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[REL] Realism Dispatch Enhanced 3.1.1

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3 hours ago, CG Blaze said:

Hey all. Quick question that might be a dumb one, so please don't kill me if this has been answered and I missed it...

 

Is there a particular reason that I can't change the wheels on some RDE vehicles, even using a trainer? For instance, my hwaycar2 wheels seem to be stuck on stock for some reason.

Yeah i have the same issues,  

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

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    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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12 hours ago, CG Blaze said:

Hey all. Quick question that might be a dumb one, so please don't kill me if this has been answered and I missed it...

 

Is there a particular reason that I can't change the wheels on some RDE vehicles, even using a trainer? For instance, my hwaycar2 wheels seem to be stuck on stock for some reason.

 

9 hours ago, PolGuin255 said:

Yeah i have the same issues,  

The Files have been set up that way.

0uYcObx.jpg

Just now, korizarhd said:

Sadly its still crashing with the game config...

I put an error log in the Attachment

RagePluginHook_23032017_143035.log

Make sure ScripthookV is updated if you're using v1011.

Also, you have to remake your mods folder after updating from 944 to 1011.

Rage Plugin Hook likely has nothing to do with it, but you can try launching without it.

Of course, try lowering graphics settings etc.

 

Let me know if any of this works :)

Get your facts first, then you can distort them as you please. - Mark Twain

Hi! I've a question: does Map Editor support files (peds & vehicles) from RDE? Because I would make a map but when I want to spawn things like FBI SWAT or Sheriff SWAT it says they don't exist. I don't know if I didn't spawn them correctly. Wait for an answer.

Raffaele Ronga

I'm having problems too - frequent crashes when driving around some areas of the map. In my case, my game always crashes when driving near the Arcadius center in downtown LS. 

 

GTA seems much more finicky with memory use since the last update - I had the exact same crash happen and it appears it was caused by custom values in my settings.xml file (used to be a popular workaround for better traffic variety). Hopefully the RDE team will be able to work around these limitations...

I'm having problems too - frequent crashes when driving around some areas of the map. In my case, my game always crashes when driving near the Arcadius center in downtown LS. 

 

GTA seems much more finicky with memory use since the last update - I had the exact same crash happen and it appears it was caused by custom values in my settings.xml file (used to be a popular workaround for better traffic variety). Hopefully the RDE team will be able to work around these limitations...

14 hours ago, VoodooMods said:

I'm having problems too - frequent crashes when driving around some areas of the map. In my case, my game always crashes when driving near the Arcadius center in downtown LS. 

 

GTA seems much more finicky with memory use since the last update - I had the exact same crash happen and it appears it was caused by custom values in my settings.xml file (used to be a popular workaround for better traffic variety). Hopefully the RDE team will be able to work around these limitations...

I'm having problems too - frequent crashes when driving around some areas of the map. In my case, my game always crashes when driving near the Arcadius center in downtown LS. 

 

GTA seems much more finicky with memory use since the last update - I had the exact same crash happen and it appears it was caused by custom values in my settings.xml file (used to be a popular workaround for better traffic variety). Hopefully the RDE team will be able to work around these limitations...

 In the RDE installation .exe there is an optional mod you can enable. World of Variety by Cass. It's essentially the same but with loads more features, such as better gang weapon loadouts, DLC cars roaming the streets, more realistic and varied vehicle spawning, etc. I'd recommend trying it out instead of better traffic variety, see if you like it, and if it improves your game stability.

Get your facts first, then you can distort them as you please. - Mark Twain

1 hour ago, AllenKennedy said:

 In the RDE installation .exe there is an optional mod you can enable. World of Variety by Cass. It's essentially the same but with loads more features, such as better gang weapon loadouts, DLC cars roaming the streets, more realistic and varied vehicle spawning, etc. I'd recommend trying it out instead of better traffic variety, see if you like it, and if it improves your game stability.

 

I'm aware of WoV and I do use it - however, while it adds more vehicles to the vehicle pool from which the game picks traffic, there is still a behaviour in the game engine that makes it pick fewer different cars when it runs low on memory. For example you'll get only four or five different models spawning in traffic. This is similar to the behaviour of older GTA titles (III, VC, SA) and to GTA IV, where the engine would only spawn taxis. Alternatively, the engine sometimes spawns more models but only uses the first color in their carvariations list - which is often black, resulting in mostly black cars driving around (some models have a different color as their first color, for example the Granger has brown as its first color so most Grangers that spawn will be brown). Anyway, that limitation can (or could) more or less be circumvented by manually adjusting the traffic variety value in settings.xml (the max value you'll get by setting this value in-game is 1.0, but with a text editor, you can set it to, say, 1.2, 1.5 or even 2.0, albeit making the game more crash-prone.) However, this now appears to cause a crash, even if the value is only slightly altered (for example, mine was at 1.05 with IV Pack). 

