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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts

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  • Author

is this compatible with wouters callouts?

 

Full details are posted on the download thread. You should read those.

Short story, yes.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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Hey, always when I call the ambulance my game crashes with this error:

 

2014-05-18 23:09:46 - Unhandled Exception: GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
                         at GTA.value.PedTasks.ClearAll()
                         at CalloutsPlus.CalloutsPlusMain.<paramedic_Tick>b__11(Object[] param0)
                         at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2014-05-18 23:09:46 - CRASH!
2014-05-18 23:09:46 - Unhandled Exception: System.Runtime.Serialization.SerializationException: Type 'GTA.NonExistingObjectException' in Assembly 'ScriptHookDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.
                         at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
                         at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.Serialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
                         at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
                         at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
                         at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
                         at System.AppDomain.Serialize(Object o)
                         at System.AppDomain.MarshalObject(Object o)
                      
2014-05-18 23:09:46 - CRASH!

Just to let you know

 

EDIT: It crashes as soon as the paramedic gets out of the car btw

Edited by N1cotin

Awesome man, keep it up :D

the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it  :tongue:

Hmm. I only get illegal street racing and broken down car callout. How do I get other various callouts?

- This is the greatest comic sans of all time

How long did you played? Some callouts are rare..

 

It's been like a week. I think callouts other than illegal street racing and broken down car are *too* rare..

- This is the greatest comic sans of all time

Hmm. I only get illegal street racing and broken down car callout. How do I get other various callouts?

 

Same problem here. And i have 40+ hours with Callouts +.

Are you using any other mods with LCPDFR and the Callouts+ plugin?

 

Only Wouterscallout. And with that one there is not a single problem and i had all the callouts multiple times. But with Callouts+ i only get the 2 callouts.

 

EDIT: And for the rest just the general mods that everybody uses i guess (ENB, trafficflow, VdHpolicehelper, ALPR, TowService, speedcontrol in my case)

Edited by Chef89

  • Author

Only Wouterscallout. And with that one there is not a single problem and i had all the callouts multiple times. But with Callouts+ i only get the 2 callouts.

 

EDIT: And for the rest just the general mods that everybody uses i guess (ENB, trafficflow, VdHpolicehelper, ALPR, TowService, speedcontrol in my case)

 

You should probably read the information I provide a little more.

 

The only callouts working flawlessly at the moment are the street race, the stolen cruiser and the broken down vehicle.

This is why you get the break down and street race a lot, they are the only ones set to a normal chance of occurring.

 

People don't tend to steal police cars so that is a rare callout.

 

Police don't tend to respond to a murder every few minutes, so that is also a rare callout.

 

The other callouts I detail are even rarer, as in they are there but they will never get called out, this is because they are unfinished and need work before I am happy they are to a good standard to provide immersive gameplay. I have plans to detail each of the callouts more but this will not come into effect until I know that the more recent additions are fully compatible and stable with the LCPDFR latest release.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

You should probably read the information I provide a little more.

 

The only callouts working flawlessly at the moment are the street race, the stolen cruiser and the broken down vehicle.

This is why you get the break down and street race a lot, they are the only ones set to a normal chance of occurring.

 

People don't tend to steal police cars so that is a rare callout.

 

Police don't tend to respond to a murder every few minutes, so that is also a rare callout.

 

The other callouts I detail are even rarer, as in they are there but they will never get called out, this is because they are unfinished and need work before I am happy they are to a good standard to provide immersive gameplay. I have plans to detail each of the callouts more but this will not come into effect until I know that the more recent additions are fully compatible and stable with the LCPDFR latest release.

 

I'v read the readme included. Twice if i'm not mistaken. But i understand that some calls are rare, but don't you think they might be a bit too rare? Like i said, i've pumped more then 40 hours with Callouts+, and not  single time did i get a stolen police cruiser or one of the other callouts.

