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RalFingerLP

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Reputation Activity

  1. Thanks
    Amazing job guys, love to see the team still kicking it after so many years!
  2. Like
    Status Updates
    LSPDFR for Enhanced
    We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
     
    The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
     
    Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
     
    As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
     
    The new LCPDFR.com
    Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
    An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
     
     
    We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
  3. Like
    RalFingerLP got a reaction from SolarWarden in Rage Launcher Error   
    I have the same error, just ignore the wall of text, it will boot fine
  4. Love
    RalFingerLP got a reaction from maddogg1987 in RAGE Plugin Hook not loading correctly.   
    I just tried myself, i get this wall of text as error on my screen, but beside that it boots fine. Booting with rph.exe and after i launched the game. Give it a try. 
  5. Like
    RalFingerLP got a reaction from RedFoxan in NPCs/Police officers doesn't shoot or attack?   
    just download the latest patch from lspdfr and overwrite your files, this issue has been fixed with the latest patch
  6. Like
    RalFingerLP got a reaction from NeulandInternet in Fahrzeuge installieren funktioniert nicht   
    Die erste Frage die sich mir stellt, ist es ein Addon oder Replace? Kannst du dazu weitere Infos geben? Gerne auch mit Link von einem Fahrzeug dass du nutzen möchtest. Edit: Die Eigenwerbung von BlackADITUM finde ich ziemlich daneben, das ist ein Support Forum und keine Werbeplatform für euren Discord Server...
  7. Like
    RalFingerLP reacted to Deactivated Member in Coastal Callouts SUPPORT Thread   
    Is there a way to run this without LML? 
  8. Like
    RalFingerLP got a reaction from FalleN2099 in Ist der Mod jetzt offiziell erlaubt?   
    Sobald du in deinem GTA Verzeichniss nur eine Datei "modifizierst" solltest du nicht mehr online spielen. Das beantwortet deine Frage ob es erlaubt ist zwar nicht direkt, aber du wirst zumindest nicht gebannt 🙂
  9. Like
    Yeha that would be awesome :)
  10. Like
    RalFingerLP got a reaction from Myrphac in [REL] Coastal Callouts Discussion Thread   
    The updates are amazing and this is one of the best mod´s I have ever seen for LSPDFR. Thanks parks!
  11. Like
    Well this has taken a lot more time and been a lot more difficult than anticipated, although I've learned a lot and am quite happy with the result thus far! Not quite complete, as I've yet to add some of the parts around the edges (currently there's a see-through cliff haha), and need to add some more details. But the core station building is nearly complete, with working lights, full collisions, working ladders, station signs, etc. Special thanks to @OriginalNewbie and @magiobiwan for working on a Station Paleto Bay logo!
     
     







  12. Like
    RalFingerLP reacted to Iggy Fresh in GTA 5 & LSPDFR Videos by Iggy Fresh   
    Check out this awesome US Marshals patrol!
     
