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When dialogue finishes, the LSPDFR interface and buttons are not accesible.


AlexanderK.

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Hello everyone.  I have this code in my Process() class and I have added a code to make a dialogue. 
 

Spoiler

if (!IsSpeechFinished &&  Game.LocalPlayer.Character.DistanceTo(Owner.Position) < 8f) {

                while (!Game.IsKeyDown(System.Windows.Forms.Keys.Y))
                    GameFiber.Yield();


                Owner.Tasks.Clear();
                Owner.Tasks.StandStill(30000);

                Game.DisplaySubtitle("~b~Officer~w~: Hello sir! What happened?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Hello Officer, I have lost my pet and I want your help to find it..", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Alright! Can I have some additional information please?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Sure! It's a ~y~Brown Dog~w~", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Ok. Are you sure it's ~b~Brown~w~?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Yes Officer!", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Well, I will do my best to find your pet. I'm sure it will be ~b~easy~w~ to find it. ", 4000);
                GameFiber.Wait(4500);
                IsSpeechFinished = true;    
                GameFiber.Hibernate();

                GameFiber.Wait(2500);
                Game.DisplayNotification("Search on the ~b~area~w~ to find the lost pet.");

                // TODO:  Here add a "Game.Displayhelp("");" to write if the player need halp to find the pet. If user presses e.g. "A"  key, the Dogs blip will appear on his radar!!!
            }

 

 

 

Everything works fine, until the dialogue is executed.  Then, I cant cancel the call, end it or do anything else. 

Whats wrong?   Is it something to do with the 

while

??   

 

Here is the whole Callout Code if it helps.   

Spoiler

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Rage;
using LSPD_First_Response.Mod.API;
using LSPD_First_Response.Mod.Callouts;
using LSPD_First_Response.Engine.Scripting.Entities;
using System.Drawing;




namespace EveryDayCallouts.Callouts {

    [CalloutInfo("LostDog", CalloutProbability.VeryHigh)]


    class LostDog : Callout {

        private Ped Owner;
        private Ped Pet;
        private Vector3 OwnerSpawnPoint;
        private Vector3 PetsSpawnPoint;
        private Blip OwnersBlip;
        bool hasArrived;
        bool IsSpeechFinished;


        public override bool OnBeforeCalloutDisplayed() {

            OwnerSpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300f));
            PetsSpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(400f));

            ShowCalloutAreaBlipBeforeAccepting(OwnerSpawnPoint, 30f);
            AddMinimumDistanceCheck(20f, OwnerSpawnPoint);

            CalloutMessage = "Lost Dog(Testing)";
            CalloutPosition = OwnerSpawnPoint;
            hasArrived = false;
            Game.LogTrivial("(LostDog): Callout Message Displayed");

            Functions.PlayScannerAudioUsingPosition("IN_OR_ON_POSITION", OwnerSpawnPoint);


            return base.OnBeforeCalloutDisplayed();
        }

        public override bool OnCalloutAccepted() {

            Game.LogTrivial("(LostDog): Callout Accepted.");

            Functions.PlayScannerAudio("PTT");
            Functions.PlayScannerAudio("RESPOND_CODE_2");
            Functions.PlayScannerAudio("PTT");

            Game.DisplayNotification("Respond ~b~Code 2~w~");
            Game.DisplayHelp("Press ~b~End~w~ to end the callout.");
            Game.DisplayNotification("Go on ~p~scene~w~ and try to find the ~p~lost~w~ pet from the owners info.");

            Owner = new Ped(OwnerSpawnPoint);
            Owner.BlockPermanentEvents = true;
            OwnersBlip = Owner.AttachBlip();
            OwnersBlip.Color = (System.Drawing.Color.Yellow);


            Pet = new Ped("A_C_Chop", PetsSpawnPoint, 1f);
            Pet.BlockPermanentEvents = true;


            OwnersBlip.IsFriendly = true;

            OwnersBlip.EnableRoute(Color.Green);


            Game.LogTrivial("(LostDog): Owners And Pets actions loaded.");

            return base.OnCalloutAccepted();
        }

        public override void OnCalloutNotAccepted() {

            Game.LogTrivial("(LostDog): Callout Not Accepted  (By User)");

            CleanUp();
            base.OnCalloutNotAccepted();
        }

        public override void Process() {
            base.Process();

            if (Game.IsKeyDown(System.Windows.Forms.Keys.End)) {

                Game.LogTrivial("(LostDog): Callout Ended.  User Pressed END. ");

                Game.DisplayNotification("~g~Code 4~w~, return to patrol.");
                Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4");
                End();
            }

            if (Game.LocalPlayer.Character.DistanceTo(OwnersBlip.Position) <= 20f && !hasArrived) {

                hasArrived = true;
                Game.LogTrivial("(LostDog): Officer Arrived At Scene.");
                Game.DisplayHelp("Press ~p~Y~w~ when you reach the ~y~Caller~w~ to talk with him.");
                Game.LogTrivial("(LostDog): Game Help Message Displayed.");

