Reputation Activity
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Lennyy got a reaction from Officer Here in Best Controller for Controller NewbieMaybe it's just my simple opinion, but you're overthinking it. I own a PS5 and therefore use its shipped controller, but since you're going to buy one, I'd say go with a simple XBOX controller. It will probably give you the least trouble. Wireless depends on whether your PC supports bluetooth.
Since tons of plugins add tons of keys, I would still use my keyboard for anything non-driving related. As soon as I'd leave my car on a traffic stop or a callout, I'd put it on the desk or lap and switch to M&K.
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Lennyy reacted to Yasd in GTA 5/RPH Windows 11 AbsturzGerne! <3
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Lennyy reacted to turbogeist in GTA 5/RPH Windows 11 AbsturzHi Yasd, danke für deine Antwort! Ich habe die dinput8.dll aus mein GTA 5 Spieleordner entfernt, dann hat GTA 5 ohne mods wieder funktioniert. Dann habe ich in meine ScriptHookV.log Datei geöffnet und gesehen das mit der ELS.asi etwas nicht stimmte. Dann habe ich im Internet bei der ELS Downloadseite gelesen das ich die AdvancedHookV.dll Datei neu herunterladen musste. Das war die Lösung und jetzt funktioniert mein GTA 5 wieder mit mods. Vielen dank für die ganzen Hilfsideen :)
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Lennyy reacted to RangerPython in Best Controller for Controller NewbieThanks @Lennyy I agree and had planned to use the controller strictly for driving operations, then M&K for everything else, so your advice sounds right on target. I've found a simple, inexpensive XBOX controller that can either be wired or wireless, so I can test both and take my pick. I just really need better driving control because I'm a menace on the road otherwise. :) Thanks again!
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Lennyy got a reaction from RangerPython in Best Controller for Controller NewbieMaybe it's just my simple opinion, but you're overthinking it. I own a PS5 and therefore use its shipped controller, but since you're going to buy one, I'd say go with a simple XBOX controller. It will probably give you the least trouble. Wireless depends on whether your PC supports bluetooth.
Since tons of plugins add tons of keys, I would still use my keyboard for anything non-driving related. As soon as I'd leave my car on a traffic stop or a callout, I'd put it on the desk or lap and switch to M&K.
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Lennyy got a reaction from RangerPython in Two Weeks In - Time to Say HelloWelcome RangerPython!
Glad to see you on board. If you have any questions, find the right subforum to ask, and somebody will help you! At first, this can be very confusing and overwhelming, but we've all been there.
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Lennyy reacted to RangerPython in Two Weeks In - Time to Say HelloGreetings - I've never played GTA but bought it as soon as I found LSDPFR. I'm now two weeks in, struggling with all the setup but having a blast. Law Enforcement was my first career plan as a kid (over 50 years ago now,) but life took me elsewhere. This is a kind of fantasy wish fulfillment, and I'm excited to dig in and join the fun. Hope to rely on folks here for help and advice and comraderie, and to offer it back when I've got something valuable to say. Be Well!
-=RP=-
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Lennyy got a reaction from 0pheIia in how can i get latest rage plugin hook dllhttps://www.nuget.org/packages/RagePluginHook/
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Lennyy got a reaction from 0pheIia in how can i get latest rage plugin hook dllIt's included with the latest version of LSPDFR. If you want the SDK, it's on NuGet.
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Lennyy got a reaction from Samtunner in BCSO Mega Pack V2 duty beltNo problem!
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Lennyy got a reaction from Samtunner in BCSO Mega Pack V2 duty beltLooks like the Duty Belts & Safariland 2 Holster Pack from TLS.
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Lennyy got a reaction from BunBoHue in Clearing up DLS and Addon Cars MisconceptionsThanks for taking the time to create this post. I hope this will encourage some (new and returning players) to at least have a try with DLS.
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Lennyy reacted to Gavin10 in LSPDFR crashes when forcing duty or going on dutyi figured it out, for whatever reason callout interface was causing the problem. i removed it from the plugins folder and my game works now
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Lennyy got a reaction from Marc1407 in LSPDFR Crash out of nowhereThank you for providing that! We've seen an influx of people crashing with node-ID related crashes recently.
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I think i solved it. I had an extra "<" on line 844 of my DefaultAgencies.Xml". Once i removed the extra "<" it launched and forced duty normally. Just incase, if you see anything else let me know. I will mark the issue solved after. Thank you in advance for your time and support
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Lennyy reacted to iambadatcomputers in Error after Error please helpHello Gan Ceann
Simple. I downloaded the Enhanced Version instead of the Legacy Version.
