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OhSoConfusedOne

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Reputation Activity

  1. Like
    OhSoConfusedOne got a reaction from Syco in LSPDFR 0.4 - Coming February, 2019   
    I heard they deleted all their files associated with LSPDFR 0.4 in favor of developing Fortnite First Response. Seems a bit silly to me.
  2. Like
    OhSoConfusedOne got a reaction from DirtCrazykid in LSPDFR 0.4 - Coming February, 2019   
    I heard they deleted all their files associated with LSPDFR 0.4 in favor of developing Fortnite First Response. Seems a bit silly to me.
  3. Like
    That appears to be an error, I'm not sure why the spotlights would have been removed. I'll make sure that gets fixed when the vehicles are overhauled for the umpteenth time. 
  4. Like
    OhSoConfusedOne reacted to TheUniT in [REL] Realism Dispatch Enhanced 3.1.1   
    Please stay on topic. Derailing it will have consequences for anyone responsible.  

    Yes, please create your own thread for this sort of discussion. Also, the RDE topic isn't the place for German and Wehrmacht mods. I've removed most of the posts about this.
  5. Like
    OhSoConfusedOne reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    OpenIV Situation; and the Future going Forward:
     
    As most of you should be aware; the team behind OpenIV has received a cease and desist from Take-Two Interactive, Rockstar’s parent company. In response, the OpenIV team has decided to shut down; and will cease support. As a team, we are deeply saddened by Take-Two’s decision. However, modding is often a gray area; and companies often change the way they approach modding. We wish the best to the OpenIV team in their future endeavours, and would like to thank them for their irreplaceable and invaluable service to the community; starting with Grand Theft Auto IV, and evolving to support Max Payne 3, and Grand Theft Auto V.
     
    As for us, we will continue to develop and release RDE as planned; provided the modding tools which are required still function. As of now, we don’t have any thoughts about abandoning or stopping development - OpenIV still works fine, though it won’t be updated anymore.
     
    In the meantime, make sure to show your support for the cause of modding - spread awareness, contact press and Take-Two, do not buy any of Take-Two’s products. Show the corporate executives that the modding community is not to be trifled with. Together, we can do this, and we can set a precedent that will discourage other companies from following Take-Two.
  6. Like
    You might say things are in the works for that... and maybe more.
  7. Like
    RDE 3.1
     
    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.
     
    New Peds and Vehicles
     
    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.
     
    Livery Changer and Script Fixes 
     
    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.
     
    New Install Method
     
    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.
     
    Forthcoming Attractions:
     
    RDE ELS
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.
     
    RDE Retro
    Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.
     
    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
     
    Miscellaneous Stuff:
     
    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.
     
    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.
     
    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators.
     
    Until next time,
    NefariousBonne and The Realism Team
  8. Like
    If they aren't "functioning" it's probably intentional. In carcols.ymt if you want to re-enable them:

     
  9. Like
    OhSoConfusedOne reacted to The Loot in [REL] Realism Dispatch Enhanced 3.1.1   
    Well, some of the vehicles have been released separately, and are still in the older default style; they also might be the ones in the 2.2.1 download. You can try replacing the current ones with those models, but you may run into issues with emergency lighting not working as intended, depending on exactly how much the carcols settings have been changed since then.

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