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3 Screenshots

Tired of it looking like you're on your phone when you use the radio? Tired of the chest radio animation looking more like a gang symbol rather than an officer grabbing their radio? Does your ai dispatch plugin not have in-car animations? Well look no further! With the release of Radio Roleplay all that is possible and more.

Radio Roleplay is an immersive radio-animation plugin for Grand Theft Auto V, designed for use with RagePluginHook and LSPDFR. It allows players to perform configurable police radio animations using a push-to-talk-style keybind.

Players can choose between shoulder microphones, chest microphones, handheld radios, earpiece poses, other custom animations, and dedicated in-car radio animations (with configurability). When the configured key is held, the selected animation begins and the character’s mouth moves to simulate speaking. Releasing the key immediately ends the transmission. This is to mimic PTT behavior that dispatch plugins like GrammarPolice or NexusDisptach use. Wouldn't fit the aesthetic if it didn't function like this.

The plugin includes a fully functional menu with separate pages for regular and in-car animations, plugin settings, (debug) notifications, modifier keys, and animation selection. All selections and controls are saved through the included INI configuration.

Dedicated in-car animations activate automatically inside police vehicles. When the player is seated in a civilian vehicle, Radio Roleplay instead uses their selected regular animation (also known as on-foot animations). Configurable animation start and hold positions allow in-car poses to skip unwanted movement and remain naturally positioned near the character’s mouth (this can also be edited in the ini).

Some of the Current Features listed:

  • Custom YCD animation support

  • Support with both handheld radio animations

  • Police-vehicle detection

  • Independent and no longer requires replacement of the vanilla animations used by LSPDFR

  • Detailed RagePluginHook diagnostic logging (in a future update soon I'll make this a boolean that way it can be disabled if you think you don't need it)

Simple Video Showcasing's

Author's Note:

  • Currently if you install a new handheld radio animation the walkie talkie prop will fail to spawn. If you want to add a new handheld radio animation reach out to StanMan420. He'll help you get the offsets (the digits required so the plugin can spawn the prop in the right spot in your hand) so I can implement that into the plugin. In a future update I may add a workaround for this or allow you guys to do it yourself through the menu.

- Ophelia

Known Issue's:

  • A user has reported that the public release causes crashes with cellphone calls. We are looking into this now to see what may be happening. It's also understood that the original version "Updated Radio Animations for Grammar Police" had this issue as well. Currently as a hotfix if you experience this you should use GameplayFixesV or try out the FreeMyController mod. GameplayFixesV can disable your phone entirely through it's ini. FreeMyController is listed because a user reported this as a hotfix for the previous version of this mod.

Edited by 0pheIia
The release of Radio Roleplay v3.3.2, Announcing new issues.

What's New in Version v3.3.2

Released

SMALL RUNDOWN OF MAJOR CHANGES

  • The release of Radio Roleplay. A new plugin now bundled with several animations.

  • Now everything is fully and easily customizable.

  • No more dependency on LSPDFR and their code. Previously StankMan ran into multiple issues trying to convert custom animations too fit in vanilla slots.

  • Light-weight plugin made to be used with any dispatch plugin for lspdfr. Just set your "actions" to none in the police page after opening LSPDFR's character menu.

  • Fits the law-enforcement aesthetic very well.

  • In-car radio animations are now a thing & FULLY CUSTOMIZEABLE (previously grammar police was the only plugin that had this).


Short Description

A plugin that is based around radio emotes. This plugin has extensive configurability, so the user can change almost anything.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Substantial)

The plugin was entirely generated using Ai programs (Codex & ChatGPTplus). Most of the Description once it starts talking about RR was written by AI as well. As the author of the plugin I am giving a full disclosure. - Ophelia

User Feedback

Recommended Comments

boris2

Members

32 minutes ago, StankMan420 said:

as I explained in the readme, I tried to replace the one for the chest and it refused to work, something about replacing it causes it to either not play or just crash the game all together. These are the limitations you run into when converting animations and not creating them.

clear thanks; this mod fixes the phone issue btw https://www.lcpdfr.com/downloads/gta5mods/datafile/12741-free-my-controller/

Cellochi

Members

Dude, I'm a total newbie, how do I install this? Where do I put these files?

StankMan420

Members Author

(edited)

On 6/14/2026 at 2:33 PM, Cellochi said:

Dude, I'm a total newbie, how do I install this? Where do I put these files?

please refer to the README.txt thats included in the zip

Edited by StankMan420

NeonBlue536

Members

Are you able to make this compatible with nexusdispatch?

Mrj20

Members

would be nice for these animations to be compatible with nexus dispatch

0pheIia

Members Contributor

1 hour ago, Mrj20 said:

would be nice for these animations to be compatible with nexus dispatch

thats something the authors of nexusdispatch will have too do. Myself and StankMan have tried but unfortunately we've had no success.

