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HoldMyGun 1.4.1.0

(22 reviews)

1 Screenshot

For all vehicle creators/modelers: I've included a documentation file, in case you want to make a compatible vehicle, where people can toggle the weapons in a gunrack. It's not complicated at all, and if you upload a vehicle with this feature, please send me a message so I can put a link up on this download page 🙂

 

This plugin allows you to store your Carbine Rifle, Shotgun, SMG, as well as Body Armor and Fire Extinguisher in your police car, and also to retrieve it. 

It does NOT require compatible vehicles, however, they will add additional features, like seeing your weapons appear/disappear from the gunrack.

 

Features:

  • Store your Carbine Rifle, Shotgun, SMG, fire extinguisher and armor in your patrol vehicle.
  • Retrieve the same from either inside the vehicle, or from the outside. Stand near the driver door and press the key to retrieve your weapons, stand near the trunk and press the key to retrieve your armor + medkit and/or your fire extinguisher
  • Includes some fancy animations
  • Customizable attachments for the weapons
  • Customizable keybinds

 

 

Installation:

 

Put the .dll and the .ini into your "Grand Theft Auto V\Plugins\" folder.

 

Make sure to take a look at the .ini file to set your name and preferred keybind.

 

You have to sit in a Police car  to store and retrieve your rifle/shotgun.

It does not matter whether it's a default police car, a replacement, or an addon, as long as you added the Police car correctly.
It works with the Carbine Rifle(MK2) and PumpShotgun, which come with an equipped flashlight upon retrieving. 

 

 

Disclaimer:

 

Do NOT upload or redistribute without my written permission.

This includes private sharing or uploading to any other website. 

 

 

 

And here's a link to my Discord server, where you'll find information about the current state of development for my plugins, and you'll get early access to beta builds:

https://discord.gg/RbSGF2d

 

 

 

 

The first compatible vehicle. Made by @panoszaf. Thank you 🙂

 

 

giphy.gif

 

 

 

Thanks to FirstThirtyMinutes for showing the plugin in action!

 

 

What's New in Version 1.4.1.0

Released

Patchnotes for 1.4.1.0:

 

  • Fixed scope not attaching on standard Carbine Rifle.

 

Patchnotes for 1.4.0.0:

 

  • Added SMG
  • Added SMG Mk2
  • Added Attachments for SMG/Mk2
  • Added Shotgun Mk2
  • Added Attachments for Shotgun/Mk2
  • Added all 3 Scope variations for the Carbine Rifle Mk2, SMG Mk2, and Shotgun Mk2

 

Patchnotes for 1.3.3.0:

 

  • Updated for RPH .63
  • Changed a function for making compatible vehicles. (misc_z and extra_ten for the Carbine Rifle, misc_y and extra_12 for the Shotgun)

trunk.JPG

User Feedback

Recommended Comments

Reddington

Members

@Sebo  Specifically, what is the minimum version of RPH you need for this?

 

Also, something else to consider, which might not be do-able.  Along with having to get into your vehicle, maybe add an additional option for them to have the driver door open and standing beside the car, like they're actually reaching in to get it?

Sebo

Members Author

7 hours ago, Kallus said:

@Sebo  Specifically, what is the minimum version of RPH you need for this?

 

Also, something else to consider, which might not be do-able.  Along with having to get into your vehicle, maybe add an additional option for them to have the driver door open and standing beside the car, like they're actually reaching in to get it?

 

I've only tested with the latest RPH version, which is 0.61. I don't know how far the backwards compatibility goes with this one.

 

Thank you for your suggestion, I'll definitely keep it in mind, but I'll work on features that are on my ToDo list first :)

JohanB

Members

Awesome stuff only one suggestion, for realism purposes I think you should make it so that when you equip your weapon you can't holster it or take out another gun, you have to store it back in the vehicle in order for it to 'leave your hands' (if that makes sense and if that's possible)

Visoblue

Members

RPH 0.60 works fine for me!

officer 21

Members

its aslome script mate well done so more realistic

 

it will be Amazing once the shotguns added to the script

 

i love it

Schecter004

Members

Well, i don't really understand what this mod does.

 

Kal74

Members

19 minutes ago, Schecter004 said:

Well, i don't really understand what this mod does.

 

Did you bother reading the description? Pretty clear to me what it does.

 

5a78c5e2be540_2018-02-0515_59_16-HoldMyGun-ScriptModificationsPlugins-LCPDFR_com.png.09b6fe12689c9206f8d99a51f4415957.png

officer 21

Members

6 hours ago, Schecter004 said:

Well, i don't really understand what this mod does.

