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Siren Mastery | Fully master your siren tones! 1.6.1.0

(108 reviews)

2 Screenshots

Siren Mastery

 

SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE 

Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery

Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE).

Requirements - some of these are included (credits go to their appropriate authors):

  • Albo1125.Common 6.6.4.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • NAudio 1.8.0.0 (included)
  • A legal copy of GTA V (version 1.0.1011.1 or above).

There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here.

You can find some new, customised UIs for Siren Mastery in the spoiler below:
 

Spoiler

 

 

Summary of current features (please check documentation carefully too):

  • Change the Siren Toggle key/button and assign it an optional modifier key/button.
  • Change the 'lights only' toggle key/button and assign it an optional modifier key/button.
    • This works even if your siren is off so you can control whether your siren should play before turning your lights on.
  • New 'Toggle Secondary Siren' key/button with an optional modifier key/button.
    • This allows you to switch to secondary sirens without having to hold down a key/button.
  • New 'Toggle Bullhorn' key/button with an optional modifier key/button.
    • This allows you to keep sounding your bullhorn without having to hold down a key/button.
    • Works simultaneously with sirens.
  • New 'Next Siren' key/button that cycles to the next siren.
    • Can optionally include the Off state as a cycle stage.
  • Your siren now stays on when you leave your vehicle and you don't mute it.
    • This can be disabled from the GeneralConfig file.
  • Determine the siren tone that should be playing.
    • You are able to select which siren tone to play, including the ability to differentiate between secondary sirens.
  • Additional Siren Modes
    • Dual Siren Mode.
    • Manual Siren Mode.
  • Additional customisable sirens per vehicle model.
    • Allows you to have up to TEN total sirens per vehicle model.
  • Fully Functional and Customisable UI.
    • Feel free to create and release your own custom UI files.
    • The size and position of the UI can be customised via the UIConfig file.
  • Customisable Siren Switching Tones (like Siren Switch Honker).
  • Sirens are fully customisable per vehicle model via an XML file.
  • All keybindings are customisable and fully customisable controller support is included.
  • The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety.
  • British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download.

 

Support is no longer offered - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened.

Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.

Edited by Albo1125

What's New in Version 1.6.1.0

Released

Some code cleanup.
Open sourced at https://github.com/Albo1125/SirenMastery
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement'


Short Description

Siren Mastery for RPH

User Feedback

Recommended Comments

Albo1125

Insiders Author

29 minutes ago, Ifne said:

 

Is there any way of you making an english/british version pre-built with 9 Met sirens so all we have to do with drag it across  ?

You'll have to ask someone who creates British sirens :)

Ifne

Members

18 minutes ago, Albo1125 said:

You'll have to ask someone who creates British sirens :)

dam ok, 

 

SanguinemLuna

Members

On 9/4/2016 at 10:42 AM, Starmix said:

Ragehook doesn't support FiveM, FiveReborn or any other online mod.
Other hooks aren't good enough to pull these things off.

Well that figures. SirenMastery too OP for Scripthook. XD Oh well. Maybe someday FiveReborn will get updated to support Ragehook. That would be a day to behold.

OfficerFive0

Members

ik, i keep asking a lot of questions (mostly stupid ones :tongue:)

would it be possible in a future version for when u click manual quickly u dont have the blip sound effect?

Albo1125

Insiders Author

6 hours ago, OfficerFive0 said:

ik, i keep asking a lot of questions (mostly stupid ones :tongue:)

would it be possible in a future version for when u click manual quickly u dont have the blip sound effect?

This has been the case since version 1.3.0.0.

Deactivated Member

Deactivated

Sometimes when I alt-tab, the game crashes and RAGE states that it was because of siren mastery.

Here is my RAGE log: http://pastebin.com/xLRQSBvP

Other than that the plugin is great! Keep it up

imperezawrx

Members

Any idea how i could lower the siren sound? The siren is just over shadowing all other noises. Also i'm not sure if the sounds from the horns/sirens play in the game atmosphere, for example when playing in the theatrical view and watching your car pass by you hear the echos in the distinct. Thanks!

