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LSPDFR Partners 0.0.2

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LSPDFR Partners brings a new level of life and teamwork to your LSPDFR patrols by placing autonomous AI officers into the world alongside you.

Instead of every officer existing only when you manually request backup, your partners have a job of their own. They can patrol independently across the map, communicate over the radio, respond to incidents, assist during pursuits, react to dangerous situations, and work alongside you throughout your shift.

Partners aren't simply followers attached to the player. They can operate independently and may be somewhere else in the city handling police work while you're dealing with something completely different. When assistance is needed, available units can respond and become part of the situation.

The mod also features a voice-driven radio system. Using Microsoft Speech recognition, you can communicate with your units using spoken radio commands and callsigns. Officers can respond using individual Windows voices, allowing different partners to have their own identity instead of every unit sounding exactly the same.

Your partners communicate with more than just you. Officers can have their own radio conversations, status exchanges, comments, and occasional banter while you're on patrol, helping the department feel active even when you're not directly interacting with them.

LSPDFR Partners includes support for pursuits, shootings, LSPDFR callouts, traffic-stop assistance, emergency equipment synchronization, independent patrol behavior, partner vehicle following, riding with the player, configurable response rules, world incidents, live partner blips, officer profiles, callsigns, ranks, divisions, individual voices, patrol areas, vehicles, and much more.

Almost every partner can be customized through the configuration file. Create a small two-officer team or build an entire department. Give officers different names, preferred names, callsigns, ranks, patrol areas, vehicles, models, voices, response behavior, and other options.

The goal of LSPDFR Partners is simple: make it feel like you're actually working as part of a police department rather than being the only officer in Los Santos who knows how to do anything.

Start your shift, spawn your units, and let them work.

This mod is currently in Beta. Features and AI behavior will continue to be expanded and improved in future updates.

What's New in Version 0.0.2

Released

🚔 LSPDFR Partners — Beta 0.0.2

📋 FULL CHANGELOG — LATEST BETA

Beta 0.0.2 is the latest Beta release of LSPDFR Partners.

This update is focused on turning the growing Partners feature set into one connected, configurable system. It expands customization, introduces the Custom Content Manager, adds optional Gemini voice and dialogue support alongside the existing Microsoft voice stack, improves radio/dispatch reliability, strengthens cleanup and fallback behavior, and adds a major configuration/documentation pass for users who want to tailor the department to their own setup.

⚠️ LSPDFR Partners is still in Beta. Beta 0.0.2 is the latest version, not a declaration that Beta development is finished. Future Beta versions will be released whenever testing, fixes, or community feedback justify them.


🤖 NEW — OPTIONAL GEMINI VOICE PROVIDER

LSPDFR Partners now supports Gemini as an optional cloud voice provider while keeping the existing Microsoft voice system fully supported.

✨ Provider improvements include:

  • 🤖 Added optional Gemini TTS support.

  • 🪟 Microsoft remains the default, zero-setup voice provider.

  • 🎙️ Dispatcher, Partners, Events, and Banter can use separate voice-provider choices.

  • 👮 Individual Partners can override the global Partner voice provider.

  • 🔊 Individual Partners can use their own Gemini voice selection.

  • 🧪 Added in-game Gemini voice testing.

  • 🔁 Added configurable Microsoft fallback when Gemini is unavailable.

  • 📝 Gameplay and text radio traffic continue even when cloud TTS is unavailable.

  • 🔐 Every user supplies their own Gemini API key; no developer API key is distributed with the mod.

  • 🌐 GEMINI_API_KEY and GOOGLE_API_KEY environment variables are supported, with an INI key available as an optional convenience fallback.

Gemini is optional. Players who do not want cloud AI can continue using the Microsoft voice system normally.


🗣️ NEW — DIALOGUE ENGINE / VOICE ENGINE SEPARATION

Beta 0.0.2 separates what is said from what voice says it.

Dialogue can come from:

  • 📄 Built-in editable XML dialogue.

  • 🤖 Optional Gemini-generated dynamic dialogue.

Speech can come from:

  • 🪟 Microsoft voices.

  • 🤖 Gemini voices.

  • 🔇 Disabled TTS / text-only operation.

This means XML dialogue can be spoken with Gemini, while Gemini-generated dialogue can still use the Microsoft voice system when configured that way.


🧠 NEW — EXPERIMENTAL GEMINI DYNAMIC DIALOGUE

An optional dynamic-dialogue system can generate short fictional police-radio lines using current Partners context.

Safety and reliability behavior:

  • 🧪 Dynamic dialogue is optional and can remain disabled.

  • 📄 Built-in XML remains the reliable fallback dialogue source.

  • ⚠️ HTTP 429 quota/rate-limit failures do not repeatedly hammer the API.

  • ⏳ Quota responses activate a cooldown instead of an immediate retry loop.

  • 🌐 Temporary Gemini service failures such as HTTP 503 fall back to XML.

  • 🎮 Cloud dialogue does not receive unrestricted control over GTA gameplay.

  • 🚓 Partner gameplay continues if the cloud service is unavailable.

Dynamic dialogue remains an optional Beta feature because external cloud availability and user quotas are outside the mod's control.


🎙️ IMPROVED — MICROSOFT VOICE ARCHITECTURE

The existing Microsoft voice stack remains an important part of LSPDFR Partners.

  • 📢 Dispatch/Control: dedicated Microsoft Susan voice through Windows Media Speech Synthesis.

  • 👮 Partners: desktop SAPI voices such as Microsoft David and Microsoft Zira.

  • 🎤 Recognition: Microsoft Speech Platform remains the microphone/voice-command recognition engine.

  • 🧵 Partner speech continues on a dedicated background STA speech worker.

  • 🚫 Dispatcher and Partner voice roles remain separated.

Microsoft remains the recommended offline/default path for players who do not want to configure Gemini.


📻 IMPROVED — ORDERED RADIO / DISPATCH AUDIO

Radio playback received additional sequencing work.

  • 📡 Dispatcher/event speech is processed through an ordered voice queue.

  • 🧵 Cloud synthesis work is kept off the normal RAGE gameplay path.

  • 🚨 Important traffic continues to use the shared radio-airtime system.

  • 🔇 Reduced the chance of cloud completion order causing later transmissions to play before earlier ones.

