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Bekobi

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Reputation Activity

  1. Love
    Bekobi got a reaction from TheLastKnight2310 in Game crashes because of LSPD First Response   
    Hey,

    Plese attach the RagePluginHook.log
  2. Like
    Bekobi got a reaction from Cyan in LSPDFR (or RPH idk) crashes when changing clothes   
    Then just don't choose it and your problem should be solved.
  3. Like
    Bekobi reacted to Mrsuperx13 in LSDPFR Crash, help   
    something in those files is wrong most likely the vehicles.meta
    restore the original versions
  4. Like
    Bekobi got a reaction from idfk in HELP PLS   
    Hey could you try to update RageNativeUI? 
  5. Like
    Bekobi got a reaction from Aziuth in UNHANDLED EXCEPTION DURING GAME FIBER TICK   
    I really need a better text editor to read the logs when I'm outside 😆
  6. Like
    Bekobi got a reaction from Officer John.Nolan in RPH crash with game memory error   
    So you've already tried without a mods folder and it didn't crash. I'd recommend you to delete the mods folder and reinstall everything step by step to find the cause of the problem.
  7. Like
    Bekobi reacted to DaKoolDude in RPH crashes my game   
    After I did the page 4 faq thing, it's not crashing anymore. Thank you for your help!
     
  8. Like
    Bekobi reacted to Shockdodger in LSPDFR Crashing when going on duty   
    Found out it was stop the ped. Trying now to fix it.
    Found out, that I didn't have the latest RAGENativeUI. Updated it and now works fine.
  9. Like
    Bekobi got a reaction from Kevin9097987 in LSPDFR crahs   
    Modding is a time expensive hobby. Especially if you encounter problems.
    Mabye some other guy can read the log and find something useful 🙂 
  10. Like
    Bekobi got a reaction from Xander125 in Game Crashing Randomly   
    Hey I see you have TrafficPolicer installed. I recommend you to remove it because it's outdated.
    I cannot see any errors inside of the log. If you use the mods folder, rename it to _mods and try again.
  11. Like
    Bekobi got a reaction from Xander125 in Game Crashing Randomly   
    You're welcome.
  12. Like
    Bekobi got a reaction from TheKetrab123 in Forcing duty didn't work   
    Hey, 
    Could you send me the link to the pack? 🙂 
  13. Like
    Bekobi reacted to Brexin212 in [WIP] Agency Dispatch Framework   
    Description:
     
    Today, We at Blue Light Software are showcasing a mod that we have been working on over a year now. We wanted to enhance the realism and immersion in our games by creating a mod that takes LSPDFR to the next level. Real police officers these days are able to dispatch themselves to routine calls and have a lot of liberty on how productive they chose to be each day, with the exception of emergencies of course! With the Agency Dispatch Framework mod installed, you will also have the liberty to choose how productive you want to be while on your shift. With new the built in virtual AI simulation system, each agency will have its own roster of AI units that will handle calls just like you. No longer are you a “One man show” in your department. As a player, you will have an array of AI units to assist you in handling your calls, as well as running calls of their own in the background to lighten the workload. If you call for back up, an AI officer unit will come to assist you if they are not too busy doing something more important. If your department is bogged down on calls and does not have the resources to provide backup where needed, then a county sheriff or state patrolman will come to the rescue and assist with your department's calls.
     
    Another important feature of Agency Dispatch Framework is enforcing jurisdiction limits of each agency. Something that bugs us about the vanilla callout system, is that callout locations do not consider jurisdiction limits of the department you are "working for" in game. We understand that when outside of your jurisdiction, officers are still considered “peace officers” and can enforce the law, but these are edge cases at best. In this mod, every callout spawned from the new dispatch system will be within your departments jurisdiction (as defined in the "LSPDFR/data/regions.xml" and "LSPDFR/data/backup.xml"). Same applies for callout types (Highway patrol is more likely to be dispatched to a traffic accident than a domestic violence or homicide case for example). Local agencies will have primary jurisdictions within their zones, which a backing county agency only jumping in to assist if necessary.
     
    I will continuously update this post as progress continues. Please let me know if you have any feedback, suggestions or requests!
     