Albo1125

Insiders Author

12 minutes ago, imperezawrx said:

Any idea how i could lower the siren sound? The siren is just over shadowing all other noises. Also i'm not sure if the sounds from the horns/sirens play in the game atmosphere, for example when playing in the theatrical view and watching your car pass by you hear the echos in the distinct. Thanks!

There is an INI file to do this.

Techengage

Members

@Albo1125

Hey, bud

I know how busy you can be and I hate ever asking anything of you, but..

Do you possibly have any news for us about the development with Siren Mastery, mainly involving keeping sirens on when you exit a vehicle? Thanks, man!

Thot Patrol

Members

(edited)

@Albo1125hey this is a great mod but I have been having trouble installing a custom siren. I have watched your youtube video I have read the readme and nothing has worked. When ever I try to load the mod it crashes. It probably has something to do with the xml file. This is my xml file

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
<VehicleSirenSetup>
<VehicleModel>Police</VehicleModel>
<VehicleModel>Police2</VehicleModel>
<VehicleModel>Police3</VehicleModel>
<VehicleModel>Police4</VehicleModel>
<Sirens>
<Siren1 SirenType="Primary">Main</Siren1>
<Siren2 SirenType="Secondary">POLICEMAIN2</Siren2>
<Siren3 SirenType="Secondary">RamHiLo1</Siren3>
<Siren4 SirenType="Secondary">RamHiLo2</Siren4>
<Siren5 SirenType="Secondary">RamHiLo3</Siren5>
<Siren6 SirenType="Secondary">RamHiLo4</Siren6>
<Siren7 SirenType="Secondary">RamHiLo5</Siren7>
<Siren10 SirenType="Horn">horn</Siren10>
</Sirens>
</VehicleSirenSetup>
</SirenMastery

Any help is appreciated. IF you need any more info please contact me, thanks have a good day! 

Edited by ACop

Albo1125

Insiders Author

1 hour ago, ACop said:

@Albo1125hey this is a great mod but I have been having trouble installing a custom siren. I have watched your youtube video I have read the readme and nothing has worked. When ever I try to load the mod it crashes. It probably has something to do with the xml file. This is my xml file

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
<VehicleSirenSetup>
<VehicleModel>Police</VehicleModel>
<VehicleModel>Police2</VehicleModel>
<VehicleModel>Police3</VehicleModel>
<VehicleModel>Police4</VehicleModel>
<Sirens>
<Siren1 SirenType="Primary">Main</Siren1>
<Siren2 SirenType="Secondary">POLICEMAIN2</Siren2>
<Siren3 SirenType="Secondary">RamHiLo1</Siren3>
<Siren4 SirenType="Secondary">RamHiLo2</Siren4>
<Siren5 SirenType="Secondary">RamHiLo3</Siren5>
<Siren6 SirenType="Secondary">RamHiLo4</Siren6>
<Siren7 SirenType="Secondary">RamHiLo5</Siren7>
<Siren10 SirenType="Horn">horn</Siren10>
</Sirens>
</VehicleSirenSetup>
</SirenMastery

Any help is appreciated. IF you need any more info please contact me, thanks have a good day! 

Add > to the end:

</SirenMastery>

If that doesn't help post your RAGEPLuginHook.log file.

Thot Patrol

Members

2 hours ago, Albo1125 said:

Add > to the end:

</SirenMastery>

If that doesn't help post your RAGEPLuginHook.log file.

@Albo1125 That's didn't work here is my log.

