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Siren Mastery | Fully master your siren tones! 1.6.1.0

(108 reviews)

2 Screenshots

Siren Mastery

 

SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE 

Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery

Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE).

Requirements - some of these are included (credits go to their appropriate authors):

  • Albo1125.Common 6.6.4.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • NAudio 1.8.0.0 (included)
  • A legal copy of GTA V (version 1.0.1011.1 or above).

There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here.

You can find some new, customised UIs for Siren Mastery in the spoiler below:
 

Spoiler

 

 

Summary of current features (please check documentation carefully too):

  • Change the Siren Toggle key/button and assign it an optional modifier key/button.
  • Change the 'lights only' toggle key/button and assign it an optional modifier key/button.
    • This works even if your siren is off so you can control whether your siren should play before turning your lights on.
  • New 'Toggle Secondary Siren' key/button with an optional modifier key/button.
    • This allows you to switch to secondary sirens without having to hold down a key/button.
  • New 'Toggle Bullhorn' key/button with an optional modifier key/button.
    • This allows you to keep sounding your bullhorn without having to hold down a key/button.
    • Works simultaneously with sirens.
  • New 'Next Siren' key/button that cycles to the next siren.
    • Can optionally include the Off state as a cycle stage.
  • Your siren now stays on when you leave your vehicle and you don't mute it.
    • This can be disabled from the GeneralConfig file.
  • Determine the siren tone that should be playing.
    • You are able to select which siren tone to play, including the ability to differentiate between secondary sirens.
  • Additional Siren Modes
    • Dual Siren Mode.
    • Manual Siren Mode.
  • Additional customisable sirens per vehicle model.
    • Allows you to have up to TEN total sirens per vehicle model.
  • Fully Functional and Customisable UI.
    • Feel free to create and release your own custom UI files.
    • The size and position of the UI can be customised via the UIConfig file.
  • Customisable Siren Switching Tones (like Siren Switch Honker).
  • Sirens are fully customisable per vehicle model via an XML file.
  • All keybindings are customisable and fully customisable controller support is included.
  • The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety.
  • British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download.

 

Support is no longer offered - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened.

Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.

Edited by Albo1125

What's New in Version 1.6.1.0

Released

Some code cleanup.
Open sourced at https://github.com/Albo1125/SirenMastery
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement'


Short Description

Siren Mastery for RPH

User Feedback

Recommended Comments

danny.

Members

13 minutes ago, Albo1125 said:
  Reveal hidden contents

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
  <!--Siren Mastery by Albo1125.
Please review the Siren Mastery documentation for full instructions on how to set this up.
There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
You can add as many VehicleSirenSetups as you want. They must be between the <SirenMastery> and </SirenMastery> brackets.-->
  <VehicleSirenSetup>
    <VehicleModel>POLICE</VehicleModel>
    <VehicleModel>POLICE2</VehicleModel>
    <Sirens>
      <Siren1 SirenType="Primary">PolicePrimary</Siren1>
      <Siren2 SirenType="Secondary">PoliceSecondary</Siren2>
      <Siren3 SirenType="Secondary">PoliceTertiary</Siren3>
      <Siren4 SirenType="Horn">Bullhorn</Siren4>
    </Sirens>
  </VehicleSirenSetup>
  
  <VehicleSirenSetup>
    <VehicleModel>FIRETRUK</VehicleModel>
    <Sirens>
      <Siren1 SirenType="Primary">EQ2Bwail</Siren1>
      <Siren2 SirenType="Secondary">EQ2Byelp</Siren2>
      <Siren3 SirenType="Secondary">EQ2Bprty</Siren3>
      <Siren4 SirenType="Horn">EQ2Bhorn</Siren4>
    </Sirens>
  </VehicleSirenSetup>

</SirenMastery>

Try that.

Does this mod work with Rph 47?

