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pdComp - Police Computer 0.3.3

(15 reviews)

18 Screenshots

Join the Discord Community for tech support and updates

Plugin Showcase Video(0.3.0): https://www.youtube.com/watch?v=D0O9lvwryw4

pdComp — Police Computer for LSPDFR

A modern, immersive police computer for LSPDFR with deep records-framework integration.

pdComp transforms police roleplay in GTA V with a fully interactive MDT/CAD system featuring a simulated police-computer desktop, draggable applications, persistent records, evidence-aware court systems, and integrated records support. It now works with either Policing Redefined (via CDF) or Stop The Ped as its records backend.

Built from the ground up for immersion, pdComp replaces outdated menu-driven police computers with a realistic in-game operating system complete with:

  • Rugged police laptop interface

  • Draggable and resizable windows

  • Desktop wallpaper and app icons

  • Window snapping

  • On-foot patrol tablet

  • ALPR/BOLO notifications

  • Standalone ALPR plate reader and speed radar

  • Persistent criminal justice records

  • Persistent dark mode

New in v0.3.0

Stop The Ped support — pdComp now reads records from Policing Redefined/CDF or Stop The Ped, selectable with the new `[Integration] Mode` setting (Auto / Cdf / Stp)

Standalone ALPR plate reader and speed radar with an on-screen readout — no external dependency required

Optional UI and alert sounds for a more responsive terminal

Smooth, animated UI — frame-rate-independent easing on hovers, presses, and window open/restore, plus title-bar gradients, window drop shadows, a custom cursor, and pixel-snapped text for crisp rendering at every resolution

Deep Records-Framework Integration

A records integration is required — pdComp has no standalone vanilla mode. Choose your backend with `[Integration] Mode`:

When used with Policing Redefined + CDF, pdComp becomes part of a connected policing ecosystem:

  • Pulls synchronized suspect and vehicle records directly from PR

  • Supports evidence-linked arrest reports

  • Integrates with PR citation workflows

  • Tracks warrants, suspended licenses, insurance status, registrations, permits, and more

  • Uses tested evidence and relevance checks in court outcomes

When used with Stop The Ped, pdComp combines LSPDFR persona/vehicle data with STP's:

  • Document-status API (license, registration, insurance)

  • Alcohol-over-limit and drug-influence advisories

  • Contraband/evidence search results, importable as current-call evidence

Core Features

  • Pedestrian & vehicle lookup

  • Citation issuing

  • Arrest reports

  • Court docket & hearings

  • Evidence-aware case outcomes

  • Prior stop and citation history

  • Persistent case database

  • Standalone ALPR & speed radar

  • Persistent vehicle BOLOs with ALPR-style hit alerts

  • Report Center for incident, use-of-force, and vehicle damage reports

  • Mouse, keyboard, and controller support

  • Full-screen immersive UI

Current Version

v0.3.3


Install Guide

Charge Conversion Tool

Edited by CossackGames
Version Update

What's New in Version 0.3.3

Released

Changelog - v0.3.3

- Resolved the v0.3.2 cursor rendering regression that could sharply reduce FPS while the laptop or tablet was open.

- Fixed report fields showing through the Arrest and Citation Help windows.

- Added optional toggle to hide text below the cursor.

plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

User Feedback

Recommended Comments

CossackGames

Members Author

53 minutes ago, Unamedking said:

I truly love the way how this cad is different it reminds me a bit of report plus only without the server which I like. I love the old school of windows 7 or xp view of it and how I can select a ped and put a bolo out. I just wish one thing if you have a bolo that you can track the vehicle or ped and it sends the location of the ped and looking for any warrants. Works beautifully with PR and callout interface and thank you for making this!

The way the bolo works in this plugin is anytime there is the same model of car spawned in the game there is a chance that it is the wanted vehicle. (That chance is customizable in the config). Callout interface alpr should pick it up.

Happy hunting!

rooster.gta

Members

Is there any way to get the old version so i can use with STP?

CossackGames

Members Author

5 minutes ago, rooster.gta said:

Is there any way to get the old version so i can use with STP?

There was never a version that was compatible with STP. None of the search items or anything will show up as evidence.

The initial version was able to work with vanilla LSPDFR for ped lookup so if you are after that file, ask for it in the discord and I'll send it to you

venomboy

Members

Can you make it where when you go onto the pdcomp it doesn't pause the game but disables input for everything else so when i type to look up a license plate or a ped im not clicking a bunch of stuff on my game and bring up a bunch of menu and stuff

Bear82

Members

(edited)

Hey, I just wanted to quickly ask if future updates could include the option to translate the menu/interface into another language.

Or have I overlooked a file?

Thanks a lot for your work!

