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SimpleHUD 1.2.10

(26 reviews)

2 Screenshots

Could contain: font, electric blue, logo, text, graphics, graphic design, blue, screenshot, brand, symbol, design

 

SimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.

 

Features

  • Postal System
  • Speed Limit
  • Advisory Signs
  • Time
  • County
  • Cardinal Direction 
  • Customize Menu
  • Custom INI
  • Road Name
  • Integration with Future Mods 👀

 

Could contain: text, font, graphics, electric blue, logo, graphic design, screenshot, brand, blue, design, typography

 

Requirements

 

To install this script, place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.

 

Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V

 

Could contain: font, graphics, text, logo, electric blue, graphic design, screenshot, brand, blue, design, typography

 

If you need support, please join our discord server and create a ticket eventually someone will get to you! 

 

Discord Server: Venoxity Network [www.discord.com]

Installation VideoBlueLine Vibes [www.youtube.com]

 

Could contain: font, text, electric blue, logo, graphics, graphic design, brand, blue, screenshot, design, typography

 

I would be happy to receive feedback. If there are any Bugs, please let me know!

Edited by Venoxity
Updated features, and add blueline vibes.

What's New in Version 1.2.10

Released

[1.2.10] - 07/27/2025

Spoiler

Fixes

  • Improved initialization and error handling in core modules
  • Refactored HUD rendering checks into a private method for better maintainability
  • Updated Position Y options to use a finer scale step for smoother adjustment


[1.2.9] - 07/25/2025

Spoiler

Fixes

* Fixed HUD misalignment on certain screen resolutions.
 

Improvements

* Updated ScriptHookV SDK.
* Improved `DetectStateRoute` to strip "US"/"Interstate" prefixes.
* Revised JSON routes: some "SR" changed to "US Route".
* Added menu system for HUD settings.
* Added support for speed limit signs based on current road.
* Renamed:

  * `Runway1` → `Maneuvering Area`
  * `Los Santos International Airport` → `Los Santos Intl Airport`
  * `GWC and Golfing Society` → `Golf Course`
  * `Rockfill Hills` → `Metro Los Santos`
* Added new zones (EAHOL, LANCA, MIDPE, etc.) for Liberty City.
* Improved config settings and general user experience.
* Added DLC validation with clear logging.
* Improved initialization and memory access logs.
 

Codebase

* Refactored core HUD logic for readability and structure.
* Removed outdated C++ code and improved memory handling.
* Modularized HUD drawing and location parsing.
* Consolidated shared logic into utilities.
* Standardized naming across files and classes.


 

[1.2.8] - 10/25/2024

Spoiler

 

  • Fixes
    •  Locations (GWC and Golfing Society, Cayo Perico, North Yankton) are no longer labeled as “Unknown County.”
    •  Duplicate street and crossing road names are prevented from displaying (e.g., "Olympic Fwy / Olympic Fwy").
       
  • Improvements:
    • Redesigned the postal map for a more accurate and modern look.
    • Introduced a proximity-based "Near" prefix system for better location awareness on the HUD.
    • Added checks in `DrawTextOnScreen` for radar status, player state, and UI visibility to ensure text is displayed appropriately.
    • Rewritten from C# (ScriptHookVDotNet) to C++ (ScriptHookV) for improved performance and stability.

 


[1.1.9] - 3/10/2024

Spoiler

- Resolved an issue where the HUD would occasionally disappear unexpectedly.
- Introducing more customization options with the addition of CountyPosX, CountyPosY, CountyPosX_RadarLrg, CountyPosY_RadarLrg, and CountyScale within the [COUNTY] INI settings.
- Enhanced clarity with the inclusion of PostalCompact within the [POSTAL] INI Setting.
- Introduction of aopMap.json, located in SimpleHUD/data/maps, made by Armouredivision.
- Streamlined settings organization by adding an [AOP] section above the [ZONE] INI.
- Unveiling the new Area of Play (AOP) feature above the Postal System, enriching your gameplay experience. (Currently disabled by default)

Important Note: This update does not require any OIV changes. Simply replace your DLL, add the new aopMap file, and integrate the new INI settings to enjoy the latest enhancements seamlessly.



