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  1. Like
    Him1250 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Fixing this up and releasing it. Needs ton of work. Got the polys down from 290k something to round 230k just removing the 3d logo, headlights, tailights, & radiator. No telling what's going on in the interior.

  2. Like
    Him1250 reacted to Black Jesus in Police chase and baby held hostage - Turret from SWAT deployed   
    Baby was removed from the vehicle at 7:40. And the turret thing is actually a gas injector unit. It penetrates hard surfaces and dispenses tear gas. So if the guy did move, it still would've done its purpose, as it's supposed to hit his car, not him.
    On average of 6 months for academy training only. They're on probation/hands on training for another 3-12 months. It's not great, but because of how sucky our general society is, a lot of places can't afford to have officers in training for 2+ years before being allowed to patrol. This can be alleviated with more in house training, but that also cost money. Money that these kind of places (in the video) don't have. Sucks, but that's life.
  3. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    It's god awful and looks absolutely atrocious 
  4. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    God no.
  5. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    God no.
  6. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    It's god awful and looks absolutely atrocious 
  7. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    It's god awful and looks absolutely atrocious 
  8. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    God no.
  9. Like
    Him1250 got a reaction from OfficerFive0 in Patty Mayo FPIU   
    God no.
  10. Like
    Him1250 reacted to Unknown Author in Where my LE guys at?   
    Something tells me you aren't actually a LEO because my god is your spelling and grammar terrible. 
  11. Like
    Him1250 reacted to OfficerUnderwood in Sigh... I'm leaving   
    I'm leaving my computer, LCPDFR, & ZModeler... To unwind from working on models and this community.
    So I'm gonna make a sandwich. Brb in 10 minutes. It's 2am, I'm tired and wanted to bring some humor up of the retirement/leaving posts.
  12. Like
    Him1250 reacted to Giordano in Is it just me or does it feel like modding is dying?   
    Modding isn't dying.  It's a stupid cycle that continues.  People either think they are big enough to leave LCPDFR and have a Discord server with tons of people, or they have a falling out with someone and leave to their server for a while.  99% of them come back.  Recently there was a lot of modders who left for whatever reason.  As I predicted, all of them came back and tried to hide the fact that they left to begin with.
    Modding is still very popular, and part of the way to tell is all the new threads every day from people needing help with LSPDFR or GTA. 
    Same thing for roleplaying, kinda.    Roleplaying has been around for a very, very long time and is never going to die.    A good judge of this is the fivem community and just how many active servers and active people there are.  I will say in terms of single player LSPDFR roleplay (for those who do it), it can get stale sometimes simply because you're by yourself and you can't have all these nice scenarios, but it certainly doesn't stop LSPDFR from being fun.
  13. Like
  14. Like
    Him1250 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    To give an update. Working on the interior. Added a lower poly wheel that looks gud m8 (The original was jacked the fuck up so I couldn't do proper leather mapping plus it was blocky as shit, still gotta work on the new one), new wiper thingy, new gear shift knob, proper labels and fonts, better leather bump mapping, proper seat bump mapping, & fixed the aluminum trim up since there were mapping errors there. Just gotta work on the gauge cluster, adding a new mirror & overhead lamp thingy, a key to go in the keyhole because there wasn't one? (How did you sly fucks turn it on?) & etc (Whatever I find).

  15. Like
    Him1250 reacted to GravelRoadCop in Time to go 10-7   
    The time has come for me to radio in 10-7 and go out of service indefinitely, after spending a decade ( 2008-2018) being involved in the Grand Theft Auto communities. 
    I am not the one to make a long speech, so I will keep this simple : thank you for the greatest show on earth, and keep inspiring others to follow their goals.
    From 2008, being in junior high school, to present time, becoming an Emergency Vehicle Technician, thank you for giving me a platform that enabled my passion for the emergency services and emergency vehicles in general. Because of this journey, I get to wake up everyday and go to a job that I love doing, a career that GTA emergency services modding communities have helped me discover. It's been an adventure. I hope that my contributions to this community has helped make your gaming experience a bit better. 
    November 24th, 2018, This will be my final 10-7, it's been a great ride. Thank you very much. 
  16. Like
    Him1250 reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
    What our Community stands for
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
    How you can get involved
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  17. Like
    Him1250 reacted to steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Yes, 5 minutes to switch names and add extras to create another incorrect pattern.  Like I said before, an accurate light pattern for the utility at this time is not possible with els or default lighting.
  18. Like
    Him1250 reacted to Walters in Can someone please make a ELS NYPD Pack?   
    My pack hasn't been deleted. Its just being updated.
    "A.S.A.P." Do you know how long it takes for these huge packs to be made?
  19. Like
    Him1250 reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
    Pursuit Interaction Menu
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  

    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
    Pursuit Intervention Techniques
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.