[9/17/2016 3:15:36 PM.619] Started new log on 9/17/2016 3:15:36 PM.616
[9/17/2016 3:15:36 PM.622] ====================================================================================================
[9/17/2016 3:15:36 PM.489] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/17/2016 3:15:36 PM.624] Log verbosity: Verbose
[9/17/2016 3:15:36 PM.625] Initializing input system
[9/17/2016 3:15:37 PM.802] Initializing game console
[9/17/2016 3:15:37 PM.808] Console key has been set to F4 (key code: 115)
[9/17/2016 3:15:37 PM.913] Initializing console variable "ConsoleScrollAmount".
[9/17/2016 3:15:38 PM.007] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[9/17/2016 3:15:38 PM.013] Read value: <null>
[9/17/2016 3:15:38 PM.013] Initializing console variable "DisableRenderVersionText".
[9/17/2016 3:15:38 PM.014] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/17/2016 3:15:38 PM.020] Read value: False
[9/17/2016 3:15:38 PM.020] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/17/2016 3:15:38 PM.021] Initializing console variable "ConsoleKey".
[9/17/2016 3:15:38 PM.022] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/17/2016 3:15:38 PM.025] Read value: F4
[9/17/2016 3:15:38 PM.026] Setting value of console variable "ConsoleKey" to stored value.
[9/17/2016 3:15:38 PM.026] Console key has been set to F4 (key code: 115)
[9/17/2016 3:15:38 PM.026] Initializing console variable "PluginTimeoutThreshold".
[9/17/2016 3:15:38 PM.026] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/17/2016 3:15:38 PM.027] Read value: 10000
[9/17/2016 3:15:38 PM.027] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/17/2016 3:15:38 PM.027] Initializing console variable "AlwaysShowConsoleOutput".
[9/17/2016 3:15:38 PM.027] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/17/2016 3:15:38 PM.028] Read value: <null>
[9/17/2016 3:15:38 PM.062] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/17/2016 3:15:38 PM.063] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/17/2016 3:15:38 PM.098] Read value: <null>
[9/17/2016 3:15:38 PM.120] Initializing console variable "ShowOnScreenWarnings".
[9/17/2016 3:15:38 PM.121] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/17/2016 3:15:38 PM.135] Read value: <null>
[9/17/2016 3:15:38 PM.154] Console initialized
[9/17/2016 3:15:38 PM.154] Initializing forms manager
[9/17/2016 3:15:38 PM.158] Version: RAGE Plugin Hook v0.45.1000.9441 PUBLIC ALPHA for Grand Theft Auto V
[9/17/2016 3:15:38 PM.181] ================ RAGE Plugin Hook ================
[9/17/2016 3:15:38 PM.210] Detected Windows 10 Home (64-bit) (10.0.10586.0)!
[9/17/2016 3:15:38 PM.213] Checking game support
[9/17/2016 3:15:38 PM.883] Product name: Grand Theft Auto V
[9/17/2016 3:15:38 PM.884] Product version: 1.0.791.2
[9/17/2016 3:15:38 PM.885] Is steam version: True
[9/17/2016 3:15:38 PM.886] Initializing DirectX
[9/17/2016 3:15:38 PM.889] Initializing Direct3D
[9/17/2016 3:15:38 PM.890] Loading C:\Windows\system32\d3d11.dll
[9/17/2016 3:15:38 PM.890] Loaded at 0x7FF910B40000
[9/17/2016 3:15:38 PM.891] D3D11CreateDeviceAndSwapChain at 0x7FF910B5A190
[9/17/2016 3:15:38 PM.891] Creating Direct3D 11 device and swap chain
[9/17/2016 3:15:38 PM.911] Attempting feature level 10_1
[9/17/2016 3:15:38 PM.929] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/17/2016 3:15:38 PM.981] Swap Chain created: 0x2487B838DC0
[9/17/2016 3:15:38 PM.982] Swap Chain VTable: 0x2487B838DC0
[9/17/2016 3:15:38 PM.982] Swap Chain VTable_2: 0x7FF910AF2D68
[9/17/2016 3:15:38 PM.983] 0x5756550350FD25E9;0x5741564155415441;0xEC8148D9246C8D48
[9/17/2016 3:15:38 PM.983] D3D11Present: 0x7FF910A911A0
[9/17/2016 3:15:38 PM.984] D3D11ResizeBuffers: 0x7FF910AA9880