    Features:
    New Dispatch script that runs along side of LSPDFR's callout manager: Complete/On Going Simulates a real call center with multiple calls coming in every hour (depending on crime levels): Complete Calls will be dispatched to locations within the departments jurisdiction always, just like in real life: Complete Support for EMS and Fire dispatching: WIP Virtual AI Simulation Mode:  WIP Virtual AI police units will be spawned when going on duty to fill the departments roster, and help fight crime with the player: Complete The number of virtual AI police units created scales based on number of zones in the agencies jurisdiction, the staff level defined in the Agency.xml file, and the overall crime level in those zones: Complete AI officer units will have persistent models and variations once they are created. Being assisted by the same officer unit multiple times in a shift will result in the same Ped variation and vehicle variation every single time to improve immersion:  Complete Customizable staffing levels for departments: Lower staffed departments will be busier running calls versus higher staffed departments, and will have less AI units to provide the player assistance: Complete AI officer's status can be seen in the CAD. When an AI officer is on a call, or a traffic stop you will be able to observe the changes in status: WIP Simulated AI calls and traffic stops have a chance to go south and turn violent, requiring emergency back up: WIP Shift Rotations: Complete  When going on duty, you will be asked to choose one of three 10 hour shits: Complete Day shift hours are 6am - 4pm Swing shift hours are 3pm - 1am Night shift hours are 9pm - 7am Shift hours are based on common hours shared by many departments, offering increased coverage from 9pm -1am, as these are the highest crime times: Complete AI units will also participate in shift rotations: Complete When choosing a shift rotation, the player will also have the option to set the desired weather for the beginning of their shift, the in game timescale, and whether to fast forward the in game clock to the beginning of their shift, and begin the shift immediately: WIP Computer Aided Dispatch System (CAD): WIP A built in CAD using RageNativeUI (think similar to Compulite) allowing the player to view the Call queue and dispatch themselves to calls, just like in real life: WIP Integration with Computer+ for those who prefer a CAD that is more computer like: WIP 20 high quality callouts with multiple scenarios for each one: WIP Over 1000+ hand picked locations across the map for callouts to use, each with multiple spawn points for different entity types (peds, vehicles): WIP With so many locations and multiple scenarios for each callout, no call will ever be like the last: WIP Agency type specific callouts (Highway patrol will be less likely to be dispatched to a domestic violence call): Complete Callout probability changes between morning, afternoon and night time game hours, as well as the weather: Complete Support for custom vehicles: Complete/On Going Customizable crime levels for each zone: Complete Crime levels will also be affected by the current weather: Complete Support for custom police departments and jurisdictions: Complete Support for custom police vehicles (addon) : Complete Public API that other Callout Mods can use to add their callouts to Dispatch: Complete/On Going Customizable conversations for all Callouts with support for text replacements, and condition statements (text only show is [some condition == true]: Complete/WIP Randomness: This mod thrives on providing a unique experience each time it is used. Every callout, location, vehicle and dialog sequence will be randomized to keep things as fresh as possible for the player, so you never get bored: Complete  
    Overall Progress:
    As of 08/30/21, the mod is currently about 66% complete. Beta should be out around 12/21/2021 or so.  
    Required Mods:
    TrafficPolicer audio files by Albo (.dll file is not needed) StopThePed  
    Mods recommended for optimal use:
    Jurisdictions+ UltimateBackup Computer+  
    Source Code: https://github.com/Blue-Light-Software/AgencyDispatchFramework
     
  14. Love
    Yes I know but I've seen that he has a lot of outdated plugins. So I recommended at the end a clean reinstall.
    Also I can't read this language so I couldn't be sure if the error said that it's missing.
  15. Love
    Hey, I can see that the Plugin BasicParkingTickets is causing problems. 
    Also I recommend you to remove  
    TrafficPolicer, NightYield's TrafficBlock (Probably RageNativeUI is missing) ArrestManager  AssortedCallouts CalloutManager Chill Callouts Computer+ LSPDFR+ To be honest I would recommend you a complete clean reinstall of LSPDFR.
    You have a lot third-party plugins.
  16. Like
    Bekobi reacted to Rich in [WIP] Better Ped Interactions   
    Yes
  17. Like
    Bekobi reacted to kingmalibu10 in LSPDFR crashing when I load up   
    NVM, figured it out
  18. Like
    Bekobi got a reaction from Charlie686 in lspdfr crashing on startup   
    No Ragepluginhook.log
  19. Like
    Bekobi got a reaction from ACxbAiLzA in LSPDFR 0.4.7 Crashes either on load or going on duty   
    You are missing the Koma.Extensions.dll. check which plugin depends on it 
  20. Like
    Bekobi got a reaction from kotfrombalkon in LSPDFR First Response Crash   
    Is your LSPDFR up to date ?
  21. Like
    Bekobi got a reaction from kotfrombalkon in LSPDFR First Response Crash   
    Thanks for the tip 🙂 
  22. Like
    Bekobi got a reaction from Highway McBride in Rage Plugin Hook Crashing   
    If you are encountering an infinite loading screen, then try to increase the PluginTimeoutTreshold to 60000(Inside of your Ragepluginhook settings) 🙂 
  23. Like
    Bekobi got a reaction from Highway McBride in Rage Plugin Hook Crashing   
    Ok. Try to install the latest .Net Framework(4.8). Check if the problem persists after that
  24. Like
    Update your .Net Framework to the latest version 🙂
  25. Like
    Bekobi reacted to Cyan in Plugins Not showing up on Rage Plugin hooks   
    It's to test if people have installed stuff correctly or if they messed it up. If the game stops crashing when they rename it to _mods, their mods aren't being loaded and if the game loads correctly, their issue is caused by other PEBKAC related problems. Most times where people are complaining LSPDFR won't work, they actually failed to follow the instructions installing a completely unrelated mod, and their issue has absolutely nothing to do with LSPDFR. This step is testing if that's the case.

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