            }

            if (!IsSpeechFinished &&  Game.LocalPlayer.Character.DistanceTo(Owner.Position) < 8f) {

                while (!Game.IsKeyDown(System.Windows.Forms.Keys.Y))
                    GameFiber.Yield();


                Owner.Tasks.Clear();
                Owner.Tasks.StandStill(30000);

                Game.DisplaySubtitle("~b~Officer~w~: Hello sir! What happened?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Hello Officer, I have lost my pet and I want your help to find it..", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Alright! Can I have some additional information please?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Sure! It's a ~y~Brown Dog~w~", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Ok. Are you sure it's ~b~Brown~w~?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Yes Officer!", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Well, I will do my best to find your pet. I'm sure it will be ~b~easy~w~ to find it. ", 4000);
                GameFiber.Wait(4500);
                IsSpeechFinished = true;    
                GameFiber.Hibernate();

                GameFiber.Wait(2500);
                Game.DisplayNotification("Search on the ~b~area~w~ to find the lost pet.");

                // TODO:  Here add a "Game.Displayhelp("");" to write if the player need halp to find the pet. If user presses e.g. "A"  key, the Dogs blip will appear on his radar!!!
            }

        }

        public override void End() {

            CleanUp();

            base.End();
        }

        public void CleanUp() {

            if (Owner.Exists()) {
                Owner.Dismiss();
            }
            if (Pet.Exists()) {
                Pet.Dismiss();
            }
            if (OwnersBlip.Exists()) {
                OwnersBlip.Delete();
            }

            Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4");
            Game.DisplayNotification("All units, we are ~g~Code 4~w~");
        }

    }
}

 

 



Thanks 
 

Edited by AlexanderK.

HELLO!!     I'm a Greek guy and YouTuber.   I really like Modding and playing LSPDFR!  I'm  very familiar with Programming (Coding) and PC Hardware / Software. I'm also a Cuber ( I Solve Rubicks Cubes and other kinds).   

My YouTube Channel:  https://www.youtube.com/c/ATGGGR/

 

 

 

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On ‎8‎/‎14‎/‎2018 at 5:31 AM, AlexanderK. said:

Hello everyone.  I have this code in my Process() class and I have added a code to make a dialogue. 
 

  Hide contents


if (!IsSpeechFinished &&  Game.LocalPlayer.Character.DistanceTo(Owner.Position) < 8f) {

                while (!Game.IsKeyDown(System.Windows.Forms.Keys.Y))
                    GameFiber.Yield();


                Owner.Tasks.Clear();
                Owner.Tasks.StandStill(30000);

                Game.DisplaySubtitle("~b~Officer~w~: Hello sir! What happened?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Hello Officer, I have lost my pet and I want your help to find it..", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Alright! Can I have some additional information please?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Sure! It's a ~y~Brown Dog~w~", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Ok. Are you sure it's ~b~Brown~w~?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Yes Officer!", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Well, I will do my best to find your pet. I'm sure it will be ~b~easy~w~ to find it. ", 4000);
                GameFiber.Wait(4500);
                IsSpeechFinished = true;    
                GameFiber.Hibernate();

                GameFiber.Wait(2500);
                Game.DisplayNotification("Search on the ~b~area~w~ to find the lost pet.");

                // TODO:  Here add a "Game.Displayhelp("");" to write if the player need halp to find the pet. If user presses e.g. "A"  key, the Dogs blip will appear on his radar!!!
            }

 

 

 

Everything works fine, until the dialogue is executed.  Then, I cant cancel the call, end it or do anything else. 

Whats wrong?   Is it something to do with the 


while

??   

 

Here is the whole Callout Code if it helps.   

  Hide contents


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Rage;
using LSPD_First_Response.Mod.API;
using LSPD_First_Response.Mod.Callouts;
using LSPD_First_Response.Engine.Scripting.Entities;
using System.Drawing;




namespace EveryDayCallouts.Callouts {

    [CalloutInfo("LostDog", CalloutProbability.VeryHigh)]


    class LostDog : Callout {

        private Ped Owner;
        private Ped Pet;
        private Vector3 OwnerSpawnPoint;
        private Vector3 PetsSpawnPoint;
        private Blip OwnersBlip;
        bool hasArrived;
        bool IsSpeechFinished;


        public override bool OnBeforeCalloutDisplayed() {

            OwnerSpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300f));
            PetsSpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(400f));

            ShowCalloutAreaBlipBeforeAccepting(OwnerSpawnPoint, 30f);
            AddMinimumDistanceCheck(20f, OwnerSpawnPoint);

            CalloutMessage = "Lost Dog(Testing)";
            CalloutPosition = OwnerSpawnPoint;
            hasArrived = false;
            Game.LogTrivial("(LostDog): Callout Message Displayed");