  • 🔁 Gemini failures can cleanly transition to the configured Microsoft/text fallback path.

The goal is simple: the radio should sound like one network, not several unrelated voice systems fighting for airtime.


⏳ NEW — GEMINI QUOTA COOLDOWN & FAILURE PROTECTION

Beta 0.0.2 adds dedicated cloud-failure handling.

  • 🚫 HTTP 429 / RESOURCE_EXHAUSTED no longer causes immediate repeated requests.

  • ⏱️ Retry-after information is used to establish a temporary cooldown when available.

  • 🎙️ TTS and dynamic-dialogue cooldown handling are separated.

  • 🪟 Microsoft fallback can take over when configured.

  • 📄 Dynamic dialogue falls back to editable XML.

  • 🔐 API keys are redacted from diagnostic errors.

  • 📝 Cloud errors are trimmed into more useful log messages.

A cloud outage or exhausted free-tier quota should not become a gameplay outage.


🔇 NEW — COMPLETE TTS CONTROL

Players now have more control over synthesized speech.

  • 🔇 Master EnableTTS option.

  • 📢 Dispatcher TTS toggle.

  • 👮 Partner TTS toggle.

  • 🌎 Event TTS toggle.

  • 😂 Banter TTS toggle.

  • 🚫 Microsoft / Gemini / Disabled provider choices by category.

Turning synthesized speech off does not disable the underlying gameplay or text radio system.


🧰 NEW — CUSTOM CONTENT MANAGER

Beta 0.0.2 introduces a dedicated Custom Content Manager separate from the normal operational Partners menu.

Custom content support includes:

  • 👮 Custom ped definitions.

  • 🚔 Custom vehicle definitions.

  • 👕 Custom outfit definitions.

  • 🔗 Assigning custom content to Partners.

  • 👀 Ped, vehicle, and outfit preview tools.

  • ✏️ Rename / duplicate / delete workflows where supported.

  • ♻️ Safe fallback behavior if assigned custom content is removed.

  • 🔄 Runtime Custom XML reload support.

The Custom Content Manager uses its own configurable menu key and keeps content in the dedicated Custom folder.


👕 NEW — OUTFIT CAPTURE SYSTEM

Players can capture compatible freemode clothing directly into LSPDFR Partners custom outfit definitions.

  • 👔 Components 0–11 are supported with drawable, texture, and palette values.

  • 🧢 Props 0–7 are supported with drawable and texture values.

  • 👮 Male and female freemode workflows are supported.

  • 💾 Captured outfits are stored in Partners' own Custom XML format.

  • 👀 Preview tools back up and restore the player's appearance where supported.

This also provides a practical path for players using EUP/freemode uniforms without making EUP a hard dependency.


🚓 NEW — OPTIONAL POLICING REDEFINED IMPORT TOOLS

LSPDFR Partners can optionally read compatible content from supported Policing Redefined configuration files.

  • 📥 Reads compatible ped/vehicle definitions from documented PR XML files.

  • 👕 Can import compatible clothing component/prop information.

  • 🛡️ PR files are treated as read-only by Partners.

  • 🚫 No hard Policing Redefined DLL dependency is required.

  • ♻️ Existing Partners custom content is not intentionally overwritten.

  • 🧰 Manual PR-style outfit import is also available as a fallback tool.

This feature is optional and does not require Policing Redefined to use LSPDFR Partners.


⚙️ MAJOR CONFIGURATION & CUSTOMIZATION PASS

Beta 0.0.2 continues the project's goal of making user-facing behavior configurable instead of requiring users to rebuild the DLL.

Configuration improvements include:

  • 📝 Expanded comments and examples throughout generated INI files.

  • 💾 Existing INI comments are preserved when Partners saves updated values.

  • 🔄 Runtime configuration reload support.

  • 🎮 In-game controls for major runtime settings and radio-provider choices.

  • 📻 Radio-specific configuration remains centralized in Radio\RadioSettings.ini.

  • 🚓 Gameplay, Partner, patrol, vehicle, protection, and general behavior remain in LSPDFRPartners.ini.

  • 📍 Locations.json remains extendable and documents supported location data.

  • 🧩 Custom peds, vehicles, and outfits remain in their dedicated XML files.

  • 📄 Editable radio content remains in dedicated XML files.

Advanced users should follow the existing Partners file structure and examples when manually editing XML/JSON. Invalid structure can prevent custom entries from loading.


📂 EXPANDED RADIO FILE SYSTEM

The Radio folder now acts as the central home for the editable radio system.

Included/managed radio content includes:

  • ⚙️ RadioSettings.ini

  • 🎤 Commands.xml

  • 💬 Conversations.xml

  • 😂 Banter.xml

  • 📢 DispatchCommands.xml

  • 🗣️ DispatchPhrases.xml

  • 📟 PoliceCodes.xml

  • 🔤 Abbreviations.xml

  • 📖 CodeSheet.txt

  • 📘 RADIO_SYSTEM_GUIDE.txt

  • 🤖 GeminiVoices.txt

  • 📝 README.txt

Existing editable content files are not intentionally overwritten simply because the plugin updates, allowing user customization to survive normal reloads/updates.


📍 IMPROVED — LOCATIONS.JSON

The generated location catalog continues to provide an expandable reference for supported areas and location data.

  • 🗺️ Patrol areas and zone information remain available outside the DLL.

  • ⛽ Gas/break location information is represented in the location system.

  • 🔄 The file can be regenerated from the in-game menu.

  • ⚠️ Manual editing is intended for users who understand the existing Partners format.


🎛️ IMPROVED — IN-GAME CONFIGURATION

The menus have been expanded so common configuration changes can be made without leaving the game.

  • 🎙️ Voice-provider selection by radio category.

  • 🤖 Gemini voice selection.

  • 🧠 Dynamic-dialogue toggle.

  • 🔁 Gemini fallback selection.

  • 👮 Per-Partner provider/voice overrides.

  • 🚓 World-event and assistance toggles.

  • 🚨 Partner response rules.

  • 🗺️ Assigned patrol areas.

  • 🚔 Patrol modes.

  • 🛡️ Vehicle protection options.

  • 💾 Save Configuration.

  • 🔄 Reload Configuration.

Manual file editing remains available for advanced settings and structured XML/JSON content.


🧹 IMPROVED — CONFIG SAVE / RELOAD BEHAVIOR

Configuration handling has received additional work to make live customization safer.