[9/17/2016 3:15:38 PM.984] D3D11ResizeTarget: 0x7FF910AE1CA0
[9/17/2016 3:15:38 PM.985] D3D11SetFullscreenState: 0x7FF910AA94F0
[9/17/2016 3:15:38 PM.994] Direct3D initialized
[9/17/2016 3:15:38 PM.995] Initialized DirectX
[9/17/2016 3:15:38 PM.997] Direct3D watcher thread spawned
[9/17/2016 3:15:40 PM.397] Getting device
[9/17/2016 3:15:40 PM.397] Retrieved device
[9/17/2016 3:15:40 PM.398] Creating wrapper
[9/17/2016 3:15:40 PM.472] Wrapper created
[9/17/2016 3:15:40 PM.477] Effect created
[9/17/2016 3:15:40 PM.477] Creating buffer
[9/17/2016 3:15:40 PM.478] Created buffer
[9/17/2016 3:15:40 PM.478] Creating blend state
[9/17/2016 3:15:40 PM.479] Created blend state
[9/17/2016 3:15:40 PM.479] Done with creation
[9/17/2016 3:15:40 PM.608] Initializing texture system.
[9/17/2016 3:15:40 PM.609] Initializing texture system; phase 1
[9/17/2016 3:15:40 PM.609] Initializing texture system; phase 2
[9/17/2016 3:15:40 PM.620] Initializing texture system; phase 3
[9/17/2016 3:15:40 PM.621] Initializing texture system; phase 4
[9/17/2016 3:15:40 PM.632] Initializing texture system; phase 5
[9/17/2016 3:15:40 PM.637] Initializing texture system; phase 6
[9/17/2016 3:15:40 PM.638] Initializing texture system; phase 7
[9/17/2016 3:15:40 PM.641] Initializing texture system; phase 8
[9/17/2016 3:15:40 PM.643] Initializing texture system; phase 9
[9/17/2016 3:15:40 PM.644] Initializing texture system; phase 10
[9/17/2016 3:15:40 PM.647] Initializing texture system; phase 11
[9/17/2016 3:15:40 PM.649] Initializing texture system; phase 12
[9/17/2016 3:15:40 PM.651] Initializing texture system; phase 13
[9/17/2016 3:15:40 PM.652] Initializing texture system; phase 14
[9/17/2016 3:15:43 PM.999] Direct3D watcher thread ended
[9/17/2016 3:16:18 PM.307] LoadingScreenMsg: Initializing game support
[9/17/2016 3:16:18 PM.558] Initializing game support
[9/17/2016 3:16:19 PM.140] LoadingScreenMsg: Velocity limit removed
[9/17/2016 3:16:19 PM.392] Compatibility level: 0
[9/17/2016 3:16:19 PM.393] Supported version detected
[9/17/2016 3:16:19 PM.393] ==================================================
[9/17/2016 3:16:19 PM.394] LoadingScreenMsg: Patching code
[9/17/2016 3:16:19 PM.645] LoadingScreenMsg: Waiting for game initialization
[9/17/2016 3:16:19 PM.896] Waiting for game initialization
[9/17/2016 3:16:19 PM.997] LoadingScreenMsg: Initializing core
[9/17/2016 3:16:20 PM.249] Initializing hook
[9/17/2016 3:16:20 PM.250] LoadingScreenMsg: Completing interoperability
[9/17/2016 3:16:20 PM.500] Completing interoperability
[9/17/2016 3:16:20 PM.501] Initialization code 1.
[9/17/2016 3:16:20 PM.502] Initialization code 2.
[9/17/2016 3:16:20 PM.503] Initialization code 3.
[9/17/2016 3:16:20 PM.513] 1 Address: 0x00007FF61EC5955C
[9/17/2016 3:16:20 PM.513] Calling func 1
[9/17/2016 3:16:20 PM.532] 2 Address: 0x00007FF61F71C832
[9/17/2016 3:16:20 PM.533] 3 Address: 0x00007FF61E285C76
[9/17/2016 3:16:20 PM.566] Address: 0x00007FF61F71C7D0
[9/17/2016 3:16:20 PM.567] Unknown var: 0x00007FF62060F590
[9/17/2016 3:16:20 PM.568] Initialization code 4.
[9/17/2016 3:16:20 PM.568] Initialization code 5.
[9/17/2016 3:16:20 PM.569] Completing interoperability, phase 1
[9/17/2016 3:16:20 PM.569] Completing interoperability, phase 2
[9/17/2016 3:16:20 PM.570] Completing interoperability, phase 3
[9/17/2016 3:16:20 PM.570] Completing interoperability, phase 4
[9/17/2016 3:16:20 PM.571] Completing interoperability, phase 5
[9/17/2016 3:16:20 PM.571] Completing interoperability, phase 6
[9/17/2016 3:16:20 PM.572] Completing interoperability, phase 7
[9/17/2016 3:16:20 PM.572] LoadingScreenMsg:
[9/17/2016 3:16:20 PM.823] LoadingScreenMsg: Loading Story Mode
[9/17/2016 3:16:51 PM.752] LoadingScreenMsg: Loading and Populating Game World
