Reputation Activity
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Thanks for the suggestion. I was considering adding this to one of the previous builds but didn't quite have the time. This might find itself in a future build.
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Officerporci got a reaction from cherryaerie in "CharacterCreation" crashSolved: Lspdfr sync downloads characters data from personal profile on lspdfr server, so if u don't have that character's ped model in your game folder (mods folder in this case), the plugin (lspdfr) will not reconize the ped because it doesn't exists (probably because u used peds in the past that you removed from mods folder, but still saved in lspdfr sync).
The only way to let lspdfr find that ped, is to reinstall it in the mods folder, because the only way to DELETE a character is from Character selection menu in game while playing lspdfr.
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Officerporci got a reaction from OfficerAlexis in LSPDFR 0.5.0In the next update would be awesome to see some new basic, functional and ergonomic features; i'm talking about built-in lspdfr police partner (like gta 4 lcpdfr) and vanilla built-in automatic roadblocks (like gta 4 lcpdfr), very basic like vanilla ones, active during pursuits, maybe along with a settable option like AmbientSpawn.EnbleInPursuitRoadblocks
@Cyan
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Officerporci reacted to Cyan in LSPDFR 0.5.0Hey Officerporci, thanks for the feedback.
I will say it's hard to introduce major new features into LSPDFR at this point, especially functionality which has been introduced in a third party plugin.
We could dedicate some time for example making police partners or roadblocks, and a majority of people will turn off the functionality for a plugin they are more used to. However, we will look into this - perhaps it's something we could introduce as a baseline functionality and expose APIs to expand it.
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Officerporci got a reaction from orso in LSPDFR 0.5.0In the next update would be awesome to see some new basic, functional and ergonomic features; i'm talking about built-in lspdfr police partner (like gta 4 lcpdfr) and vanilla built-in automatic roadblocks (like gta 4 lcpdfr), very basic like vanilla ones, active during pursuits, maybe along with a settable option like AmbientSpawn.EnbleInPursuitRoadblocks
@Cyan
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Officerporci got a reaction from Wehrmachgt in Set the stungun tint in the inventory file in lspdfr/data/custom folderis it possible to set the stungun's tint in the inventory file in lspdfr/data/custom folder?
<StunWeapon>WEAPON_STUNGUN</StunWeapon>
<Weapon chance="0">
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Officerporci got a reaction from Wehrmachgt in POSSIBILITY TO CHANGE STUNGUN TINT IN INVENTORY.XMLGive us the possibility to change the stungun tint in inventory.xml in order to have a taser color for each agency and fit better with EUP
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Officerporci reacted to Hendrik3812 in Coroner and P.Transport customizazion on defaultregions is ignored by STPCheck your CustomRegions.xml in the UltimateBackup folder. As far as I know, the contents of this file are given priority over DefaultRegions.xml.
It would be also useful to know which changes you made in your config files exactly (.ini's and .xml's). Copy the lines and attach them as a code snippet here.
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Officerporci reacted to Charlie686 in LSPDFR Crashing on Chase Ending ( when the notification is sent )Hey there,
It looks like Radio Realism FR (formerly known as OfficerPorciPlugin) is crashing when checking the peds in a pursuit.
You may want to consider removing it until an update is released resolving this issue.
@Officerporci Hey - this is an issue you'll want to look into. 😄
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Officerporci reacted to UnrealSalty in LSPDFR Crashing on Chase Ending ( when the notification is sent )RagePluginHook.log
My Lspdfr crashes after a pursue ends, i have a feeling it's a callout because it does not happen all the time.
Just on some callouts.
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Officerporci reacted to cakuzma in North Yankton issue, Lspdfr relatedim guessing its a gta error and not a lspdfr as the map for north yankon is extreamly small, and if you go to some parts of it you fall thew the map, so im guessing that the devs of gta 5 didnt really intend people to be on that map for a long time other then the intro mission and the one where trevor visits michaels grave to find out who was really burried there
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Officerporci got a reaction from Yasd in Add a function to set the volume of police scanner audio engineGive us the possibility to regulate the volume of police scanner audios
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SetPedAsCop is a LSPDFR API method
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Officerporci reacted to Charlie686 in LSPDFR play some minute Crash@OfficerporciMaybe you want to check this log if there is an issue - otherwise it won't get fixed without you knowing. 🙂
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Officerporci got a reaction from brenden.iannetta in Help! Crash after initiating pursuit at traffic stopI'm working on it, i'm looking out for someone that makes beta testing for me on my plugin
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Officerporci reacted to brenden.iannetta in LSPDFR CrashesThis is a known issue with RadioRealismFR I believe. Should be a fix soon hopefully. ( @Officerporci ).
Also,
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Officerporci reacted to Charlie686 in Can't load lspdrSweet - glad you could confirm it!
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Officerporci got a reaction from Syahbanipria in Can't load lspdrThat's right, i forgot to upload the version without UB dependencies, that will be available again with the next update, i'm working on it with new significant changes and new immersive features.
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Officerporci reacted to Syahbanipria in Can't load lspdrYes, it's fine when i have Ultimate Backup installed. Thanks!
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Officerporci reacted to Charlie686 in Can't load lspdrThe log is contradicting the latest version, but that could be an issue the developer needs to address.
You should report this to the developer to ensure it is actually fixed! @Officerporci may want to look at this directly here.
To provide further information as well, OfficerPorciPlugin seems to be requiring Ultimate Backup - you don't have it & that's why you are crashing.
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Officerporci got a reaction from londonrials in API function request in a future updateAdd the function "SetPlayerAction" to pre-set an action like "intimidate" (hands on holster intimidation). Something similar to SetPlayerWalkingStyle
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Officerporci got a reaction from VC Halls in New API functions requestRequest to add this function:
Function.GetcurrentWalkStile(); return the current player walk style set by player
Function.PlayPlayerInteractionAction(); plays the animation set by player in interaction menu (like Intimidate, flash the badge....)
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Officerporci reacted to WithLithum in LSPDFR default Flash-light settable rangeFlashlight prop make a light itself just like street light prop.
LSPDFR may not be able to configure that.
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Officerporci got a reaction from WithLithum in New feature or API requestthe good, old and never died LCPDFR, those were good times....
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Officerporci reacted to ziipzaaapM16A4 in New feature or API requestThe police partner was a feature back in LCPDFR.
Since then there are mods for LSPDFR like UltimateBackup and others to achiev that.
I don't believe the Management will include this.
Not that the Idea is bad but it takes more and complex algorithms to handle the ped properly in different situations.
There is no real motivation to copy existing features of mods in case they work reliable.