0pheIia

Members Contributor

On 5/24/2026 at 11:05 AM, boris2 said:

great mod, but would it not make sense to have a chest animation replace a chest one, and for shoulder the same way around?

i've figured out a workaround for this as of 07/17/2025

boris2

Members

5 hours ago, 0pheIia said:

i've figured out a workaround for this as of 07/17/2025

Sounds promising ;-) does that mean we're getting an update!

StankMan420

Members Author

27 minutes ago, boris2 said:

Sounds promising ;-) does that mean we're getting an update!

Eventually, its in testing at the moment.

0pheIia

Members Contributor

30 minutes ago, boris2 said:

Sounds promising ;-) does that mean we're getting an update!

In the future yes. This will be packaged with a plugin that you'd activate / load in your rph console after turning off default lspdfr anims (Don't worry. you'll still be able to renable them in-game without issue)

0pheIia

Members Contributor

On 4/29/2026 at 11:12 AM, AXNN said:

Good evening, will it be possible to add even more radio content like the one from

OfficialInvictus on their L.A. REALTY server?

image.png

We can do this now with the latest update.

On 6/28/2026 at 3:00 AM, NeonBlue536 said:

Are you able to make this compatible with nexusdispatch?

with the latest update I have tested this already and can confirm this works with nexus dispatch.

On 7/17/2026 at 1:49 PM, boris2 said:

Sounds promising ;-) does that mean we're getting an update!

Update just released. I hope your able to get setup soon and enjoy your gameplay a bit more now.

boris2

Members

4 hours ago, 0pheIia said:

We can do this now with the latest update.

with the latest update I have tested this already and can confirm this works with nexus dispatch.

Update just released. I hope your able to get setup soon and enjoy your gameplay a bit more now.

yes it's perfect, compatibility with nexusmdt is a big plus. thanks again for your work

bigroy36

Insiders

I don't have a customanims folder for open IV. How do I get one so I can add the custom animations?

0pheIia

Members Contributor

(edited)

1 minute ago, bigroy36 said:

I don't have a customanims folder for open IV. How do I get one so I can add the custom animations?

the readme included in the file has it linked at the top. where I've listed all the requirements. But you could find it on 5mods.

Edited by 0pheIia

bigroy36

Insiders

2 minutes ago, 0pheIia said:

the readme included in the file has it linked at the top. where I've listed all the requirements. But you could find it on 5mods.

Oh ok. I missed that part. Thanks.

0pheIia

Members Contributor

(edited)

8 minutes ago, bigroy36 said:

Oh ok. I missed that part. Thanks.

your welcome. come back to the website and let me know what you think. after setting it up and playing for a bit.

Edited by 0pheIia

Itz.yoboi.M324

Members

I'm not sure if this is a known bug but the animation crashes your game if you get a phone within the story mode I figured out because after I removed the animation and put the vanilla back in the phone call came through and it was working fine

Nexxuss

Members

Will you find a way to make it work? Or is it not going to be possible to make it work?

On 5/25/2026 at 12:45 AM, StankMan420 said:

as I explained in the readme, I tried to replace the one for the chest and it refused to work, something about replacing it causes it to either not play or just crash the game all together. These are the limitations you run into when converting animations and not creating them.

0pheIia

Members Contributor

1 minute ago, Itz.yoboi.M324 said:

I'm not sure if this is a known bug but the animation crashes your game if you get a phone within the story mode I figured out because after I removed the animation and put the vanilla back in the phone call came through and it was working fine

thank you for reporting this. I thought this was fixed because the anim dictionaries were different. The beta testers didn't report this issue unfortunately. I guess the temporary hotfix while we investigate would be to use GamePlayFixesV and disable your cellphone through there .ini. Or use the FreeMyController mod, a user on this page reported that works.

6 minutes ago, Nexxuss said:

Will you find a way to make it work? Or is it not going to be possible to make it work?

In the latest version it works. Make sure you follow the readme and install things correctly. You'll be able to utilize all the animations as explained in the description :)

Ickthy

Members

(edited)

Yooooo it's finally here! Can't wait to try this once LSPDFR updates!

44 minutes ago, Itz.yoboi.M324 said:

I'm not sure if this is a known bug but the animation crashes your game if you get a phone within the story mode I figured out because after I removed the animation and put the vanilla back in the phone call came through and it was working fine

Perhaps that's just because you're using the older 2.1 version of the mod which replaces the cell phone? Try installing the backup cell phone animation and then using the newer Radio Roleplay 3.3.2 file instead. That one doesn't seem to interfere with the cell phone animation so you shouldn't crash after pulling out your phone? Otherwise, like what the mod developer proposed, use a mod to disable the phone in GTA entirely like GameplayFixesV, FreeMyController, or the one I personally use - Disable Phone.

Edited by Ickthy

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