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LSPDFR 0.4.2 - Coming Soon!

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Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.

 

Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.

 

If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)

 

Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.

 

Dm4CDY4.jpg

 

With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)

 

Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!

 

Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 

 

We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.

 

W7QQDM5.jpg

 

As if being Frank Tenpenny isn't cool enough...

 

Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.

 

Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!

 

Keep your eyes open for LSPDFR 0.4.2, coming soon.

 

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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  • WestTigersNRL1
    WestTigersNRL1

    Could there be a way to edit the texture on the ballistic shield by any chance ? 

  • PNWParksFan
    PNWParksFan

    Looking forward to LSPDFR plugin developers being able to use all the great new API enhancements in this update! This update will really open up a lot of new possibilities for callouts and plugins. Bi

  • Dutchie77
    Dutchie77

    I saw this chic before flashing a badge - wasnt sure if it was legit (she had a freaking attitude..) she took off and I ended up shooting her... True story.

Posted Images

Looking forward to LSPDFR plugin developers being able to use all the great new API enhancements in this update! This update will really open up a lot of new possibilities for callouts and plugins. Big thanks to @LMS for being receptive to all the new API ideas. For those of you who are devs, you can post your own suggestions in the API Development forum for consideration. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Nice work team. Really appreciate your hard and dedicated work. Keep it up. There are thousands if not millions people playing this awesome mod of you. Thank you.

25 minutes ago, cristian304 said:

Il suo possibile aggiornamento con questa animazione?? e4f278-1.png.b2005dfe47af499baf768be3584ba07d.png.4a7eb76d74982530abdd6a6597ebe1de.png

e4f278-2.png.a803abdc599a3c2ac214c8567662040a.png

Hope not. This is an individual request. Only common request. 

Loving that ballistic shield, certainly gonna come in handy for some high risk callouts. 

 

If I had one suggestion: I love the animations you guys add, but to access and play them, is kind of a hassle right? I never get myself to do it. I would suggest a way to individually keybind those animations as an optional thing, so for example shift + 1 is drinking coffee, shift + 2 is showing your badge....etc. This would allow us to quickly trigger those great animations. 

 

Either way thanks for all the hard work, looking forward to the update!

Mod it until you break it.

5 hours ago, OblongGaming said:

would their be a way to use custom ped models within lspdfr 0.4.2 just like we were able to back in lspdfr 0.3

It already is

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

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