            Functions.PlayScannerAudioUsingPosition("IN_OR_ON_POSITION", OwnerSpawnPoint);


            return base.OnBeforeCalloutDisplayed();
        }

        public override bool OnCalloutAccepted() {

            Game.LogTrivial("(LostDog): Callout Accepted.");

            Functions.PlayScannerAudio("PTT");
            Functions.PlayScannerAudio("RESPOND_CODE_2");
            Functions.PlayScannerAudio("PTT");

            Game.DisplayNotification("Respond ~b~Code 2~w~");
            Game.DisplayHelp("Press ~b~End~w~ to end the callout.");
            Game.DisplayNotification("Go on ~p~scene~w~ and try to find the ~p~lost~w~ pet from the owners info.");

            Owner = new Ped(OwnerSpawnPoint);
            Owner.BlockPermanentEvents = true;
            OwnersBlip = Owner.AttachBlip();
            OwnersBlip.Color = (System.Drawing.Color.Yellow);


            Pet = new Ped("A_C_Chop", PetsSpawnPoint, 1f);
            Pet.BlockPermanentEvents = true;


            OwnersBlip.IsFriendly = true;

            OwnersBlip.EnableRoute(Color.Green);


            Game.LogTrivial("(LostDog): Owners And Pets actions loaded.");

            return base.OnCalloutAccepted();
        }

        public override void OnCalloutNotAccepted() {

            Game.LogTrivial("(LostDog): Callout Not Accepted  (By User)");

            CleanUp();
            base.OnCalloutNotAccepted();
        }

        public override void Process() {
            base.Process();

            if (Game.IsKeyDown(System.Windows.Forms.Keys.End)) {

                Game.LogTrivial("(LostDog): Callout Ended.  User Pressed END. ");

                Game.DisplayNotification("~g~Code 4~w~, return to patrol.");
                Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4");
                End();
            }

            if (Game.LocalPlayer.Character.DistanceTo(OwnersBlip.Position) <= 20f && !hasArrived) {

                hasArrived = true;
                Game.LogTrivial("(LostDog): Officer Arrived At Scene.");
                Game.DisplayHelp("Press ~p~Y~w~ when you reach the ~y~Caller~w~ to talk with him.");
                Game.LogTrivial("(LostDog): Game Help Message Displayed.");

            }

            if (!IsSpeechFinished &&  Game.LocalPlayer.Character.DistanceTo(Owner.Position) < 8f) {

                while (!Game.IsKeyDown(System.Windows.Forms.Keys.Y))
                    GameFiber.Yield();


                Owner.Tasks.Clear();
                Owner.Tasks.StandStill(30000);

                Game.DisplaySubtitle("~b~Officer~w~: Hello sir! What happened?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Hello Officer, I have lost my pet and I want your help to find it..", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Alright! Can I have some additional information please?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Sure! It's a ~y~Brown Dog~w~", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Ok. Are you sure it's ~b~Brown~w~?", 4000);
                GameFiber.Wait(4500);
                Game.DisplaySubtitle("~o~Owner~w~: Yes Officer!", 3500);
                GameFiber.Wait(4000);
                Game.DisplaySubtitle("~b~Officer~w~: Well, I will do my best to find your pet. I'm sure it will be ~b~easy~w~ to find it. ", 4000);
                GameFiber.Wait(4500);
                IsSpeechFinished = true;    
                GameFiber.Hibernate();

                GameFiber.Wait(2500);
                Game.DisplayNotification("Search on the ~b~area~w~ to find the lost pet.");

                // TODO:  Here add a "Game.Displayhelp("");" to write if the player need halp to find the pet. If user presses e.g. "A"  key, the Dogs blip will appear on his radar!!!
            }

        }

        public override void End() {

            CleanUp();

            base.End();
        }

        public void CleanUp() {

            if (Owner.Exists()) {
                Owner.Dismiss();
            }
            if (Pet.Exists()) {
                Pet.Dismiss();
            }
            if (OwnersBlip.Exists()) {
                OwnersBlip.Delete();
            }

            Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4");
            Game.DisplayNotification("All units, we are ~g~Code 4~w~");
        }

    }
}

 

 



Thanks 
 

 

Try to comment this line:

 GameFiber.Hibernate();

 

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  • 2 weeks later...
On 8/19/2018 at 7:41 AM, Pazzi said:

 

Try to comment this line:


 GameFiber.Hibernate();

 

Thanks!  Worked as expected!

HELLO!!     I'm a Greek guy and YouTuber.   I really like Modding and playing LSPDFR!  I'm  very familiar with Programming (Coding) and PC Hardware / Software. I'm also a Cuber ( I Solve Rubicks Cubes and other kinds).   

My YouTube Channel:  https://www.youtube.com/c/ATGGGR/

 

 

 

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