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DesertFox17

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  1. Love
    Just a thought, but have you guys considered having houses use the same system as stations (XML files)? This way, instead of everyone requesting that one specific house they want, they could just add their own in the file with custom name, coordinates for the entry point, the car save point, and the name of the interior to which they should be teleported (along with a handy reference list of available interiors).
  2. Like
    DesertFox17 reacted to Geekoo in [GUIDE] Common crash and texture loss   
    After several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
    Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂

    - Have your GTA 5 in English.
    Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.

    - Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.

    - Make sure you have the following prerequisites and download them as needed.
    Microsoft .NET Framework 4.6, or higher.
    Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
    Visual C ++ Redistributable for Visual Studio 2015 (x64)
     
    - Install Resource Adjuster (The most important one)
    https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated

    - Have a gameconfig and the following files if you have a mods folder.
    https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
    https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
    https://fr.gta5-mods.com/tools/packfile-limit-adjuster

    - Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
     
    - Open the lspdfr.ini and make sure  Main.PreloadAllModels is set to false

    - Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
    WorldEvents.IntervalMultiplier 0.0f
    WorldEvents.MaxNumberOfEvents 0

    - Try loads plugins only after loading of the game or vice versa.

    - When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
    However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.

    - Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)

    - And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
    Do not hesitate to give feedback it helped you and if I forgot something else 🙂

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