[1.1.8] - 3/3/2024

Spoiler

- LemonUI Upgrade: Upgraded LemonUI from version 1.10 to 2.0 for enhanced functionality and smoother user experience.
  
- Font Customization: Introduced new options in the configuration file (ini) including DirectionFont, RoadFont, PostalFont, and TimeFont, allowing users to personalize the fonts according to their preferences.
  
- Text Customization: Expanded customization options with the addition of DirectionText and PostalText ini settings.
  
- Improved Speed Limit Display:
Reverted the Speed Limit font to default and optimized its positioning for better visibility.
  
- High-Speed Alert:
Introduced HighSpeedAlertAudio ini option under the [LIMIT] section to provide audible alerts for exceeding speed limits.
  
- Notification Management:
Added NotificationTimeout ini option under the [NOTIFICATIONS] section for more control over the display duration of notifications.

- Enhanced User Experience: Resolved issues to ensure that text elements are not displayed during cutscenes, enhancing immersion.


- Enhanced Subtitle Support: Upgrade to the latest SimpleHUD.oiv, now replacing frontend.xml for enhanced subtitle support.

 

- Streamlined Installation: Simplify your installation process with the renaming of SimpleHUD.oiv to "part one installer," ensuring clarity and ease. Remember, part two is optional but recommended for additional font support.


[1.1.7] - 1/20/2024

Spoiler

- Compass Upgrade (Work in Progress): While we introduce a cutting-edge compass, we recommend keeping this feature off temporarily as we fine-tune it for perfection.
- Optimized Default Position: Thanks to Armouredivision, this update elegantly resolves overlapping subtitles during interactions with pedestrians.
- Streamlined SimpleHUD Folder: Give your SimpleHUD a fresh start by clearing out the old folder and seamlessly replacing it with the new one.
- Enhanced Customization: Unleash your creativity with the flexibility to add/remove state routes and completely transform the county map, including Metro Los Santos and Los Santos County.
- Revamped Download Folder: Introducing a sleek Addons Folder for effortless management.
- Postal Map Integration: Now included in the primary build for added convenience.
- Speed Limit Updates: Advisory signs are now seamlessly incorporated with full customization options. Still a work in progress, but safe for use.
- New [LIMIT] INI Values:
  - DisplayOnlyOnChange
  - ChangeDisplayTime (Applies solely to the actual speed limit, not advisory signs. Let us know if you want this feature.)
- New [TIME] Setting:
  - TimeInGameFormat
- New Fonts:
  - Street Label (GTAVLeaderboard) replaced with Archivo.
  - Direction (FixedWidthNumbers) replaced with Roboto Mono.
  - Speed Limit (Rockstar tag) replaced with Highway Gothic.
- Route Number Adjustment:
  - Route <Number> changed to SR <Number>. Edit/remove in the new stateRoutes.json file.
- High-Speed Alert Updates:
  - HighSpeedAlertEnabled INI setting moved to [LIMIT] and renamed to AnnounceSpeedLimitWarning.
  - New setting: AmountOverSpeedLimit.
- New [NOTIFICATIONS] Section: Inside INI for better management.
- High-Speed Alert Feature: Now complete and out of beta, enabled by default.

 

 Texture Tweaks:
- Two New Versions of Textures, with the folder renamed to props & textures. Base Version targets SimpleHUD's font system, while the other one replaces most in-game fonts.
- Removed Advanced category, now exclusively for developers.

 

Advanced Functionality:
- New Speed Limit Overwrite Functionality: Set up specific areas with override speeds, like Panorama Drive, normally at 50 but reduced to 35 on dirt roads.