[9/17/2016 3:16:52 PM.002] LoadingScreenMsg:
[9/17/2016 3:17:01 PM.990] Initializing console variable "IsDeveloperModeEnabled".
[9/17/2016 3:17:01 PM.990] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[9/17/2016 3:17:01 PM.991] Read value: False
[9/17/2016 3:17:01 PM.992] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[9/17/2016 3:17:01 PM.993] Initializing console variable "TimeScale".
[9/17/2016 3:17:01 PM.993] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/17/2016 3:17:01 PM.994] Read value: <null>
[9/17/2016 3:17:27 PM.486]
[9/17/2016 3:17:27 PM.488] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll
[9/17/2016 3:17:29 PM.064] <UNLOADED PLUGIN>: Initializing input system
[9/17/2016 3:17:29 PM.066] <UNLOADED PLUGIN>: Initializing game console
[9/17/2016 3:17:29 PM.067] <UNLOADED PLUGIN>: Initializing forms manager
[9/17/2016 3:17:29 PM.188] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[9/17/2016 3:17:29 PM.492] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125
[9/17/2016 3:17:29 PM.526] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[9/17/2016 3:17:29 PM.685] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery
[9/17/2016 3:17:29 PM.696] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45
[9/17/2016 3:17:29 PM.697] SirenMastery: Dependency check for SirenMastery successful: True
[9/17/2016 3:17:29 PM.701] SirenMastery: SirenMastery by Albo1125 is not in beta.
[9/17/2016 3:17:29 PM.714] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM
[9/17/2016 3:17:29 PM.741] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[9/17/2016 3:17:29 PM.771] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[9/17/2016 3:17:29 PM.970] SirenMastery:
[9/17/2016 3:17:29 PM.970] SirenMastery: ==============================
[9/17/2016 3:17:29 PM.971] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/17/2016 3:17:29 PM.972] SirenMastery: ------------------------------
[9/17/2016 3:17:29 PM.972] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[9/17/2016 3:17:29 PM.972] SirenMastery: ------------------------------
[9/17/2016 3:17:29 PM.972] SirenMastery: Exception type: System.IO.FileNotFoundException
[9/17/2016 3:17:29 PM.973] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[9/17/2016 3:17:29 PM.973] SirenMastery: ------------------------------
[9/17/2016 3:17:29 PM.974] SirenMastery: Inner exceptions:
[9/17/2016 3:17:29 PM.974] SirenMastery: ------------------------------
[9/17/2016 3:17:29 PM.974] SirenMastery: Stack trace:
[9/17/2016 3:17:29 PM.975] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[9/17/2016 3:17:29 PM.975] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[9/17/2016 3:17:29 PM.976] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[9/17/2016 3:17:29 PM.977] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[9/17/2016 3:17:29 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????(String )
[9/17/2016 3:17:29 PM.978] at ?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:17:29 PM.979] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:17:29 PM.979] at Rage.GameFiber.Main()
[9/17/2016 3:17:29 PM.979] SirenMastery: ==============================
[9/17/2016 3:17:29 PM.980] SirenMastery:
[9/17/2016 3:17:29 PM.994] SirenMastery: Cleaning up
[9/17/2016 3:17:29 PM.998] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up.
[9/17/2016 3:17:49 PM.870]
[9/17/2016 3:17:49 PM.871] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/17/2016 3:17:51 PM.589] <UNLOADED PLUGIN>: Initializing input system
[9/17/2016 3:17:51 PM.591] <UNLOADED PLUGIN>: Initializing game console
[9/17/2016 3:17:51 PM.593] <UNLOADED PLUGIN>: Initializing forms manager
