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[REL] Coastal Callouts Discussion Thread


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On 6/20/2017 at 8:36 PM, Fenix2525WOT said:

A nice way to treat your fans, @PNWParksFan

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https://parksmods.com/donate/LICENSE.md

"

You agree that all donations to PNWParksFan are given freely, with no guarantee of any service, product, or benefit in return. Any perks or program benefits are provided at the discretion of PNWParksFan, and may be terminated at any time

"

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Sorry for the lack of updates recently. I was out of town for several holidays and family events recently, and have been busy enjoying the Parks of the PNW as it's finally summer here. But fear not, Coastal Callouts development is still underway! Here are some of the things currently going on:

 

  • The Response Boat Medium model has been enhanced thanks to hard work by @SkylineGTRFreak to add a passenger compartment below deck! We currently have a little issue with water infiltration below deck, but that's being worked on ;) 

    271590_20170706010746_1.thumb.png.6b0c725e0a49e544a246a07feae4526b.png

     
  • We have just purchased a 3D model for the 87' Coastal Patrol Boat. It'll take a while to convert the model and get it working in-game, but I'm excited for this model as it's small enough to still fit well in the GTA world (that National Security Cutter is a bit ginormous), but big enough to feel like an actual Cutter. I'll post updated once we start making some progress on this model. 
     
  • The past couple weeks I've been working hard on a complete overhaul of the ped and vehicle customization system. The new config system I'm developing will also eventually be used for Custom Backup and Better EMS. It provides a whole new degree of flexibility, with better customization options, less duplication, and better support for add-on vehicles and EUP integration. Once this is fully integrated into Coastal Callouts it'll give users more choices over what units respond to which scenarios, which will in turn enable non-US players to recreate their local maritime law enforcement and search & rescue agencies more realistically in-game. No pretty screenshots for this one since it's just a buttload of code, but trust me, it'll be worth it!

Thank you very much to everybody who continues to support the development of this mod, both through your supportive comments, donations, and general enthusiasm! I know it's been a long wait, and I still don't have any info to share about a release date because I don't yet know myself when it'll be ready. Once this configuration thing is done, it'll make it easier to continue adding some of the remaining features I want to have in place before release. Just to give you a little idea of what I intend to complete before releasing, I still need to add crew/copilot functionality for boats, and plan to rewrite portions of the helicopter copilot AI to be more stable and less frustrating to use. I'm also planning to add some more functionality for using planes. The good news is, the vehicles are mostly ready - we now have pretty much all the major boat classes the coast guard uses, both of the helicopters, and one of the most-used planes. I'll continue to work with Skyline and other modders to add more vehicles as possible, and am also excited to have some modders from the international community working on some models and textures for Australia, UK, and other locations. 

 

Also, if you would like to see a visual representation of some of the newest features, definitely check out the Coastal Callouts Youtube playlist. This playlist automatically gets updated with any new Coastal Callouts videos, so you can easily keep up-to-date: 

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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On 03/07/2017 at 3:54 AM, OriginalNewbie said:

https://parksmods.com/donate/LICENSE.md

"


You agree that all donations to PNWParksFan are given freely, with no guarantee of any service, product, or benefit in return. Any perks or program benefits are provided at the discretion of PNWParksFan, and may be terminated at any time

"

What? Can someone explain me this?

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16 minutes ago, Myrphac said:

 

What? Can someone explain me this?

 

In the most basic version, it means you willing give him money, and that PNWParksFan does not have to give you anything (such as beta/early access to his plugin)).  Essentially, if he wanted to, he could just take the money and never give the donators anything.  (Not saying he would, just saying what it means)

I need donations to help fund my food addiction. DM for details 😂

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8 hours ago, Kallus Rourke said:

 

In the most basic version, it means you willing give him money, and that PNWParksFan does not have to give you anything (such as beta/early access to his plugin)).  Essentially, if he wanted to, he could just take the money and never give the donators anything.  (Not saying he would, just saying what it means)

Exactly right. Its basically a "Manager reserves the right to withhold service from anyone" clause.