100000 Tutorials on the web but I didnt realize there are 2 versions.
Now its working.
Roast me
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Lennyy got a reaction from Softblanc in LSPDFR Crash when I attempt to go on duty or force dutyAttach your RagePluginHook.log please.
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Lennyy got a reaction from Maxz in How to change uniform UB units wear?Me givng you a detailed written guide surely won't be easier than just watching a video. Mainly, you want to use a converter tool like this: https://www.lcpdfr.com/downloads/gta5mods/scripts/45371-euptoub-converter/
The input comes from wardrobe outfits you created with EUPMenu, and the output goes into the XML files depending on where you want them exactly.
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Lennyy got a reaction from peridot in Back after a long time, is the enhanced preview the recommended experience?No worries. If you are playing GTA online sometimes you could just keep the enhanced one unmodded and get legacy for LSPDFR.
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Lennyy got a reaction from peridot in Back after a long time, is the enhanced preview the recommended experience?The enhanced version is really good, but most would probably recommend you legacy. Finding A working plugins and B install any map-, car-, ped- mods can be tedious.
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Lennyy got a reaction from Arminas in els lights just stuck onAttach your ELS.log please.
Your topic has been moved to GTA V Support, this is not LSPDFR related.
Please post in the correct location in the future.
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Lennyy reacted to SnapsCustoms in LACoFD Quint WIPI recently posted about the can of the LACoFD quint I am making, but I’m nearing finishing of the modeling portion, I’m happy with how it is turning out so far and I’ve been debating outing
In the work to make a functional areilcat and working compartments aswell. I still have to do lighting, fixing some textures and a few other things besides all of that. I am happy with how it is turning out so far
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Lennyy got a reaction from Marc1407 in Random game crashesThanks for sharing the solution!
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Lennyy reacted to Marc1407 in Random game crashesFound the fix! I accidentally installed a file from LA Revo 2.0 that wasn´t compatible with my other mods. It´s called "Real_Traffic_4", for anybody that has the same issue.
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Hi everyone,
Over the last few months, I've been working on a project called Los Santos Alive, and with LSPDFR integration getting closer I thought it would be interesting to share some of the thinking behind it.
One thing I want to make clear form the beginning is that Los Santos Alive didn't start as an LSPDFR project.
It started with a much bigger question:
What would GTA V look like if every NPC in the game was built around simulation first, rather than scripted interactions?
Instead of approaching the problem by asking "How do I make better traffic stops?" I asked, "How do I make NPCs feel like people that already existed before the player arrives?"
And that decision ended up shaping the entire project.
Over the past few months I've built a multitude of systems for persistent NPC state, activities, inference based destinations, dynamic behaviour transitions, world awareness, vehicle behaviour, NPC-NPC interaction, memory, contextual decision making and action execution.
The important part is that none of those systems were designed specifically for policing.
They're shared by every NPC in the world.
If two civilians are talking to each other, they're using the same architecture that later allows a suspect to respond during a traffic stop.
If somebody walks into a convenience store, grabs a drink, queues at the checkout and pays before leaving, that's all under the same behaviour system.
If somebody hears nearby gunfire, recognises a police officer, remembers what they'r'e doing, or changes behaviour because the situation escalates, those are all built on the exact same foundation.
That philosophy eventually led to what I'm calling Context 2.0
Rather than treating the world as centered around the player, this latest overhaul of the mod has completely decoupled the player from the architecture, meaning every single interaction, whether it's NPC-NPC or Player-NPC, this doesn't matter to the peds.
And for that reason, NPCs can dynamically escalate, perform actions on each other, and play out whole scenes by themselves.
This architecture is exactly what made LSPDFR integration particularly exciting to work on.
Rather than building a completely seperate "police AI" system, police interactions simply become another situation that the NPC understands.
At the basic level there will be available the entire suite of PR actions within the NPC interactions, and in addition to that, full dynamic EUP integration, that does not need configuration, and will go based off of your currently configured agencies.
Every single person in every single agency understands what agency they're in, what it's values are, what division they're in, and even they're rank, and since both NPC and player are treated as equals, a sergeant in game can boss you around if you're only a deputy.
Your AI can fully patrol for you, as you sit in the passenger seat, and it can pull over vehicles autonomously.
None of the underlying simulation had to be recoded for LSPDFR, it is simply an integration on top, and new capabilities for roleplay.
And this has probably been the biggest design goal throughout the project. Not building a specific functionality, but building real people.
LSPDFR just happens to be one of the more interesting ways to experience them.
Context 2.0 is releasing very soon, and I'm looking forward to sharing what the next stage of Los Santos Alive looks like.