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TheBigToni

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  1. Looks really great if you put the effort in. Unfortunately, when I enable shadows on all my lights, I get a problem where lights disappear depending on what angle my camera is at. It's not a big deal because shadows really destroy my FPS anyway, but it was a bit of a bummer. Not sure if that's GTA itself or an issue with the mod. The big problem is that I don't want to change car packs now that I have all my cars set up with this. I put at least 10 hours into it. Also, to anyone who wants to do this themselves: Follow the directions found in the download. You have to set all the AllowEnvLight in the EOVERRIDE section of your .xml to false. Copying the offsets from EOVERRIDE didn't work for me, I had to find them manually.
  2. TheBigToni changed their profile photo
  3. I had no idea that you played LSPDFR. Good shit.
  4.    TheBigToni reacted to a post in a topic: RPH question.
  5. I haven't downloaded RPH since maybe February, so I would have to download it again I presume.
  6. TheBigToni started following RPH question.
  7. I've been trying to avoid using RPH on my non-LSPDFR campaign playthrough but all of the plugins that get rid of 46EEK572 require RPH. Is there any real reason that I should be avoiding RPH? PS: I downgraded my game using the Steam console so I didn't have to wait for a ScriptHook update. Would this be an issue if I started running RPH?
  8. Your vehicles file has exceeded 15.7mb. Just replace some of the useless/near useless files with dead air.
  9. My CVPI spawns like this. NVR_textures has been removed from dlclist.xml. EDIT: Just saw that NVR_emissive has Sheriff textures. Going to try removing that from dlclist. EDIT 2: Yup, that was it.
  10.    MarkSoFarGone reacted to a comment on a file: HoldMyGun
  11. More quantity over quality shit, huh?
  12. Why do we need another mod menu?
  13.    BlueLine Vibes reacted to a comment on a file: No more "KIFFLOM" UPDATED
  14.    Ofc. Massimino reacted to a comment on a file: 2017 Ford Police Interceptor Utlity (ELS)
  15. As soon as I install a different unmarked '17 FPIU. Going to install this one instead.
  16.    TheBigToni reacted to a post in a topic: LSPDFR 0.4 - Announcement + First Preview
  17.    Dippa reacted to a comment on a file: HoldMyGun
  18.    OfficerIntelligent286 reacted to a comment on a file: HoldMyGun
  19. Could we possibly get a video?
  20. TheBigToni started following mclovin109
  21. Progress made! I have zoned the texture and found out where the general location of the lights are. Edit 2: Headlights are mostly clear, small triangle of tint still left. However, there is just an untinted block in the windshield. Edit: I don't know why it quoted you, sorry. I've done it. All windows are tinted, front windshield is less tinted than the others, headlights are 100% clear. Texture is kind of sloppy, but it works. I HAVE NOT TESTED IT IN-GAME! ONLY IN OPENIV'S MODEL VIEWER! I HAVE NOT TESTED IT IN-GAME! ONLY IN OPENIV'S MODEL VIEWER! I HAVE NOT TESTED IT IN-GAME! ONLY IN OPENIV'S MODEL VIEWER! @mclovin109 You may add the texture, just credit me please.
  22. Sounds like a good idea. Would probably take a little extra effort to find out exactly where the lights are in the texture, but it's possible. Suggestion for @mclovin109, maybe when uploading files, you could put a date or version number so it's easier to tell which one to download?
    Looks awesome. The amount of lights is seriously amazing! They look awesome, especially the ones on the rambar. The use of the Granger rambar was very smart of you! This is definitely permanently replacing the 2016 Tahoe I have installed
  23. Yay, tint! I was going to send you a file with all blue lights but you beat me to it.
  24. I will attempt to add a tint to the windows while keeping the headlights the same, but I cannot promise anything. They do not.

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