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Gunsmith – Station Armory

A gunsmith bench at every LSPDFR police station.

Walk into the armory, press E, and the camera swings in on your gun. Pick attachments from cards that point to where each part mounts, see a part on the gun before you fit it, check what it does to your stats, and save the build. It goes back on your gun every time you're issued it.

Inspired by the gunsmith on Chadoy's FiveM streams – built from scratch for single player, then turned into a whole armory.

What you get

  • A bench at every station – blue gun icon on the map. Walk in, press E.

  • Attachments done right – cards with a line to each mount point. Hover to preview, click to fit, right-click to strip.

  • Stats – see what every part changes before you commit.

  • Saved builds – they go back on automatically, even on LSPDFR's duty loadout.

  • The locker – sign department weapons out and hand them back.

  • Loadouts + 7 department kits – LSPD Patrol, BCSO Deputy, SAHP Trooper, SWAT, NOOSE, Detective and Park Ranger. Set OnDuty = Auto and you get your agency's kit when you go on duty.

  • Test fire – paper targets, every hit marked, your group size in centimetres, and a zero for your optic.

  • Qualification – a timed, scored course of fire. Pass it and you're qualified on that gun for 90 days.

  • The armory book – serial numbers, rounds fired on patrol, cleaning reminders, discharge reports and an end-of-watch summary.

  • And more – showcase mode for screenshots, engraving, build codes you can share, department standards, and full controller support.

  • Optional extras – rank-locked weapons and parts, and jams on dirty guns. Both are off until you switch them on.

Every gun, every attachment

Vanilla GTA only lets each gun take a couple of attachments. The download includes the Attachment Unlock: double-click it, install the file it makes with OpenIV, and every gun takes every attachment – a carbine goes from 1 optic to 20. It's built from your own game files, so your other mods stay intact, and there's a one-click undo.

Want new models too? Folder 3 sets up Evandrotorquato's Warzone Attachments Pack so 13 of its scopes, suppressors and grips work together, with their real names on the bench. A helper file picks the right files for you. The pack isn't included – get it from its page.

Install – 3 steps

  1. Open folder 1 in the download and drag the plugins folder into your GTA V folder.

  2. In RAGE Plugin Hook: Settings → Plugins → tick Gunsmith → save.

  3. Load in, walk into the marker at a police station, and press E.

READ ME FIRST.txt walks you through it, with a picture of how your folder should look. MANUAL.txt covers every button and setting.

Requirements

  • RAGE Plugin Hook

  • LSPDFR 0.4.9 – recommended, not required

  • That's it: no ScriptHookV, no RAGENativeUI

Controls

E open the bench · Drag turn the gun · Wheel zoom · Tab weapons · I showcase · N engrave · Ctrl+C / Ctrl+V share a build · Esc close. Works on a controller too.

Bugs and ideas

Post them in the comments. If something breaks, include the Gunsmith lines from RagePluginHook.log (it's in your GTA V folder).

Thanks to Chadoy for the idea, Evandrotorquato for the Warzone Attachments Pack, and the RAGE Plugin Hook, LSPDFR and OpenIV teams.

Edited by SuperPyroManiac


Short Description

A gunsmith bench at every police station: fit attachments, save builds, issue department kits, test fire and qualify.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Built with an AI assistant (Claude). The mod is my idea and my direction: I decided what it should do, tested every build in game, and chose what shipped. The assistant wrote the C# plugin code, the read me, and this page's text, and edited my screenshots with a script it wrote (removing another mod's menu that was open while I captured, and adding captions). Nothing in the download is AI-generated artwork, audio or voices. The in-game interface is drawn by the plugin's own code, and the screenshots and banner are real in-game captures that were cleaned up and captioned.

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