  • 💾 Saving updates values without intentionally replacing custom/translated INI comments.

  • 🔄 Reload Configuration refreshes INI, XML, JSON, radio settings, and menus.

  • 📻 Radio settings and content can be reloaded without restarting the entire configuration workflow.

  • 👮 Partners are safely dismissed during the full configuration reload and remain manually spawnable afterward.


🚗 FIXED — PARTNER VEHICLE / RETURN-TO-PATROL SAFETY

Additional safeguards were added around Partner driving tasks and vehicle handles.

This targets cases where an incident ended or an entity was cleaned up while a Partner was transitioning back to patrol, reducing the chance of invalid-handle errors during automated release/return behavior.


⌨️ IMPROVED — CONFIGURABLE MENU KEYBINDS

Main and Custom Content menu keys are configuration-driven.

  • ⌨️ Main Partners menu key is configurable.

  • 🧰 Custom Content Manager key is configurable.

  • 🎛️ Control-key requirements are configurable.

  • 📝 Generated configuration explains valid key examples.


🚨 PANIC / CODE 4 / INCIDENT INTEGRATION

The Beta 0.0.1 emergency-response work remains integrated with the newer radio and configuration systems.

  • 🚨 Panic remains the highest-priority Partner response.

  • 📍 Responding units can continue tracking the player's live location.

  • ✅ Code 4 releases units associated with the relevant assignment instead of resetting unrelated officers.

  • 🌎 World Events continue to support player participation.

  • 📞 LSPDFR callout availability is only changed when the player actually joins a Partners incident.

  • 🚔 Unrelated Partners continue their own work.


🛡️ OFFICER-SAFETY SYSTEM

Officer-safety monitoring remains integrated into Dispatch.

  • ⏱️ Busy/committed situations can trigger a status check after the configured timeout.

  • 🚨 A genuine loss of contact can escalate into an emergency response.

  • ⚙️ The timeout is configurable in RadioSettings.ini.

  • 🟢 Quiet normal 10-8 patrol does not automatically mean an officer is in distress.


📊 LOGGING & DIAGNOSTICS

Beta 0.0.2 expands diagnostics for a mod that now has several independent systems working together.

  • 📅 Logs remain organized by year/month/day.

  • 🎤 Speech Platform environment checks are logged.

  • 🔊 Installed Microsoft voice information is logged.

  • 🤖 Effective Gemini/Microsoft Partner voice configuration is logged.

  • ⏳ Gemini cooldown and fallback behavior is logged.

  • 🔐 Gemini API keys are not intentionally written to logs.

  • 📻 Radio loading reports intent and phrase/callsign counts.

These logs are especially useful when reporting Beta issues through the LCPDFR comments section.


🧪 TESTING STATUS / BETA NOTES

Beta 0.0.2 has been developed through repeated in-game testing and community-driven iteration.

Confirmed testing during development has included Microsoft Dispatch/Partner voices, Speech Platform recognition, provider switching, configuration save/reload, Custom Content workflows, Gemini TTS playback, Gemini quota cooldown/fallback behavior, world incidents, Panic responses, and the wider Partners patrol systems.

Gemini Dynamic Dialogue remains optional/experimental. Failure handling and XML fallback have been exercised, while successful cloud generation can still depend on Gemini model availability and the individual user's API quota.


ℹ️ IMPORTANT — WHAT LSPDFR PARTNERS IS

LSPDFR Partners adds autonomous police partners, radio/dispatch interaction, configurable police AI, and a more active police environment to LSPDFR.

It is designed to complement, not replace, the rest of a player's LSPDFR setup.

It is not intended as a replacement for LSPDFR, GrammarPolice, Ultimate Backup, Policing Redefined, Stop The Ped, LSPDFR+, third-party callout packs, or other compatible plugins.


💬 COMMUNITY & SUPPORT

There is currently no official LSPDFR Partners Discord server.

For Beta 0.0.2, the LCPDFR comments section remains the primary place for:

  • 🐛 Bug reports

  • 💡 Feature suggestions

  • 🚓 Partner ideas

  • 🌎 World Event feedback

  • 📻 Radio/voice feedback

  • 🤖 Gemini feedback

  • 🧰 Custom Content feedback

  • ⚙️ Configuration feedback

When reporting a bug, include the relevant Partners log whenever possible.


🧪 BETA VERSIONING

The release history is now:

  • 0.0.0 — Initial Beta release

  • 0.0.1 — Major department / dispatch / World Event expansion

  • 0.0.2 — LATEST BETA — customization, Custom Content, Gemini/multi-provider radio, reliability, integration, and configuration overhaul

LSPDFR Partners has no predetermined final Beta number. Beta development can continue for as long as necessary. A future stable/full release will happen when the project is genuinely considered ready, not simply because a particular version number was reached.


🚔 LSPDFR PARTNERS — BETA 0.0.2

More configurable.

More connected.

More voices.

More control.

One department. One radio network. One Partners system.

Welcome to LSPDFR Partners. 🚔📻


📚 PREVIOUS RELEASE — BETA 0.0.1

The complete Beta 0.0.1 changelog is preserved below for release history.


🚔 LSPDFR Partners — Beta 0.0.1

📋 FULL CHANGELOG

Beta 0.0.1 is the first major update to LSPDFR Partners following its initial Beta release.

This update focuses heavily on making the department feel more alive, improving officer responses, expanding world events, introducing a significantly more advanced dispatch experience, and improving overall stability and performance.

Quote

⚠️ LSPDFR Partners is still in Beta. Features, behaviors, balancing, and systems will continue to change throughout the Beta period.


🎙️ NEW — EXPANDED DISPATCH SYSTEM

The radio and dispatch experience has received a major overhaul in Beta 0.0.1.

Dispatch now plays a much larger role in your patrol instead of simply announcing events.

✨ Improvements include:

  • 🆕 Added a dedicated dispatcher voice.

  • 🗣️ Expanded interactions between the player, partners, and Dispatch.

  • 📻 Improved radio pacing for more natural transmissions.

  • ⏱️ Added realistic delays between radio calls and responses.

  • 🚓 Dispatch can acknowledge units and assignments before additional information is transmitted.

  • 📢 Improved world-event announcements.

  • 🚨 Added dispatch support for emergency backup requests.

