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LPCallouts 0.3.0.0

(75 reviews)

13 Screenshots

 

I wished that I have more time to develop the callouts further, but its simply not possible. Therefore I make my callouts public for everybody who wants to enhance their callout experience

 

If you use code from my Repo or Clone it for further dev, please keep the credits.

 

Thanks LowRid3R!

 

https://github.com/CK-Paradox/LPCallouts

 

 

 

LowRid3Rs Police Callouts (LPC) is a callout pack that provides various hand-placed callouts.

This pack aims to add more realism to your LSPDFR experience. These callouts spawn around the San Andreas area.

 

Requirements:
Rage Plugin Hook (RPH) version 1.86 or later

- RageNativeUI Version 1.7.0 ( included in archive )
- LSPDFR 0.4.9

- A legal copy of GTAV

 

Support Features:

- Custom/Addon Model Support ( possibility to customize the scenery with the cars / peds you want )

 

Installation:

To install, simply copy the files from the archive into your GTAV directory.

If you want to modify the Unit, Beat, Division, Jurisdiction, Action Key, Menu Key or the Backup-units Unit, Beat, Division and the callout spawn radius then

Travel to: GTAV > plugins > LSPDFR and edit LPCallouts.ini with a text editor, like Notepad++

 

If an older version of LPCallouts is installed, then please delete the LPCallouts.ini file.

You will be able to set the jurisdiction directly ingame. ( F11 default Key )

 

Currently featured callouts:
Assistance required: (Hit and Run)

  • Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest.

Disturbance: (Noise Complaint)

  • A citizen has filed a noise complaint. Respond to the scene and make contact with the caller. Investigate the noise and deal with it as you see it.

 

Thankyou notes:

 

If you find errors or bugs please report in this topic:

THIS DOWNLOAD IS EXCLUSIVE TO LSPDFR.COM - DON´T UPLOAD ANYWHERE ELSE!

 

Edited by LowRid3R
End of development - source code repo added

What's New in Version 0.3.0.0

Released

- Updated to LSPFR 0.4.9.0
- Updated to Rage 1.86.1288.16169
- Updated to RageNativeUI 1.7
- Changed to .NET 4.7.2
- Changed name of user from ini to LSPDFR Character
- Changed smoking ped from animation to world scenario
- Removed support for ComputerPlus (Plugin no longer supported), was introduced in 0.2.7.0
- Removed support for Realism Dispatch Enhanced, was introduced in 0.2.6.2
- Removed LPC Editor, direct editing of values in ini are now required
- Added possiblity to set individual backup unit names in ini file
- Added animation when dispatch is called
- Fixed a memory leak that could crash the game client


Short Description

Callout based on real life events

User Feedback

Recommended Comments

Blobby

Members

Love these large scene callouts, I've been wanting to do one myself but can't be bothered learning advanced scripting- Looks amazing!

Doug1637

Members

So this will work with rage .46?

NewbCrazy

Members

13 minutes ago, Doug said:

So this will work with rage .46?

 

Yes, it should work just fine.

Doug1637

Members

3 minutes ago, GGN Crazy said:

 

Yes, it should work just fine.

 

Awesome man thanks! I see everyone having issues with .47 so I wanna stay on .46 and this pack looks amazing!

Johwie

Members

love it hope there comes more gta is bit dead with same ass missions everytime

easye323

Members

Do those plug-in work with rage 45?

NewbCrazy

Members

3 minutes ago, easye323 said:

Do those plug-in work with rage 45?

 

It should. I tested it before the last set of callouts were in place and it worked fine. The only issue is in RPH .46, the max character limit for dialogue was increased, meaning we could have larger messages. Being this callout does have large messages, some messages will be cut off in RPH .45, but the callout itself should work.

easye323

Members

Thanks

Narobic

Members

Will there be a video soon?

NewbCrazy

Members

(edited)

1 hour ago, Narobic said:

Will there be a video soon?

 

I went ahead and made a preview video for anyone to wants to see one of the many scenes: 

 

Edited by GGN Crazy

Albo1125

Insiders

I really like the look of this, especially as your first release!
Will be giving this a try, currently my exams are approaching so haven't got a lot of time, but when I do play I'll be sure to give this a review and perhaps use it in a video/live stream!

wantedelf

Members

just installed this callout in my game ...adds a new touch of realisim to the game it's cool

to roll up on a call.  and then have to finish that call at another location.. have not had any

problems with the callouts. everything looks good...great job.. looking forward to more

like this .......    

