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[REL] Realism Dispatch Enhanced 3.1.1

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No police respond. Not in the city, not in the county. I get my stars and it isn't until star 3 that I see a police chopper. I'm far from a noob when it comes to modding GTA. There is something wrong. I did a complete clean install on an unmodded game. RDE only. Something isn't working right and I have no idea what it is. PM me if you have a solution. I've cleaned it out completely and installed in different variations using the package installer and nothing fixes it

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

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    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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8 minutes ago, HolyOrangeJuice said:

No police respond. Not in the city, not in the county. I get my stars and it isn't until star 3 that I see a police chopper. I'm far from a noob when it comes to modding GTA. There is something wrong. I did a complete clean install on an unmodded game. RDE only. Something isn't working right and I have no idea what it is. PM me if you have a solution. I've cleaned it out completely and installed in different variations using the package installer and nothing fixes it

It seems like you don't have the ScripthookV and ScripthookDotNet installed, which are required for RDE to work properly.

3t6pa79.png

Yep, cleaned those out too and forgot to put them back in. LOL


State police cars still drive around with no units spawned in like the last RDE version.

Edited by HolyOrangeJuice

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

This mod is absolutely phenomenal. A lot more stable than the previous version, and the new script did not dissapoint; I only managed to go through the ResponsePeds and a bit of ResponseVehicles so far, and I'm already loving how customizable everything is. Words fail to show my appreciation for the work the entire team put to deliver a free and high quality mod for all of us to enjoy.

 

The least I can do is report on every bug I encounter to keep you guys busy :P

 

So firstly in the ResponsePeds ini is a ped called "Marine2", and it's not referenced in any other ini. It has the same weapons as the "Marine" ped, and although a differently named model, in game he looks identical. I don't know if this was overlooked, so I'm just saying now.

 

Secondly there's a small glitch on the minimap that shows up as a series of green blips every now and again. It doesn't seem to impact the game in any way, so it's a minor, maybe insignificant thing. But I just wanted to let you guys know.

 

1.jpg

2.jpg

3.jpg

23 minutes ago, Besarionis said:

So firstly in the ResponsePeds ini is a ped called "Marine2", and it's not referenced in any other ini. It has the same weapons as the "Marine" ped, and although a differently named model, in game he looks identical. I don't know if this was overlooked, so I'm just saying now.

 

That is because originally Marine couldn't get flagged as cop because peds.ymt couldn't be edited, so a new one was added to be able to do so. Otherwise, they wouldn't be able to work the way they do. It's the same reason there's a second prison guard model similar to the original one.

Since then stuff changed and peds.ymt can be edited, but they were in anyway and it was working as intended so they weren't touched anymore as the time needed to remove them again could be used for other stuff that had to be done.

Edited by SuperStumpje

quack.png

I installed my installation using "realistic" only, which I understand limits RDE to an extent.  I have only been able to achieve 5 stars.  I also don't have the 7th and 8th wanted logos besides the stars at the top right, nor the "suspect wanted" message at the bottom right.  I assume this is due to the way I installed RDE with the "realistic" setting chosen.

1 hour ago, Alex Choy said:

Im having the same problem. There are alot of green blips on the minimap

 

1 hour ago, Besarionis said:

Secondly there's a small glitch on the minimap that shows up as a series of green blips every now and again. It doesn't seem to impact the game in any way, so it's a minor, maybe insignificant thing. But I just wanted to let you guys know.

 

 

This is a simple left over debugging blips in the script, will be removed in the upcoming hotfix

Edited by Bilago

Time for the daily bug report :D

 

So for starters, GTA crashes every single time I try to load any story mode save mid-gameplay. It's a minor inconvenience because the game loads without any problems from the main menu, but it makes choosing a save difficult, since selecting story mode loads the latest save made. I don't know whether this problem just occurs for me, so maybe you could check if you experience this?

 

Secondly, I noticed a small error in the ResponsePeds ini; the BCSO_DETECTIVE has one of his weapons set as WEAPON_HEAVYREVOLVER, but that's not the correct model name of the revolver from online mode. It's named WEAPON_REVOLVER, so sometimes the detective spawns with no weapons at all and just runs away.