[9/17/2016 3:17:51 PM.728] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/17/2016 3:17:52 PM.124] ---------------------------------------------------------------------
[9/17/2016 3:17:52 PM.124] LSPD FIRST RESPONSE
[9/17/2016 3:17:52 PM.124] Version 0.3.1
[9/17/2016 3:17:52 PM.124] A G17 Media Modification
[9/17/2016 3:17:52 PM.124] - Developed by LMS & Sam
[9/17/2016 3:17:52 PM.124] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/17/2016 3:17:52 PM.124] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[9/17/2016 3:17:52 PM.124] ---------------------------------------------------------------------
[9/17/2016 3:17:52 PM.124] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[9/17/2016 3:17:52 PM.124] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[9/17/2016 3:17:52 PM.177]
[9/17/2016 3:17:52 PM.307] D:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[9/17/2016 3:17:52 PM.314] D:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[9/17/2016 3:17:52 PM.317] Callouts: 250
[9/17/2016 3:17:52 PM.644] [TRACE] Thread CopManager #1 initialized
[9/17/2016 3:17:56 PM.057]
[9/17/2016 3:17:56 PM.057] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll
[9/17/2016 3:17:57 PM.535] <UNLOADED PLUGIN>: Initializing input system
[9/17/2016 3:17:57 PM.537] <UNLOADED PLUGIN>: Initializing game console
[9/17/2016 3:17:57 PM.538] <UNLOADED PLUGIN>: Initializing forms manager
[9/17/2016 3:17:57 PM.640] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[9/17/2016 3:17:57 PM.923] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125
[9/17/2016 3:17:57 PM.941] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[9/17/2016 3:17:58 PM.114] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery
[9/17/2016 3:17:58 PM.147] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45
[9/17/2016 3:17:58 PM.148] SirenMastery: Dependency check for SirenMastery successful: True
[9/17/2016 3:17:58 PM.152] SirenMastery: SirenMastery by Albo1125 is not in beta.
[9/17/2016 3:17:58 PM.167] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM
[9/17/2016 3:17:58 PM.209] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[9/17/2016 3:17:58 PM.478] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[9/17/2016 3:17:58 PM.584] SirenMastery:
[9/17/2016 3:17:58 PM.585] SirenMastery: ==============================
[9/17/2016 3:17:58 PM.587] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/17/2016 3:17:58 PM.587] SirenMastery: ------------------------------
[9/17/2016 3:17:58 PM.588] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[9/17/2016 3:17:58 PM.588] SirenMastery: ------------------------------
[9/17/2016 3:17:58 PM.589] SirenMastery: Exception type: System.IO.FileNotFoundException
[9/17/2016 3:17:58 PM.590] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[9/17/2016 3:17:58 PM.590] SirenMastery: ------------------------------
[9/17/2016 3:17:58 PM.591] SirenMastery: Inner exceptions:
[9/17/2016 3:17:58 PM.592] SirenMastery: ------------------------------
[9/17/2016 3:17:58 PM.592] SirenMastery: Stack trace:
[9/17/2016 3:17:58 PM.592] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[9/17/2016 3:17:58 PM.593] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[9/17/2016 3:17:58 PM.604] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[9/17/2016 3:17:58 PM.605] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[9/17/2016 3:17:58 PM.606] at ?????????????????????????????????????????.?????????????????????????????????????????(String )
[9/17/2016 3:17:58 PM.607] at ?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:17:58 PM.607] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:17:58 PM.607] at Rage.GameFiber.Main()
[9/17/2016 3:17:58 PM.607] SirenMastery: ==============================