  • 📍 Dispatch can work with the player's current location during supported requests.

  • 👮 Expanded officer status communication.

  • ✅ Improved Code 4 handling and scene-clearing radio traffic.

  • 🚔 Expanded unit assignment and response messages.

  • 📡 Improved radio organization so transmissions are less likely to overlap.

  • 🔊 Dispatch and officers now have much clearer roles over the radio.

Dispatch is intended to feel like an actual part of the department rather than simply another officer voice.


📻 IMPROVED RADIO COMMUNICATION

Radio communication has been expanded throughout the mod.

Partners can continue communicating with each other, but the player and Dispatch are now much more involved in the radio network.

Improvements include:

  • 👮 Partner-to-partner communication.

  • 🎮 Player-to-partner communication.

  • 📡 Partner-to-Dispatch communication.

  • 🎙️ Player-to-Dispatch communication.

  • 🚓 More realistic unit acknowledgments.

  • ⏳ Improved timing between transmissions.

  • 🔇 Reduced simultaneous radio chatter.

  • 🗨️ Expanded radio phrases and responses.

  • 🚨 Emergency traffic receives greater priority.

  • 📻 Improved handling of queued radio transmissions.

  • 💤 Normal chatter is less likely to interfere with important police traffic.

Not every officer should be talking at the exact same time anymore. Important transmissions are given priority while other radio traffic waits.


🚨 IMPROVED PANIC SYSTEM

The Panic system has received major improvements.

A Panic activation represents an officer emergency and is treated differently from an ordinary backup request.

When Panic is activated:

  • 🚨 Available responding partners immediately receive the emergency.

  • 🔴 Responding units use an emergency response.

  • 📍 Partners respond toward the player's current location.

  • 🛰️ The player's position can continue updating as the emergency develops.

  • 👮 Partners prioritize reaching and protecting the player.

  • ⚠️ Lower-priority activity can be interrupted during a genuine officer emergency.

  • 📻 Emergency radio traffic receives priority.

  • 🚓 Responding partners transition from normal patrol behavior into an emergency response.

Partners should no longer simply continue normal patrol after receiving a Panic activation.


🚔 EXPANDED BACKUP SYSTEM

Backup requests are becoming a larger part of the Dispatch system.

Supported response levels include:

  • 🟡 Code 2 — Urgent assistance.

  • 🔴 Code 3 — Emergency assistance.

  • 🚨 Panic — Officer emergency / highest-priority assistance.

Different situations can therefore receive different levels of police response instead of every backup request being treated identically.


📍 NEW — LOCATION-AWARE REQUESTS

Supported radio requests can now use the player's location automatically.

For example, a request such as:

Quote

“Dispatch, I need immediate assistance at my location.”

can use the player's current in-game position without requiring the player to memorize the exact street.

Location information can include supported street, area, and nearby location information.

Responding officers receive the actual incident location required to reach the player.


🆕 EXPANDED WORLD EVENTS

The World Event system has been expanded.

Existing events continue to operate, while Beta 0.0.1 introduces additional event possibilities.

🌎 World Event categories now include:

  • 🚗 Pursuits

  • 🔫 Shootings

  • 👊 Fights

  • 💰 Armed Robberies

  • 🚨 Officer Assistance incidents

World Events are designed for the entire police environment, not exclusively AI partners.

The player can respond to them, available partners can respond to them, or an event can continue without the player's involvement.


📏 WORLD EVENT SIZES

Supported World Events can occur at different scales.

Depending on the event, situations may range through sizes such as:

  • 🔹 Tiny

  • 🔹 Small

  • 🔸 Normal

  • 🔶 Large

  • 🔥 Massive

  • 💥 Humongous

Larger events can create significantly larger and more dangerous police situations.


🎮 PLAYER WORLD EVENT PARTICIPATION

World Events are no longer something that only exists for AI officers.

The player can actively join supported LSPDFR Partners incidents.

Once the player joins an event:

  • 🚨 The player becomes part of that incident.

  • 👮 Partners may respond alongside the player.

  • ⚠️ Suspects can react to the player's presence.

  • 🔫 Dangerous suspects may target the player.

  • 📻 Dispatch tracks the player's participation.

  • 🚔 The player is treated as committed to that assignment until properly cleared.

Simply having a World Event somewhere on the map does not automatically assign the player to it.


📞 LSPDFR CALLOUT AVAILABILITY

Beta 0.0.1 improves how LSPDFR Partners interacts with normal callout availability.

When a player joins a LSPDFR Partners World Event, the mod can temporarily treat that officer as committed to the Partners incident.

This means the player should not be accepting unrelated calls while already handling an active Partners assignment.

Important:

🌎 World Event exists, but you don't join it

➡️ Normal LSPDFR/third-party callouts remain available.

🚔 You join the World Event

➡️ You can temporarily become unavailable for other calls.

✅ Your assignment is cleared

➡️ Normal availability can be restored.

This behavior applies to the player who actually joins the event, not simply because an event exists somewhere in Los Santos.


👮 SMARTER PARTNER ASSIGNMENTS

Not every Partner will automatically respond to every incident.

Beta 0.0.1 continues moving toward a department where officers have their own assignments and availability.

A Partner may already be:

  • 🚔 Handling another incident

  • 🚨 Responding somewhere else

  • 🍔 On a meal break

  • 🚬 On a smoke break

  • ⛔ Unavailable

  • 📋 Busy

  • 🚓 Performing normal patrol duties

Dispatch considers officer availability when determining who can handle ordinary events.

This helps prevent every single officer in the department from appearing at every scene.

Panic situations are treated differently because officer emergencies receive much higher priority.


✅ IMPROVED CODE 4 SYSTEM

Code 4 handling has been improved.

Previously, clearing an incident could affect officers who had absolutely nothing to do with that scene.

Beta 0.0.1 changes that behavior.

When an assignment is cleared:

  • ✅ The appropriate incident is cleared.

  • 👮 Officers associated with that assignment can be released.

  • 🚓 Released officers can return to their normal duties.

  • 🌎 Unrelated officers continue what they were already doing.

  • 📻 Dispatch provides appropriate clearance traffic.

The entire department should no longer suddenly reset because one officer reported Code 4.


🚓 IMPROVED RETURN-TO-PATROL BEHAVIOR

Partners have received additional handling for what happens after an incident ends.

