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  1. Like
    Slushy reacted to swimmingdude2014 in [WIP] Coastal Callouts   
    Just letting you guys know, sadly Markey is no longer able to keep up development so i have taken over from him.
    ~ Bradley
  2. Like
    Slushy got a reaction from johnnyutah in LSPDFR 0.4 - Coming February, 2019   
    I don't know if this has already been asked or not, sorry if it has, but on release will some LSPDFR YouTubers and streamers stream 0.4?
  3. Like
    Slushy reacted to liverlande in LSPDFR 0.4 - Coming February, 2019   
    I don't imagine anything would prevent you from playing LSPDFR 0.3 once LSPDFR 0.4 is released. That said, it is equally likely that a majority of the plugins you have installed (along with LSPDFR and G17 Media, who probably won't ever update 0.3 again) and may not release updates compatible with 0.3 down the line. These developers may also not support these legacy versions.
  4. Like
    Slushy reacted to Jeff Favignano in LSPDFR Flashing Lights Logo Splash   
    Hey all, I was recently asked where someone could get the flashing LSPDFR splash screen I use in my videos recently. I decided to upload it and make it unlisted. Feel free to download it with any means you need to and use it in your videos if you want!
  5. Like
    Slushy reacted to Sam in [WIP] Coastal Callouts   
    Coastal Callouts has been in 'semi-public beta' since before 0.4 was even announced.  We announced our plans for the API for 0.4 and we're trying to release it, for free, to everyone, as quickly as we can.  I honestly think this attitude is disingenuous, especially considering the fact that you're charging people on a monthly basis for access to a 'semi-public' beta, with no end in sight, which you now seem to be justifying by pointing a finger at us.
    Are you going to increase the price and blame it on us too?
  6. Like
    Slushy reacted to LMS in LSPDFR 0.4 - Coming February, 2019   
    Yes, you will have a personal vehicle at your house.
  7. Like
    Slushy reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.


    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.

    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  


    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  8. Like
    Slushy got a reaction from wolby2010 in LSPDFR 0.4 - Ambience   
    tbh, not to be "that guy", but I can't see that happening 😞
  9. Like
    Slushy reacted to Sam in LSPDFR 0.4 - Information for developers   
    As LSPDFR 0.4 nears completion, we hope this topic will help in providing some clarification for developers who make use of our API about what the changes in 0.4 mean for them and their work.
    Firstly, the significance of the changes to LSPDFR that 0.4 brings can't be overstated.  LSPDFR 0.4 introduces changes to almost every aspect of the mod and will take a little getting used to.  We think that the overall experience is much improved from 0.3, and a lot of the features that we introduced in 0.3, or earlier versions, have been dramatically changed, expanded upon or entirely re-worked.  It's important to keep this in mind as such drastic changes will unavoidably have the potential to cause issues across the board.
    In regards to our current approach, our main priority at this time is to release a public version of LSPDFR 0.4 as soon as is possible.  In short, this means that our focus is and has been very much on the core experience of the mod.  As a result, while we will still ship the first public release of LSPDFR 0.4 with a functioning API, it will not be substantially different from the current LSPDFR 0.3 API.  Additionally, we are committed to ensuring that custom callout plugins remain compatible with LSPDFR 0.4.
    We understand that this approach might cause some initial disappointment, but we think it is the most sustainable way of doing things both in terms of people being able to play 0.4 as soon as possible (which obviously is very important), but also from an API and development perspective.  As said above, a lot has changed in 0.4 and we want developers to have the opportunity to properly familiarise themselves with the new version and get a feel for what sort of content they'd like to create and what sort of things they'd like to change.  
    Just like with previous versions of LSPDFR, we are committed to pushing post-release updates and hotfixes for 0.4, with a view to following up with a minor 0.4.1 version, which will focus primarily on extended API functionality.  During this process, we will work with developers to incorporate their suggestions and requests for the 0.4.1 API, and will also provide development builds of 0.4.1 to developers for testing.
  10. Like
    Slushy reacted to Pavy in LSPDFR Characters :O   
    Please let there be stats recorded to our profiles such as Arrests/Playtime/On the job shootings etc. 🙂
    Glad to see you guys(staff) are integrating lspdfr to our website profiles.
    This was a very underrated feature in lcpdfr.