[9/17/2016 3:17:58 PM.608] SirenMastery:
[9/17/2016 3:17:58 PM.617] SirenMastery: Cleaning up
[9/17/2016 3:17:58 PM.620] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up.
[9/17/2016 3:18:07 PM.835]
[9/17/2016 3:18:07 PM.835] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Albo1125.Common.dll
[9/17/2016 3:18:09 PM.355] <UNLOADED PLUGIN>: Initializing input system
[9/17/2016 3:18:09 PM.356] <UNLOADED PLUGIN>: Initializing game console
[9/17/2016 3:18:09 PM.358] <UNLOADED PLUGIN>: Initializing forms manager
[9/17/2016 3:18:09 PM.361] ERROR: Could not load plugin from "D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Albo1125.Common.dll". Assembly Albo1125.Common.dll (Albo1125.Common, Version=6.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[9/17/2016 3:18:09 PM.361] Parameter name: assemblyPath
[9/17/2016 3:18:15 PM.602]
[9/17/2016 3:18:15 PM.603] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll
[9/17/2016 3:18:17 PM.091] <UNLOADED PLUGIN>: Initializing input system
[9/17/2016 3:18:17 PM.093] <UNLOADED PLUGIN>: Initializing game console
[9/17/2016 3:18:17 PM.095] <UNLOADED PLUGIN>: Initializing forms manager
[9/17/2016 3:18:17 PM.159] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[9/17/2016 3:18:17 PM.406] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125
[9/17/2016 3:18:17 PM.417] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[9/17/2016 3:18:17 PM.553] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery
[9/17/2016 3:18:17 PM.562] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45
[9/17/2016 3:18:17 PM.563] SirenMastery: Dependency check for SirenMastery successful: True
[9/17/2016 3:18:17 PM.569] SirenMastery: SirenMastery by Albo1125 is not in beta.
[9/17/2016 3:18:17 PM.580] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM
[9/17/2016 3:18:17 PM.587] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[9/17/2016 3:18:17 PM.859] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[9/17/2016 3:18:17 PM.945] SirenMastery:
[9/17/2016 3:18:17 PM.945] SirenMastery: ==============================
[9/17/2016 3:18:17 PM.946] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/17/2016 3:18:17 PM.946] SirenMastery: ------------------------------
[9/17/2016 3:18:17 PM.947] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[9/17/2016 3:18:17 PM.947] SirenMastery: ------------------------------
[9/17/2016 3:18:17 PM.947] SirenMastery: Exception type: System.IO.FileNotFoundException
[9/17/2016 3:18:17 PM.948] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[9/17/2016 3:18:17 PM.949] SirenMastery: ------------------------------
[9/17/2016 3:18:17 PM.949] SirenMastery: Inner exceptions:
[9/17/2016 3:18:17 PM.950] SirenMastery: ------------------------------
[9/17/2016 3:18:17 PM.950] SirenMastery: Stack trace:
[9/17/2016 3:18:17 PM.951] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[9/17/2016 3:18:17 PM.951] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[9/17/2016 3:18:17 PM.952] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[9/17/2016 3:18:17 PM.952] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[9/17/2016 3:18:17 PM.953] at ?????????????????????????????????????????.?????????????????????????????????????????(String )
[9/17/2016 3:18:17 PM.954] at ?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:18:17 PM.954] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[9/17/2016 3:18:17 PM.954] at Rage.GameFiber.Main()
[9/17/2016 3:18:17 PM.955] SirenMastery: ==============================
[9/17/2016 3:18:17 PM.955] SirenMastery:
[9/17/2016 3:18:17 PM.966] SirenMastery: Cleaning up
[9/17/2016 3:18:17 PM.969] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up.
 