Depending on the situation, released officers can:

  • Leave the scene.

  • Return toward their patrol vehicle.

  • Re-enter their vehicle.

  • Return to service.

  • Resume independent patrol.

The goal is to make incidents feel like temporary assignments inside a continuing patrol shift rather than permanently breaking an officer's AI after the scene ends.


🔫 IMPROVED OFFICER EQUIPMENT

Partners now receive a more appropriate duty loadout for dangerous incidents.

This helps prevent situations where an officer arrives at an armed confrontation and decides their fists are apparently the best available tactical option. 😭

Partners can have appropriate equipment available when responding to dangerous situations.


🚗 MORE DANGEROUS PURSUITS

Pursuits have received additional variety.

Not every generated pursuit has to involve a single harmless driver anymore.

Certain pursuits can include:

  • 👥 Multiple vehicle occupants.

  • 🔫 Armed occupants.

  • ⚠️ Armed passengers.

  • 🚔 Suspects who become hostile toward responding officers.

  • 🔥 Situations that escalate beyond simply following a fleeing vehicle.

Players should approach unknown pursuits with greater caution.


🛡️ IMPROVED PARTNER PROTECTION BEHAVIOR

Partners are designed to protect one another and assist the player during dangerous assignments.

When the player becomes involved in a dangerous incident, responding partners can prioritize the immediate threat instead of simply behaving as unrelated ambient officers.

The player is still responsible for protecting their partners as well.

Watch their backs, and they'll watch yours.


📡 OFFICER STATUS SYSTEM EXPANSION

Officer status continues to become more important to how the department operates.

Supported statuses and activities can include:

  • 🟢 Available

  • 🔵 Busy

  • 🔴 Unavailable

  • 🚬 Smoke Break

  • 🍔 Meal Break

  • 🚓 Responding

  • 📍 On Scene

  • 🚨 Emergency Response

  • 🌎 World Event Assignment

  • 🚔 Normal Patrol

These states influence whether an officer should be considered for new assignments.


⏱️ OFFICER-SAFETY MONITORING

Beta 0.0.1 introduces additional groundwork for officer-safety monitoring.

During applicable committed situations, extended loss of contact can result in a status check.

If an officer cannot be reached during a situation where contact is expected, the incident can escalate into an emergency response.

This is intended to create another layer of uncertainty and realism during active police work.


⚙️ RADIO CONFIGURATION CLEANUP

Radio configuration has been reorganized.

Radio and Dispatch options are being consolidated into the dedicated radio configuration instead of being scattered throughout unrelated configuration files.

This provides a cleaner foundation for future radio updates.

Configuration files also continue to include comments and examples to help explain available options.


📄 EXPANDED RADIO DATA

The editable Radio system has been expanded to support more:

  • 📻 Commands

  • 🎙️ Dispatch phrases

  • 🚓 Officer responses

  • 📟 Police codes

  • 🗨️ Conversations

  • 😂 Banter

  • 🔤 Abbreviations

  • 🚨 Emergency communication

  • 📍 Status communication

This gives future updates considerably more room to expand the radio experience.


📖 NEW POLICE CODE REFERENCE

A police-code reference is now included with the mod.

It documents the codes and meanings recognized within LSPDFR Partners.

This is intended as an in-game/mod reference and does not claim that every real-world police department uses identical terminology.


⚡ PERFORMANCE & STABILITY IMPROVEMENTS

Beta 0.0.1 includes additional work aimed at keeping the growing Partners system manageable as more features are added.

Improvements include:

  • ⚙️ Better scheduling of recurring systems.

  • 💤 Additional yielding between background operations.

  • 📻 Better radio transmission management.

  • 🚓 Reduced unnecessary repeated AI work.

  • 🌎 Improved World Event management.

  • 🚨 Improved emergency-response handling.

  • 🧹 Additional cleanup behavior.

  • 🛡️ Additional safeguards around ongoing systems.

  • 📉 Reduced chances of multiple heavy systems unnecessarily competing at the same moment.

Performance work will continue throughout the Beta.


🧹 GENERAL FIXES & IMPROVEMENTS

Beta 0.0.1 also includes numerous smaller changes throughout the project:

  • Fixed old Dispatch traffic incorrectly using Partner voices.

  • Improved separation between Dispatch and officer radio traffic.

  • Improved incident assignment handling.

  • Improved incident-clearing behavior.

  • Improved Partner response transitions.

  • Improved Panic response behavior.

  • Improved radio sequencing.

  • Improved World Event cleanup.

  • Improved officer availability handling.

  • Improved Partner equipment.

  • Improved event participation logic.

  • Improved configuration organization.

  • Expanded logging and diagnostic information.

  • Various safeguards and Beta fixes.


ℹ️ IMPORTANT — WHAT LSPDFR PARTNERS IS

LSPDFR Partners is designed to add autonomous police partners and a more active police environment to LSPDFR.

It is not intended to replace other major LSPDFR plugins or systems.

LSPDFR Partners does not position itself as a replacement for:

  • 🚓 LSPDFR

  • 📻 GrammarPolice

  • 🚔 Ultimate Backup

  • 👮 Policing Redefined

  • 🛑 Stop The Ped

  • ➕ LSPDFR+

  • 📞 Third-party callout packs

  • 🧩 Other compatible LSPDFR plugins

Players can continue building their own LSPDFR setup around the plugins and features they prefer.

LSPDFR Partners simply brings something different to that setup: autonomous Partners who can patrol, communicate, respond, and operate throughout the world instead of existing exclusively beside the player.


💬 COMMUNITY & SUPPORT

There is currently no official LSPDFR Partners Discord server.

For now, the LCPDFR comments section is the main place for:

  • 🐛 Bug reports

  • 💡 Feature suggestions

  • 🚓 Partner ideas

  • 🌎 World Event suggestions

  • 📻 Radio suggestions

  • ⚙️ Configuration feedback

  • 📝 General feedback

Suggestions are welcome throughout the Beta period.


🧪 BETA VERSIONING

LSPDFR Partners is currently in its Beta development period.

The initial release was:

0.0.0

This update is:

0.0.1

Future Beta releases can continue as:

0.0.2 → 0.0.3 → 0.0.4 → ...

The project does not have to reach 0.9.9 before leaving Beta.