 

Another issue with the detective is a graphical one. He has a small hole between his neck and the collar of his shirt. The BCSO_SWAT peds also have a missing texture between the belt of their pants and their armor, which becomes visible when they're lying on the ground:

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  • Author
42 minutes ago, Besarionis said:

Time for the daily bug report :D

 

So for starters, GTA crashes every single time I try to load any story mode save mid-gameplay. It's a minor inconvenience because the game loads without any problems from the main menu, but it makes choosing a save difficult, since selecting story mode loads the latest save made. I don't know whether this problem just occurs for me, so maybe you could check if you experience this?

 

Secondly, I noticed a small error in the ResponsePeds ini; the BCSO_DETECTIVE has one of his weapons set as WEAPON_HEAVYREVOLVER, but that's not the correct model name of the revolver from online mode. It's named WEAPON_REVOLVER, so sometimes the detective spawns with no weapons at all and just runs away.

 

Another issue with the detective is a graphical one. He has a small hole between his neck and the collar of his shirt. The BCSO_SWAT peds also have a missing texture between the belt of their pants and their armor, which becomes visible when they're lying on the ground:

 

 

We have not noticed the save bug, but that might have been because none of us loaded saves when mid game xD It's a rather low priority bug, but we will add it to the list.

Thanks, will fix the revolver.

Those issues on the peds are already known, but they won't be fixed in the near future due to a combination of problems :(

 

Wesołych Świąt! :D

3t6pa79.png

24 minutes ago, THEONEANDONLYSAUL said:

Hey, great mod, but I have noticed I can no longer take cover in the game. Its not my keyboard, and when I try to assign a different key, it still doesn't work, any ideas?

The latest RDE 3.01 update should have fixed this, redownload and reinstall.

Get your facts first, then you can distort them as you please. - Mark Twain

So I was about to report on the mistake about LSSD titled warrant notifications in BCSO controled areas when I saw that this issue was resolved just yesterday in RDE 3.0.1. 

Oh well...

 

The one thing left to mention today is that the weapon randomization from ResponsePeds doesn't seem to work correctly. What I mean is that some peds have written one type of weapon more than once, presumably to increase the chance that they will spawn with it. For instance the Marine has four carbine rifles in a row, followed by a pump shotgun, followed by a combat MG. So they should spawn with about a 66,(6)% chance to get a carbine rifle, and both 16,(6)% for the shotgun and MG.

 

But in game they statistically seemed to get each weapon in equal amounts. What I did to test this was give the marine about 30 carbines and one pump shotgun like so:

 

        <WeaponSet>
          <PassengerOnly>false</PassengerOnly>
          <Weapon>
            <Ammo>5000</Ammo>
            <Model>WEAPON_CARBINERIFLE</Model>
            <Attachments>
              <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
              <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
            </Attachments>
          </Weapon>

          <Weapon>
            <Ammo>5000</Ammo>
            <Model>WEAPON_CARBINERIFLE</Model>
            <Attachments>
              <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
              <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
            </Attachments>
          </Weapon>

          ...

          x30

          ...

          <Weapon>
            <Ammo>5000</Ammo>
            <Model>WEAPON_CARBINERIFLE</Model>
            <Attachments>
              <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
              <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
            </Attachments>
          </Weapon>

          <Weapon>
            <Ammo>5000</Ammo>
            <Model>WEAPON_PUMPSHOTGUN</Model>
            <Attachments></Attachments>
          </Weapon>

        </WeaponSet>

 

And yet still clearly half of them had the pump shotgun equiped. That means that the script can recognise the weapon model only once or something. While this is not something game breaking or serious, it would be really cool if you guys could look into this to allow us to set up some super rare spawns with powerful weapons, like the rail gun or something :P

My question is probably dumb, but after installing RDE I can't use ELS enabled vehicles... They're gone and replaced by the vanilla ones, what's the problem?

18 minutes ago, MrDie said:

My question is probably dumb, but after installing RDE I can't use ELS enabled vehicles... They're gone and replaced by the vanilla ones, what's the problem?

Because RDE uses dlc.rpf which is filled with modified vanilla vehicles. Fortunately you can add the models to RDE dlc.rpf if you know how to do so.

14 minutes ago, TheF3nt0n said:

Because RDE uses dlc.rpf which is filled with modified vanilla vehicles. Fortunately you can add the models to RDE dlc.rpf if you know how to do so.

So, all I have to do is replace vanilla RDE vehicle with the ELS one?

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