Tired of it looking like you're on your phone when you use the radio? Tired of the chest radio animation looking more like a gang symbol rather than an officer grabbing their radio? Does your ai dispatch plugin not have in-car animations? Well look no further! With the release of Radio Roleplay all that is possible and more.
Radio Roleplay is an immersive radio-animation plugin for Grand Theft Auto V, designed for use with RagePluginHook and LSPDFR. It allows players to perform configurable police radio animations using a push-to-talk-style keybind.
Players can choose between shoulder microphones, chest microphones, handheld radios, earpiece poses, other custom animations, and dedicated in-car radio animations (with configurability). When the configured key is held, the selected animation begins and the character’s mouth moves to simulate speaking. Releasing the key immediately ends the transmission. This is to mimic PTT behavior that dispatch plugins like GrammarPolice or NexusDisptach use. Wouldn't fit the aesthetic if it didn't function like this.
The plugin includes a fully functional menu with separate pages for regular and in-car animations, plugin settings, (debug) notifications, modifier keys, and animation selection. All selections and controls are saved through the included INI configuration.
Dedicated in-car animations activate automatically inside police vehicles. When the player is seated in a civilian vehicle, Radio Roleplay instead uses their selected regular animation (also known as on-foot animations). Configurable animation start and hold positions allow in-car poses to skip unwanted movement and remain naturally positioned near the character’s mouth (this can also be edited in the ini).
Some of the Current Features listed:
Custom YCD animation support
Support with both handheld radio animations
Police-vehicle detection
Independent and no longer requires replacement of the vanilla animations used by LSPDFR
Detailed RagePluginHook diagnostic logging (in a future update soon I'll make this a boolean that way it can be disabled if you think you don't need it)
Simple Video Showcasing's
On-foot Animation Showcase (LSPDFR Unloaded)
In-car Animation Showcase (now only plays if inside a police car / vehicle)
On-foot Animation Showcase (LSPDFR Loaded)
Author's Note:
Currently if you install a new handheld radio animation the walkie talkie prop will fail to spawn. If you want to add a new handheld radio animation reach out to StanMan420. He'll help you get the offsets (the digits required so the plugin can spawn the prop in the right spot in your hand) so I can implement that into the plugin. In a future update I may add a workaround for this or allow you guys to do it yourself through the menu. - Ophelia
Please report any issues to our support team discord - StankMan420
Known Issue's:
Incompatible with Radio Roleplay
Grand Theft Keybinds - this somehow removes the ability to use or display LSPDFR's character menu (M Menu after forcing duty). The LSPDFR character menu is a vital process to the install of Radio Roleplay. This is because that menu houses the ability to deactivate LSPDFR's version of radio animations entirely. Without being able to access that, LSPDFR animations will play on top on of Radio Roleplays animations. The fix? Simply do not use GTK (Grand Theft Keybinds).
Conclusion / Final Investigative Reports
A user reported an issue with the public releasing causes crashes with cellphones (calls, text, displays, etc). It has been determined that this was due to the "Updated Radio Animations for Grammar Police Mod". That mod is what was released prior to Radio Roleplay. To fix this issue simply uninstall "Updated Radio Animations for GrammarPolice" and if you don't want to do that use these mods a hotfix if you experience this you should use GameplayFixesV. You can also try out the FreeMyController mod or the Disable Phone mod. GameplayFixesV lets you disable the cellphone entirely, FreeMyController and Disable Phone were listed because different users reported they work as hotfixes also.
A user reported an issue with the lspdfr character menu being inaccessible. This issue was already determined to have not been caused by RR. The user later found out the GTK mod was the cause and this confirms that GTK is non-compatible with RR.
Edited by 0pheIia
Posting a minor update for radio roleplay.
What's New in Version v3.3.3
Released
Changelog (minor update)
Fixed a bug where reloading the .ini through the radio roleplay menu crashed radio roleplay.
Added an option to disable the vehicle radio (the vehicle radio is still turned on by default).
Update "RadioRoleplay.dll" and "RadioRoleplay.ini"
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Mod and Mod Content (Substantial)
The plugin was generated entirely using Ai programs (Codex & ChatGPTplus). Most of the Description once it starts talking about RR was written by AI as well. As the author of the plugin I am giving a full disclosure. - Ophelia
Svarteex - Fivem Radio Emote (Belt Pose) (Animation Source). Also used his showcase photo.
StankMan420 - Original Author of the "Updated Radio Animations for Grammar Police" mod (that mod has now become Radio Roleplay). He's converted lots of stuff and helped get custom animations functioning in RR.
Ophelia - Her ai's generated the plugin bridging the gap between custom animations and using them in-game.
_Jennie_ - She posted a mod called "customanims" this mod was used to add custom animations into openiv so RR could use them. Her mod is one of the most important in this entire mod.
Slicerider - Took the professional showcase photos and beta tested.
Jesse, Temza, Cody, & Mikkel - Primary beta testers who all were very helpful in this release.
Cfx.re - AnimKit (Tool used by StankMan420 to edit the .ycd file in the "Updated Radio Anims for GP" mod).
Rockstar Games - Their vanilla animations for the shoulder mic, earpiece, and in-car animations.
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