Albo1125

Insiders Author

25 minutes ago, Scub said:

Does this mod work with Rph 47?

yes

TheDmac

Members

Just reinstalled this after installing my game again. Works fine, but some of my cars (CHP car addon vehicles) alternate between two different horns when I press 'I' Heres how these vehicles are set up. Thanks in advance if anyone can work out why!

 

	<VehicleSirenSetup>
		<VehicleModel>hwaycar</VehicleModel>
		<VehicleModel>hwaycar2</VehicleModel>
		<VehicleModel>hwaycar3</VehicleModel>
		<VehicleModel>hwaycar4</VehicleModel>
		<VehicleModel>hwaycar5</VehicleModel>
		<VehicleModel>hwaycar6</VehicleModel>
		<VehicleModel>hwaycar7</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">PCCHPWail</Siren1>
			<Siren2 SirenType="Secondary">PCCHPYelp</Siren2>
			<Siren3 SirenType="Horn">C3MHorn</Siren3>
		</Sirens>	
	</VehicleSirenSetup>

 

 

Albo1125

Insiders Author

2 hours ago, TheDmac said:

Just reinstalled this after installing my game again. Works fine, but some of my cars (CHP car addon vehicles) alternate between two different horns when I press 'I' Heres how these vehicles are set up. Thanks in advance if anyone can work out why!

 


	<VehicleSirenSetup>
		<VehicleModel>hwaycar</VehicleModel>
		<VehicleModel>hwaycar2</VehicleModel>
		<VehicleModel>hwaycar3</VehicleModel>
		<VehicleModel>hwaycar4</VehicleModel>
		<VehicleModel>hwaycar5</VehicleModel>
		<VehicleModel>hwaycar6</VehicleModel>
		<VehicleModel>hwaycar7</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">PCCHPWail</Siren1>
			<Siren2 SirenType="Secondary">PCCHPYelp</Siren2>
			<Siren3 SirenType="Horn">C3MHorn</Siren3>
		</Sirens>	
	</VehicleSirenSetup>

 

 

You must have at least 4 sirens per vehicle. If you don't, the default ones will be added - in this case the default siren 4 horn is added. 

Dylan02

Members

hey, when I use your LSPDFR trouble shooter it says that its missing a "vehicles" folder and that I need to copy the folder and its contents over from the download. However, there is no such folder present in the download, and I have tried redownloading. Any tips?

TheDmac

Members

16 hours ago, Albo1125 said:

You must have at least 4 sirens per vehicle. If you don't, the default ones will be added - in this case the default siren 4 horn is added. 

Oh, I had no idea! Thanks :)

Narobic

Members

Is it possible to use triggers as a modification button for gamepad controls?

Henriktt

Members

How to remove the UI for ever?

Albo1125

Insiders Author

3 minutes ago, Henriktt said:

How to remove the UI for ever?

There is an option in the UIConfig.ini file.

Flak

Members

You should add a feature where a sound loops while the lights are on. For example in real life on the touchmaster, there's a clicking sound from a blinking notification light and on the smart siren, there's a chirp every few seconds to let you know your lights are on.

Noah F

Members

@Albo1125

 

Hey mate I was wondering in the script can I get the sirens to change with just a keyboard instead of my mouse it doesn't seem to let me. 

 

Dekrd

Members

Hey, sorry if this has been asked. How long should the samples be for creation of new sirens? For example, should the wail be a full cycle or half?

Albo1125

Insiders Author

11 hours ago, OfficerNoah127 said:

@Albo1125

 

Hey mate I was wondering in the script can I get the sirens to change with just a keyboard instead of my mouse it doesn't seem to let me. 

 

Uh, yes? This is the default setup (keys can be found in the documentation PDF file).

8 hours ago, Dekrd said:

Hey, sorry if this has been asked. How long should the samples be for creation of new sirens? For example, should the wail be a full cycle or half?

Depends on how you want your siren to sound. The 'mainstream' thing to do is a full cycle.

94lima

Members

Albo, i need help lol,

 

My siren mastery is working but when i load in game only some of the sirens i want are in the game for specific vehicles. i have them in the custom sirens folder but they still dont work.  Is this wrong setup?