 

Bug Fixes and Improvements:
- FIXED: Centered the 10-speed limit & 5-speed limit, resolving the off-centered issue.
- Various prop retextures around the map.

 

Note: For an optimal experience, follow the provided instructions to update your SimpleHUD folder.

 


Short Description

Seamlessly display your location, compass, and time in-game

User Feedback

Recommended Comments

Gerhart67

Members

Is there any way I can remove the postal codes from the map?  I started looking through the comments to see if this had been asked before but gave up after a few pages

Sosa18k

Members

I love this mod. It’s become basically a necessity for my game. It just doesn’t look right without it. But since re doing my game since the update I’m not able to open the simple hud menu in game no matter what button I choose for it. I didn’t have any issues previously but maybe I’m just missing something. Other then that I recommend my friends or any new players to get this mod 10/10. Easy installation. 

mazednik

Members

16 hours ago, almightySo68 said:

I love this mod. It’s become basically a necessity for my game. It just doesn’t look right without it. But since re doing my game since the update I’m not able to open the simple hud menu in game no matter what button I choose for it. I didn’t have any issues previously but maybe I’m just missing something. Other then that I recommend my friends or any new players to get this mod 10/10. Easy installation. 

Do you have up-to-date lemonui? 

Sosa18k

Members

(edited)

8 hours ago, mazednik said:

Do you have up-to-date lemonui? 

i do

 

correction didnt see te update gonna update it and lyk 

Edited by almightySo68

Gerhart67

Members

On 7/9/2024 at 2:30 PM, Gerhart67 said:

Is there any way I can remove the postal codes from the map?  I started looking through the comments to see if this had been asked before but gave up after a few pages

Heh figured it out.  Really I'm not an idiot I swear, just your normal moron and didn't pay attention.  Thank you for your work

ElusiveVibez

Members

Im confused, is this supposed to break/replace the casino with the non online version? even with MP maps enabled it bugs out and replaces it with the old one, so ai are just falling from the sky

deeman

Members

ok good :)))))))))))))))))))))))))))))))))))))))))))))))))

batruong

Members

On 4/23/2023 at 7:16 AM, LucasSZC said:

Hi!, it's not working, i'm sure i've installed all correctly. I sended you a friend request on Discord.

mine doesn't have the simpleHUD.ytd file

 

night7

Members

Why can't I open the script menu with F10, and even if I change the button, it still doesn't open?

night7

Members

39 minutes ago, night7 said:

Почему я не могу открыть меню скриптов с помощью F10, и даже если я меняю кнопку, оно все равно не открывается?

Everything is fine here, but when I try to open the menu using Shift + F10, nothing happens.

Could contain: map, street, outdoor

Kuboszka

Members

Heey, great mod ^^ I have only one question: for instance I changed PostalPosX=0.170 and PostalPosY=0.918. But when I am launching mod, the X goes to 0,172 and Y returns to 0,912. Why is happenning?

Monkey09

Members

Can you pls add a ZONE X and Y and Scale

 

Damsoo

Members

(edited)

Bonjour,
J'ai un problème avec HUD du mod qui reste même quand je désinstalle.
Saviez vous comment réglé cela svp ?

Edited by Damsoo

Rektor TV

Members

i dont want use nightly build scripthookdot net. so i installed the stable version but it does not work. maybe please fix so it can work with original scripthookdotnet buil 3.2.0?

Venoxity

Members Author

Important Announcement: End of Support for SimpleHUD SHVDN Edition
 

Effective Date: October 25, 2024
 

We want to inform our valued users that support for the SimpleHUD SHVDN Edition will officially be discontinued as of October 25, 2024. Going forward, only the ScriptHookV (SHV) version of SimpleHUD will receive ongoing updates and support.

The SHVDN Edition is now considered legacy, and no further updates, bug fixes, or support will be provided. We encourage all users to transition to the SHV version to ensure continued support and access to the latest features.
 

Thank you for your understanding and continued support!
 