Albo1125

Insiders Author

@ACop please follow step 2 of the installation as explained in the documentation again.

Thot Patrol

Members

10 minutes ago, Albo1125 said:

@ACop please follow step 2 of the installation as explained in the documentation again.

It worked thank you good sir.

5Rya

Members

Is there anyway to have a custom siren be used for all vehicles without listing each one out as I have dozens of add-ons and was wondering if there was an easier method then listing each of the model names. Thanks. 

Albo1125

Insiders Author

4 hours ago, 5Rya said:

Is there anyway to have a custom siren be used for all vehicles without listing each one out as I have dozens of add-ons and was wondering if there was an easier method then listing each of the model names. Thanks. 

Unfortunately not due to game limitations. Copy pasting <VehicleModel> tags will have to be done. Regs.

Deactivated Member

Deactivated

Why my Emergency Strobes don't work? 

Bez tytułu.png

Albo1125

Insiders Author

54 minutes ago, Kacprelop1 said:

Why my Emergency Strobes don't work? 

Bez tytułu.png

Siren Mastery has nothing to do with emergency strobes. Please comment on the proper file page.

Deactivated Member

Deactivated

13 minutes ago, Albo1125 said:

Syrena Mastery nie ma nic wspólnego z światła awaryjne. Proszę skomentować właściwej stronie pliku.

Ok, i'm sorry. But i have last question. Why i have only 4 types of sirens?

liamxxs

Members

(edited)

SOLVED, found the issue on page 14. 

 

Wondering if anyone could help me, Siren Mastery was working the other day but all of a sudden it crashes as soon it loads, any help would be much appreciated, 

 

40:25 PM.190] SirenMastery: ==============================
[9/18/2016 1:40:25 PM.190] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/18/2016 1:40:25 PM.191] SirenMastery: ------------------------------
[9/18/2016 1:40:25 PM.191] SirenMastery: Origin: Game fiber "Plugin "SirenMastery" main fiber".
[9/18/2016 1:40:25 PM.192] SirenMastery: ------------------------------
[9/18/2016 1:40:25 PM.192] SirenMastery: Exception type: System.Xml.XmlException
[9/18/2016 1:40:25 PM.192] SirenMastery: Exception message: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1.
[9/18/2016 1:40:25 PM.193] SirenMastery: ------------------------------
[9/18/2016 1:40:25 PM.193] SirenMastery: Inner exceptions:
[9/18/2016 1:40:25 PM.194] SirenMastery: ------------------------------
[9/18/2016 1:40:25 PM.194] SirenMastery: Stack trace:
[9/18/2016 1:40:25 PM.195] SirenMastery: at System.Xml.XmlTextReaderImpl.Throw(Exception e)
[9/18/2016 1:40:25 PM.195] at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
[9/18/2016 1:40:25 PM.195] at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
[9/18/2016 1:40:25 PM.196] at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
[9/18/2016 1:40:25 PM.196] at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
[9/18/2016 1:40:25 PM.197] at Albo1125.Common.UpdateChecker.VerifyXmlNodeExists(String Name, String FileID, String DownloadLink, String Path)
[9/18/2016 1:40:25 PM.197] at SirenMastery.EntryPoint.Main()
[9/18/2016 1:40:25 PM.197] at Rage.GameFiber.Main()
[9/18/2016 1:40:25 PM.198] SirenMastery: ==============================
[9/18/2016 1:40:25 PM.198] SirenMastery: 
[9/18/2016 1:40:25 PM.211] SirenMastery: Cleaning up
[9/18/2016 1:40:25 PM.213] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up.

Edited by liamxxs

@Albo1125 I reinstalled my GTA and all my mods, and now this mod doesn't want 2 cooperate. I followed your install video (and made sure that Rage loaded it) yet it does not work when I press any of the buttons.

Alex W.

Members

3 hours ago, Hank Voight said:

@Albo1125 I reinstalled my GTA and all my mods, and now this mod doesn't want 2 cooperate. I followed your install video (and made sure that Rage loaded it) yet it does not work when I press any of the buttons.

Can I see your log?

 

1 hour ago, Albo1125 said:

Siren Mastery didn't load at all in both of those logs thus it wasn't able to cause any problems you may have experienced.

Huh.

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