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[Research/WIP] Custom Light Patterns through carcols.ymt

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1 hour ago, flwpheonix said:

-snip

please next time use the ''spoiler''

function when uploading many lines or a complete sirensetting section

:whistling:

Edited by rekram

3D Modeler. Contact at rekpandam@gmail.com

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  • We've been busy working on patterns per vehicle (no longer limited to per model) as well as giving you the ability to change them at runtime. Soon in RAGE Plugin Hook. Some background info: http://blo

  • testing messages board using 3 siren nodes:  

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    I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars.  If a

Posted Images

I am going to test this theory out but I just want to ask since I am at work for the next couple hours : will a 64, or 96 bit binary  work in sequencing? Right now 16/32 bits work,  but how high can we go? 

Edited by GravelRoadCop

SmsqmYF.png

 

 

4 hours ago, GravelRoadCop said:

I am going to test this theory out but I just want to ask since I am at work for the next couple hours : will a 64, or 96 bit binary  work in sequencing? Right now 16/32 bits work,  but how high can we go? 

the only thing i can tell you is that i tried with 64 bits before and it didnt work because a specific part of the pattern/code written was not played/shown. So sadly i assume we can only use 32 bits atm.

3D Modeler. Contact at rekpandam@gmail.com

2 hours ago, rekram said:

the only thing i can tell you is that i tried with 64 bits before and it didnt work because a specific part of the pattern/code written was not played/shown. So sadly i assume we can only use 32 bits atm.

Darn. I believe this may be the case. I hope that one day this will change with some reverse engineering.

Here's pt.2 on my unsynchronized Whelen flash patterns. I've done some work to my carcol today, It's improving and falling into places. I'm loving at the possibilities I can do to bring real-world flash patterns to law enforcement/rescue models !  I will eventually release the carcol to the public. I need more time.

( mute if you don't want to hear sirens )
 
 
 

SmsqmYF.png

 

 

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7 hours ago, GravelRoadCop said:

I am going to test this theory out but I just want to ask since I am at work for the next couple hours : will a 64, or 96 bit binary  work in sequencing? Right now 16/32 bits work,  but how high can we go? 

No, it will only read the first 32.

I accidentally got the rotating lights moving faster than the LEDs, so this could lead to slower rotating lights and realistic patterns on the LEDs. I'm not sure how I even managed this, but I'll look into it.

 

EDIT

I found out it was my multiples value, which I had set to 6. Unfortunately you can only have integers for the multiples value (I tested "0.50000000". I haven't tested negative numbers yet, but I don't expect them to slow the lights down as I originally hoped.

Edited by straitdill

Primary Computer Specs: Alienware 17 R4 with 7th Generation Intel® Core™ i7-7700HQ (Quad-Core, 6MB Cache, up to 3.8GHz w/ Turbo Boost), Windows 10 64-bit, NVIDIA® GeForce® GTX 1070 with 8GB GDDR5, 32GB DDR4 at 2400MHz (2x16GB) Ram, Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.1.

Secondary Computer Specs:  Desktop Computer with 5th Generation Intel® Core™ i5-2400 (6M Cache, up to 3.1GHz), Windows 10 64-bit, NVIDIA® GeForce® GTX 480 with 1.5GB GDDR5, 8GB DDR3 at 1333MHz (2x4GB) Ram, and I don't remember the rest. 

Follow me on iFunny: Huell

 

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I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars. 

If anyone is interested I may release it. 

 

Have R* re-encypted the carcols?

I am always open for suggestions and if enough resource images can be found, you can very well see it in your game. 

I am always accepting donations of any size. Thanks everyone for your support and suggestions.

FIGHT FOR OPENIV, VIVA LA RESISTAMCE!

mybannersmall.png

31 minutes ago, Officer27 said:

Cheers!

 

I am always open for suggestions and if enough resource images can be found, you can very well see it in your game. 

I am always accepting donations of any size. Thanks everyone for your support and suggestions.

FIGHT FOR OPENIV, VIVA LA RESISTAMCE!

mybannersmall.png

Quick question for everyone so I don't waste my time trying to do something impossible.

Is it possible to use the prison transport rotating lights and now change their color to the much brighter standard police rotatory lights? While keeping the slow rotating speed?

1 hour ago, LoneWolf7 said:

Quick question for everyone so I don't waste my time trying to do something impossible.

Is it possible to use the prison transport rotating lights and now change their color to the much brighter standard police rotatory lights? While keeping the slow rotating speed?

Not quite sure what you are asking here....can you explain?

1 hour ago, LoneWolf7 said:

Quick question for everyone so I don't waste my time trying to do something impossible.

Is it possible to use the prison transport rotating lights and now change their color to the much brighter standard police rotatory lights? While keeping the slow rotating speed?

If this is what you're talking about, then yes.

 

Primary Computer Specs: Alienware 17 R4 with 7th Generation Intel® Core™ i7-7700HQ (Quad-Core, 6MB Cache, up to 3.8GHz w/ Turbo Boost), Windows 10 64-bit, NVIDIA® GeForce® GTX 1070 with 8GB GDDR5, 32GB DDR4 at 2400MHz (2x16GB) Ram, Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.1.

Secondary Computer Specs:  Desktop Computer with 5th Generation Intel® Core™ i5-2400 (6M Cache, up to 3.1GHz), Windows 10 64-bit, NVIDIA® GeForce® GTX 480 with 1.5GB GDDR5, 8GB DDR3 at 1333MHz (2x4GB) Ram, and I don't remember the rest. 

Follow me on iFunny: Huell

 

Y'all might find this little script I put together helpful. It exposes the new features in RPH 0.47 to let you dynamically change flash pattern sequences, speeds, directions, etc. Pretty much everything exposed by the new RPH EmergencyLighting class is available on the RPH console through this script. I haven't fully confirmed that everything works yet, although I have found a few bugs in the RPH API already. It's still much better than restarting the whole game every time you want to try a new pattern!

@Captain14 @GravelRoadCop @Bxbugs123

Edited by PNWParksFan

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Anyone else having an issue after the last update, where siren textures in OpenIV are not appearing when selected?

 

Cheers

I am always open for suggestions and if enough resource images can be found, you can very well see it in your game. 

I am always accepting donations of any size. Thanks everyone for your support and suggestions.

FIGHT FOR OPENIV, VIVA LA RESISTAMCE!

mybannersmall.png

remember a few weeks ago someone said that apparently you could have multiple sirens of the same name. How was that possible? Or was it just some kind of glitch? because I've tried it and I haven't had any luck

If you don't read my readme files don't inbox me asking for help

2 hours ago, Macgregor said:

remember a few weeks ago someone said that apparently you could have multiple sirens of the same name. How was that possible? Or was it just some kind of glitch? because I've tried it and I haven't had any luck

I also tried and it didn't work.

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