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The purpose of donations should be to show appreciation for and support projects and creators whose content you enjoy. The "this is not a purchase" text isn't just legal cover, it's a philosophy. Quite a number of people have very kindly donated just to say, "thanks and keep up the good work". Some of the donations I most appreciate are those from people who give just a few dollars to say thanks, without any expectation of a reward. Of course the perks are there as an incentive and reward for those who do choose to contribute, and I know some people are only really interested in early access. But I mean it when I call it a "donation". 

 

From a practical perspective, I have only ever denied one person access to the beta, and that was due to concerns about their ability to maintain the confidentiality of proprietary functionality in development. I proactively offered to refund that individual when I denied them beta access, and processed the refund immediately upon their request. While the license is there to give me a level of protection from abuse, I have never had any issues with any donors and always strive to keep my supporters happy. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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1 hour ago, PNWParksFan said:

The purpose of donations should be to show appreciation for and support projects and creators whose content you enjoy. The "this is not a purchase" text isn't just legal cover, it's a philosophy. Quite a number of people have very kindly donated just to say, "thanks and keep up the good work". Some of the donations I most appreciate are those from people who give just a few dollars to say thanks, without any expectation of a reward. Of course the perks are there as an incentive and reward for those who do choose to contribute, and I know some people are only really interested in early access. But I mean it when I call it a "donation". 

 

From a practical perspective, I have only ever denied one person access to the beta, and that was due to concerns about their ability to maintain the confidentiality of proprietary functionality in development. I proactively offered to refund that individual when I denied them beta access, and processed the refund immediately upon their request. While the license is there to give me a level of protection from abuse, I have never had any issues with any donors and always strive to keep my supporters happy. 

Very well said.

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Just a little suggestion: During rescue callouts like "Vessel in Distress", it'll be nice if we can have ambulance triage points set up near the docks so we can transport patients to the paramedics for further treatment. (Better EMS integration maybe?). Also, try consider adding a CPR function so that the Coast Guards can perform CPR on patients who are in cardiac arrest on boats. 

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6 hours ago, Reffie1997 said:

Just a little suggestion: During rescue callouts like "Vessel in Distress", it'll be nice if we can have ambulance triage points set up near the docks so we can transport patients to the paramedics for further treatment. (Better EMS integration maybe?). Also, try consider adding a CPR function so that the Coast Guards can perform CPR on patients who are in cardiac arrest on boats. 

The patient transport is already configured. In a helicopter with patients you can land at a hospital heli pad and a doctor will wheel the patient in on a gurney, or you can land at a heli pad and an ambulance will meet you to take the patient. With a boat you can go to the dock and an ambulance will meet you, then carry the patient up the dock on a stretcher to the ambulance. I will eventually add some functionality to deal with dead/injured peds in the water but haven't gotten around to that yet. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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13 hours ago, PNWParksFan said:

The purpose of donations should be to show appreciation for and support projects and creators whose content you enjoy. The "this is not a purchase" text isn't just legal cover, it's a philosophy. Quite a number of people have very kindly donated just to say, "thanks and keep up the good work". Some of the donations I most appreciate are those from people who give just a few dollars to say thanks, without any expectation of a reward. Of course the perks are there as an incentive and reward for those who do choose to contribute, and I know some people are only really interested in early access. But I mean it when I call it a "donation". 

 

From a practical perspective, I have only ever denied one person access to the beta, and that was due to concerns about their ability to maintain the confidentiality of proprietary functionality in development. I proactively offered to refund that individual when I denied them beta access, and processed the refund immediately upon their request. While the license is there to give me a level of protection from abuse, I have never had any issues with any donors and always strive to keep my supporters happy. 

 

Thank you all for the answer! It is what I thought, I wasn't sure tho Sadly, most of the times the people don't read these closes and are angry afterwards. Donations are called donations and not purchases for a reason... Good luck for the mod! You're doing a really nice work, and GTA modding is sure a hard thing! Everything seems well done tbh!

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4 hours ago, Matthew Cutler said:

when is the mod or public beta gonna be released?

