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Callout Interface 1.4.1

Interface with callouts.
   (32 reviews)

7 Screenshots

  • Could contain: vehicle, text, car, land vehicle, screenshot, outdoor, road, wheel, street, city
  • Could contain: text, electronics, screenshot, software, display, font, multimedia software, number, computer icon


Callout Interface
A new way to interact with callouts.
 

Features:

  • RAGENativeUI menu front-end to start a callout
  • Force a random callout via keybind
  • Advanced MDT with multiple status buttons and tabs
  • Callouts can be sent to the MDT while you're on another callout
  • A fully functioning ALPR system with advanced camera layouts
  • External license plate display

 

Support:
Discord Serverhttps://discord.gg/AuJCUag

Developer API https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI

 

Recommended Callout Packs:

686 Callouts  link
Chaos Calloutslink
Super Calloutslink


New in Version 1.4.1

 

Edited by opus49
added latest dev diary and some new screenshots


What's New in Version 1.4.1

Released

New in Version 1.4.1

Added

  • Dependency checker
  • Hot key for toggling ALPR key on/off
  • Automatic tab switching (when enabled)
  • Automatic blips for ALPR
     

Changed

  • Toggling off MDT will exit interactive mode
  • Delayed and put checks around camera object creation


Fixed

  • Fixed a bug with ALPR debug mode where the graphics would get stuck


New in Version 1.4

Added

  • Realistic multi-camera ALPR system
  • Dynamic traffic stop that nobody someone likes
  • External license plate display widget
  • Silent callout system and log

Changed

  • Completely overhauled the MDT
  • Migrated graphics handling to RawCanvasUI
Written by BenH and Opus49

Special Thanks to HazyTube for ForceACallout, PieRGud for Callout Manager, and AlexGuirre for RAGENativeUI.

Additional thanks:
Apparently Rohan
argg
Astro
Benzo
Charlie
Chris
Cyanotic
DAG403
DuffMan
Dylann
Echooo
ETHBoT2004
Joey S
Lenny
Lt. Shadow Wolf
manu450
PNWParksFan
Project(mat)1
Sly
Stickbug
Tec$15V
WheresWagner
wid3spreadpanic

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  • User Feedback

    Recommended Comments



    I'm having issues when loading the game with the plugin installed. It crashes the mod entirely, using the most recent version available. Without it, the game loads fine.


    I followed the installation tutorial, and I didn't edit the .ini file to change keybinds. Literally just dragged the files and dropped inside the GTAV folder

    RagePluginHook.log

    Edited by riquebr
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    45 minutes ago, riquebr said:

    I'm having issues when loading the game with the plugin installed. It crashes the mod entirely, using the most recent version available. Without it, the game loads fine.


    I followed the installation tutorial, and I didn't edit the .ini file to change keybinds. Literally just dragged the files and dropped inside the GTAV folder

    RagePluginHook.log 123.71 kB · 1 download

    I don't think this is causing the hang but this file shouldn't be here:

    Spoiler

    [1/16/2024 11:55:56 AM.176] Loading plugin "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\CalloutInterfaceAPI.dll".
    [1/16/2024 11:55:57 AM.865] <UNLOADED PLUGIN>: Initializing input system
    [1/16/2024 11:55:57 AM.865] <UNLOADED PLUGIN>: Initializing game console
    [1/16/2024 11:55:57 AM.866] <UNLOADED PLUGIN>: Initializing forms manager
    [1/16/2024 11:55:57 AM.903] 
    [1/16/2024 11:55:57 AM.903] ==============================
    [1/16/2024 11:55:57 AM.903] Failed to load plugin
    [1/16/2024 11:55:57 AM.903] ------------------------------
    [1/16/2024 11:55:57 AM.903] Origin: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\CalloutInterfaceAPI.dll

     

    You also have an issue with Section136Callouts:
     

    Spoiler

    [1/16/2024 11:57:57 AM.446] LSPD First Response: [Section136Callouts] String@ConfigPluginVerison = 1.12.1704.0
    [1/16/2024 11:57:57 AM.462] LSPD First Response: Error while initializing plugin: ‍‎‎‍‮‬‫‮‫‫‪‎‪‬‏‎‍‍‮‏‮: Could not load file or assembly 'XSerializer, Version=0.1.0.0, Culture=neutral, PublicKeyToken=9ab97cfaa8f0c80a' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))   at ‫‮‌‬‬‮‫‎‫‫‬‏‌‬‍‍‎‌‭‌‎‮.‫‍‎‍‌‪‎‌‎‮‏‪‍‏‪‏‮‍‪‮(String , MainConfigFile )
    [1/16/2024 11:57:57 AM.462] at ‌‮‍‌‍‬‍‎‫‫‫‮‬‪‍‭‮‫‬‭‫‫‏‮.‭‮‮‫‍‭‬‭‫‪‭‍‍‮‎‍‍‌‭‪‮(String , MainConfigFile ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Settings.cs:line 74
    [1/16/2024 11:57:57 AM.462] at ‌‮‍‌‍‬‍‎‫‫‫‮‬‪‍‭‮‫‬‭‫‫‏‮.‮‫‏‪‎‪‪‭‬‮‮‮‪‫‬‏‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Settings.cs:line 82
    [1/16/2024 11:57:57 AM.462] at ‍‎‎‍‮‬‫‮‫‫‪‎‪‬‏‎‍‍‮‏‮.‫‏‎‭‮‍‏‏‭‍‭‭‬‎‭‮‌‏‭‍‍‏‭‫‭‎‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\PluginMain.cs:line 101
    [1/16/2024 11:57:57 AM.462] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.FfvtnVQPMaLwtsQanqfDIHgXRVME() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 765
    [1/16/2024 11:57:57 AM.463] LSPD First Response: Error while creating plugin: ‍‎‎‍‮‬‫‮‫‫‪‎‪‬‏‎‍‍‮‏‮: System.NullReferenceException: Object reference not set to an instance of an object.
    [1/16/2024 11:57:57 AM.463] at PeterUCallouts.Main.LSPDFRResolveEventHandler(Object sender, ResolveEventArgs args)
    [1/16/2024 11:57:57 AM.463] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)

     

    As for the hangs, there's really not enough information in the logs to diagnose anything else. 

     

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    Sometimes the notification sound of a new call rings for no reason in a row. Does it happen to anyone else?

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    @opus49 I don't know if the idea has been presented to you or not, but is it possible to incorporate BOLOs into the Callout Interface? It's easy to forget the BOLO info, it'd be nice to have that info available in the interface.

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