Dippa

Members

(edited)

3 hours ago, Albo1125 said:

I really like the look of this, especially as your first release!
Will be giving this a try, currently my exams are approaching so haven't got a lot of time, but when I do play I'll be sure to give this a review and perhaps use it in a video/live stream!

Stephen Hawking, man this is top shelve work here bro. He could build on this and this could provide the investigative side that's really missing during a shift. I was blown away. I think the only thing I would change is to have the ped location dots vanish as soon as they have nothing else to say, in case of a crash, the dot will not be confusing, such as happened to me. Other than that man, he  is about to change the game with this....the callout game....

Edited by Dippa

LowRid3R

Members Author

Hi all, 

first of all , thanks for the great recognition of my callout plugin. I didn´t expect this ... 

 

FYI, at the moment i´m focusing to fix all bugs which have appeared, so don´t expect any content update until all bugs are fixed.

But after that, i´ll continue add more variety in the callouts as well as the noise complaint.

 

BR

Techengage

Members

Looks great so far, man. Make sure to add a changelog with every update, though!

RalFingerLP

Members

One callout is working for me, but at some i get this error code. Ingame telling me: [LPCallouts ERROR:5] Please check RageLog File in GA5... for details! This is the details:

 


[25.10.2016 10:00:22.316] [TRACE] Callout created:  #6
[25.10.2016 10:00:22.345] [TRACE] Thread ZoomThread #6 initialized
[25.10.2016 10:00:23.923] [TRACE] User accepted callout
[25.10.2016 10:00:32.334] [TRACE] Asked thread ZoomThread #6 to abort: Timeout exceeded
[25.10.2016 10:00:32.334] [TRACE] Instance cleaned (ZoomThread #6)
[25.10.2016 10:00:32.340] [TRACE] Thread ZoomThread #6 has been shut down
[25.10.2016 10:00:38.990] LSPD First Response: [LPCallouts v0.1.0.0], [ERROR: 5]:assist_04 Witness ped could not be placed
[25.10.2016 10:00:39.184] LSPD First Response: Error while processing callout: assist_04: Operation is not valid because the specified  Rage.ISpatial is invalid.   bei Rage.Entity.DistanceTo(ISpatial spatialObject)
[25.10.2016 10:00:39.187] bei LPCallouts.Callouts.assist_04.Process()
[25.10.2016 10:00:39.187] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 197.
[25.10.2016 10:00:39.187] LSPD First Response: EndCurrentCallout: Finishing...
[25.10.2016 10:00:39.187] [TRACE] Instance cleaned ( #6)

 

LowRid3R

Members Author

Thanks for reporting, but please report this in future in the forum topic 

RalFingerLP

Members

(edited)

vor 2 Stunden schrieb LowRid3R:

Thanks for reporting, but please report this in future in the forum topic 

Well, since i am on this webpage, this is the place for reports, not the forum :)

Beside that, there is no information that we should do so (reporting in the forum), you may change that if you want reports in the forum.

Edited by RalFingerLP

NewbCrazy

Members

37 minutes ago, RalFingerLP said:

Well, since i am on this webpage, this is the place for reports, not the forum :)

Beside that, there is no information that we should do so (reporting in the forum), you may change that if you want reports in the forum.

It does actually say right above the comment section to report bugs there, and not in the comments. It has been there since release day. :)

RalFingerLP

Members

vor 4 Minuten schrieb GGN Crazy:

It does actually say right above the comment section to report bugs there, and not in the comments. It has been there since release day. :)

Ok i am blind, sorry about that :)

NewbCrazy

Members

3 minutes ago, RalFingerLP said:

Ok i am blind, sorry about that :)

No problem. It happens to the best of us. 

drsn0w

Members

Do these show up in Sandy Shores area? So far I've not seen them come up when patrolling as a sheriff in Sandy

NewbCrazy

Members

22 hours ago, drsn0w said:

Do these show up in Sandy Shores area? So far I've not seen them come up when patrolling as a sheriff in Sandy

No. The current callout areas are in Vinewood Hills, Tongva Hills, Hawick, Del Perro, Vespucci, and El Burro Heights. I might have missed one or two locations, but none spawn in Blaine County, only in the City area.

Dippa

Members

(edited)

Nevermind, will be reporting the bug at the proper place:thumbsup:

Edited by Dippa

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