 

I'm not saying the mod is broken, because it works like a charm with LCPDFR and doesn't interfere with any other mod, but i just think that the chance of a rare callout might be a bit low. If there is any chance of manualy being able to change the amout of calls, i think it would suit people a bit better (maybe an idea for a future update or something)

Edited by Chef89

  • Author

I'v read the readme included. Twice if i'm not mistaken. But i understand that some calls are rare, but don't you think they might be a bit too rare? Like i said, i've pumped more then 40 hours with Callouts+, and not  single time did i get a stolen police cruiser or one of the other callouts.

 

I'm not saying the mod is broken, because it works like a charm with LCPDFR and doesn't interfere with any other mod, but i just think that the chance of a rare callout might be a bit low. If there is any chance of manualy being able to change the amout of calls, i think it would suit people a bit better (maybe an idea for a future update or something)

 

Sadly no. I get the option of super rare, rare, average, etc. I can't say "this is too rare let's alter it a little bit."

 

I get those callouts just fine, but yes, they are rare.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Sadly no. I get the option of super rare, rare, average, etc. I can't say "this is too rare let's alter it a little bit."

 

I get those callouts just fine, but yes, they are rare.

Could you add the ability to start a specific callout by typing a console command  in your Callouts+ on the next release? Also when I accepted the manhunt/wanted person on foot callout, my LCPDFR crashed saying that LCPDFR has encountered an error..... bla bla. Is this going to be fixed on the next version of Callouts+ and LCPDFR? You said that LCPDFR has something wrong, which makes itself crash?

sig.jpg
  • Author

Could you add the ability to start a specific callout by typing a console command  in your Callouts+ on the next release? Also when I accepted the manhunt/wanted person on foot callout, my LCPDFR crashed saying that LCPDFR has encountered an error..... bla bla. Is this going to be fixed on the next version of Callouts+ and LCPDFR? You said that LCPDFR has something wrong, which makes itself crash?

Why would I add that when it is already possible with "startcallout" ?

 

Saying "help it crashed will you fix that?" is like saying "my pc broke what's wrong with it?". I can't fix something if it isn't broken, and I can't fix something if I don't know what is broken.

And yes latest version of LCPDFR is causing plugin instability, nothing my end is spitting out error logs.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Could you add the ability to start a specific callout by typing a console command  in your Callouts+ on the next release? Also when I accepted the manhunt/wanted person on foot callout, my LCPDFR crashed saying that LCPDFR has encountered an error..... bla bla. Is this going to be fixed on the next version of Callouts+ and LCPDFR? You said that LCPDFR has something wrong, which makes itself crash?

Please read the LCPDFR manual before suggesting options that are already in the main mod. 

Invenio, Investigatio, Imperium

  • Author

Hi all. With the release of lcpdfr 1.0c I am pleased to inform you that callouts plus 0.3.1a and all previous versions should now work fine and not cause lcpdfr to crash anywhere near as much.

I am now in the process of bug fixes and ensuring 0.4 is stable before I begin adding more callouts and features. 0.4 is already under thorough development, having tweaked features and removed some bugs already. Once the plugin is entirely stable and working fine I will begin to draft in some new callouts for you all to enjoy.

I will also be rewriting the op of this thread a little bit more to include known bugs and some other important details. This will not only help me keep track of what needs fixing but also help you guys to see what has already been reported.

0.4 is not far away from an initial release I feel. But only time will tell when it is due. Stay tuned!

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Hi all. With the release of lcpdfr 1.0c I am pleased to inform you that callouts plus 0.3.1a and all previous versions should now work fine and not cause lcpdfr to crash anywhere near as much.

I am now in the process of bug fixes and ensuring 0.4 is stable before I begin adding more callouts and features. 0.4 is already under thorough development, having tweaked features and removed some bugs already. Once the plugin is entirely stable and working fine I will begin to draft in some new callouts for you all to enjoy.

I will also be rewriting the op of this thread a little bit more to include known bugs and some other important details. This will not only help me keep track of what needs fixing but also help you guys to see what has already been reported.

0.4 is not far away from an initial release I feel. But only time will tell when it is due. Stay tuned!

 

Great News!

 

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