 

it make it more realistic the guns stored in the car and to get it u have have to go to the car and collect it   as in real life

 

as pulling the gun out the your characters ass ant real. unless that is  how u roll

Deactivated Member

Deactivated

You should make this toggle a vehicle extra! We can make a commonly unused one (10 or 12) be a rifle in the car...

Sebo

Members Author

(edited)

2 hours ago, Pauly Sauficer said:

You should make this toggle a vehicle extra! We can make a commonly unused one (10 or 12) be a rifle in the car...

 

That would mean I'd have to modify every vehicle that people might want to use...

As in "editing the model itself". No thanks :D

Edited by Sebo

Deactivated Member

Deactivated

45 minutes ago, Sebo said:

 

That would mean I'd have to modify every vehicle that people might want to use...

As in "editing the model itself". No thanks :D

 

No, I mean this would be for future development. Just like some cars have toggleable LoJack or other bits, your plugin could be enabled on certain slots to toggle extra_10 when the weapon is removed/restored.

Maxmov

Members

18 hours ago, Pauly Sauficer said:

 

No, I mean this would be for future development. Just like some cars have toggleable LoJack or other bits, your plugin could be enabled on certain slots to toggle extra_10 when the weapon is removed/restored.

As far as I know, it would require the model to have that slot modified (you can't just make a gun appear out of nowhere) , hence what the author is saying.

Deactivated Member

Deactivated

2 hours ago, Maxmov said:

As far as I know, it would require the model to have that slot modified (you can't just make a gun appear out of nowhere) , hence what the author is saying.

 

You can make anything you want appear as an extra. I'm saying this would be good for future vehicles, as it would have to be modeled into the car.

Sebo

Members Author

5 hours ago, Maxmov said:

As far as I know, it would require the model to have that slot modified (you can't just make a gun appear out of nowhere) , hence what the author is saying.

 

Eaxctly.

 

2 hours ago, Pauly Sauficer said:

 

You can make anything you want appear as an extra. I'm saying this would be good for future vehicles, as it would have to be modeled into the car.

 

It's a good idea, but I'm not a vehicle modeler. So I guess you'd first have to find someone to add this as an extra to their car(s), before anyone could make use of that with a plugin.

Splodge123

Members

Great Idea, but when I press the keybind, I grab and drop the weapon

Sebo

Members Author

24 minutes ago, Splodge123 said:

Great Idea, but when I press the keybind, I grab and drop the weapon

 

Do you have a rifle in your inventory before getting in your car and pressing the key?

Splodge123

Members

1 minute ago, Sebo said:

 

Do you have a rifle in your inventory before getting in your car and pressing the key?

No, I don't

Sebo

Members Author

1 hour ago, Splodge123 said:

No, I don't

 

That might be why. 

I thought most people would get their loadout before they get into their car. 

I might add a another keybind for that then. 

Splodge123

Members

1 minute ago, Sebo said:

 

That might be why. 

I thought most people would get their loadout before they get into their car. 

I might add a another keybind for that then. 

Ok, thanks

 

Deactivated Member

Deactivated

23 hours ago, Sebo said:

 

It's a good idea, but I'm not a vehicle modeler. So I guess you'd first have to find someone to add this as an extra to their car(s), before anyone could make use of that with a plugin.

 

Bro, look at my profile. I'm a vehicle modeler. I would like to have this feature - I'm sure others would too. @t0y where you at?

t0y

Members

13 hours ago, Pauly Sauficer said:

 

Bro, look at my profile. I'm a vehicle modeler. I would like to have this feature - I'm sure others would too. @t0y where you at?

 

Hiya ladies, that is actually a really cool idea i'd be down to try it out on a vehicle or two.

Sebo

Members Author

28 minutes ago, t0y said:

 

Hiya ladies, that is actually a really cool idea i'd be down to try it out on a vehicle or two.

 

Heya, well, if you'd want to give it a try, we could have a chat via Discord or so and figure something out. 

Sebo

Members Author

On 5.2.2018 at 9:05 PM, officer 21 said:

its aslome script mate well done so more realistic

 

it will be Amazing once the shotguns added to the script

 

i love it

 

I got you fam.

officer 21

Members

(edited)

On 2/17/2018 at 7:23 AM, Sebo said:

 

I got you fam.

thanks mate

 

could you add the pistol in to it aswell as here in nz we dont carry guns on in the car

 doe the new upadte give the gun to to in your hand when u get out of the car

Edited by officer 21

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