If LSPDFR Partners reaches the required level of stability and completeness earlier, development may move directly from an earlier Beta version to:

1.0.0 — FULL RELEASE

If additional Beta development is necessary, versions can continue further before 1.0.0.

There is no reason to rush through the Beta period. Each update will be used to improve, expand, test, and refine the mod.


🚔 LSPDFR PARTNERS — BETA 0.0.1

A more active department.

A smarter radio.

More dangerous incidents.

More independent officers.

And this is still only Beta.


Short Description

Bring Los Santos to life with autonomous AI police partners who patrol, communicate, and respond alongside you.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

it was used for this whole entire mod the description and mod itself and images and the reason was to make a quick mod using ai

User Feedback

Recommended Comments

Bear82

Members

Sounds promising; I’d love to give it a try. This is something different and goes beyond simply generating a partner via UB or PR; those ones always stay right by your side. This creates an entity that acts and operates independently. It’s a whole different ball game, top!

Marcus Harper

Members

I can’t find the file LSPDFRPartners.ini

Jerhodmyles122

Members Author

@Marcus Harper Go to GTA\Plugins\lspdfr\LSPDFRPARTNERS and it will be there

Stef521968

Members

i install the mod and there no LSPDFRPARTNERS.ini

Jerhodmyles122

Members Author

@Stef521968 and @Marcus Harper Go to GTA\Plugins\lspdfr\LSPDFRPARTNERS and it will be there but u have to launch gta 5 the first time and then it will automatically generated the ini and xmls and all the other folders for this mod

Stef521968

Members

Ok thank you

booffger

Members

I love the concept of partner to partner communication as its something we haven't really seen in LSPDFR. If at any point you swap out the Microsoft speech platform for gemini or similar, I think this mod could be absolutely phenomenal. I think it'd greatly improve response timing drastically and would sound even more natural. Cant wait to see what you do with this mod.

Bear82

Members

(edited)

Hi, thanks for the great plugin! I noticed a few small issues:

  1. I previously encountered an Rage.Exceptions.InvalidHandleableException in DrivingService.Patrol() / DriveToPosition() when an incident was being cleaned up and partners were automatically being released back to patrol. The error indicated that a Rage.Vehicle was no longer valid. Interestingly, manually sending the partners back to patrol individually works correctly, so it may be related to the automatic incident cleanup/release of the units.

  2. The documented default Ctrl+R (MenuKey=R + MenuRequiresControl=True) does not open the menu for me. Ctrl+Z also does not work. R by itself works, and F9 works correctly.

  3. A small configuration-related thing: after the plugin reloads/saves the INI, the translated/custom comments starting with ; are replaced by the original template comments again.

Thanks for the great work and for considering these improvements!

(Right, start GTA and go on duty --> Grand Theft Auto V\plugins\LSPDFR\LSPDFRPartners)

Edited by Bear82

Jerhodmyles122

Members Author

@Bear82

Thank you for the detailed report! This is extremely helpful, especially the information about the Rage.Exceptions.InvalidHandleableException and the difference between automatically releasing units after an incident versus manually sending them back to patrol.

All three issues will be looked into:

• 🚓 Automatic return-to-patrol crash: I'll check the automatic incident cleanup/release process and make sure vehicles/entities are properly validated before partners are given new patrol tasks. The fact that manually returning the units to patrol works correctly helps narrow down where the problem is occurring.

• ⌨️ Ctrl+R / Ctrl+Z: I'll check the modifier-key handling. MenuRequiresControl=True should require and correctly recognize Ctrl instead of only allowing the base key to work.

• ⚙️ INI comments being replaced: I'll change how configuration updates are handled so existing custom/translated comments are preserved wherever possible instead of being replaced by the default template comments when the configuration is saved/reloaded.

Thank you again for testing the Beta and providing the exact exception/method information. Reports like this are very useful while LSPDFR Partners is still in Beta. These will be included in the issues being addressed for an upcoming update. 🚔

@booffger

Thank you! 🚔 That's exactly one of the main goals behind LSPDFR Partners — making the partners feel like independent officers who exist and operate within the department, rather than simply being NPCs that stay attached to the player.

Partner-to-partner communication is something I definitely plan to keep expanding as development continues. I want officers to communicate about incidents, their status, what they're doing, what they're responding to, and eventually have much more varied conversations instead of constantly repeating the same radio traffic.

More advanced speech/AI systems are definitely an interesting possibility for the future as well. I don't want to promise Gemini or any specific service yet, especially while the mod is still this early in Beta, but more dynamic and natural communication is absolutely something I'd like to explore.

For now I'm taking the Beta one update at a time and building the foundation first. There's a LOT more planned for the partners and radio system. 👀📻

Thank you for trying it out and for the feedback!

JasonH.

Members

Thanks for this, i tried it earlier and was experiencing crashing, so glad the main crash (automatic return to patrol) crash, no longer occurs

nova2727

Members

I would change from the Microsoft speech engine to Gemini api key the Microsoft speech sounds too computerised

Also how does the ai partners use same uniforms as you and use same police vehicles

Jerhodmyles122

Members Author

@nova2727

Thanks for the feedback! 🚔

You're actually not the first person to suggest moving toward something like Gemini for the voice/communication system. 👀 I agree that the current Microsoft voices can sound computerized, especially compared to newer AI voice technology.

More advanced AI-powered communication is definitely something I'm interested in exploring in the future. However, I don't want to promise Gemini specifically yet. LSPDFR Partners is still very early in Beta, and I want to make sure the core partner, dispatch, world event, radio, and stability systems are solid first. If an AI-based system is added later, I'd also want to make sure it doesn't unnecessarily hurt performance or make the mod difficult to set up.

As for uniforms and police vehicles: 👮🚓

Partners are customizable through the LSPDFR Partners configuration files. You can configure which ped models and police vehicle models your partners use, so custom police vehicles/uniform setups can be used depending on how your LSPDFR installation is configured.

Automatic detection where partners simply copy the exact uniform the player is currently wearing and automatically choose matching vehicles isn't currently something I want to promise, but that's actually a good suggestion for a future update. 👍

Thanks for trying the mod and for the suggestions! There's a lot more planned throughout the Beta. 📻🚔

TonyFCB

Members

J'aime beaucoup le concept. Je valide à 100% D'ailleurs je ne sais pas si vous vous souvenez des suggestions que j'avais faite mais votre idée s'approche de ce qui manque dans le mod LSPDFR.

je me dis qu'il manque aussi un système de grade dans le mod LSPDFR. Ça serait bien d'avoir la possibilité de donner des directives à nos officiers pendant les patrouilles que ce soit notre partenaire ou les autres unités.

