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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. int ADD_ROAD_NODE_SPEED_ZONE ( float x, float y, float z, float radius, float speed, BOOL p5 )  //0x2CE544C68FB812A0

    • 0
    • 111
    • 323
  2. Any ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6 )  //0x54B0F614960F4A5F

    • 0
    • 81
    • 323
  3. void ADD_VEHICLE_PHONE_EXPLOSIVE_DEVICE ( Vehicle vehicle )  //0x99AD4CCCB128CBC9

    • 0
    • 124
    • 323
  4. void ADD_VEHICLE_STUCK_CHECK_WITH_WARP ( Any p0, float p1, Any p2, BOOL p3, BOOL p4, BOOL p5, Any p6 )  //0x2FA9923062DD396C

    • 0
    • 106
    • 323
  5. void ADD_VEHICLE_UPSIDEDOWN_CHECK ( Vehicle vehicle )  //0xB72E26D81006005B

    • 0
    • 176
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  6. void ALLOW_AMBIENT_VEHICLES_TO_AVOID_ADVERSE_CONDITIONS ( Vehicle vehicle )  //0xB264C4D2F2B0A78B

    • 0
    • 66
    • 323
  7. void ALLOW_BOAT_BOOM_TO_ANIMATE ( Vehicle vehicle, BOOL p1 )  //0x0F3B4D4E43177236

    • 0
    • 76
    • 323
  8. void ALLOW_TRAIN_TO_BE_REMOVED_BY_POPULATION ( Any p0 )  //0x2310A8F9421EBF43

    • 0
    • 74
    • 2372
  9. BOOL ARE_ALL_VEHICLE_WINDOWS_INTACT ( Vehicle vehicle )  //0x11D862A3E977A9EF

    • 0
    • 70
    • 323
  10. BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle )  //0x2D34FC3BC4ADB780

    • 0
    • 88
    • 323
  11. BOOL ARE_FOLDING_WINGS_DEPLOYED ( Vehicle vehicle )  //0xAEF12960FA943792

    • 0
    • 65
    • 1290
  12. BOOL ARE_PLANE_CONTROL_PANELS_INTACT ( Vehicle vehicle, BOOL p1 )  //0xF78F94D60248C737

    • 0
    • 82
    • 323
  13. BOOL ARE_PLANE_PROPELLERS_INTACT ( Vehicle plane )  //0x755D6D5267CBBD7E

    • 0
    • 71
    • 323
  14. BOOL ARE_WINGS_OF_PLANE_INTACT ( Vehicle plane )  //0x5991A01434CE9677

    • 0
    • 73
    • 323
  15. void ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UP ( Vehicle vehicle, Entity entity )  //0x6A98C2ECF57FA5D4

    • 0
    • 94
    • 323
  16. void ATTACH_ENTITY_TO_CARGOBOB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA1DD82F3CCF9A01E

    • 0
    • 77
    • 944
  17. void ATTACH_VEHICLE_ON_TO_TRAILER ( Vehicle vehicle, Vehicle trailer, float rotationZ, float disableCollisions, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ )  //0x16B5E274BDE402F8

    • 0
    • 191
    • 323
  18. void ATTACH_VEHICLE_TO_CARGOBOB ( Vehicle vehicle, Vehicle cargobob, int p2, float x, float y, float z )  //0x4127F1D84E347769

    • 0
    • 159
    • 323
  19. void ATTACH_VEHICLE_TO_TOW_TRUCK ( Vehicle towTruck, Vehicle vehicle, BOOL rear, float hookOffsetX, float hookOffsetY, float hookOffsetZ )  //0x29A16F8D621C4508

    • 0
    • 83
    • 323
  20. void ATTACH_VEHICLE_TO_TRAILER ( Vehicle vehicle, Vehicle trailer, float radius )  //0x3C7D42D58F770B54

    • 0
    • 149
    • 323
  21. void BRING_VEHICLE_TO_HALT ( Vehicle vehicle, float distance, int duration, BOOL unknown )  //0x260BE8F09E326A20

    • 0
    • 160
    • 323
  22. BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle )  //0x26C10ECBDA5D043B

    • 0
    • 85
    • 323
  23. BOOL CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS ( Vehicle vehicle )  //0x24F4121D07579880

    • 0
    • 80
    • 678
  24. Any CAN_CARGOBOB_PICK_UP_ENTITY ( Any p0, Any p1 )  //0x2C1D8B3B19E517CC