For more information or assistance, feel free to reach out in our support server: https://discord.gg/venoxity-network-977366062100283444.

Lightning200

Members

No more menu for the new SHV version

  • Community Team
11 hours ago, Venoxity said:

Important Announcement: End of Support for SimpleHUD SHVDN Edition
 

Effective Date: October 25, 2024
 

We want to inform our valued users that support for the SimpleHUD SHVDN Edition will officially be discontinued as of October 25, 2024. Going forward, only the ScriptHookV (SHV) version of SimpleHUD will receive ongoing updates and support.

The SHVDN Edition is now considered legacy, and no further updates, bug fixes, or support will be provided. We encourage all users to transition to the SHV version to ensure continued support and access to the latest features.
 

Thank you for your understanding and continued support!
 

For more information or assistance, feel free to reach out in our support server: https://discord.gg/venoxity-network-977366062100283444.

That's a good move honestly. SHVDN is not my favorite thing to see used with LSPDFR.

Venoxity

Members Author

2 hours ago, SuperPyroManiac said:

That's a good move honestly. SHVDN is not my favorite thing to see used with LSPDFR.

Thank you, man. I know some people were having some issues with SHVDN and I personally knew it wasn’t the best stable. So I gave my hand at C++

Tha Mexikan

Members

great job on it !!!

Heisenberg456

Members

On 7/14/2024 at 2:35 PM, Gerhart67 said:

Heh figured it out.  Really I'm not an idiot I swear, just your normal moron and didn't pay attention.  Thank you for your work

how can you do that? ı need to remove too

Gerhart67

Members

Sorry I don't remember anymore as I stopped using this and moved on to another map mod for the street names

 

 

BlueLine Vibes

Members

@Venoxity  Would there be a future update for a menu system to align the text a bit better on the screen?   I literally spent 3 hours and needed ducktape around my head so it didn't explode to get the alignment correct -  It's those damn negative Y coords that my brain kept fighting 😆

Venoxity

Members Author

(edited)

10 minutes ago, BlueLine Vibes said:

@Venoxity  Would there be a future update for a menu system to align the text a bit better on the screen?   I literally spent 3 hours and needed ducktape around my head so it didn't explode to get the alignment correct -  It's those damn negative Y coords that my brain kept fighting 😆

 

Thank you for your feedback. I would like to assure you that future updates will include the reinstatement of the Speed Limit feature, alongside a thoroughly redesigned menu. This new menu will provide options to adjust the entire HUD simultaneously or customize each element individually.

I understand that three hours is a significant time commitment, and I apologize for any inconvenience you experienced. Due to the inherent complexity of C++, recreating these systems, such as the Speed Limit and menu, requires considerable effort. This update was somewhat expedited, as I aimed to release it as quickly as possible.

I anticipate that these systems will take some time to develop, especially since I will be building everything from scratch without the assistance of a library like LemonUI, which I utilized for the SHVDN version. Additionally, editing coordinates can indeed be quite intricate.

Thank you for your understanding and patience.

Also I want to clarify that we are still in the alpha stage of version 2.0.0, and what you are currently experiencing is only version 1.2.8. There are many exciting features planned for the future, including the introduction of the new Speed Limit and advisory sign props, which will replace all vanilla signs.
 

19 hours ago, OfficerDingo87 said:

Will we get the speed limit back at all?

The speed limit feature will be reinstated in future updates.

19 hours ago, Tha Mexikan said:

great job on it !!!

Thank you very much for your kind words! I appreciate your support and feedback.

Edited by Venoxity

zeus1303

Members

2 hours ago, BlueLine Vibes said:

@Venoxity  Would there be a future update for a menu system to align the text a bit better on the screen?   I literally spent 3 hours and needed ducktape around my head so it didn't explode to get the alignment correct -  It's those damn negative Y coords that my brain kept fighting 😆

I really liked your configuration for SimpleHud. Would it be okay for you to share your config?

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