Le fait de pouvoir leur attribuer des zones de patrouille, zone de contrôle, fouilles, exécuter des descentes de police, etc..

On pourrait mettre aussi en place un système de recherche avec 5 ou 6 étoiles inspiré de gta 6 mais dans lequel on personnalise chaque niveau de recherche avec les moyens déployés.. On pourrait devenir le chef de police, avoir un commissariat à diriger, être le terrain pour diriger les opérations.

Pour finir, j'adorerai bien voir dans les futurs mises à jour, une option de chase me pour tester nos effectifs, leurs efficacités et aussi s'amuser.

Alpack693

Members

(edited)

On 10/3/2026 at 1:04 PM, Marcus Harper said:

I can’t find the file LSPDFRPartners.ini

Turns out you have to start the games once then it will generate a folder with an ini file.

Edited by Alpack693

(edited)

23 minutes ago, Alpack693 said:

Yea same here

There is no ini file included in the folder.. so how do I open the menu??

Dude said you have to run the game and load the plugin then it will create the .ini. after first run. Then the Folder "LSPDFRPartners" is created. Ini is in there,

Grand Theft Auto V\PLUGINS\LSPDFR\LSPDFRPartners

Edited by GTA 5 Jedi Master

Jerhodmyles122

Members Author

@TonyFCB

Merci beaucoup pour votre commentaire et vos suggestions ! 🚔 Je suis vraiment content que vous appréciez le concept de LSPDFR Partners.

Plusieurs de vos idées correspondent justement très bien à la direction que je souhaite donner au mod : créer des officiers qui ne sont pas simplement attachés au joueur, mais qui peuvent fonctionner comme de véritables membres d'un service de police.

👮 Le système de grades et de commandement est une idée particulièrement intéressante. À terme, le grade du joueur pourrait avoir une véritable utilité et permettre de donner davantage de directives aux officiers : affectations, zones de patrouille, contrôle d'une zone, assistance, recherches, opérations coordonnées, etc.

🗺️ Les zones de patrouille et les opérations de police sont également des concepts que j'aimerais explorer davantage. Pouvoir affecter différentes unités à différents secteurs et éventuellement organiser des opérations plus importantes, comme des recherches ou des descentes de police, pourrait vraiment pousser le concept de LSPDFR Partners beaucoup plus loin.

⭐ J'aime également beaucoup votre idée d'un système de recherche à plusieurs niveaux, avec des moyens policiers différents selon le niveau. Au lieu de simplement faire apparaître davantage d'unités, chaque niveau pourrait éventuellement modifier la manière dont le service réagit et les ressources qui sont mobilisées.

🏢 L'idée de pouvoir progressivement devenir chef de police, gérer certaines parties du service tout en ayant la possibilité d'aller sur le terrain pour superviser les opérations, est également très intéressante. Cela représenterait évidemment un système beaucoup plus important à développer, mais cela correspond parfaitement à l'idée d'un véritable service de police vivant autour du joueur.

🚨 Et le mode « Chase Me » serait franchement amusant ! 😂 Il pourrait permettre de tester les unités, leurs temps de réponse, leur coordination et leur efficacité en poursuite, tout en servant également de mode libre pour s'amuser.

LSPDFR Partners est encore très tôt dans sa période Beta, donc je ne veux pas encore promettre quand ou dans quelle version ces systèmes pourraient arriver. Pendant la Beta, je collecte énormément de retours de la communauté et les mises à jour peuvent évoluer très rapidement.

Je garde donc vos suggestions dans la liste des idées à explorer pour les futures mises à jour. Merci encore d'avoir pris le temps de partager tout cela et de soutenir le projet ! 🚔📻

Jackal1T1

Members

Can this mod only use base GTA and LSPDFR police models? I attempted to put in a custom uniform set to the ini from my backup ini from PR, and i got this error when attempting to spawn the partner: [10/4/2026 4:36:23 PM.282] LSPD First Response: [LSPDFR Partners] [ERROR] Failed spawning 101 | System.InvalidOperationException: Cannot load invalid model with hash 0x636afbe5.

(model was entered as: has_mask="false" prop_glasses="0" tex_glasses="0" prop_hats="262" tex_hats="1" prop_ears="0" tex_ears="0" comp_beard="1" tex_beard="1" comp_shirtoverlay="622" tex_shirtoverlay="1" comp_shirt="12" tex_shirt="1" comp_decals="283" tex_decals="3" comp_accessories="54" tex_accessories="1" comp_pants="234" tex_pants="1" comp_shoes="52" tex_shoes="1" comp_eyes="9" tex_eyes="1" comp_tasks="75" tex_tasks="1" comp_hands="54" tex_hands="1">MP_M_FREEMODE_01</Ped>)

TonyFCB

Members

4 hours ago, Jerhodmyles122 said:

@TonyFCB

Merci beaucoup pour votre commentaire et vos suggestions ! 🚔 Je suis vraiment content que vous appréciez le concept de LSPDFR Partners.

Plusieurs de vos idées correspondent justement très bien à la direction que je souhaite donner au mod : créer des officiers qui ne sont pas simplement attachés au joueur, mais qui peuvent fonctionner comme de véritables membres d'un service de police.

👮 Le système de grades et de commandement est une idée particulièrement intéressante. À terme, le grade du joueur pourrait avoir une véritable utilité et permettre de donner davantage de directives aux officiers : affectations, zones de patrouille, contrôle d'une zone, assistance, recherches, opérations coordonnées, etc.

🗺️ Les zones de patrouille et les opérations de police sont également des concepts que j'aimerais explorer davantage. Pouvoir affecter différentes unités à différents secteurs et éventuellement organiser des opérations plus importantes, comme des recherches ou des descentes de police, pourrait vraiment pousser le concept de LSPDFR Partners beaucoup plus loin.

⭐ J'aime également beaucoup votre idée d'un système de recherche à plusieurs niveaux, avec des moyens policiers différents selon le niveau. Au lieu de simplement faire apparaître davantage d'unités, chaque niveau pourrait éventuellement modifier la manière dont le service réagit et les ressources qui sont mobilisées.