    • 0
    • 85
    • 757
  25. BOOL CAN_SHUFFLE_SEAT ( Vehicle vehicle, int seatIndex )  //0x30785D90C956BF35

    • 0
    • 94
    • 323
  26. void CLEAR_LAST_DRIVEN_VEHICLE ()  //0xE01903C47C7AC89E

    • 0
    • 67
    • 323
  27. void CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR ( Vehicle vehicle )  //0x55E1D2758F34E437

    • 0
    • 84
    • 323
  28. void CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR ( Vehicle vehicle )  //0x5FFBDEEC3E8E2009

    • 0
    • 79
    • 323
  29. void CLEAR_VEHICLE_GENERATOR_AREA_OF_INTEREST ()  //0x0A436B8643716D14

    • 0
    • 176
    • 323
  30. void CLEAR_VEHICLE_PETROLTANK_FIRE_CULPRIT ( Vehicle vehicle )  //0x4419966C9936071A

    • 0
    • 67
    • 463
  31. void CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE ()  //0xAA3F739ABDDCF21F

    • 0
    • 85
    • 463
  32. void CLEAR_VEHICLE_ROUTE_HISTORY ( Vehicle vehicle )  //0x6D6AF961B72728AE

    • 0
    • 71
    • 323
  33. void CLOSE_BOMB_BAY_DOORS ( Vehicle vehicle )  //0x3556041742A0DC74

    • 0
    • 85
    • 323
  34. void CONTROL_LANDING_GEAR ( Vehicle vehicle, int state )  //0xCFC8BE9A5E1FE575

    • 0
    • 101
    • 323
  35. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xE44A982368A4AF23

    • 0
    • 72
    • 323
  36. Vehicle CREATE_MISSION_TRAIN ( int variation, float x, float y, float z, BOOL direction, Any p5, Any p6 )  //0x63C6CCA8E68AE8C8

    • 0
    • 163
    • 323
  37. void CREATE_PICK_UP_ROPE_FOR_CARGOBOB ( Vehicle cargobob, int state )  //0x7BEB0C7A235F6F3B

    • 0
    • 215
    • 323
  38. int CREATE_SCRIPT_VEHICLE_GENERATOR ( float x, float y, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16, float z )  //0x9DEF883114668116

    • 0
    • 231
    • 323
  39. Vehicle CREATE_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL p7 )  //0xAF35D0D2583051B0

    • 0
    • 1,334
    • 323
  40. void DELETE_ALL_TRAINS ()  //0x736A718577F39C7D

    • 0
    • 90
    • 323
  41. void DELETE_MISSION_TRAIN ( Vehicle* train )  //0x5B76B14AE875C795

    • 0
    • 126
    • 323
  42. void DELETE_SCRIPT_VEHICLE_GENERATOR ( int vehicleGenerator )  //0x22102C9ABFCF125D

    • 0
    • 171
    • 323
  43. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xEA386986E786A54F

    • 0
    • 454
    • 323
  44. void DETACH_CONTAINER_FROM_HANDLER_FRAME ( Vehicle vehicle )  //0x7C0043FDFF6436BC

    • 0
    • 104
    • 323
  45. Any DETACH_ENTITY_FROM_CARGOBOB ( Vehicle cargobob, Entity entity )  //0xAF03011701811146

    • 0
    • 70
    • 678
  46. BOOL DETACH_VEHICLE_FROM_ANY_CARGOBOB ( Vehicle vehicle )  //0xADF7BE450512C12F

    • 0
    • 66
    • 323
  47. BOOL DETACH_VEHICLE_FROM_ANY_TOW_TRUCK ( Vehicle vehicle )  //0xD0E9CE05A1E68CD8

    • 0
    • 69
    • 323
  48. void DETACH_VEHICLE_FROM_CARGOBOB ( Vehicle vehicle, Vehicle cargobob )  //0x0E21D3DF1051399D

    • 0
    • 88
    • 323
  49. void DETACH_VEHICLE_FROM_TOW_TRUCK ( Vehicle towTruck, Vehicle vehicle )  //0xC2DB6B6708350ED8

    • 0
    • 67
    • 323
  50. void DETACH_VEHICLE_FROM_TRAILER ( Vehicle vehicle )  //0x90532EDF0D2BDD86

    • 0
    • 87
    • 323

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