Reputation Activity
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hawwk reacted to Illusionyary in [Official] Gun controlYeah, with guns.
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hawwk reacted to alexguirre in [REL | WIP] Wilderness CalloutsI started to work on a new callout, Murder Investigation, it will be available in the next version, v0.6.
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hawwk reacted to JamesDavis in LSPDFR 0.3 - November Updateme waiting for .3 to come out
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hawwk reacted to Patrick Dollar in I really hope ELS doesn't come out soon...Hey seems there is a fix to your problem about other cars pulling over when pulling over a specific one, The Traffic Policer mod fixes your problem, try it out.
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hawwk reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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hawwk reacted to alexguirre in [REL | WIP] Wilderness CalloutsThanks for your support. If in the future the LSPDFR API has a way to add functions to the interaction menu I will add a way to check their hunting license, if not I will try to make another interaction menu to check the hunting license, call the vet, call the air ambulance and other functions. Also when I make the Possible illegal fishing callout I will add the fishing license. And in the illegal hunting I can make so the hunter enters his vehicles and leaves, no problem
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hawwk got a reaction from CForceone in My hopes for 1.0 of LSPDFRWhy.jpg
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hawwk reacted to c13 in My hopes for 1.0 of LSPDFRThe ragehook plugin is far more advanced than any other script plugin and is absolutely necessary to access many of the features that LSPDFR requires. It will never be independent of it.
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hawwk reacted to alexguirre in [REL | WIP] Wilderness CalloutsWilderness Callouts 0.3.0
Wilderness Callouts has been updated to version 0.3.0. Compatible with RAGE 0.22 and with new features:
Changelog:
Added two new callouts: Missing person & Animal attack. Changed illegal hunting callout, now you have to ask for the license. Renamed Illegal hunting callout to Possible illegal hunting. Improved spawning system, no more floating animals or rocks. Changed wanted drug dealer callout, now he won't flee and attack you every time. Renamed Wanted drug dealer in vehicle callout to Wanted felon in vehicle. Added a new possibility to the suicide attempt callout. Added few more phrases to the suicide attempt callout. Now you can call the vet whenever you want(CTRL + V by default). Now the audio is in a custom folder Minor changes and bug fixes. -
hawwk reacted to CouthInk4 in You can't arrest firefighters?I believe it's setup like that, All Firefighters,Police and Paramedics are not able to be arrested (that was the case in LCPDFR so i assume it's the same with LSPDFR)
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hawwk reacted to ineseri in You can't arrest firefighters?You can't as far as I know.
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hawwk got a reaction fromDeactivated Memberin LSPDFR Future DevelopmentI seriously hope people to stop hurrying them. No patience.
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hawwk got a reaction from NakedViking in LSPDFR Future DevelopmentI seriously hope people to stop hurrying them. No patience.
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hawwk reacted to Sam in 20 May - 9 New Screenshots!The wait is nearing the end.
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hawwk reacted to Chappie in Was 9/11 an inside JobBush did 9/11
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hawwk reacted to Chappie in Was 9/11 an inside Joband you have no proof that he didn't do 9/11
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hawwk reacted to Hastings in Yelling pedsI second this. Once I put cuffs on an old lady and she said "I am not afraid of civil service!" Was quite amusing.
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hawwk got a reaction from drdetroit in Yelling pedsI remember that in 0.95, if you make an arrest then ped yelled out lines like "I'm liberal, I know my rights!"
It was quite annoying but I kinda enjoyed it at the same time. Can LCPDFR team bring back this feature?
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hawwk got a reaction fromDeactivated Memberin Yelling pedsI remember that in 0.95, if you make an arrest then ped yelled out lines like "I'm liberal, I know my rights!"
It was quite annoying but I kinda enjoyed it at the same time. Can LCPDFR team bring back this feature?
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hawwk got a reaction from Lee10 in Yelling pedsI remember that in 0.95, if you make an arrest then ped yelled out lines like "I'm liberal, I know my rights!"
It was quite annoying but I kinda enjoyed it at the same time. Can LCPDFR team bring back this feature?
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hawwk got a reaction from Hastings in Yelling pedsI remember that in 0.95, if you make an arrest then ped yelled out lines like "I'm liberal, I know my rights!"
It was quite annoying but I kinda enjoyed it at the same time. Can LCPDFR team bring back this feature?
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hawwk reacted to Will in Problem with calloutsThe callout probably won't load if you are in the yellow circle when you accept it. I think LCPDFR will cancel it because it could result in people and/or cars spawning right in front of you. Press Y as soon as you get the callout.
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hawwk reacted to Uhnother Gamer in Awkward crashThe bystander is a gang member. It happens when you fire a weapon around them. Even a tazer. GTA IV doesn't have Tazers, its an added thing with LCPDFR, so they see it as a pistol going off.
As for the errors, it's not related to LCPDFR, the log doesn't show an error.
And in your AdvancedHook you get this:
Address: 187494F (Faulting module: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVGTAIV.exe loaded into process space at 11F0000 - function offset without PE header is: 68394F)
Code: C0000005
Registerdump - EAX: 70CD650 EBP: 8596EE30 EBX: 0 ECX: 0 EDI: 6F01990 EDX: 6F01990 EIP: 187494F ESI: 7D02C30 ESP: 8596EDAC
No Idea what that means. But hopefully it saves people time from downloading each log..which has no errors besides the one I posted.
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hawwk reacted to Will72672 in Want to play MP right now?Anyone up for playing online? I have my own cars as well as coroner and tow truck mod, I'm 24 so preferably be about 18 or over and a mature player