 

I addressed this directly in my most recent update:

 

On 7/9/2017 at 10:40 PM, PNWParksFan said:

Thank you very much to everybody who continues to support the development of this mod, both through your supportive comments, donations, and general enthusiasm! I know it's been a long wait, and I still don't have any info to share about a release date because I don't yet know myself when it'll be ready.  

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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Time for a quick update on Coastal Callouts progress!

 

Development of the new configuration system is almost finished for the boats side of things. Still need to do it all for helicopters, but hopefully that'll be a bit less complex. At any rate, making progress! Boats will now be dispatched dynamically depending on the location, weather, how far off shore it is, and what tasks the boat needs to be capable of. If you're near Vespucci Beach and need a rescue craft, you may get a lifeguard jetski. If you're near the terminal and need law enforcement, you may get port police. A sheriff boat will respond if you're on the Alamo Sea. Deep in the ocean you'll only get the larger coast guard boats (and cutters once they're ready), but near shore you may get the smaller ones. All of this will be fully configurable through XML files, so the user will be able to choose which units spawn where. The peds which spawn are dynamic depending on the task as well. In heavy weather, they'll wear full-body immersion suits. Responding to a pursuit they'll wear vests. You can configure the clothing options used for any scenario. Currently this new configuration system has been implemented for boats disapatched for backup, towing, SAR search, and callouts. 

 

In parallel I've been working on some new boats so we'll actually have enough variety to make these configuration options useful. We now have the Los Santos Sheriff Department response boat, as well as some new dinghy variants for the Los Santos Port Police, USCG, and Los Santos County Sheriff. I'll be doing some more work on the dinghy variants soon. We have also acquired a model for the 87' Patrol Boat, although SkylineGTRFreak hasn't had time to start converting the model yet.

 

271590_20170717225038_1.png

 

271590_20170717224911_1.png

 

271590_20170717234251_1.png

 

271590_20170718230101_1.png

 

271590_20170719010542_1.png

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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On 19/07/2017 at 10:09 PM, PNWParksFan said:

Time for a quick update on Coastal Callouts progress!

 

Development of the new configuration system is almost finished for the boats side of things. Still need to do it all for helicopters, but hopefully that'll be a bit less complex. At any rate, making progress! Boats will now be dispatched dynamically depending on the location, weather, how far off shore it is, and what tasks the boat needs to be capable of. If you're near Vespucci Beach and need a rescue craft, you may get a lifeguard jetski. If you're near the terminal and need law enforcement, you may get port police. A sheriff boat will respond if you're on the Alamo Sea. Deep in the ocean you'll only get the larger coast guard boats (and cutters once they're ready), but near shore you may get the smaller ones. All of this will be fully configurable through XML files, so the user will be able to choose which units spawn where. The peds which spawn are dynamic depending on the task as well. In heavy weather, they'll wear full-body immersion suits. Responding to a pursuit they'll wear vests. You can configure the clothing options used for any scenario. Currently this new configuration system has been implemented for boats disapatched for backup, towing, SAR search, and callouts. 

 

In parallel I've been working on some new boats so we'll actually have enough variety to make these configuration options useful. We now have the Los Santos Sheriff Department response boat, as well as some new dinghy variants for the Los Santos Port Police, USCG, and Los Santos County Sheriff. I'll be doing some more work on the dinghy variants soon. We have also acquired a model for the 87' Patrol Boat, although SkylineGTRFreak hasn't had time to start converting the model yet.

 

271590_20170717225038_1.png

 

271590_20170717224911_1.png

 

271590_20170717234251_1.png

 

271590_20170718230101_1.png

 

271590_20170719010542_1.png

Wow!

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Ok guys I just donated to the Parks Benefactor page. Now what do I have to do to get the latest beta I'm excited to try it out. Can anyone help me out? Thank you in advance.

 

Never mind guy I just read previous comments I'm sorry to be a bother I should of read everything before hand should of known it was all in the comments. Now its just  the waiting game. I must say PNWParksFan is doing a great job with this mod and whoever is helping Good jobs guys.

Edited by mrbailey15
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