  11. Like
    Slushy reacted to wolby2010 in LSPDFR 0.4 - Ambience   
    Firstly dismount your high horse for a moment and take the time to read some of the previous comments. Now I haven't been the one making these comments; nevertheless, I have taken it upon myself to reply on their behalf. What the previous comments seem to be about is not the fact that they don't have their mod now but, it is a discussion as to why the devs would have chosen to reveal the news of 0.4 when they did. I'm sure everyone here especially those who have been fans since Liberty City can appreciate the incredible hard work that has gone into this mod as I hope you can appreciate that their antsy-ness is a compliment as to the achievements of aforementioned devs.
    What is extremely unhelpful here is to turn a forum intended for a community of fans of LSPDFR into a sour place that allows personal insults levied amongst one another instead of calm carefully-worded discourse on any of the issues/praise they have regarding this mod. It's hard not to reflect onto you the common trend of recent society which is to find something for which to be outraged about, however it seems your dressing-down in this matter is more than a little unwarranted especially considering other users have already made a similar point in a far less attacking manner.
    I can appreciate your intentions were probably to protect the developers' reputation however, there are community moderators who are perfectly capable of doing so.
  12. Like
    Slushy got a reaction from Tomppi in LSPDFR 0.4 - Ambience   
    It is a really fun mod with plugins as of right now, I recommend any plugins from Albo, such as LSPDFR+ and arrest manager 🙂
    I would love to hear an update regarding 0.4, but I also feel like something is planned. Maybe it's just me wanting something to be planned. Who knows 🤷‍♂️
  13. Like
    Slushy reacted to JKL409 in LSPDFR 0.4 - Ambience   
    The hype train seems to be slowing down somewhat. Is there going to be anymore pre-release content like blogs posts? Or even dare I say, a trailer? 
  14. Like
    Slushy got a reaction from BigBlackGlock in LSPDFR 0.4 - Ambience   
    There isn't currently a set date of release. Asking for one isn't going to get one any sooner unfortunately. We all want one, but no-body gets exactly what they want now do they.
    They spend ages optimising LSPDFR. They said this in a blog, can't remember which one. They can only do so much though. They said that most of the problems with extra plugins lie with the plugins, not the LSPDFR framework.
  15. Like
    Slushy got a reaction from wolby2010 in LSPDFR 0.4 - Ambience   
    As much as I would also love it to drop, I wouldn't hold your breath as to when. Could be next summer, could be 2020. Who knows?
    Lets hope not though 🙂
  16. Like
    Slushy reacted to Thero in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELS   
    Hello Everyone,
    Please find the below video as a tutorial on how to build a vehicle using EVL (In its current stage. Subject to change)
  17. Like
    Slushy got a reaction from goldencandy610 in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELS   
    Looks and sounds good 🙂 Glad to see someone developing the lights
  18. Like
    Slushy reacted to JnKTechstuff in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELS   
    Demos are coming soon, we have the basics of FiveM working. Once we have the cars setup how we want we will transition into SP. Then everything will be cross-compatible.

  19. Like
    Slushy got a reaction from Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Like the previous comments stated, you are truly a legend within the LSPDFR modding community, whether it be you helping out members of the community, or releasing highly-detailed plugins, you are truly an inspiration. I hope that you have the best in future, because you truly deserve it. Thank you.
  20. Like
    Slushy reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Source code for Assorted Callouts is now available.
    Also, thank you for all the kind comments. I've read them all - truly humbling.
  21. Like
    Slushy got a reaction from wolby2010 in LSPDFR 0.4 - Ambience   
    As much as I would also love it to drop, I wouldn't hold your breath as to when. Could be next summer, could be 2020. Who knows?
    Lets hope not though 🙂
  22. Like
    Slushy reacted to Thero in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELS   
    Hey Everyone,
    We have some Alpha Testing Footage to showcase to you guys for this already.
  23. Like
    Slushy reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
    What our Community stands for
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
    How you can get involved
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  24. Like
    Slushy got a reaction from goldencandy610 in Looking Back: Fort Carson RP   
    Unfortunately I never had the chance to play on this server, but I was an avid SAMP player, mostly MTG, and I know the roleplay on there just can't happen today. They were simpler and better times in my opinion. This server looks really good and I am upset I couldn't experience it 😞
  25. Like
    Slushy got a reaction from ineseri in *Lost Person* Looking for any info   
    Quite mysterious, I like it.
    Noted. Completely forgot about the feature to hide your online status.