🏢 L'idée de pouvoir progressivement devenir chef de police, gérer certaines parties du service tout en ayant la possibilité d'aller sur le terrain pour superviser les opérations, est également très intéressante. Cela représenterait évidemment un système beaucoup plus important à développer, mais cela correspond parfaitement à l'idée d'un véritable service de police vivant autour du joueur.

🚨 Et le mode « Chase Me » serait franchement amusant ! 😂 Il pourrait permettre de tester les unités, leurs temps de réponse, leur coordination et leur efficacité en poursuite, tout en servant également de mode libre pour s'amuser.

LSPDFR Partners est encore très tôt dans sa période Beta, donc je ne veux pas encore promettre quand ou dans quelle version ces systèmes pourraient arriver. Pendant la Beta, je collecte énormément de retours de la communauté et les mises à jour peuvent évoluer très rapidement.

Je garde donc vos suggestions dans la liste des idées à explorer pour les futures mises à jour. Merci encore d'avoir pris le temps de partager tout cela et de soutenir le projet ! 🚔📻

C'est top franchement je pense que plus le temps passe, plus le mode deviendra de plus en plus complet. D'ailleurs, je me dis qu'il manque aussi un système judiciaire qui répertorie toutes nos arrestations, nos statistiques genre suivre l'évolution des criminels, délinquants que l'on a arrêté. Je m'explique

Admettons, j'arrête la tante de Franklin Denise, Lamar et Jimmy le fils de Michael, je les amène au poste de police (tous les postes de police devraient être accessible comme le commissariat de Downtown) arrivé au poste, je demande à mes unités ou j'effectue moi même le relevé d'empreinte, la photo et la mise en cellule. Puis on rédige(auto ou manual) le rapport d'arrestation qui servira lors de leurs inculpations puis après leurs procès, ça serait intéressant d'avoir une mission escorte jusqu'à la prison. Une fois à la prison Denise, Lamar et Jimmy seraient en tenue de prisonnier, en train d'exécuter leurs peines jusqu'à leurs libération ou évasion. J'ai pris cette exemple pour simplifier mais en gros l'idée c'est si on décide de visiter la prison, ça serait intéressant de retrouver tout ceux qu'on a arrêté. En prison actuel, on a les détenus avec les mêmes visages. J'aimerais vraiment que le mod LSPDFR soit encore riche. Bon on va arrêter avec les idées, j'en ai pleins en réserve mais je serais ravi de suivre ton évolution, partager mes impressions sur les mods. Merci encore pour le merveilleux travail que vous faites, vous savez j'envie vos talents de développeur, si j'avais ces connaissances, je pense que j'aurais tenté de faire plusieurs mods pour enrichir l'expérience du jeu en laissant toujours le choix à chaque joueur de personnaliser son expérience LSPDFR.

Jerhodmyles122

Members Author

@Jackal1T1

Thanks for reporting this! 👮

The issue here isn't that LSPDFR Partners is intentionally limited to only the default GTA/LSPDFR police models.

The value you've entered contains a full custom freemode uniform definition — including clothing components, textures, hats, glasses, accessories, etc. — ending with MP_M_FREEMODE_01.

At the moment, the Partners configuration expects that particular field to contain the actual ped model name rather than a complete PR/LSPDFR-style outfit definition. Because of that, it's attempting to interpret the entire uniform string as a GTA ped model, which results in the Cannot load invalid model error you're seeing.

MP_M_FREEMODE_01 itself is a valid model.

🛠️ I'm adding proper custom uniform/freemode outfit support to the Beta roadmap. I want users with EUP/custom uniform setups to eventually be able to configure their Partners properly rather than being restricted to simple ped model entries.

I'm also going to look at making the configuration validation clearer so that if an unsupported/invalid model or outfit definition is entered, Partners can explain the problem instead of simply failing the Partner spawn.

For the current version, use a valid ped model name in the Partner ped/model field rather than pasting the entire PR outfit definition into that field.

Thank you for including the exact configuration entry and log error — that made the cause much easier to identify. 🚔👍

@TonyFCB

Merci encore pour toutes ces idées ! 🚔

Pour cette suggestion en particulier, c'est assez drôle, car une grande partie de ce que vous décrivez correspond beaucoup plus à un autre de mes projets qu'à LSPDFR Partners. 😅

Je souhaite garder LSPDFR Partners concentré sur les partenaires, les unités de police autonomes, les communications radio, les interventions, les patrouilles et le fonctionnement des officiers sur le terrain.

Je ne prévois donc pas de fusionner LSPDFR Partners avec un système complet de justice, de traitement des détenus ou de prison.

J'ai un autre projet/mod appelé BCJF, qui est beaucoup plus proche de ce type de concept. Les systèmes liés aux arrestations, au traitement des suspects, aux détenus, à la justice, aux prisons et à tout ce qui suit une arrestation ont davantage leur place dans ce projet.

Je préfère garder mes mods séparés plutôt que de transformer LSPDFR Partners en un énorme mod qui essaie de remplacer ou de gérer absolument tout. Cela permet également aux joueurs de choisir les systèmes qu'ils souhaitent utiliser dans leur propre installation LSPDFR.

Donc vos idées sont très intéressantes — elles sont simplement beaucoup plus proches de la direction de BCJF que de celle de LSPDFR Partners. 👀⚖️

Merci encore pour vos suggestions et votre soutien ! 🚔

twan123

Members

is it for enhance

Jerhodmyles122

Members Author

@twan123 TBH I don't know anything about GTA 5 Enhanced version but I will see what I can find out and allow LSPDFR partners apart of GTA 5 Enhanced

@taw981 I currently develop and test LSPDFR Partners on GTA V Legacy, so I can’t officially confirm Enhanced support yet. You’re welcome to try it on Enhanced and let me know if it works or if you run into any issues. If it does work properly, I can start listing Enhanced as supported in the future.

Dorsum

Members

(edited)

Adding to what other commenters have already said - very interesting mod that would benefit hugely from Gemini AI TTS integration - microsoft speech platform sounds too robotic. For now, would it be possible to add an option to completely disable the TTS? Even if I disable the partner radio voice in the menu, TTS still announces the messages about events happening on the map, like shootings etc.

Edited by Dorsum

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