That doesn't fix my RDE issue though... even with a clean settings.xml file, it always crashes near the Arcadius center. I was able to get RDE to be more stable by using the workaround that has you swap the update.rpf file, but as Yard1 mentioned in another thread, this strips RDE of most of its features. 

  • Author
2 hours ago, VoodooMods said:

 

I'm aware of WoV and I do use it - however, while it adds more vehicles to the vehicle pool from which the game picks traffic, there is still a behaviour in the game engine that makes it pick fewer different cars when it runs low on memory. For example you'll get only four or five different models spawning in traffic. This is similar to the behaviour of older GTA titles (III, VC, SA) and to GTA IV, where the engine would only spawn taxis. Alternatively, the engine sometimes spawns more models but only uses the first color in their carvariations list - which is often black, resulting in mostly black cars driving around (some models have a different color as their first color, for example the Granger has brown as its first color so most Grangers that spawn will be brown). Anyway, that limitation can (or could) more or less be circumvented by manually adjusting the traffic variety value in settings.xml (the max value you'll get by setting this value in-game is 1.0, but with a text editor, you can set it to, say, 1.2, 1.5 or even 2.0, albeit making the game more crash-prone.) However, this now appears to cause a crash, even if the value is only slightly altered (for example, mine was at 1.05 with IV Pack). 

That doesn't fix my RDE issue though... even with a clean settings.xml file, it always crashes near the Arcadius center. I was able to get RDE to be more stable by using the workaround that has you swap the update.rpf file, but as Yard1 mentioned in another thread, this strips RDE of most of its features. 

We have fixed some stability issues in the upcoming update, it should help. For the record, I do not experience any crashes in that area.

3t6pa79.png

10 hours ago, Riverside Patrol said:

I've had issues with the dispatch part not working. Under fresh GTA V install no police are dispatched when I commit crimes, and with LSPDFR no backup is sent when requested.

 

Make sure you have ScripthookV and ScripthookVdotnet updated.

Get your facts first, then you can distort them as you please. - Mark Twain

Sadly still not working for me, once i uninstalled it from the modfolder (completely empty folder) game runs again.

are there any kind of logs, which could help you

I've noticed that the tailight wig wags aren't functioning for FIB vehicles, both sheriff Staniers (Sheriffs of Blaine and the federal vehicle add-ons are awesome!), and I believe a few others. And both the headlight and tailight wig wags for SAHP vehicles aren't working either, at least for me.

 

Is there some way I can fix this, perhaps through OpenIV? 

1 hour ago, OhSoConfusedOne said:

I've noticed that the tailight wig wags aren't functioning for FIB vehicles, both sheriff Staniers (Sheriffs of Blaine and the federal vehicle add-ons are awesome!), and I believe a few others. And both the headlight and tailight wig wags for SAHP vehicles aren't working either, at least for me.

 

Is there some way I can fix this, perhaps through OpenIV? 

If they aren't "functioning" it's probably intentional. In carcols.ymt if you want to re-enable them:

Spoiler

For both headlights and taillights:

<leftHeadLight>
        <sequencer value="1431655765"/>
      </leftHeadLight>
      <rightHeadLight>
        <sequencer value="2863311530"/>
      </rightHeadLight>
      <leftTailLight>
        <sequencer value="2863311530"/>
      </leftTailLight>
      <rightTailLight>
        <sequencer value="1431655765"/>
      </rightTailLight>

 

For only taillights:

<leftHeadLight>
        <sequencer value="0"/>
      </leftHeadLight>
      <rightHeadLight>
        <sequencer value="0"/>
      </rightHeadLight>
      <leftTailLight>
        <sequencer value="2863311530"/>
      </leftTailLight>
      <rightTailLight>
        <sequencer value="1431655765"/>
      </rightTailLight>

 

For only headlights:

<leftHeadLight>
        <sequencer value="1431655765"/>
      </leftHeadLight>
      <rightHeadLight>
        <sequencer value="2863311530"/>
      </rightHeadLight>
      <leftTailLight>
        <sequencer value="0"/>
      </leftTailLight>
      <rightTailLight>
        <sequencer value="0"/>
      </rightTailLight>


 

Did you guys consider adding the beta LSPD cop as s_m_y_cop_02 and adding the 'beta' sheriff as s_m_y_sheriff_02 (or 03 if you use the BSCO addon) instead of replacing the original sheriff? Maybe you can even make a BSCO version. All of this would definitely benefit the ped variation during wanted levels.

  • 2 weeks later...

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