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Officerporci

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  1. Love
    Thanks for the suggestion. I was considering adding this to one of the previous builds but didn't quite have the time. This might find itself in a future build.
  2. Like
    Officerporci got a reaction from cherryaerie in "CharacterCreation" crash   
    Solved: Lspdfr sync downloads characters data from personal profile on lspdfr server, so if u don't have that character's ped model in your game folder (mods folder in this case), the plugin (lspdfr) will not reconize the ped because it doesn't exists (probably because u used peds in the past that you removed from mods folder, but still saved in lspdfr sync).
     
    The only way to let lspdfr find that ped, is to reinstall it in the mods folder, because the only way to DELETE a character is from Character selection menu in game while playing lspdfr.
  3. Like
    Officerporci got a reaction from OfficerAlexis in LSPDFR 0.5.0   
    In the next update would be awesome to see some new basic, functional and ergonomic features; i'm talking about built-in lspdfr police partner (like gta 4 lcpdfr) and vanilla built-in automatic roadblocks (like gta 4 lcpdfr), very basic like vanilla ones, active during pursuits, maybe along with a settable option like AmbientSpawn.EnbleInPursuitRoadblocks
     
    @Cyan
  4. Like
    Officerporci reacted to Cyan in LSPDFR 0.5.0   
    Hey Officerporci, thanks for the feedback.

    I will say it's hard to introduce major new features into LSPDFR at this point, especially functionality which has been introduced in a third party plugin.
    We could dedicate some time for example making police partners or roadblocks, and a majority of people will turn off the functionality for a plugin they are more used to. However, we will look into this - perhaps it's something we could introduce as a baseline functionality and expose APIs to expand it.
  5. Love
    Officerporci got a reaction from orso in LSPDFR 0.5.0   
    In the next update would be awesome to see some new basic, functional and ergonomic features; i'm talking about built-in lspdfr police partner (like gta 4 lcpdfr) and vanilla built-in automatic roadblocks (like gta 4 lcpdfr), very basic like vanilla ones, active during pursuits, maybe along with a settable option like AmbientSpawn.EnbleInPursuitRoadblocks
     
    @Cyan
  6. Like
    is it possible to set the stungun's tint in the inventory file in lspdfr/data/custom folder?
     
    <StunWeapon>WEAPON_STUNGUN</StunWeapon>
    <Weapon chance="0">
  7. Like
    Officerporci got a reaction from Wehrmachgt in POSSIBILITY TO CHANGE STUNGUN TINT IN INVENTORY.XML   
    Give us the possibility to change the stungun tint in inventory.xml in order to have a taser color for each agency and fit better with EUP
  8. Like
    Check your CustomRegions.xml in the UltimateBackup folder. As far as I know, the contents of this file are given priority over DefaultRegions.xml.

    It would be also useful to know which changes you made in your config files exactly (.ini's and .xml's). Copy the lines and attach them as a code snippet here.
  9. Like
    Hey there,
    It looks like Radio Realism FR (formerly known as OfficerPorciPlugin) is crashing when checking the peds in a pursuit.
    You may want to consider removing it until an update is released resolving this issue.
     
    @Officerporci Hey - this is an issue you'll want to look into. 😄 
     
  10. Like
    RagePluginHook.log
     
    My Lspdfr crashes after a pursue ends, i have a feeling it's a callout because it does not happen all the time.
    Just on some callouts.
  11. Like
    Officerporci reacted to cakuzma in North Yankton issue, Lspdfr related   
    im guessing its a gta error and not a lspdfr as the map for north yankon is extreamly small, and if you go to some parts of it you fall thew the map, so im guessing that the devs of gta 5 didnt really intend people to be on that map for a long time other then the intro mission and the one where trevor visits michaels grave to find out who was really burried there
  12. Like
    Give us the possibility to regulate the volume of police scanner audios
  13. Like
    ?
     
    SetPedAsCop is a LSPDFR API method
  14. Love
    Officerporci reacted to Charlie686 in LSPDFR play some minute Crash   
    @OfficerporciMaybe you want to check this log if there is an issue - otherwise it won't get fixed without you knowing. 🙂
  15. Like
    I'm working on it, i'm looking out for someone that makes beta testing for me on my plugin
  16. Like
    Officerporci reacted to brenden.iannetta in LSPDFR Crashes   
    This is a known issue with RadioRealismFR I believe. Should be a fix soon hopefully. ( @Officerporci ).
     
    Also,

  17. Like
    Officerporci reacted to Charlie686 in Can't load lspdr   
    Sweet - glad you could confirm it!
  18. Love
    Officerporci got a reaction from Syahbanipria in Can't load lspdr   
    That's right, i forgot to upload the version without UB dependencies, that will be available again with the next update, i'm working on it with new significant changes and new immersive features.
  19. Like
    Officerporci reacted to Syahbanipria in Can't load lspdr   
    Yes, it's fine when i have Ultimate Backup installed. Thanks!
  20. Love
    Officerporci reacted to Charlie686 in Can't load lspdr   
    The log is contradicting the latest version, but that could be an issue the developer needs to address.
    You should report this to the developer to ensure it is actually fixed! @Officerporci may want to look at this directly here.
    To provide further information as well, OfficerPorciPlugin seems to be requiring Ultimate Backup - you don't have it & that's why you are crashing.
  21. Like
    Officerporci got a reaction from londonrials in API function request in a future update   
    Add the function "SetPlayerAction" to pre-set an action like "intimidate" (hands on holster intimidation). Something similar to SetPlayerWalkingStyle
  22. Love
    Officerporci got a reaction from VC Halls in New API functions request   
    Request to add this function:
    Function.GetcurrentWalkStile();         return the current player walk style set by player
    Function.PlayPlayerInteractionAction();    plays the animation set by player in interaction menu (like Intimidate, flash the badge....)
  23. Like
    Officerporci reacted to WithLithum in LSPDFR default Flash-light settable range   
    Flashlight prop make a light itself just like street light prop.
    LSPDFR may not be able to configure that.
  24. Like
    Officerporci got a reaction from WithLithum in New feature or API request   
    the good, old and never died LCPDFR, those were good times....
  25. Like
    Officerporci reacted to ziipzaaapM16A4 in New feature or API request   
    The police partner was a feature back in LCPDFR.
    Since then there are mods for LSPDFR like UltimateBackup and others to achiev that.
    I don't believe the Management will include this.
     
    Not that the Idea is bad but it takes more and complex algorithms to handle the ped properly in different situations.
    There is no real motivation to copy existing features of mods in case they work reliable.

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