AmbientAICallouts for LSPDFR
Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.
Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
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FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.
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Need Help? Open a support ticket ---> here (discord support channel link)
Want Early Access? Become a Patreon! ---> here
Update is still in progress. yeah i know its almost a 2 year now. Currently reworking all AiCallouts
Feature/Function:
- AmbientResponse system wich triggers AiCallouts.
- Get police scanner feedback.
--> Units get their own call sign. Less redundancy.
- AiCallouts can turn into LSPDFR Callouts.
- 4 AiCallouts included.
- 4 LSPDFR Callouts included. ==> execution only by AiCallout
- AiCallout API & documentation. Create your own AiCallouts.
--> reload AiCallouts without reloading LSPDFR.
- GrammarPolice Support: no interruption by Dispatch
- Heli Assistance Support: Helicopter responding to AiCallouts.
- RejectedCalloutAI
--> If you don't take the call, AI has to Respond
- The Unit will respond to the location of the call you denied.
Here is a List of all development demos & other videos:
https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2
https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3
https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4
https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5
https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6
https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7
https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser
How to Use:
- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout. (you have to be available for calls)
- Attach yourself to an AiCallout
simply use GrammarPolice and tell dispatch "show me responding in addition"
or by pressing CTRL + X (can be changed in .ini)
- Console Commands for...
StartRandomAiCallout => Forcing an random AiCallout,
StartAiCallout AiCalloutName => Forcing an specific AiCallout,
AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,
AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,
ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC
Installation:
Paste everything into your main Grand Theft Auto V folder.
Except for the READ_ME.
Requirements:
LSPD First Response.dll
RagePluginHook.dll
Recommended Addon:
Grammar Police V1.4.1.3
Heli Assistance V2.2.1
API and Documentation:
Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.
Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack
Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example
Please don't forget to rate this plugin afterwards.
if you find a bug then give me the chance to take a look at it before posting a negative rating.
Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Known Issue: Please open supportticket on our Discord if you encountered an Error.
- Most of the issues are object invalid errors but they should not crash. Just a bit log will come.
- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage.
- With StopThePed you are unable to handle 2 Situations: a specific path of MVA and a specific path of the LSPDFR Callout OfficerRequiringAssistance.
==> due to not beeing able to LSPDFR Frisk a ped (when using STP) the "wait for frisk" will never end. => kinda fixed in the next version. Git reference
- HeliAssistance beeing taken away from the player due to AiCallout ending. => Can't fix this due to missing id system in Heli Assistance. API request has been send.
- Fighting: A stopped suspect won't disappear after time. hotfix coming soon. => Git reference
- ShotsFired: Ai will always call for Backup. hotfix out and online. => Git reference
Edited by ziipzaaapM16A4
small details edited.
What's New in Version 0.9.7.3
Released
0.9.7.3:
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:
- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance
to prevent beeing aborted by AmbientResponse.
- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout.
(Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.
Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.
- Piero for his work on the additional radio voicelines and editing almost all audio files over and over again until i was happy.
- Chris Scribner aka ChrisComposes - second voice actor.
- audiopalette for editing voicelines of the first voice actor.
- Brian Watts aka ShadowsFate - first voice actor and initially getting me to the idea to have additional radio voicelines.
- Pumpk1in for being the longest Patreon and for his advice on how to modify audio files to the quality of GTA's original audiofiles.
- Palfy & Lenny for their continuous support in testing, moderating and discussing AAIC related things.
- TheUnit for his help in my first steps of this plugin and expanding the whole idea to a master project.
People from the LSPDFR Developer Discord who helped me with problems (tell me if i forgot somebody):
LMS
PNWParksFan
Vincentsgm
sloosecaboose
Rich
alexguirre
...much more i can't remember all of them...
The people i'm using their API:
- opus49 - Creator of GrammarPolice - Thanks for adding features to his API in Grammar Police so AAIC is not interrupting the player when using the radio.
- OJdoesIt - Creator of HeliAssistance. - Thanks for his features to control the on scene time individually for plugins.
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