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LSPDFR for GTA Enhanced now available for Insiders: a short update

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  • Management Team
  • Popular Post

Status Updates

LSPDFR for Enhanced

We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.

 

The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
 

Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.

 

As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.

 

The new LCPDFR.com

Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.

 

 

We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.

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  • That is a fantastic news! Thank you very much for this long awaited progress update, I am (really) looking forward to see what the team has been cooking under the hood! On a small side note, I am

  • PlayerLSPDFR
    PlayerLSPDFR

  • Overall testing is going quite well and there appear to be no game-breaking issues in RPH or LSPDFR left (so far). We still need to port over a few missing features and fix some bugs that affect a sma

  • Popular Post

That is a fantastic news! Thank you very much for this long awaited progress update, I am (really) looking forward to see what the team has been cooking under the hood!

On a small side note, I am simply amazed to see everyone (the devs and community) so involved in making LSPDFR bigger and greater every day, and I am so happy when I see how far this mod came from... A big thank you to everyone involved reading this, your passion is amazing to see and follow!

  • The title was changed to LSPDFR for GTA Enhanced now available for Insiders: a short update
  • The topic was featured
Spoiler

Translation LSPDFR 

 

Spoiler

Thank you really for everything you do LSPDFR is really a wonderful mod that deserves its success. 

  To be honest I had always dreamed of playing a cop on GTA, you made that possible, thank you very much !! 

  For the rest, I hope one day to see new additions to the mods to make it even more realistic. 

  I have already thought of some added ideas that could make the mode even more incredible than it is already:

 

 1- Include a possibility of adding a security perimeter to a place in which agents protect an area defined by the player to protect a crime scene or simply secure an area by choosing the number of police officers on site. 

 

 2- have the possibility of launching a wanted notice on a suspect by deploying units in an area defined by the player, for example Lamar Davis is hidden somewhere in Strawberry so to find him the player should have the possibility of creating a research zone by deploying the number of units desired on the Strawberry area which would then be marked by a blue/red flashing circle indicating that this area is filled with the Lamar unit  

 

 To put it simply it would look like what already exists in the LSPDFR settings where the player has the possibility of opening or closing the road traffic.   

 

This would be characterized by a huge research area which would increase or decrease according to the will of the police player leading the pursuit.

 

In this area there will be police units that will close the ends of the research area to prevent the PNJ suspect from leaving the research area. 

 

 

 3-In level of arrests, it would be good that we can have the possibility of handcuffing or placing a suspicious NPC on the ground without necessarily using his weapon to force him to surrender. 

 

 For example, if he fled on foot, and a police officer or the police player can get closer to the suspect, we should have the possibility of placing him on the ground and then handcuff him. 

 Once arrested, it would be nice to have the possibility of seizing the suspect by the arm and not letting him wait on the sidewalk without police officers to hold and monitor him. 

 

This handcuffed NPC will then be held by the arm by 1 or 2 police officers who will take care of monitoring it or escort it until it is transported to the post or in prison.

 

 

 4- For each arrest, make a police report, by collecting evidence and then taking the suspect NPC in detention to the police station.

 What would be good is to have a follow -up of the detained NPC that we have stopped, for example if I stop it 2 times to carry illegal weapons then his criminal record will have to mention the 2 arrests for wearing illegal weapons 

 To make the mode even richer and immersive it would be necessary to have the possibility of knowing your prison sentence and then escorting it to the prison of the game with the possibility of visiting the prisoners that we stopped during the previous parts of LSPDFR and to know the remaining duration of these.

 

Edited by PlayerLSPDFR
Translation

  • Community Team
13 hours ago, Chadd said:

Yes! Can't wait. Will we have to update plugins/callouts for Enhanced?

Unless you use memory patterns, no. Those seem to be the only things affected, and currently not working on RPH/LSPDFR for GTA V enhanced. Everything else should work just fine.

I have a question, are any of these insiders allowed to post videos about their experiences on lspdfr? I'd really like to see how it handles on GTA v enhanced PC maybe on YouTube or something?

Edited by TheDman131
Punctuation

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  • Management Team
5 hours ago, TheDman131 said:

I have a question, are any of these insiders allowed to post videos about their experiences on lspdfr? I'd really like to see how it handles on GTA v enhanced PC maybe on YouTube or something?

 

@LMS or @Cyan can correct me if I'm wrong but I don't believe there's anything preventing insiders from posting videos.

"Work and ideas get stolen, then you keep moving on doing your thing."

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