     
  13. Like
    RalFingerLP got a reaction from STEVETHEGAMER in Community Spotlight: SteveTheGamer55   
    Good guy this steve is :D
  14. Like
    RalFingerLP got a reaction from Deactivated Member in Community Spotlight: SteveTheGamer55   
    Good guy this steve is :D
  15. Like
    RalFingerLP reacted to STEVETHEGAMER in Community Spotlight: SteveTheGamer55   
    You're not and thank you for your honesty
  16. Like
    It's damned if you do, damned if you don't. Release a mod early in its progress, and people complain that it doesn't have all the features they expected or that it has bugs. Release updates too often and people complain that you are just trying to get more downloads. Release a mod before it has a lot of variation in the callouts and people complain that it's boring. Wait until a mod is actually polished and release-ready and people complain that you're being greedy. Quite frankly, I'm tired of people who have never contributed a useful or complex mod in their life complaining and acting entitled like this. I will release my mod when I am happy with the level of polish. That's my decision to make. But since people seem to feel the need to attack the legitimacy of having an extended beta, let me share some additional information with you: 
    I have not yet finished making an automated installer for the DLC that comes with the mod. The installation process is very complex; most of my beta testers have had some sort of issues with the process, and I've had to give support to most of them. If I released the mod to the public now and had 1000s of users, there would be no end of complaints about how difficult it is to install. A limited beta controls the number of people who need to be helped. I don't feel comfortable releasing something with such a convoluted installation process to the public at large, both because it's unfair to users who expect a released mod to work properly, and because I don't have time to support the inevitable numbers of people who wouldn't be able to figure it out.  I have released 25 updates to the beta since it started in January. I often release multiple updates in one day, in fast response to issues that beta testers have encountered or as I add new features. That kind of update frequency isn't compatible with a public release. I have methods in place to ensure that beta testers are updating frequently, but with released mods people a) don't like to update once they get a stable setup, and b) often don't notice that a new update is available on the site.  Videos show the best parts of a new mod. People don't record the bugs, the hours of frustration trying to get something to install correctly, the features that aren't complete yet, the game crashes, etc.  But none of that really matters anyways. I don't owe you or anyone else anything. Those of us who develop mods do so for our own enjoyment and enhancement of the game. Usually we choose to share those mods with others so they too can have that enjoyment, but it's our right to choose what to share, when, and with whom. If a developer feels their mod isn't yet complete enough to release, that's their right. I've noticed that the only people who complain about this are people who have never actually developed anything themselves, and simply expect the community to give them everything now, for free, working perfectly, with free support, etc. Honestly, if we wanted to, we could make all our mods only available to people who buy them. Many modding communities are like that! I'm proud of the collaborative spirit among lspdfr plugin developers, and I'm glad that mods have always been freely available to anyone who wants to enjoy them, once the mod is ready. I've said before, and I'll reaffirm now, Coastal Callouts will be freely available when I feel the mod is ready, because I want you to all be able to enjoy it. Just be patient. 
     
    I'd like to get back to the topic of actually discussing the mod that's under development, so if anybody else has any issues with the concept of people getting rewarded by mod authors for choosing to donate to support their work, feel free to send me a PM or post a separate discussion topic elsewhere. But please stop whining about it in my WIP thread. This has gone way too far off-topic, and frankly I have no interest in continuing to belabor the point with people who have no idea how much time and effort it takes to make a good modification. 
  17. Like
    RalFingerLP got a reaction from Torbi in Anfängerfragen (BAQ) - die Antworten   
    Ich finde die Idee ganz gut, du solltes aber eine Liste aller Mod´s hinzufügen die du verwendest. Schon ab Punkt 4 ist es keine standart Funtktion von LSPDFR mehr. 
  18. Like
    RalFingerLP got a reaction from qwertyK in GTA V loads fine/RPH does not - game crashes on startup   
    Do you run AVAST? Try this topic :)
     
  19. Like
    RalFingerLP got a reaction from qwertyK in GTA V loads fine/RPH does not - game crashes on startup   
    Uhm, its not that hard. Just close AVAST and start RPH again, so you know its AVAST. After that, try figuring out your "valid path" problem :)
  20. Like
    RalFingerLP got a reaction from qwertyK in GTA V loads fine/RPH does not - game crashes on startup   
    glad i could help, like my comment if you want to support my reputation :D
  21. Like
    glad i could help, like my comment if you want to support my reputation :D
  22. Like
    RalFingerLP reacted to HappyJoker in Rage Plugin Hook Crashes GTA V   
    No problem man :) If you could like my posts and give me some community reputation, that'd be amazing!
  23. Like
    RalFingerLP reacted to HappyJoker in Rage Plugin Hook Crashes GTA V   
    Go into your logs folder and copy and paste the one with the correct date and time into a spoiler and post it here, please. Also, I see that you have Avast. Add GTA 5 to the exceptions in settings. 
  24. Like
    RalFingerLP reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    I'd just like to give everybody a heads up: I'm going on vacation for the next 3 weeks. During this time I will not have reliable internet access, and will have 0 access to my computer. I'm heading down to South America for some trekking:
     

     
    Hopefully the youtubers will be able to keep you guys entertained in the meantime with some more videos! What this means though is aside from not posting any development updates, I also won't be able to process any new members of the beta program while I am gone. I will process any new beta participants who sign up by 8 PM Pacific Time on Tuesday, Feb 21st. Anybody who signs up after that point I will process when I return from my trip. 
     
    Many thanks to everybody who has donated, helped with the beta, shared videos, and followed along to provide encouragement! I'm definitely excited to get a little break and get away from the computers for a bit, but will also be eager to get back into it as soon as I return. 
  25. Like
    RalFingerLP reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    For those of you who understand Italian or German, we have a couple new exciting Coastal Callouts videos to enjoy: 
     
     
     
     

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