne prévois donc pas de fusionner LSPDFR Partners avec un système complet de justice, de traitement des détenus ou de prison. J'ai un autre projet/mod appelé BCJF, qui est beaucoup plus proche de ce type de concept. Les systèmes liés aux arrestations, au traitement des suspects, aux détenus, à la justice, aux prisons et à tout ce qui suit une arrestation ont davantage leur place dans ce projet. Je préfère garder mes mods séparés plutôt que de transformer LSPDFR Partners en un énorme mod qui essaie de remplacer ou de gérer absolument tout. Cela permet également aux joueurs de choisir les systèmes qu'ils souhaitent utiliser dans leur propre installation LSPDFR. Donc vos idées sont très intéressantes — elles sont simplement beaucoup plus proches de la direction de BCJF que de celle de LSPDFR Partners. 👀⚖️ Merci encore pour vos suggestions et votre soutien ! 🚔
  20.    TonyFCB reacted to a comment on a file: LSPDFR Partners
  21. @TonyFCB Merci beaucoup pour votre commentaire et vos suggestions ! 🚔 Je suis vraiment content que vous appréciez le concept de LSPDFR Partners. Plusieurs de vos idées correspondent justement très bien à la direction que je souhaite donner au mod : créer des officiers qui ne sont pas simplement attachés au joueur, mais qui peuvent fonctionner comme de véritables membres d'un service de police. 👮 Le système de grades et de commandement est une idée particulièrement intéressante. À terme, le grade du joueur pourrait avoir une véritable utilité et permettre de donner davantage de directives aux officiers : affectations, zones de patrouille, contrôle d'une zone, assistance, recherches, opérations coordonnées, etc. 🗺️ Les zones de patrouille et les opérations de police sont également des concepts que j'aimerais explorer davantage. Pouvoir affecter différentes unités à différents secteurs et éventuellement organiser des opérations plus importantes, comme des recherches ou des descentes de police, pourrait vraiment pousser le concept de LSPDFR Partners beaucoup plus loin. ⭐ J'aime également beaucoup votre idée d'un système de recherche à plusieurs niveaux, avec des moyens policiers différents selon le niveau. Au lieu de simplement faire apparaître davantage d'unités, chaque niveau pourrait éventuellement modifier la manière dont le service réagit et les ressources qui sont mobilisées. 🏢 L'idée de pouvoir progressivement devenir chef de police, gérer certaines parties du service tout en ayant la possibilité d'aller sur le terrain pour superviser les opérations, est également très intéressante. Cela représenterait évidemment un système beaucoup plus important à développer, mais cela correspond parfaitement à l'idée d'un véritable service de police vivant autour du joueur. 🚨 Et le mode « Chase Me » serait franchement amusant ! 😂 Il pourrait permettre de tester les unités, leurs temps de réponse, leur coordination et leur efficacité en poursuite, tout en servant également de mode libre pour s'amuser. LSPDFR Partners est encore très tôt dans sa période Beta, donc je ne veux pas encore promettre quand ou dans quelle version ces systèmes pourraient arriver. Pendant la Beta, je collecte énormément de retours de la communauté et les mises à jour peuvent évoluer très rapidement. Je garde donc vos suggestions dans la liste des idées à explorer pour les futures mises à jour. Merci encore d'avoir pris le temps de partager tout cela et de soutenir le projet ! 🚔📻
  22.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners
  23.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners
  24.    Bear82 reacted to a comment on a file: LSPDFR Partners
  25.    booffger reacted to a comment on a file: LSPDFR Partners
  26. @nova2727 Thanks for the feedback! 🚔 You're actually not the first person to suggest moving toward something like Gemini for the voice/communication system. 👀 I agree that the current Microsoft voices can sound computerized, especially compared to newer AI voice technology. More advanced AI-powered communication is definitely something I'm interested in exploring in the future. However, I don't want to promise Gemini specifically yet. LSPDFR Partners is still very early in Beta, and I want to make sure the core partner, dispatch, world event, radio, and stability systems are solid first. If an AI-based system is added later, I'd also want to make sure it doesn't unnecessarily hurt performance or make the mod difficult to set up. As for uniforms and police vehicles: 👮🚓 Partners are customizable through the LSPDFR Partners configuration files. You can configure which ped models and police vehicle models your partners use, so custom police vehicles/uniform setups can be used depending on how your LSPDFR installation is configured. Automatic detection where partners simply copy the exact uniform the player is currently wearing and automatically choose matching vehicles isn't currently something I want to promise, but that's actually a good suggestion for a future update. 👍 Thanks for trying the mod and for the suggestions! There's a lot more planned throughout the Beta. 📻🚔
  27.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners
  28. @Bear82 Thank you for the detailed report! This is extremely helpful, especially the information about the Rage.Exceptions.InvalidHandleableException and the difference between automatically releasing units after an incident versus manually sending them back to patrol. All three issues will be looked into: • 🚓 Automatic return-to-patrol crash: I'll check the automatic incident cleanup/release process and make sure vehicles/entities are properly validated before partners are given new patrol tasks. The fact that manually returning the units to patrol works correctly helps narrow down where the problem is occurring. • ⌨️ Ctrl+R / Ctrl+Z: I'll check the modifier-key handling. MenuRequiresControl=True should require and correctly recognize Ctrl instead of only allowing the base key to work. • ⚙️ INI comments being replaced: I'll change how configuration updates are handled so existing custom/translated comments are preserved wherever possible instead of being replaced by the default template comments when the configuration is saved/reloaded. Thank you again for testing the Beta and providing the exact exception/method information. Reports like this are very useful while LSPDFR Partners is still in Beta. These will be included in the issues being addressed for an upcoming update. 🚔 @booffger Thank you! 🚔 That's exactly one of the main goals behind LSPDFR Partners — making the partners feel like independent officers who exist and operate within the department, rather than simply being NPCs that stay attached to the player. Partner-to-partner communication is something I definitely plan to keep expanding as development continues. I want officers to communicate about incidents, their status, what they're doing, what they're responding to, and eventually have much more varied conversations instead of constantly repeating the same radio traffic. More advanced speech/AI systems are definitely an interesting possibility for the future as well. I don't want to promise Gemini or any specific service yet, especially while the mod is still this early in Beta, but more dynamic and natural communication is absolutely something I'd like to explore. For now I'm taking the Beta one update at a time and building the foundation first. There's a LOT more planned for the partners and radio system. 👀📻 Thank you for trying it out and for the feedback!
  29. @Stef521968 and @Marcus Harper Go to GTA\Plugins\lspdfr\LSPDFRPARTNERS and it will be there but u have to launch gta 5 the first time and then it will automatically generated the ini and xmls and all the other folders for this mod
  30. @Marcus Harper Go to GTA\Plugins\lspdfr\LSPDFRPARTNERS and it will be there

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