I've noticed something: the first call always remains active, and all subsequent calls are routed through the first one. This means the callout name always remains the same as the first callout. It was determined that the problem lies with some callouts!

Edited by Bear82

House44

Members

(edited)

Absolutely Love this CAD.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307 (1).png

Only issue I have is I cant find the background image asset for the tablet. Where is this pulling it from.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307.png

Edited by House44

CossackGames

Members Author

1 hour ago, House44 said:

Absolutely Love this CAD.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307 (1).png

Only issue I have is I cant find the background image asset for the tablet. Where is this pulling it from.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307.png

The tablet currently is just a rendered color, no background image support at this time

ColdwaR

Members

On 5/21/2026 at 8:48 PM, CossackGames said:

Check your install. Do you have the Newtonsoft.json.dll in your gta directory. If not, read the README

Yup, i did but it just keeps crashing when i go on duty... 😡

House44

Members

38 minutes ago, CossackGames said:

The tablet currently is just a rendered color, no background image support at this time

Ok thank you. and thanks for your hard work on this cad.

PurpleGhoul

Members

49 minutes ago, ColdwaR said:

Yup, i did but it just keeps crashing when i go on duty... 😡

add your RPH log here

PurpleGhoul

Members

(edited)

how do i install Common Data Framework???

EDIT: just found out CDF is included with PR lmaoo

Edited by PurpleGhoul

ilaario1

Members

Great plugin, great work! Is there a way to prevent it from interacting with in-game keybinds without having to enable the setting that freezes the game when opening pdComp? For example, when I type a suspect name and press “M”, it also opens the LSPDFR menu, or when I press “C”, it triggers something from another plugin.

CossackGames

Members Author

10 hours ago, ilaario1 said:

Great plugin, great work! Is there a way to prevent it from interacting with in-game keybinds without having to enable the setting that freezes the game when opening pdComp? For example, when I type a suspect name and press “M”, it also opens the LSPDFR menu, or when I press “C”, it triggers something from another plugin.

Unfortunately not at this time. If it is messing with you game then toggle the pause option on

On 5/23/2026 at 4:06 PM, manu450 said:

Ped image bug reported. I don't know if you can fix that.

Fixed in new update

On 5/23/2026 at 12:47 AM, Bear82 said:

Hey, I just wanted to quickly ask if future updates could include the option to translate the menu/interface into another language.

Or have I overlooked a file?

Thanks a lot for your work!

I've noticed something: the first call always remains active, and all subsequent calls are routed through the first one. This means the callout name always remains the same as the first callout. It was determined that the problem lies with some callouts!

Localization file has been added in latest update

chiefmigz

Members

On 5/11/2026 at 2:33 PM, CossackGames said:

It should not interact with your in game keybinds while the computer is active.

I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!

Hi! I am using your plugin. I like how you made the UI because it feels immersive. Since you mentioned it should not interact with in-game keybinds, I am reporting that it DOES interact with in-game keybinds. For instance, when I am typing the character 'F' when looking up a ped, my player exits their vehicle.

serzhuk

Members

Please add the option to translate.

CossackGames

Members Author

6 hours ago, chiefmigz said:

Hi! I am using your plugin. I like how you made the UI because it feels immersive. Since you mentioned it should not interact with in-game keybinds, I am reporting that it DOES interact with in-game keybinds. For instance, when I am typing the character 'F' when looking up a ped, my player exits their vehicle.

Enable pause while computer open in settings

1 hour ago, serzhuk said:

Please add the option to translate.

I’m confused, there is a localization file in this version…

walker787

Members

Good evening, I'm really excited about the 2.2 update. I'm already working on the Russian localization, but I've run into a problem: I can't enter Cyrillic characters in the search bar(

ColdwaR

Members

On 5/23/2026 at 11:24 PM, PurpleGhoul said:

add your RPH log here

So this updated v0.2.2 works just fine, and i like it.

PurpleGhoul

Members

14 minutes ago, ColdwaR said:

So this updated v0.2.2 works just fine, and i like it.

btw you can upload you RagePluginHook logs to a bot and it analyses your logs and tells you if something is wrong or not. You can add this bot to ANY discord server. Join this discord server: https://discord.com/invite/Pz7Pfhu

Deactivated Member

Deactivated

To be honest I wasn't very hopeful with this mod at first. But with the newest screen shots it's starting to grow on me. I haven't tested it as I don't really play LSPDFR, but at least the front end of things looks very well. Good job.

Na8o

Members

assuming this doesn't work with compulite

CossackGames

Members Author

39 minutes ago, Na8o said:

assuming this doesn't work with compulite

This is technically a compulite replacement for those of us who use PR

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