    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
    Air Support
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.

    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.

    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...

    This, though, definitely is a helicopter.  It's also not flying at street level!
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  20. Like
    Him1250 got a reaction from LibertyDesigns in Moving Spotlights on Models?   
    There's nothing that I know of that we're able to do in Zmodeler itself, even with ELS and the message board system. It very well could be a possibility but I'm very doubtful unless Cockstar themselves implanted something like that which I don't see happening. 
  21. Like
    Him1250 reacted to Albo1125 in Wired UK featured British LSPDFR!   
    Following some critical Twitter posts, I was contacted by a number of journalists who expressed an interest in the British Police Modding scene. This has now resulted in a very positive article about British LSPDFR, modding and FiveM community!
    You can check the article here: http://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police
  22. Like
    Him1250 reacted to OfficerFive0 in [TUTORIAL] How to create reflective liveries for your models   
    This is a two part tutorial, one part is the text, the other is the video. Make sure to watch and read both!
    Create a new material Set the material the "vehicle_decal" Copy the body Delete everything that's not part of the livery Delete any parts of the livery that wont be seen, stuff like interior trim. Assign the reflective livery material to the body Move the reflective body slightly outward in its respective direction, that way its in front of the normal livery. Attach the reflective body to their respective counterparts
    The way it works is you have a copy of the body,(or just the parts you want to reflect, but for compatibility with other skins I suggest doing the main body) overlaying the model. It is set to the "vehicle_decal" material, with a special reflective livery texture.
    The reflective texture is the same as the normal,except it only has what you want to reflect. You want to delete everything except for the reflective bits. You also don't want any unique or identifying features on it, examples would be unit numbers,  license plates, "supervisor" or "traffic unit" text. Since you can only have one reflective texture unlike the livery, it needs to match up with every one of your normal livery textures.
    Example of the normal livery texture and reflective livery texture
    It is very important that you select "vehicle_decal" and not "vehicle_decal2", if you select the latter, the reflections wont work nearly as well. We only want to do the reflective parts on L0 and L1, since anything beyond that is unnecessary and will waste polys. It is very important when changing the material from the livery to reflective livery to edit the UV mapping and have "copy from channel 2" and "generate new mapping" selected. Otherwise some sections of the body may have bugged mapping. Make sure to replace the mask texture in the reflective material with the vehicles dirt texture. Otherwise, when the car gets dirty, its going to look weird. If you are making a specialized and unique model, (like Michigan State Police for example) you may just want to select only the portions of the body where the livery would reflect, saving many polys.  In the video, I rename the parts to either L0 or L1. That is just to keep things organized. It wont have any effect on the model itself. In this video, I only kept sections of the body that would have the reflective parts. For greater compatibility, you may want to include more, including the door trim and roof. Results may vary, some colors just seem to reflect better.  
    Some misc pictures and videos showing the effects.
  23. Like
    Him1250 reacted to steinberg4145 in [TUTORIAL] How to create reflective liveries for your models   
    On a well optimized model it won't add more than a few thousand polys.  A 10+mb car file is probably more like 200k-300k polys, or the L0 is copied for L1-L4 and shouldn't be used in the first place.  As long as the modeler is conscious of the model's poly count and uses some common sense adding reflective liveries shouldn't have a major impact on the game performace.
  24. Like
    Him1250 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    If I can as a option because 35k polys. I'll try to fit this 6.2L LS3 engine model (Chevy SS) into this to represent the 6.0L L77 (LS not a LS. A LS with extra steps). Basically same layout just the LS3 has a "FANCY" engine cover.

  25. Like
    Him1250 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    I didn't get to do much tonight except the wheel due to a award ceremony I had to attend. Doors are next.