 

<?xml version="1.0" encoding="utf-8"?>
<SirenControl>
<VehicleSirenSetup>
        <VehicleModel>***police***</VehicleModel>
        <VehicleModel>***FBI2***</VehicleModel>
        <VehicleModel>***Sheriff2***</VehicleModel>
        <VehicleModel>***police2***</VehicleModel>
        <Sirens>
            <Siren1 SirenType="Primary">Main.wav</Siren1>
            <Siren2 SirenType="Secondary">POLICEMAIN2</Siren2>
            <Siren3 SirenType="Secondary">RamHiLo1</Siren3>
            <Siren4 SirenType="Secondary">RamHiLo2</Siren4>
            <Siren5 SirenType="Secondary">RamHiLo3</Siren5>
            <Siren6 SirenType="Secondary">RamHiLo4</Siren6>
            <Siren7 SirenType="Secondary">RamHiLo5</Siren7>
            <Siren10 SirenType="Horn">horn</Siren10>
        </Sirens>
    </VehicleSirenSetup>
</SirenControl>

 

 

@Albo1125 I tried mapping the horn to the Right Shoulder so I don't turn the sirens off when I want to quick-honk the horn. However, when in-game, the Right Shoulder button does not activate the horn. Any help appreciated.  

Breally989

Members

@Albo1125 I just was wondering if u could make the siren and horn have the echoing effect that the siren has without the mod???

Noah F

Members

12 hours ago, Albo1125 said:

Uh, yes? This is the default setup (keys can be found in the documentation PDF file).

Depends on how you want your siren to sound. The 'mainstream' thing to do is a full cycle.

Sorry instead of mouse I meant controller. 

Dekrd

Members

15 hours ago, Albo1125 said:

Depends on how you want your siren to sound. The 'mainstream' thing to do is a full cycle.

Roger, doing full cycle. Thank you for the quick response, now to get samples.....

Reddington

Members

@Albo1125 I've finally updated my game and am going to be adding this.  However, I was curious.  Do we still need to install the regular, non siren mastery version? or will the siren mastery version of sirens still be the custom siren for all vehicles?

KnightHawkOne

Members

Hi Albo1125, 

 

I just wanted to forward this crash log to you. I was on patrol when the crash occurred. I had one outdated plugin Spike Strips which updated immediately. I will relaunch and see if there is another crash or not.

Ragehook Crash Siren Mastery.txt

Albo1125

Insiders Author

On 10/24/2016 at 5:19 PM, Arariel said:

@Albo1125 I've finally updated my game and am going to be adding this.  However, I was curious.  Do we still need to install the regular, non siren mastery version? or will the siren mastery version of sirens still be the custom siren for all vehicles?

Siren Mastery is for the player's vehicle only.

10 hours ago, S1lentKn1ght said:

Hi Albo1125, 

 

I just wanted to forward this crash log to you. I was on patrol when the crash occurred. I had one outdated plugin Spike Strips which updated immediately. I will relaunch and see if there is another crash or not.

Ragehook Crash Siren Mastery.txt

Thank you if it happens again let me know.

Reddington

Members

3 hours ago, Albo1125 said:

Siren Mastery is for the player's vehicle only.

 

 

Thank you,thank you, thank you!  Siren Mastery is by far the best mod to have.  It's so helpful!

 

Another question: Anyway to resize the Siren Mastery UI?

Albo1125

Insiders Author

1 hour ago, Arariel said:

 

Thank you,thank you, thank you!  Siren Mastery is by far the best mod to have.  It's so helpful!

 

Another question: Anyway to resize the Siren Mastery UI?

Plugins/SirenMastery/Config/UIConfig.ini :)

Reddington

Members

12 minutes ago, Albo1125 said:

Plugins/SirenMastery/Config/UIConfig.ini :)

 

Thank you for making the editing of the size so simple. XD

 

You deserve a medal!

Tukkan

Members

Is there any chance that someday AI will use Siren Mastery as well?

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